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- package internal
- import (
- "sync"
- "fyne.io/fyne/v2"
- )
- // InMemoryPreferences provides an implementation of the fyne.Preferences API that is stored in memory.
- type InMemoryPreferences struct {
- values map[string]interface{}
- lock sync.RWMutex
- changeListeners []func()
- wg *sync.WaitGroup
- }
- // Declare conformity with Preferences interface
- var _ fyne.Preferences = (*InMemoryPreferences)(nil)
- // AddChangeListener allows code to be notified when some preferences change. This will fire on any update.
- // The passed 'listener' should not try to write values.
- func (p *InMemoryPreferences) AddChangeListener(listener func()) {
- p.lock.Lock()
- defer p.lock.Unlock()
- p.changeListeners = append(p.changeListeners, listener)
- }
- // ChangeListeners returns the list of listeners registered for this set of preferences.
- func (p *InMemoryPreferences) ChangeListeners() []func() {
- return p.changeListeners
- }
- // ReadValues provides read access to the underlying value map - for internal use only...
- // You should not retain a reference to the map nor write to the values in the callback function
- func (p *InMemoryPreferences) ReadValues(fn func(map[string]interface{})) {
- p.lock.RLock()
- fn(p.values)
- p.lock.RUnlock()
- }
- // WriteValues provides write access to the underlying value map - for internal use only...
- // You should not retain a reference to the map passed to the callback function
- func (p *InMemoryPreferences) WriteValues(fn func(map[string]interface{})) {
- p.lock.Lock()
- fn(p.values)
- p.lock.Unlock()
- p.fireChange()
- }
- func (p *InMemoryPreferences) set(key string, value interface{}) {
- p.lock.Lock()
- if stored, ok := p.values[key]; ok && stored == value {
- p.lock.Unlock()
- return
- }
- p.values[key] = value
- p.lock.Unlock()
- p.fireChange()
- }
- func (p *InMemoryPreferences) get(key string) (interface{}, bool) {
- p.lock.RLock()
- defer p.lock.RUnlock()
- v, err := p.values[key]
- return v, err
- }
- func (p *InMemoryPreferences) remove(key string) {
- p.lock.Lock()
- delete(p.values, key)
- p.lock.Unlock()
- p.fireChange()
- }
- func (p *InMemoryPreferences) fireChange() {
- p.lock.RLock()
- listeners := p.changeListeners
- p.lock.RUnlock()
- for _, l := range listeners {
- p.wg.Add(1)
- go func(listener func()) {
- defer p.wg.Done()
- listener()
- }(l)
- }
- p.wg.Wait()
- }
- // Bool looks up a boolean value for the key
- func (p *InMemoryPreferences) Bool(key string) bool {
- return p.BoolWithFallback(key, false)
- }
- // BoolWithFallback looks up a boolean value and returns the given fallback if not found
- func (p *InMemoryPreferences) BoolWithFallback(key string, fallback bool) bool {
- value, ok := p.get(key)
- if !ok {
- return fallback
- }
- val, ok := value.(bool)
- if !ok {
- return false
- }
- return val
- }
- // SetBool saves a boolean value for the given key
- func (p *InMemoryPreferences) SetBool(key string, value bool) {
- p.set(key, value)
- }
- // Float looks up a float64 value for the key
- func (p *InMemoryPreferences) Float(key string) float64 {
- return p.FloatWithFallback(key, 0.0)
- }
- // FloatWithFallback looks up a float64 value and returns the given fallback if not found
- func (p *InMemoryPreferences) FloatWithFallback(key string, fallback float64) float64 {
- value, ok := p.get(key)
- if !ok {
- return fallback
- }
- val, ok := value.(float64)
- if !ok {
- return 0.0
- }
- return val
- }
- // SetFloat saves a float64 value for the given key
- func (p *InMemoryPreferences) SetFloat(key string, value float64) {
- p.set(key, value)
- }
- // Int looks up an integer value for the key
- func (p *InMemoryPreferences) Int(key string) int {
- return p.IntWithFallback(key, 0)
- }
- // IntWithFallback looks up an integer value and returns the given fallback if not found
- func (p *InMemoryPreferences) IntWithFallback(key string, fallback int) int {
- value, ok := p.get(key)
- if !ok {
- return fallback
- }
- // integers can be de-serialised as floats, so support both
- if intVal, ok := value.(int); ok {
- return intVal
- }
- val, ok := value.(float64)
- if !ok {
- return 0
- }
- return int(val)
- }
- // SetInt saves an integer value for the given key
- func (p *InMemoryPreferences) SetInt(key string, value int) {
- p.set(key, value)
- }
- // String looks up a string value for the key
- func (p *InMemoryPreferences) String(key string) string {
- return p.StringWithFallback(key, "")
- }
- // StringWithFallback looks up a string value and returns the given fallback if not found
- func (p *InMemoryPreferences) StringWithFallback(key, fallback string) string {
- value, ok := p.get(key)
- if !ok {
- return fallback
- }
- return value.(string)
- }
- // SetString saves a string value for the given key
- func (p *InMemoryPreferences) SetString(key string, value string) {
- p.set(key, value)
- }
- // RemoveValue deletes a value on the given key
- func (p *InMemoryPreferences) RemoveValue(key string) {
- p.remove(key)
- }
- // NewInMemoryPreferences creates a new preferences implementation stored in memory
- func NewInMemoryPreferences() *InMemoryPreferences {
- return &InMemoryPreferences{
- values: make(map[string]interface{}),
- wg: &sync.WaitGroup{},
- }
- }
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