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- package gl
- import (
- "image/color"
- "math"
- "fyne.io/fyne/v2"
- "fyne.io/fyne/v2/canvas"
- paint "fyne.io/fyne/v2/internal/painter"
- "fyne.io/fyne/v2/theme"
- )
- func (p *painter) createBuffer(points []float32) Buffer {
- vbo := p.ctx.CreateBuffer()
- p.logError()
- p.ctx.BindBuffer(arrayBuffer, vbo)
- p.logError()
- p.ctx.BufferData(arrayBuffer, points, staticDraw)
- p.logError()
- return vbo
- }
- func (p *painter) defineVertexArray(prog Program, name string, size, stride, offset int) {
- vertAttrib := p.ctx.GetAttribLocation(prog, name)
- p.ctx.EnableVertexAttribArray(vertAttrib)
- p.ctx.VertexAttribPointerWithOffset(vertAttrib, size, float, false, stride*floatSize, offset*floatSize)
- p.logError()
- }
- func (p *painter) drawCircle(circle *canvas.Circle, pos fyne.Position, frame fyne.Size) {
- p.drawTextureWithDetails(circle, p.newGlCircleTexture, pos, circle.Size(), frame, canvas.ImageFillStretch,
- 1.0, paint.VectorPad(circle))
- }
- func (p *painter) drawGradient(o fyne.CanvasObject, texCreator func(fyne.CanvasObject) Texture, pos fyne.Position, frame fyne.Size) {
- p.drawTextureWithDetails(o, texCreator, pos, o.Size(), frame, canvas.ImageFillStretch, 1.0, 0)
- }
- func (p *painter) drawImage(img *canvas.Image, pos fyne.Position, frame fyne.Size) {
- p.drawTextureWithDetails(img, p.newGlImageTexture, pos, img.Size(), frame, img.FillMode, float32(img.Alpha()), 0)
- }
- func (p *painter) drawLine(line *canvas.Line, pos fyne.Position, frame fyne.Size) {
- if line.StrokeColor == color.Transparent || line.StrokeColor == nil || line.StrokeWidth == 0 {
- return
- }
- points, halfWidth, feather := p.lineCoords(pos, line.Position1, line.Position2, line.StrokeWidth, 0.5, frame)
- p.ctx.UseProgram(p.lineProgram)
- vbo := p.createBuffer(points)
- p.defineVertexArray(p.lineProgram, "vert", 2, 4, 0)
- p.defineVertexArray(p.lineProgram, "normal", 2, 4, 2)
- p.ctx.BlendFunc(srcAlpha, oneMinusSrcAlpha)
- p.logError()
- colorUniform := p.ctx.GetUniformLocation(p.lineProgram, "color")
- r, g, b, a := line.StrokeColor.RGBA()
- if a == 0 {
- p.ctx.Uniform4f(colorUniform, 0, 0, 0, 0)
- } else {
- alpha := float32(a)
- p.ctx.Uniform4f(colorUniform, float32(r)/alpha, float32(g)/alpha, float32(b)/alpha, alpha/0xffff)
- }
- lineWidthUniform := p.ctx.GetUniformLocation(p.lineProgram, "lineWidth")
- p.ctx.Uniform1f(lineWidthUniform, halfWidth)
- featherUniform := p.ctx.GetUniformLocation(p.lineProgram, "feather")
- p.ctx.Uniform1f(featherUniform, feather)
- p.ctx.DrawArrays(triangles, 0, 6)
- p.logError()
- p.freeBuffer(vbo)
- }
- func (p *painter) drawObject(o fyne.CanvasObject, pos fyne.Position, frame fyne.Size) {
- switch obj := o.(type) {
- case *canvas.Circle:
- p.drawCircle(obj, pos, frame)
- case *canvas.Line:
- p.drawLine(obj, pos, frame)
- case *canvas.Image:
- p.drawImage(obj, pos, frame)
- case *canvas.Raster:
- p.drawRaster(obj, pos, frame)
- case *canvas.Rectangle:
- p.drawRectangle(obj, pos, frame)
- case *canvas.Text:
- p.drawText(obj, pos, frame)
- case *canvas.LinearGradient:
- p.drawGradient(obj, p.newGlLinearGradientTexture, pos, frame)
- case *canvas.RadialGradient:
- p.drawGradient(obj, p.newGlRadialGradientTexture, pos, frame)
- }
- }
- func (p *painter) drawRaster(img *canvas.Raster, pos fyne.Position, frame fyne.Size) {
- p.drawTextureWithDetails(img, p.newGlRasterTexture, pos, img.Size(), frame, canvas.ImageFillStretch, float32(img.Alpha()), 0)
- }
- func (p *painter) drawRectangle(rect *canvas.Rectangle, pos fyne.Position, frame fyne.Size) {
