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- #include "_cgo_export.h"
- void glfwSetJoystickCallbackCB() {
- glfwSetJoystickCallback((GLFWjoystickfun)goJoystickCB);
- }
- void glfwSetKeyCallbackCB(GLFWwindow *window) {
- glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB);
- }
- void glfwSetCharCallbackCB(GLFWwindow *window) {
- glfwSetCharCallback(window, (GLFWcharfun)goCharCB);
- }
- void glfwSetCharModsCallbackCB(GLFWwindow *window) {
- glfwSetCharModsCallback(window, (GLFWcharmodsfun)goCharModsCB);
- }
- void glfwSetMouseButtonCallbackCB(GLFWwindow *window) {
- glfwSetMouseButtonCallback(window, (GLFWmousebuttonfun)goMouseButtonCB);
- }
- void glfwSetCursorPosCallbackCB(GLFWwindow *window) {
- glfwSetCursorPosCallback(window, (GLFWcursorposfun)goCursorPosCB);
- }
- void glfwSetCursorEnterCallbackCB(GLFWwindow *window) {
- glfwSetCursorEnterCallback(window, (GLFWcursorenterfun)goCursorEnterCB);
- }
- void glfwSetScrollCallbackCB(GLFWwindow *window) {
- glfwSetScrollCallback(window, (GLFWscrollfun)goScrollCB);
- }
- void glfwSetDropCallbackCB(GLFWwindow *window) {
- glfwSetDropCallback(window, (GLFWdropfun)goDropCB);
- }
- float GetAxisAtIndex(float *axis, int i) { return axis[i]; }
- unsigned char GetButtonsAtIndex(unsigned char *buttons, int i) {
- return buttons[i];
- }
- unsigned char GetGamepadButtonAtIndex(GLFWgamepadstate *gp, int i) {
- return gp->buttons[i];
- }
- float GetGamepadAxisAtIndex(GLFWgamepadstate *gp, int i) { return gp->axes[i]; }
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