# Maat `Maat` is a multi-paradigm programming(functional and object oriented)language inspired from the lovely `Perl`, `Raku` and `Lua` programming languages. - Functional Programing - Object Oriented Programming - Work and Maroutines - Traits - Multiple Dispatching - Type Checks - Closures - Lazy Evaluation - Pattern Matching using PCRE - Unicode support # Operators ## Lonely operator - `…`, `...`: to specify unimplemented code **p**: postfix, **i**: infix, **b**: prefix ## Basic unary operators - `++`: (p,b) inc - `--`: (p,b) dec - `-`: (b) negative - `+`: (b) absolute - `~`: (b) binary complement - `…` or `...`: (b) untight operator - `^`: (p) `^5` return an array of element i.e `0` to `5` - `√`: (p) sqaure root operator - `⁰ ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹`: (b) super-script power operators ## Named unary operators - `defined`: (b) check if a varible is `nil` and return true otherwise - `sleep`: (b) call sleep() syscall - `return`: (b) return from a function - `exit`: exit program with given exit code ## Named list operators - `say`: (b) print to the standard output with a trailing new line - `print`: (b) print without a new line - `printf`: (b) print formatted string - `printfln`: (b) formatted string + a trailing new line and return to a file descriptor - `sprintf`: (b) sprintf, return formatted string - `sprintfln`: (b) sprintf + a trailing new line - `join`: (b) - `die`: (b) program dies with a message on `STDERR` - `warn`: (b) warn with a message on `STDERR` ## Named binary operators - `isa`: (i) checks if the left object `isa`(of the same class or kind of inherited) the right object ## Binary operators for maat objects - `.`, `.^`: method/attribute call operators for objects and metaobjects/metaclasses respectively - `,`, `=>`: (i, b) comma operator, and key-value separator infix operator - `!`: (p) negation operator ex: `!true == false` - `=`, `:=`: (i) assignment and binding operator - `//`: (i) `a // b`, return `a` it is set otherwise `b` - `==` / `⩵ `, `!=` / ` ≠`, `>`, `>=` / `≥`, `<`, `<=` / `≤`: (i) basic operators between objects - `+`, `-`, `/` / `÷`, `*`, `%`, `..` / ``: (i) add, sub, div, div, mul, remainder and range operator - `+=`, `/=` / `÷=`, `-=`, `//=`, `*=`, `%=`: (i) `left operand(a variable)` `=` `left operand value` `op` `right operand` - `<<`, `>>`, `^`, `&`, `&=`, `|=`: (i) bitwise shift on left and right, logical `or` and `and` - `&&`, `||`, `&&=`, `||=`: (i) logical "and" and "or" operator - `≅ ` / `=~`, `~~`: (i) regex operator and smart match operator - `∉ `, `∈ `, `∊`, `∍ `, `∋ `, `∌ `, `⊂ `, ` ⊄ ` , `⊆ `, `⊈ `, ` ⊃ `, `⊅ ` ` ⊇ `, ` ⊉ `, `≡ `, `≢ `, `⊖`, `∩ `, `⊍ `, `∪ `, `⊖`, `⊎ `, `∖`: (i) set operators. - `<=>` : `op1 <=> op2` says if `op1 < op2` yield `-1`, `op1 == op2` yield `0`, `op1 > op2` yield `1` - `∘`: mathematic function composition, take two subroutines as operand - `?:`: tenary operator - `minmax`: ## List of all operators from highest precedence to lowest - left terms and list operators (leftward) - right grouping operator `( )` - left method call operator `.` - nonassoc `++`, `--`, `√` and unary prefix `…` / `...` - right `**`, `⁰`, `¹`, `²`, `³`, `⁴`, `⁵`, `⁶`, `⁷`, `⁸`, `⁹` - right `!`, `~`, `\` and unary `+` and `-` - left `=~`, `!~` - left `*`, `/`, `%` - left `+`, `-`, `.`, `∘` - left `∩ `, `⊍ ` - left `∪ `, `⊖`, `⊎ `, `∖` - chained `∈ `, `∊`, `∉ `, `∋ `, `∍ `, `∌ `, `≡ `, `≢ `, `⊂ `, `⊄ `, `⊃ `, `⊅ `, `⊆ `, `⊈ `, `⊇ `, `⊉ `, `≼ `, `≽ ` - left `<<`, `>>` - nonassoc named unary operators - nonassoc `isa` - chained `<`, `>`, `<=` / `≤`, `>=` / `≥` - chain/na `==`, `!=`, `<=>`, `~~` - left `&` - left `|`, `^` - left `&&` - left `||`, `//` - nonassoc `..`, lonely operator `…` / `...` - right `?:` - right `=`, `:=`, `&=`, `|=`, `&&=`, `||=`, `+=`, `/=` / `÷=`, `-=`, `//=`, `*=`, `.