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- // Copyright 2022 The TCell Authors
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use file except in compliance with the License.
- // You may obtain a copy of the license at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package tcell
- import (
- "os"
- runewidth "github.com/mattn/go-runewidth"
- )
- type cell struct {
- currMain rune
- currComb []rune
- currStyle Style
- lastMain rune
- lastStyle Style
- lastComb []rune
- width int
- }
- // CellBuffer represents a two dimensional array of character cells.
- // This is primarily intended for use by Screen implementors; it
- // contains much of the common code they need. To create one, just
- // declare a variable of its type; no explicit initialization is necessary.
- //
- // CellBuffer is not thread safe.
- type CellBuffer struct {
- w int
- h int
- cells []cell
- }
- // SetContent sets the contents (primary rune, combining runes,
- // and style) for a cell at a given location.
- func (cb *CellBuffer) SetContent(x int, y int,
- mainc rune, combc []rune, style Style) {
- if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
- c := &cb.cells[(y*cb.w)+x]
- for i := 1; i < c.width; i++ {
- cb.SetDirty(x+i, y, true)
- }
- c.currComb = append([]rune{}, combc...)
- if c.currMain != mainc {
- c.width = runewidth.RuneWidth(mainc)
- }
- c.currMain = mainc
- c.currStyle = style
- }
- }
- // GetContent returns the contents of a character cell, including the
- // primary rune, any combining character runes (which will usually be
- // nil), the style, and the display width in cells. (The width can be
- // either 1, normally, or 2 for East Asian full-width characters.)
- func (cb *CellBuffer) GetContent(x, y int) (rune, []rune, Style, int) {
- var mainc rune
- var combc []rune
- var style Style
- var width int
- if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
- c := &cb.cells[(y*cb.w)+x]
- mainc, combc, style = c.currMain, c.currComb, c.currStyle
- if width = c.width; width == 0 || mainc < ' ' {
- width = 1
- mainc = ' '
- }
- }
- return mainc, combc, style, width
- }
- // Size returns the (width, height) in cells of the buffer.
- func (cb *CellBuffer) Size() (int, int) {
- return cb.w, cb.h
- }
- // Invalidate marks all characters within the buffer as dirty.
- func (cb *CellBuffer) Invalidate() {
- for i := range cb.cells {
- cb.cells[i].lastMain = rune(0)
- }
- }
- // Dirty checks if a character at the given location needs an
- // to be refreshed on the physical display. This returns true
- // if the cell content is different since the last time it was
- // marked clean.
- func (cb *CellBuffer) Dirty(x, y int) bool {
- if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
- c := &cb.cells[(y*cb.w)+x]
- if c.lastMain == rune(0) {
- return true
- }
- if c.lastMain != c.currMain {
- return true
- }
- if c.lastStyle != c.currStyle {
- return true
- }
- if len(c.lastComb) != len(c.currComb) {
- return true
- }
- for i := range c.lastComb {
- if c.lastComb[i] != c.currComb[i] {
- return true
- }
- }
- }
- return false
- }
- // SetDirty is normally used to indicate that a cell has
- // been displayed (in which case dirty is false), or to manually
- // force a cell to be marked dirty.
- func (cb *CellBuffer) SetDirty(x, y int, dirty bool) {
- if x >= 0 && y >= 0 && x < cb.w && y < cb.h {
- c := &cb.cells[(y*cb.w)+x]
- if dirty {
- c.lastMain = rune(0)
- } else {
- if c.currMain == rune(0) {
- c.currMain = ' '
- }
- c.lastMain = c.currMain
- c.lastComb = c.currComb
- c.lastStyle = c.currStyle
- }
- }
- }
- // Resize is used to resize the cells array, with different dimensions,
- // while preserving the original contents. The cells will be invalidated
- // so that they can be redrawn.
- func (cb *CellBuffer) Resize(w, h int) {
- if cb.h == h && cb.w == w {
- return
- }
- newc := make([]cell, w*h)
- for y := 0; y < h && y < cb.h; y++ {
- for x := 0; x < w && x < cb.w; x++ {
- oc := &cb.cells[(y*cb.w)+x]
- nc := &newc[(y*w)+x]
- nc.currMain = oc.currMain
- nc.currComb = oc.currComb
- nc.currStyle = oc.currStyle
- nc.width = oc.width
- nc.lastMain = rune(0)
- }
- }
- cb.cells = newc
- cb.h = h
- cb.w = w
- }
- // Fill fills the entire cell buffer array with the specified character
- // and style. Normally choose ' ' to clear the screen. This API doesn't
- // support combining characters, or characters with a width larger than one.
- func (cb *CellBuffer) Fill(r rune, style Style) {
- for i := range cb.cells {
- c := &cb.cells[i]
- c.currMain = r
- c.currComb = nil
- c.currStyle = style
- c.width = 1
- }
- }
- var runeConfig *runewidth.Condition
- func init() {
- // The defaults for the runewidth package are poorly chosen for terminal
- // applications. We however will honor the setting in the environment if
- // it is set.
- if os.Getenv("RUNEWIDTH_EASTASIAN") == "" {
- runewidth.DefaultCondition.EastAsianWidth = false
- }
- // For performance reasons, we create a lookup table. However some users
- // might be more memory conscious. If that's you, set the TCELL_MINIMIZE
- // environment variable.
- if os.Getenv("TCELL_MINIMIZE") == "" {
- runewidth.CreateLUT()
- }
- }
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