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- package widget
- import (
- "fmt"
- "math"
- "sync"
- "fyne.io/fyne/v2"
- "fyne.io/fyne/v2/canvas"
- "fyne.io/fyne/v2/data/binding"
- "fyne.io/fyne/v2/driver/desktop"
- "fyne.io/fyne/v2/internal/widget"
- "fyne.io/fyne/v2/theme"
- )
- // ListItemID uniquely identifies an item within a list.
- type ListItemID = int
- // Declare conformity with interfaces.
- var _ fyne.Widget = (*List)(nil)
- var _ fyne.Focusable = (*List)(nil)
- // List is a widget that pools list items for performance and
- // lays the items out in a vertical direction inside of a scroller.
- // List requires that all items are the same size.
- //
- // Since: 1.4
- type List struct {
- BaseWidget
- Length func() int `json:"-"`
- CreateItem func() fyne.CanvasObject `json:"-"`
- UpdateItem func(id ListItemID, item fyne.CanvasObject) `json:"-"`
- OnSelected func(id ListItemID) `json:"-"`
- OnUnselected func(id ListItemID) `json:"-"`
- currentFocus ListItemID
- focused bool
- scroller *widget.Scroll
- selected []ListItemID
- itemMin fyne.Size
- itemHeights map[ListItemID]float32
- offsetY float32
- offsetUpdated func(fyne.Position)
- }
- // NewList creates and returns a list widget for displaying items in
- // a vertical layout with scrolling and caching for performance.
- //
- // Since: 1.4
- func NewList(length func() int, createItem func() fyne.CanvasObject, updateItem func(ListItemID, fyne.CanvasObject)) *List {
- list := &List{Length: length, CreateItem: createItem, UpdateItem: updateItem}
- list.ExtendBaseWidget(list)
- return list
- }
- // NewListWithData creates a new list widget that will display the contents of the provided data.
- //
- // Since: 2.0
- func NewListWithData(data binding.DataList, createItem func() fyne.CanvasObject, updateItem func(binding.DataItem, fyne.CanvasObject)) *List {
- l := NewList(
- data.Length,
- createItem,
- func(i ListItemID, o fyne.CanvasObject) {
- item, err := data.GetItem(i)
- if err != nil {
- fyne.LogError(fmt.Sprintf("Error getting data item %d", i), err)
- return
- }
- updateItem(item, o)
- })
- data.AddListener(binding.NewDataListener(l.Refresh))
- return l
- }
- // CreateRenderer is a private method to Fyne which links this widget to its renderer.
- func (l *List) CreateRenderer() fyne.WidgetRenderer {
- l.ExtendBaseWidget(l)
- if f := l.CreateItem; f != nil && l.itemMin.IsZero() {
- l.itemMin = f().MinSize()
- }
- layout := &fyne.Container{Layout: newListLayout(l)}
- l.scroller = widget.NewVScroll(layout)
- layout.Resize(layout.MinSize())
- objects := []fyne.CanvasObject{l.scroller}
- return newListRenderer(objects, l, l.scroller, layout)
- }
- // FocusGained is called after this List has gained focus.
- //
- // Implements: fyne.Focusable
- func (l *List) FocusGained() {
- l.focused = true
- l.scrollTo(l.currentFocus)
- l.RefreshItem(l.currentFocus)
- }
- // FocusLost is called after this List has lost focus.
- //
- // Implements: fyne.Focusable
- func (l *List) FocusLost() {
- l.focused = false
- l.RefreshItem(l.currentFocus)
- }
- // MinSize returns the size that this widget should not shrink below.
- func (l *List) MinSize() fyne.Size {
- l.ExtendBaseWidget(l)
- return l.BaseWidget.MinSize()
- }
- // RefreshItem refreshes a single item, specified by the item ID passed in.
- //
- // Since: 2.4
- func (l *List) RefreshItem(id ListItemID) {
- if l.scroller == nil {
- return
- }
- l.BaseWidget.Refresh()
- lo := l.scroller.Content.(*fyne.Container).Layout.(*listLayout)
- visible := lo.visible
- if item, ok := visible[id]; ok {
- lo.setupListItem(item, id, l.focused && l.currentFocus == id)
- }
- }
- // SetItemHeight supports changing the height of the specified list item. Items normally take the height of the template
- // returned from the CreateItem callback. The height parameter uses the same units as a fyne.Size type and refers
- // to the internal content height not including the divider size.