=`, `%=`, `last`, `break`, `redo`, and `dump` - list `,`, `=>` # Delimiter ## Pair delimiters The pair delimiters below are used in declararing enums, arrays, hashes and on the regex operators (substitution, transliteration and pattern matching). ``` ( ) [ ] { } < > « » » « ‹ › › ‹ „ ” “ ” ‘ ’ ‚ ’ 〈 〉 〈 〉 《 》 「 」 『 』 【 】 〔 〕 〖 〗 〘 〙 〚 〛 ⌈ ⌉ ⌊ ⌋ ❪ ❫ ❬ ❭ ❮ ❯ ❰ ❱ ❲ ❳ ❴ ❵ ⟅ ⟆ ⟦ ⟧ ⟨ ⟩ ⟪ ⟫ ⟬ ⟭ ⟮ ⟯ ⦃ ⦄ ⦅ ⦆ ⦋ ⦌ ⦍ ⦎ ⦗ ⦘ ⧼ ⧽ 〈 〉 ❨ ❩ ⦏ ⦐ ⦑ ⦒ ``` ### Examples ``` var a = w|one two three| -- [ "Three", "Two", "One" ] var b = a.map(.cap).reverse -- [ "0ne", "tw0", "three" ] a =~ s«0» ``` ## Single character delimiter We also have a restricted set of delimiter characters for double quoted strings(`q`), single quoted strings(`Q`) and regex operators, Just like in Perl. `/`, `|`, `%`, `"`, and `'` ### Examples ``` var a = w|ONE TWO THREE| a.each{.lc.say} say q"interpolation won't work" say Q -- [ "0ne", "Tw0" ] b = a.grep({(x) x =~ m|o| }).map(s|o|0|r).map(.ucfirst) b.say ``` # Variables `Maat` has four types of variables: package, lexical, temporal and persistent variables. Package variable can be accessed from other packages using their full qualified name and lexically scoped variables cannot be accessed from outside the package in which it was declared. Temporal variables are declared within a scope and refers to previously declared package variables from the current package if its name at declaration isn't fully qualified otherwise refers to the variable in the specified package. Any changes made to temporal variables remains local to the scope from where it was declare and thus the referenced variables remains untouched. You cannot localize lexically scoped variables. Declare package variables with the keyword `global`, lexically scoped variables with `var` and temporal variable with `tmp`. ``` package One::Two { global x = w var a = { one => 1 } { -- a: { one => 1, two => 2 } var a += { two => 2 } -- could still use "One::Two::x" at declaration tmp x = {} -- empty hash say One::Two::x } -- a: {one => 1} a.say -- x: ["one", "two", "three"], unchanged! x.say } package One::Two::Three { -- refers to the package variable "x" declared in the namespace "One::Two" say One::Two::Three::x -- compiler tells there is no such package variable in namespace "One::Two::Three" say One::Two::Three::a } ``` In regard to functions, static variables are lexically scoped variables which retains their values between function and block(during recursion or jumps with a loop control) calls. We declare static lexically scoped variables with the `state` keyword. ``` fun increment(n) { state k = n _FUN_(nil), return k if ++k != 9 } -- 9 increment(0, 9).say ``` constant variables are lexically scoped by default unless you precise they're global with the global keyword. ``` -- lexically scoped constant const z = 4 -- a constant global const global (x, y) = (2, 10) ``` ## Special package variables Special variables are package variables, some are writetable and can change the behavoir of your programs while others are readonly and contain useful information to make important decisions. ### Type I special variables We expand the content of special variables using the sigil `$`. some of these variables are writable(`w`) while others are read-only(`r`). #### Example ``` say "Running #$0 on #$OS" ``` - `Maat`: (r) Maat version - `OS`: (r) OS version on which `pity` was build - `.`: (r) current line in a file - `,`: (w) output field separator - `/`: (w) input record separator - `"`: (w) Separator character during interpolation - `$`: (r) Pid of the current maat program - `0`: (r) Program name - `!`: (r) retrieve errors from syscalls ### Type II special variable We donot expand type 2 special variables with `$`, they are just like simple variable we use in our Maat programs - `_` : (w) Topic variable, used mostly in blocks - `__` : (w) Topic variable, used mostly in blocks - `ENV`: a `Map` which contains your current environment variables - `PATH`: an `Array` which contains the absolute path to directories where maat searches for modules - `INC`: a `Map`, each key correspond to an imported module and have a value which correspond its location in the filesystem - `SIG`: for traping signals, map a signal name to a `Fun` object to be called when given signal is trapped - `ARGV`: array containing command line arguments - `ARGC`: represents the argument count, it is an object of type `Int` - `DATA`: represents a file handle to manipulate data under `_DATA_`, just like in perl - `_FUN_`: for recursion, call the current function - `_BLOCK_`: for recursion, call the current block - `_FILE_`: a string object, represents the name of current script in execution ## Constants - `π`: Pi, 3.14.... - `e`: Euler's number # Objects Maat has 16 builtin