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- package imgui
- // #include "ListClipper.h"
- // #include "imguiWrapper.h"
- import "C"
- // ListClipper is a helper to manually clip large list of items.
- // If you are submitting lots of evenly spaced items and you have a random access to the list,
- // you can perform coarse clipping based on visibility to save yourself from processing those items at all.
- // The clipper calculates the range of visible items and advance the cursor to compensate for
- // the non-visible items we have skipped.
- // ImGui already clips items based on their bounds but it needs to measure text size to do so.
- // Coarse clipping before submission makes this cost and your own data fetching/submission cost null.
- //
- // Usage
- // var clipper imgui.ListClipper
- // clipper.Begin(1000) // we have 1000 elements, evenly spaced.
- // for clipper.Step()
- // for i := clipper.DisplayStart; i < clipper.DisplayEnd; i++
- // imgui.Text(fmt.Sprintf("line number %d", i))
- //
- // Step 0: the clipper let you process the first element, regardless of it being visible or not,
- // so it can measure the element height (step skipped if user passed a known height at begin).
- //
- // Step 1: the clipper infers height from first element, calculates the actual range of elements to display,
- // and positions the cursor before the first element.
- //
- // Step 2: dummy step only required if an explicit itemsHeight was passed to Begin() and user call Step().
- // Does nothing and switch to Step 3.
- //
- // Step 3: the clipper validates that we have reached the expected Y position (corresponding to element DisplayEnd),
- // advance the cursor to the end of the list and then returns 'false' to end the loop.
- type ListClipper uintptr
- func NewListClipper() ListClipper {
- listClipper := C.iggNewListClipper()
- return ListClipper(listClipper)
- }
- func (c ListClipper) handle() C.IggListClipper {
- return C.IggListClipper(c)
- }
- func (c ListClipper) DisplayStart() int {
- return int(C.iggListClipperDisplayStart(c.handle()))
- }
- func (c ListClipper) DisplayEnd() int {
- return int(C.iggListClipperDisplayEnd(c.handle()))
- }
- // Step must be called in a loop until it returns false.
- // The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
- func (c *ListClipper) Step() bool {
- return C.iggListClipperStep(c.handle()) != 0
- }
- // Begin calls BeginV(itemsCount, -1.0) .
- func (c *ListClipper) Begin(itemsCount int) {
- c.BeginV(itemsCount, -1)
- }
- // BeginV must be called before stepping.
- // Use an itemCount of math.MaxInt if you don't know how many items you have.
- // In this case the cursor won't be advanced in the final step.
- //
- // For itemsHeight, use -1.0 to be calculated automatically on first step.
- // Otherwise pass in the distance between your items, typically
- // GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
- func (c *ListClipper) BeginV(itemsCount int, itemsHeight float32) {
- C.iggListClipperBegin(c.handle(), C.int(itemsCount), C.float(itemsHeight))
- }
- // End resets the clipper. This function is automatically called on the last call of Step() that returns false.
- func (c *ListClipper) End() {
- C.iggListClipperEnd(c.handle())
- }
- // Delete removes the list clipper from memory.
- func (c *ListClipper) Delete() {
- C.iggListClipperDelete(c.handle())
- }
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