- //
- // Since: 2.3
- func (l *List) SetItemHeight(id ListItemID, height float32) {
- l.propertyLock.Lock()
- if l.itemHeights == nil {
- l.itemHeights = make(map[ListItemID]float32)
- }
- refresh := l.itemHeights[id] != height
- l.itemHeights[id] = height
- l.propertyLock.Unlock()
- if refresh {
- l.RefreshItem(id)
- }
- }
- func (l *List) scrollTo(id ListItemID) {
- if l.scroller == nil {
- return
- }
- separatorThickness := theme.Padding()
- y := float32(0)
- lastItemHeight := l.itemMin.Height
- if l.itemHeights == nil || len(l.itemHeights) == 0 {
- y = (float32(id) * l.itemMin.Height) + (float32(id) * separatorThickness)
- } else {
- for i := 0; i < id; i++ {
- height := l.itemMin.Height
- if h, ok := l.itemHeights[i]; ok {
- height = h
- }
- y += height + separatorThickness
- lastItemHeight = height
- }
- }
- if y < l.scroller.Offset.Y {
- l.scroller.Offset.Y = y
- } else if y+l.itemMin.Height > l.scroller.Offset.Y+l.scroller.Size().Height {
- l.scroller.Offset.Y = y + lastItemHeight - l.scroller.Size().Height
- }
- l.offsetUpdated(l.scroller.Offset)
- }
- // Resize is called when this list should change size. We refresh to ensure invisible items are drawn.
- func (l *List) Resize(s fyne.Size) {
- l.BaseWidget.Resize(s)
- if l.scroller == nil {
- return
- }
- l.offsetUpdated(l.scroller.Offset)
- l.scroller.Content.(*fyne.Container).Layout.(*listLayout).updateList(false)
- }
- // Select add the item identified by the given ID to the selection.
- func (l *List) Select(id ListItemID) {
- if len(l.selected) > 0 && id == l.selected[0] {
- return
- }
- length := 0
- if f := l.Length; f != nil {
- length = f()
- }
- if id < 0 || id >= length {
- return
- }
- old := l.selected
- l.selected = []ListItemID{id}
- defer func() {
- if f := l.OnUnselected; f != nil && len(old) > 0 {
- f(old[0])
- }
- if f := l.OnSelected; f != nil {
- f(id)
- }
- }()
- l.scrollTo(id)
- l.Refresh()
- }
- // ScrollTo scrolls to the item represented by id
- //
- // Since: 2.1
- func (l *List) ScrollTo(id ListItemID) {
- length := 0
- if f := l.Length; f != nil {
- length = f()
- }
- if id < 0 || id >= length {
- return
- }
- l.scrollTo(id)
- l.Refresh()
- }
- // ScrollToBottom scrolls to the end of the list
- //
- // Since: 2.1
- func (l *List) ScrollToBottom() {
- length := 0
- if f := l.Length; f != nil {
- length = f()
- }
- if length > 0 {
- length--
- }
- l.scrollTo(length)
- l.Refresh()
- }
- // ScrollToTop scrolls to the start of the list
- //
- // Since: 2.1
- func (l *List) ScrollToTop() {
- l.scrollTo(0)
- l.Refresh()
- }
- // TypedKey is called if a key event happens while this List is focused.
- //
- // Implements: fyne.Focusable
- func (l *List) TypedKey(event *fyne.KeyEvent) {
- switch event.Name {
- case fyne.KeySpace:
- l.Select(l.currentFocus)
- case fyne.KeyDown:
- if f := l.Length; f != nil && l.currentFocus >= f()-1 {
- return
- }
- l.RefreshItem(l.currentFocus)
- l.currentFocus++
- l.scrollTo(l.currentFocus)
- l.RefreshItem(l.currentFocus)
- case fyne.KeyUp:
- if l.currentFocus <= 0 {
- return
- }
- l.RefreshItem(l.currentFocus)
- l.currentFocus--
- l.scrollTo(l.currentFocus)
- l.RefreshItem(l.currentFocus)
- }
- }
- // TypedRune is called if a text event happens while this List is focused.