objects, types are objects and objects are types, check details on each types here. - Maat - Any - Bool - Num - Rat - Str - Array - Map - Set - MSet - Bag - MBag - Fun - File - Dir - Pipe - Socket - Regex - Range - Date - Sys - Supply - Work - Lazy - Term # Flow control Here is an overview of the `maat` syntax. We separate statements with a generic newline or a semicolon in case we have more than one statement on a single line. 1. Blocks ``` say 1 say 2; say 3 { say 1 }; { say 4 } { say "one" { say "two" } -- recall the current block _BLOCK_ } ``` 2. `do` Block ``` var v = do { 2 } -- "2" say v -- "3" (do { 3 }).say do { false } or die "failed" ``` 3. `awork` Blocks run a block asyncronously ``` work { 4.sleep say "done" } -- declare a function and assign it to "a" var a = fun { sleep 4; say "done" } -- run function in "a" asyncronously and return a promise var w = awork a.call() say "do stuffs" -- await work 'w' abide p ``` 4. `if` Conditional `if` statement, note that paranthesis are optional. `if ... { ... } [elsif ... { ... }] [else { ... }]` ``` if true { say "it is true" } if 0 { say "you are a failure" } elsif false { say "still a failure, go away!!" } else { say "welcome my man!" } say 1 if true ``` 5. `with` Conditional `with` statement, parathensis are always optional. `with` tests for definedness (that's `!nil`) whereas `if` tests for `truth` in the returned value of the expression. ``` var (u, y) = (5, nil) -- 5, 5 with u { say _, u } -- 5 with y { say "never here" } orwith u -> m { say m } else { say "never here" } ``` 6. `for` `for` iterator either iterate over a comma-separated value or an Array object Iterating over an Array object ``` -- three iterations for "a", r/regex/, [2, 4] { .say } var ar = a -- only one iteration -- output: ["one", "two", "three", "four", "five"] for ar, { .say } -- ar.len + 1 iterations for ar…, 2 { .say } -- output: 3 3 5 4 4 for ar -> i { say i.len } -- "ar" is now [3, 3, 5, 4, 4] for ar -> j { j = j.len } -- set a custom default value when we are running out of elements -- output: (3, 3) (5, 4) (4, none) for ar -> i, j = "none" { print "(#i, #j) " } .say for ar ``` 7. `gather`-`take` `gather` is statement/block prefix which returns a sequence of values comming from calls to `take` in the dynamic scope of block/function passed as argument to `gather`. ``` fun factors(n) { var k = 1 gather { while k ** 2 < n { if n % k { take k take n.div(k) } k++ } take k if k ** 2 == n } } factors(36).say ``` 8. `keys` `keys` is a looping construct which iterates over hash keys to perform certain operations if any of them smart-matches any of the cases. ``` var h = { banana => 2, orange => 1, melon => 2 } var s = keys h { match r/^b/ | r/ge$/ { _ = .chop; __ += 2 } default { __ *= 2 } } -- { banan => 5, orang => 3, melon => 4 } s.say ``` 8. `given`-`match` We implement the switch-case using `given`-`match` construct, When an object is specified this construct tests the topic variable initialized to the argument passed to `given` against the following cases using the smartmatch operator(`~~`). We execute the block of the first matching case and instantly exit the `given` block. We can continue on to the next case by using the `proceed` instruction within the block of a case. ``` -- output: Num, 42 given 34 { match Num { say "Num"; proceed } match 42 { say "42" } default { say "Default" } } -- use '|' for alternation var name = "kueppo" given name { match /^k/ | /o$/ { say "matches" } match /^m/ { say "starts with 'm'" } default { say "default" } } ``` Note that smartmatch operator is the default operator used when You can also use `given` as a standalone statement to specify the variable of concern in the execution of a block. ``` var x = [2, 5] given x { say "variable x has two elements" if x.len == 2 } print .map {(rx) rx ** 2 } given x ``` 10. `loop` Just like the C-for loop general form: `loop initializer; condition; step { ... }` ``` loop var k = 0; k ≤ 20; k² { k.say } -- you can skip some parts loop var k = 0;;k++ { k.say break if k == 10 } loop { say "looping forever" } ``` 12. `while` and `until` The basic `while` and `until` loop. ``` var k = 6 while k > 1 { k.say k-- } until k == 0 { say "not entering here" } ``` 13. `do`-`while`/`until` ``` var k = Set.new(2, 4, 5) var b = [2, 