- if (rect.FillColor == color.Transparent || rect.FillColor == nil) && (rect.StrokeColor == color.Transparent || rect.StrokeColor == nil || rect.StrokeWidth == 0) {
- return
- }
- p.drawTextureWithDetails(rect, p.newGlRectTexture, pos, rect.Size(), frame, canvas.ImageFillStretch,
- 1.0, paint.VectorPad(rect))
- }
- func (p *painter) drawText(text *canvas.Text, pos fyne.Position, frame fyne.Size) {
- if text.Text == "" || text.Text == " " {
- return
- }
- size := text.MinSize()
- containerSize := text.Size()
- switch text.Alignment {
- case fyne.TextAlignTrailing:
- pos = fyne.NewPos(pos.X+containerSize.Width-size.Width, pos.Y)
- case fyne.TextAlignCenter:
- pos = fyne.NewPos(pos.X+(containerSize.Width-size.Width)/2, pos.Y)
- }
- if containerSize.Height > size.Height {
- pos = fyne.NewPos(pos.X, pos.Y+(containerSize.Height-size.Height)/2)
- }
- color := text.Color
- if color == nil {
- color = theme.ForegroundColor()
- }
- // text size is sensitive to position on screen
- size, _ = roundToPixelCoords(size, text.Position(), p.pixScale)
- size.Width += roundToPixel(paint.VectorPad(text), p.pixScale)
- p.drawSingleChannelTexture(text, p.newGlTextTexture, pos, size, frame, color, 0)
- }
- func (p *painter) drawSingleChannelTexture(o fyne.CanvasObject, creator func(canvasObject fyne.CanvasObject) Texture,
- pos fyne.Position, size, frame fyne.Size, c color.Color, pad float32) {
- texture, err := p.getTexture(o, creator)
- if err != nil {
- return
- }
- points := p.rectCoords(size, pos, frame, canvas.ImageFillStretch, 0, pad)
- p.ctx.UseProgram(p.singleChannelProgram)
- vbo := p.createBuffer(points)
- p.defineVertexArray(p.singleChannelProgram, "vert", 3, 5, 0)
- p.defineVertexArray(p.singleChannelProgram, "vertTexCoord", 2, 5, 3)
- p.ctx.BlendFunc(srcAlpha, oneMinusSrcAlpha)
- p.logError()
- shaderColor := p.ctx.GetUniformLocation(p.singleChannelProgram, "color")
- r, g, b, a := getFragmentColor(c)
- p.ctx.Uniform4f(shaderColor, r, g, b, a)
- p.ctx.ActiveTexture(texture0)
- p.ctx.BindTexture(texture2D, texture)
- p.logError()
- p.ctx.DrawArrays(triangleStrip, 0, 4)
- p.logError()
- p.freeBuffer(vbo)
- }
- func (p *painter) drawTextureWithDetails(o fyne.CanvasObject, creator func(canvasObject fyne.CanvasObject) Texture,
- pos fyne.Position, size, frame fyne.Size, fill canvas.ImageFill, alpha float32, pad float32) {
- texture, err := p.getTexture(o, creator)
- if err != nil {
- return
- }
- aspect := float32(0)
- if img, ok := o.(*canvas.Image); ok {
- aspect = paint.GetAspect(img)
- if aspect == 0 {
- aspect = 1 // fallback, should not occur - normally an image load error
- }
- }
- points := p.rectCoords(size, pos, frame, fill, aspect, pad)
- p.ctx.UseProgram(p.program)
- vbo := p.createBuffer(points)
- p.defineVertexArray(p.program, "vert", 3, 5, 0)
- p.defineVertexArray(p.program, "vertTexCoord", 2, 5, 3)
- // here we have to choose between blending the image alpha or fading it...
- // TODO find a way to support both
- if alpha != 1.0 {
- p.ctx.BlendColor(0, 0, 0, alpha)
- p.ctx.BlendFunc(constantAlpha, oneMinusConstantAlpha)
- } else {
- p.ctx.BlendFunc(one, oneMinusSrcAlpha)
- }
- p.logError()
- p.ctx.ActiveTexture(texture0)
- p.ctx.BindTexture(texture2D, texture)
- p.logError()
- p.ctx.DrawArrays(triangleStrip, 0, 4)
- p.logError()
- p.freeBuffer(vbo)
- }
- func (p *painter) freeBuffer(vbo Buffer) {
- p.ctx.BindBuffer(arrayBuffer, noBuffer)
- p.logError()
- p.ctx.DeleteBuffer(vbo)
- p.logError()
- }
- func (p *painter) lineCoords(pos, pos1, pos2 fyne.Position, lineWidth, feather float32, frame fyne.Size) ([]float32, float32, float32) {
- // Shift line coordinates so that they match the target position.
