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- //go:build js || wasm || test_web_driver
- // +build js wasm test_web_driver
- package cache
- import gl "github.com/fyne-io/gl-js"
- // TextureType represents an uploaded GL texture
- type TextureType = gl.Texture
- var NoTexture = gl.NoTexture
- type textureInfo struct {
- textureCacheBase
- texture TextureType
- }
- // IsValid will return true if the passed texture is potentially a texture
- func IsValid(texture TextureType) bool {
- return gl.Texture(texture).IsValid()
- }
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