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- //go:build android || ios || mobile
- // +build android ios mobile
- package cache
- import "fyne.io/fyne/v2/internal/driver/mobile/gl"
- // TextureType represents an uploaded GL texture
- type TextureType = gl.Texture
- var NoTexture = gl.Texture{0}
- type textureInfo struct {
- textureCacheBase
- texture TextureType
- }
- // IsValid will return true if the passed texture is potentially a texture
- func IsValid(texture TextureType) bool {
- return texture != NoTexture
- }
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