- xPosDiff := pos.X - fyne.Min(pos1.X, pos2.X)
- yPosDiff := pos.Y - fyne.Min(pos1.Y, pos2.Y)
- pos1.X = roundToPixel(pos1.X+xPosDiff, p.pixScale)
- pos1.Y = roundToPixel(pos1.Y+yPosDiff, p.pixScale)
- pos2.X = roundToPixel(pos2.X+xPosDiff, p.pixScale)
- pos2.Y = roundToPixel(pos2.Y+yPosDiff, p.pixScale)
- if lineWidth <= 1 {
- offset := float32(0.5) // adjust location for lines < 1pt on regular display
- if lineWidth <= 0.5 && p.pixScale > 1 { // and for 1px drawing on HiDPI (width 0.5)
- offset = 0.25
- }
- if pos1.X == pos2.X {
- pos1.X -= offset
- pos2.X -= offset
- }
- if pos1.Y == pos2.Y {
- pos1.Y -= offset
- pos2.Y -= offset
- }
- }
- x1Pos := pos1.X / frame.Width
- x1 := -1 + x1Pos*2
- y1Pos := pos1.Y / frame.Height
- y1 := 1 - y1Pos*2
- x2Pos := pos2.X / frame.Width
- x2 := -1 + x2Pos*2
- y2Pos := pos2.Y / frame.Height
- y2 := 1 - y2Pos*2
- normalX := (pos2.Y - pos1.Y) / frame.Width
- normalY := (pos2.X - pos1.X) / frame.Height
- dirLength := float32(math.Sqrt(float64(normalX*normalX + normalY*normalY)))
- normalX /= dirLength
- normalY /= dirLength
- normalObjX := normalX * 0.5 * frame.Width
- normalObjY := normalY * 0.5 * frame.Height
- widthMultiplier := float32(math.Sqrt(float64(normalObjX*normalObjX + normalObjY*normalObjY)))
- halfWidth := (roundToPixel(lineWidth+feather, p.pixScale) * 0.5) / widthMultiplier
- featherWidth := feather / widthMultiplier
- return []float32{
- // coord x, y normal x, y
- x1, y1, normalX, normalY,
- x2, y2, normalX, normalY,
- x2, y2, -normalX, -normalY,
- x2, y2, -normalX, -normalY,
- x1, y1, normalX, normalY,
- x1, y1, -normalX, -normalY,
- }, halfWidth, featherWidth
- }
- // rectCoords calculates the openGL coordinate space of a rectangle
- func (p *painter) rectCoords(size fyne.Size, pos fyne.Position, frame fyne.Size,
- fill canvas.ImageFill, aspect float32, pad float32) []float32 {
- size, pos = rectInnerCoords(size, pos, fill, aspect)
- size, pos = roundToPixelCoords(size, pos, p.pixScale)
- xPos := (pos.X - pad) / frame.Width
- x1 := -1 + xPos*2
- x2Pos := (pos.X + size.Width + pad) / frame.Width
- x2 := -1 + x2Pos*2
- yPos := (pos.Y - pad) / frame.Height
- y1 := 1 - yPos*2
- y2Pos := (pos.Y + size.Height + pad) / frame.Height
- y2 := 1 - y2Pos*2
- return []float32{
- // coord x, y, z texture x, y
- x1, y2, 0, 0.0, 1.0, // top left
- x1, y1, 0, 0.0, 0.0, // bottom left
- x2, y2, 0, 1.0, 1.0, // top right
- x2, y1, 0, 1.0, 0.0, // bottom right
- }
- }
- func rectInnerCoords(size fyne.Size, pos fyne.Position, fill canvas.ImageFill, aspect float32) (fyne.Size, fyne.Position) {
- if fill == canvas.ImageFillContain || fill == canvas.ImageFillOriginal {
- // change pos and size accordingly
- viewAspect := size.Width / size.Height
- newWidth, newHeight := size.Width, size.Height
- widthPad, heightPad := float32(0), float32(0)
- if viewAspect > aspect {
- newWidth = size.Height * aspect
- widthPad = (size.Width - newWidth) / 2
- } else if viewAspect < aspect {
- newHeight = size.Width / aspect
- heightPad = (size.Height - newHeight) / 2
- }
- return fyne.NewSize(newWidth, newHeight), fyne.NewPos(pos.X+widthPad, pos.Y+heightPad)
- }
- return size, pos
- }
- func roundToPixel(v float32, pixScale float32) float32 {
- if pixScale == 1.0 {
- return float32(math.Round(float64(v)))
- }
- return float32(math.Round(float64(v*pixScale))) / pixScale
- }
- func roundToPixelCoords(size fyne.Size, pos fyne.Position, pixScale float32) (fyne.Size, fyne.Position) {
- end := pos.Add(size)
- end.X = roundToPixel(end.X, pixScale)
- end.Y = roundToPixel(end.Y, pixScale)
- pos.X = roundToPixel(pos.X, pixScale)
- pos.Y = roundToPixel(pos.Y, pixScale)
- size.Width = end.X - pos.X
- size.Height = end.Y - pos.Y
- return size, pos
- }
- // Returns FragmentColor(red,green,blue,alpha) from fyne.Color
- func getFragmentColor(col color.Color) (float32, float32, float32, float32) {
- r, g, b, a := col.RGBA()
- if a == 0 {
- return 0, 0, 0, 0
- }
- alpha := float32(a)
- return float32(r) / alpha, float32(g) / alpha, float32(b) / alpha, alpha / 0xffff
- }
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