7, 3] do { k.add(b.pop) } while [2, 7] ∉ k do { say "forever" } until false; ``` 14. loop control statments: `next`, `break`, and `redo` general form: `next [LABEL|LEVEL]`, if you donot specify the label then it performs the action for the current block. - `next`: just like `C`'s `continue` loop control statement - `break`: just like `C`'s `break` loop control statement - `redo`: rerun the block without testing the condition 15. `labels` labels permits you to jump between labeled blocks using a loop control statement ``` -- an infinite loop with prints "one" ONE: { say "one" redo ONE } -- print "two" to the stdout and repeatly print "three" TWO: { say "two" THREE: { say "three" _BLOCK_ } # dead code to be wiped by the compiler say "never gonna be executed" } ``` 16. `once` `once` gives you the possibility to execute a statement within a loop only once regardless of the number of iterations. One great advantage it offers is avoid the burdens of using a conditional construct to avoid the execution of a statement. ``` var h = h{one 1 two 2 three 3} h.each_kv {(k,v) once say 'only once!' if v == 1 printfln "%s => %d", k, v } ``` 17. `try`-`catch`-`finally` `try`-`catch` for handling exceptions. 18. topic variables `_` and `__` We've been using topic variables since the begining of this section without known what they are, a topic variable is just an argument passed to an executing block, you can declare a topic variable to avoid the default one(`_`), you can declare more than one topic variable to fetch the desired number of elements for calls. NOTE: topic variables should only be named at the begining of the block of concern. ``` var a = [2, 5, 34] -- declaring a topic variable x print a.map {(x) once x++ next if x == 3 √x } -- 2,2 4,none [2, 2, 4].each { (x, y = "none") say "#x,#y" } ``` # Functions Maat has support for multiple dispatching, type checks and named arguments. Mixing named arguments with unnamed ones brings a lot of confusion in your code and hence either you name all your arguments or you don't name anything at all. ``` fun callme(c, n) { c.call(_) for ^n } callme({ .say }, 5) mul fun intro(name, age) { say "Hello, my name is #name, I'm #{age}yo" } mul fun intro(name) { say "Hello, my name is #name!" } intro("kueppo", "20") intro("sarah") intro(age = 5, name = liza) -- no candidates for this and thus fails at compile time intro(age = 10) -- You can also specify the return type fun mul(Str str, Int k) -> Str { str * k } fun mul(Str str) { str * 2 } mul("one").say; mul("two", 5).say ``` Function as well as methods do have support for the `save` trait, note that return type has to appears after trait. ``` fun fib(n) :save -> Num { n < 2 ? n : _FUN_(n - 1) + _FUN_(n - 2) } ``` # Classes & Roles ``` role D { ... } role E { ... } class B { ... } class C { ... } -- "isa" for inheritance and "does" for roles class A :is(B, C) :does(D, E) { has x :ro -- read-only attribute, ro: say A.x; not possible: A.x = "some value" has y :rw = 0 -- read-write attribute with default value '0', write: A.y = 2; read: say A.y has Num z -- attribute of type 'Num', maat has a type check system state count = 0 -- static variable which is accessible to all objects via class 'A': A.count meth xyz() { -- self.x, self.y, etc. ... } mul meth amethod() {} -- a method which returns an object of type 'Num' mul meth amethod() -> Num {} -- defining a method 'priv' as private, oi means only-in meth priv() :oi {} } ``` List of traits supported by class attributes - `rw`: Attribute is read-write - `ro`: Attribute is read-only - `built`: Make attribute private but can only also be written from outside the object only via object instanciation We also have the `oi` trait which makes a method private To every object is associated a metaobject which permits object introspection, given an object `obj`, you can introspect this method via its metaobject by using the `.^` method call operator. ``` -- consider 'obj' an object, we have the following obj.^who -- obj.^name -- name of the class from which the object was instantiated obj.^ ``` # Regular expressions Maat uses perl compatible regular expressions(PCRE), see Regex for more details. ```raku var ``` # Work and Concurrency ```raku ``` # Supply/React ```raku ``` # Packages ```raku ``` # Phasers # Conclusion