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- //go:build !js
- // +build !js
- package glfw
- import "github.com/go-gl/glfw/v3.3/glfw"
- type Hint int
- const (
- AlphaBits = Hint(glfw.AlphaBits)
- DepthBits = Hint(glfw.DepthBits)
- StencilBits = Hint(glfw.StencilBits)
- Samples = Hint(glfw.Samples)
- Focused = Hint(glfw.Focused)
- Iconified = Hint(glfw.Iconified)
- Maximized = Hint(glfw.Maximized)
- Visible = Hint(glfw.Visible)
- Hovered = Hint(glfw.Hovered)
- Resizable = Hint(glfw.Resizable)
- Decorated = Hint(glfw.Decorated)
- Floating = Hint(glfw.Floating)
- AutoIconify = Hint(glfw.AutoIconify)
- CenterCursor = Hint(glfw.CenterCursor)
- TransparentFramebuffer = Hint(glfw.TransparentFramebuffer)
- FocusOnShow = Hint(glfw.FocusOnShow)
- ScaleToMonitor = Hint(glfw.ScaleToMonitor)
- ClientAPI = Hint(glfw.ClientAPI)
- ContextVersionMajor = Hint(glfw.ContextVersionMajor)
- ContextVersionMinor = Hint(glfw.ContextVersionMinor)
- ContextRobustness = Hint(glfw.ContextRobustness)
- ContextReleaseBehavior = Hint(glfw.ContextReleaseBehavior)
- OpenGLForwardCompatible = Hint(glfw.OpenGLForwardCompatible)
- OpenGLDebugContext = Hint(glfw.OpenGLDebugContext)
- OpenGLProfile = Hint(glfw.OpenGLProfile)
- // These hints used for WebGL contexts, ignored on desktop.
- PremultipliedAlpha = noopHint
- PreserveDrawingBuffer
- PreferLowPowerToHighPerformance
- FailIfMajorPerformanceCaveat
- )
- // noopHint is ignored.
- const noopHint Hint = -1
- func WindowHint(target Hint, hint int) {
- if target == noopHint {
- return
- }
- glfw.WindowHint(glfw.Hint(target), hint)
- }
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