- //
- // Implements: fyne.Focusable
- func (l *List) TypedRune(_ rune) {
- // intentionally left blank
- }
- // Unselect removes the item identified by the given ID from the selection.
- func (l *List) Unselect(id ListItemID) {
- if len(l.selected) == 0 || l.selected[0] != id {
- return
- }
- l.selected = nil
- l.Refresh()
- if f := l.OnUnselected; f != nil {
- f(id)
- }
- }
- // UnselectAll removes all items from the selection.
- //
- // Since: 2.1
- func (l *List) UnselectAll() {
- if len(l.selected) == 0 {
- return
- }
- selected := l.selected
- l.selected = nil
- l.Refresh()
- if f := l.OnUnselected; f != nil {
- for _, id := range selected {
- f(id)
- }
- }
- }
- func (l *List) visibleItemHeights(itemHeight float32, length int) (visible []float32, offY float32, minRow int) {
- rowOffset := float32(0)
- isVisible := false
- visible = []float32{}
- if l.scroller.Size().Height <= 0 {
- return
- }
- // theme.Padding is a slow call, so we cache it
- padding := theme.Padding()
- if len(l.itemHeights) == 0 {
- paddedItemHeight := itemHeight + padding
- offY = float32(math.Floor(float64(l.offsetY/paddedItemHeight))) * paddedItemHeight
- minRow = int(math.Floor(float64(offY / paddedItemHeight)))
- maxRow := int(math.Ceil(float64((offY + l.scroller.Size().Height) / paddedItemHeight)))
- if minRow > length-1 {
- minRow = length - 1
- }
- if minRow < 0 {
- minRow = 0
- offY = 0
- }
- if maxRow > length {
- maxRow = length
- }
- visible = make([]float32, maxRow-minRow)
- for i := 0; i < maxRow-minRow; i++ {
- visible[i] = itemHeight
- }
- return
- }
- for i := 0; i < length; i++ {
- height := itemHeight
- if h, ok := l.itemHeights[i]; ok {
- height = h
- }
- if rowOffset <= l.offsetY-height-padding {
- // before scroll
- } else if rowOffset <= l.offsetY {
- minRow = i
- offY = rowOffset
- isVisible = true
- }
- if rowOffset >= l.offsetY+l.scroller.Size().Height {
- break
- }
- rowOffset += height + padding
- if isVisible {
- visible = append(visible, height)
- }
- }
- return
- }
- // Declare conformity with WidgetRenderer interface.
- var _ fyne.WidgetRenderer = (*listRenderer)(nil)
- type listRenderer struct {
- widget.BaseRenderer
- list *List
- scroller *widget.Scroll
- layout *fyne.Container
- }
- func newListRenderer(objects []fyne.CanvasObject, l *List, scroller *widget.Scroll, layout *fyne.Container) *listRenderer {
- lr := &listRenderer{BaseRenderer: widget.NewBaseRenderer(objects), list: l, scroller: scroller, layout: layout}
- lr.scroller.OnScrolled = l.offsetUpdated
- return lr
- }
- func (l *listRenderer) Layout(size fyne.Size) {
- l.scroller.Resize(size)
- }
- func (l *listRenderer) MinSize() fyne.Size {
- return l.scroller.MinSize().Max(l.list.itemMin)
- }
- func (l *listRenderer) Refresh() {
- if f := l.list.CreateItem; f != nil {
- l.list.itemMin = f().MinSize()
- }
- l.Layout(l.list.Size())
- l.scroller.Refresh()
- l.layout.Layout.(*listLayout).updateList(false)
- canvas.Refresh(l.list.super())
- }
- // Declare conformity with interfaces.
- var _ fyne.Widget = (*listItem)(nil)
- var _ fyne.Tappable = (*listItem)(nil)
- var _ desktop.Hoverable = (*listItem)(nil)
- type listItem struct {
- BaseWidget
- onTapped func()
- background *canvas.Rectangle
- child fyne.CanvasObject
- hovered, selected bool
- }
- func newListItem(child fyne.CanvasObject, tapped func()) *listItem {
- li := &listItem{
- child: child,
- onTapped: tapped,
- }
- li.ExtendBaseWidget(li)
- return li
- }
- // CreateRenderer is a private method to Fyne which links this widget to its renderer.
