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- package math32
- const (
- uvnan = 0x7FE00000
- uvinf = 0x7F800000
- uvone = 0x3f800000
- uvneginf = 0xFF800000
- mask = 0xFF
- shift = 32 - 8 - 1
- bias = 127
- signMask = 1 << 31
- fracMask = 1<<shift - 1
- )
- // Inf returns positive infinity if sign >= 0, negative infinity if sign < 0.
- func Inf(sign int) float32 {
- var v uint32
- if sign >= 0 {
- v = uvinf
- } else {
- v = uvneginf
- }
- return Float32frombits(v)
- }
- // NaN returns an IEEE 754 ``not-a-number'' value.
- func NaN() float32 { return Float32frombits(uvnan) }
- // IsNaN reports whether f is an IEEE 754 ``not-a-number'' value.
- func IsNaN(f float32) (is bool) {
- // IEEE 754 says that only NaNs satisfy f != f.
- // To avoid the floating-point hardware, could use:
- // x := Float32bits(f)
- // return uint32(x>>shift)&mask == mask && x != uvinf && x != uvneginf
- return f != f
- }
- // IsInf reports whether f is an infinity, according to sign.
- // If sign > 0, IsInf reports whether f is positive infinity.
- // If sign < 0, IsInf reports whether f is negative infinity.
- // If sign == 0, IsInf reports whether f is either infinity.
- func IsInf(f float32, sign int) bool {
- // Test for infinity by comparing against maximum float.
- // To avoid the floating-point hardware, could use:
- // x := Float32bits(f)
- // return sign >= 0 && x == uvinf || sign <= 0 && x == uvneginf
- return sign >= 0 && f > MaxFloat32 || sign <= 0 && f < -MaxFloat32
- }
- // normalize returns a normal number y and exponent exp
- // satisfying x == y × 2**exp. It assumes x is finite and non-zero.
- func normalize(x float32) (y float32, exp int) {
- const SmallestNormal = 1.1754943508222875079687365e-38 // 2**-(127 - 1)
- if Abs(x) < SmallestNormal {
- return x * (1 << shift), -shift
- }
- return x, 0
- }
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