- func (li *listItem) CreateRenderer() fyne.WidgetRenderer {
- li.ExtendBaseWidget(li)
- li.background = canvas.NewRectangle(theme.HoverColor())
- li.background.CornerRadius = theme.SelectionRadiusSize()
- li.background.Hide()
- objects := []fyne.CanvasObject{li.background, li.child}
- return &listItemRenderer{widget.NewBaseRenderer(objects), li}
- }
- // MinSize returns the size that this widget should not shrink below.
- func (li *listItem) MinSize() fyne.Size {
- li.ExtendBaseWidget(li)
- return li.BaseWidget.MinSize()
- }
- // MouseIn is called when a desktop pointer enters the widget.
- func (li *listItem) MouseIn(*desktop.MouseEvent) {
- li.hovered = true
- li.Refresh()
- }
- // MouseMoved is called when a desktop pointer hovers over the widget.
- func (li *listItem) MouseMoved(*desktop.MouseEvent) {
- }
- // MouseOut is called when a desktop pointer exits the widget.
- func (li *listItem) MouseOut() {
- li.hovered = false
- li.Refresh()
- }
- // Tapped is called when a pointer tapped event is captured and triggers any tap handler.
- func (li *listItem) Tapped(*fyne.PointEvent) {
- if li.onTapped != nil {
- li.selected = true
- li.Refresh()
- li.onTapped()
- }
- }
- // Declare conformity with the WidgetRenderer interface.
- var _ fyne.WidgetRenderer = (*listItemRenderer)(nil)
- type listItemRenderer struct {
- widget.BaseRenderer
- item *listItem
- }
- // MinSize calculates the minimum size of a listItem.
- // This is based on the size of the status indicator and the size of the child object.
- func (li *listItemRenderer) MinSize() fyne.Size {
- return li.item.child.MinSize()
- }
- // Layout the components of the listItem widget.
- func (li *listItemRenderer) Layout(size fyne.Size) {
- li.item.background.Resize(size)
- li.item.child.Resize(size)
- }
- func (li *listItemRenderer) Refresh() {
- li.item.background.CornerRadius = theme.SelectionRadiusSize()
- if li.item.selected {
- li.item.background.FillColor = theme.SelectionColor()
- li.item.background.Show()
- } else if li.item.hovered {
- li.item.background.FillColor = theme.HoverColor()
- li.item.background.Show()
- } else {
- li.item.background.Hide()
- }
- li.item.background.Refresh()
- canvas.Refresh(li.item.super())
- }
- // Declare conformity with Layout interface.
- var _ fyne.Layout = (*listLayout)(nil)
- type listLayout struct {
- list *List
- separators []fyne.CanvasObject
- children []fyne.CanvasObject
- itemPool *syncPool
- visible map[ListItemID]*listItem
- renderLock sync.Mutex
- }
- func newListLayout(list *List) fyne.Layout {
- l := &listLayout{list: list, itemPool: &syncPool{}, visible: make(map[ListItemID]*listItem)}
- list.offsetUpdated = l.offsetUpdated
- return l
- }
- func (l *listLayout) Layout([]fyne.CanvasObject, fyne.Size) {
- l.updateList(true)
- }
- func (l *listLayout) MinSize([]fyne.CanvasObject) fyne.Size {
- l.list.propertyLock.Lock()
- defer l.list.propertyLock.Unlock()
- items := 0
- if f := l.list.Length; f == nil {
- return fyne.NewSize(0, 0)
- } else {
- items = f()
- }
- separatorThickness := theme.Padding()
- if l.list.itemHeights == nil || len(l.list.itemHeights) == 0 {
- return fyne.NewSize(l.list.itemMin.Width,
- (l.list.itemMin.Height+separatorThickness)*float32(items)-separatorThickness)
- }
- height := float32(0)
- templateHeight := l.list.itemMin.Height
- for item := 0; item < items; item++ {
- itemHeight, ok := l.list.itemHeights[item]
- if ok {
- height += itemHeight
- } else {
- height += templateHeight
- }
- }
- return fyne.NewSize(l.list.itemMin.Width, height+separatorThickness*float32(items-1))
- }
- func (l *listLayout) getItem() *listItem {
- item := l.itemPool.Obtain()
- if item == nil {
- if f := l.list.CreateItem; f != nil {
- item = newListItem(f(), nil)
- }
- }
- return item.(*listItem)
- }
- func (l *listLayout) offsetUpdated(pos fyne.Position) {
- if l.list.offsetY == pos.Y {
- return
- }
- l.list.offsetY = pos.Y
- l.updateList(true)
- }
- func (l *listLayout) setupListItem(li *listItem, id ListItemID, focus bool) {
- previousIndicator := li.selected
- li.selected = false
- for _, s := range l.list.selected {
- if id == s {
- li.selected = true
- break
- }
- }
- if focus {
- li.hovered = true
- li.Refresh()
- } else if previousIndicator != li.selected || li.hovered {
- li.hovered = false
- li.Refresh()
- }
- if f := l.list.UpdateItem; f != nil {
- f(id, li.child)
- }
- li.onTapped = func() {
- if !fyne.CurrentDevice().IsMobile() {
- canvas := fyne.CurrentApp().Driver().CanvasForObject(l.list)
- if canvas != nil {
- canvas.Focus(l.list)
- }
- l.list.currentFocus = id
- }
- l.list.Select(id)
- }
- }
- func (l *listLayout) updateList(newOnly bool) {
- l.renderLock.Lock()
- separatorThickness := theme.Padding()
- width := l.list.Size().Width
- length := 0
- if f := l.list.Length; f != nil {
- length = f()
- }
- if l.list.UpdateItem == nil {
- fyne.LogError("Missing UpdateCell callback required for List", nil)
- }
- wasVisible := l.visible
- l.list.propertyLock.Lock()
- visibleRowHeights, offY, minRow := l.list.visibleItemHeights(l.list.itemMin.Height, length)
- l.list.propertyLock.Unlock()
- if len(visibleRowHeights) == 0 && length > 0 { // we can't show anything until we have some dimensions
- l.renderLock.Unlock() // user code should not be locked
- return
- }
- visible := make(map[ListItemID]*listItem, len(visibleRowHeights))
- cells := make([]fyne.CanvasObject, len(visibleRowHeights))
- y := offY
- for index, itemHeight := range visibleRowHeights {
- row := index + minRow
- size := fyne.NewSize(width, itemHeight)
- c, ok := wasVisible[row]
- if !ok {
- c = l.getItem()
- if c == nil {
- continue
- }
- c.Resize(size)
- }
- c.Move(fyne.NewPos(0, y))
- c.Resize(size)
- y += itemHeight + separatorThickness
- visible[row] = c
- cells[index] = c
- }
- l.visible = visible
- for id, old := range wasVisible {
- if _, ok := l.visible[id]; !ok {
- l.itemPool.Release(old)
- }
- }
- l.children = cells
- l.updateSeparators()
- objects := l.children
- objects = append(objects, l.separators...)
- l.list.scroller.Content.(*fyne.Container).Objects = objects
- l.renderLock.Unlock() // user code should not be locked
- if newOnly {
- for row, obj := range visible {
- if _, ok := wasVisible[row]; !ok {
- l.setupListItem(obj, row, l.list.focused && l.list.currentFocus == row)
- }
- }
- } else {
- for row, obj := range visible {
- l.setupListItem(obj, row, l.list.focused && l.list.currentFocus == row)
- }
- }
- }
- func (l *listLayout) updateSeparators() {
- if len(l.children) > 1 {
- if len(l.separators) > len(l.children) {
- l.separators = l.separators[:len(l.children)]
- } else {
- for i := len(l.separators); i < len(l.children); i++ {
- l.separators = append(l.separators, NewSeparator())
- }
- }
- } else {
- l.separators = nil
- }
- separatorThickness := theme.SeparatorThicknessSize()
- dividerOff := (theme.Padding() + separatorThickness) / 2
- for i, child := range l.children {
- if i == 0 {
- continue
- }
- l.separators[i].Move(fyne.NewPos(0, child.Position().Y-dividerOff))
- l.separators[i].Resize(fyne.NewSize(l.list.Size().Width, separatorThickness))
- l.separators[i].Show()
- }
- }
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