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- package input
- import (
- "regexp"
- "github.com/charmbracelet/x/ansi"
- )
- // MouseButton represents the button that was pressed during a mouse event.
- type MouseButton byte
- // Mouse event buttons
- //
- // This is based on X11 mouse button codes.
- //
- // 1 = left button
- // 2 = middle button (pressing the scroll wheel)
- // 3 = right button
- // 4 = turn scroll wheel up
- // 5 = turn scroll wheel down
- // 6 = push scroll wheel left
- // 7 = push scroll wheel right
- // 8 = 4th button (aka browser backward button)
- // 9 = 5th button (aka browser forward button)
- // 10
- // 11
- //
- // Other buttons are not supported.
- const (
- MouseNone MouseButton = iota
- MouseLeft
- MouseMiddle
- MouseRight
- MouseWheelUp
- MouseWheelDown
- MouseWheelLeft
- MouseWheelRight
- MouseBackward
- MouseForward
- MouseExtra1
- MouseExtra2
- )
- var mouseButtons = map[MouseButton]string{
- MouseNone: "none",
- MouseLeft: "left",
- MouseMiddle: "middle",
- MouseRight: "right",
- MouseWheelUp: "wheelup",
- MouseWheelDown: "wheeldown",
- MouseWheelLeft: "wheelleft",
- MouseWheelRight: "wheelright",
- MouseBackward: "backward",
- MouseForward: "forward",
- MouseExtra1: "button10",
- MouseExtra2: "button11",
- }
- // Mouse represents a Mouse event.
- type Mouse struct {
- X, Y int
- Button MouseButton
- Mod KeyMod
- }
- // String implements fmt.Stringer.
- func (m Mouse) String() (s string) {
- if m.Mod.HasCtrl() {
- s += "ctrl+"
- }
- if m.Mod.HasAlt() {
- s += "alt+"
- }
- if m.Mod.HasShift() {
- s += "shift+"
- }
- str, ok := mouseButtons[m.Button]
- if !ok {
- s += "unknown"
- } else if str != "none" { // motion events don't have a button
- s += str
- }
- return s
- }
- // MouseClickEvent represents a mouse button click event.
- type MouseClickEvent Mouse
- // String implements fmt.Stringer.
- func (e MouseClickEvent) String() string {
- return Mouse(e).String()
- }
- // MouseReleaseEvent represents a mouse button release event.
- type MouseReleaseEvent Mouse
- // String implements fmt.Stringer.
- func (e MouseReleaseEvent) String() string {
- return Mouse(e).String()
- }
- // MouseWheelEvent represents a mouse wheel event.
- type MouseWheelEvent Mouse
- // String implements fmt.Stringer.
- func (e MouseWheelEvent) String() string {
- return Mouse(e).String()
- }
- // MouseMotionEvent represents a mouse motion event.
- type MouseMotionEvent Mouse
- // String implements fmt.Stringer.
- func (e MouseMotionEvent) String() string {
- m := Mouse(e)
- if m.Button != 0 {
- return m.String() + "+motion"
- }
- return m.String() + "motion"
- }
- var mouseSGRRegex = regexp.MustCompile(`(\d+);(\d+);(\d+)([Mm])`)
- // Parse SGR-encoded mouse events; SGR extended mouse events. SGR mouse events
- // look like:
- //
- // ESC [ < Cb ; Cx ; Cy (M or m)
- //
- // where:
- //
- // Cb is the encoded button code
- // Cx is the x-coordinate of the mouse
- // Cy is the y-coordinate of the mouse
- // M is for button press, m is for button release
- //
- // https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Extended-coordinates
- func parseSGRMouseEvent(csi *ansi.CsiSequence) Event {
- x := csi.Param(1)
- y := csi.Param(2)
- release := csi.Command() == 'm'
- mod, btn, _, isMotion := parseMouseButton(csi.Param(0))
- // (1,1) is the upper left. We subtract 1 to normalize it to (0,0).
- x--
- y--
- m := Mouse{X: x, Y: y, Button: btn, Mod: mod}
- // Wheel buttons don't have release events
- // Motion can be reported as a release event in some terminals (Windows Terminal)
- if isWheel(m.Button) {
- return MouseWheelEvent(m)
- } else if !isMotion && release {
- return MouseReleaseEvent(m)
- } else if isMotion {
- return MouseMotionEvent(m)
- }
- return MouseClickEvent(m)
- }
- const x10MouseByteOffset = 32
- // Parse X10-encoded mouse events; the simplest kind. The last release of X10
- // was December 1986, by the way. The original X10 mouse protocol limits the Cx
- // and Cy coordinates to 223 (=255-032).
- //
- // X10 mouse events look like:
- //
- // ESC [M Cb Cx Cy
- //
- // See: http://www.xfree86.org/current/ctlseqs.html#Mouse%20Tracking
- func parseX10MouseEvent(buf []byte) Event {
- v := buf[3:6]
- b := int(v[0])
- if b >= x10MouseByteOffset {
- // XXX: b < 32 should be impossible, but we're being defensive.
- b -= x10MouseByteOffset
- }
- mod, btn, isRelease, isMotion := parseMouseButton(b)
- // (1,1) is the upper left. We subtract 1 to normalize it to (0,0).
- x := int(v[1]) - x10MouseByteOffset - 1
- y := int(v[2]) - x10MouseByteOffset - 1
- m := Mouse{X: x, Y: y, Button: btn, Mod: mod}
- if isWheel(m.Button) {
- return MouseWheelEvent(m)
- } else if isMotion {
- return MouseMotionEvent(m)
- } else if isRelease {
- return MouseReleaseEvent(m)
- }
- return MouseClickEvent(m)
- }
- // See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Extended-coordinates
- func parseMouseButton(b int) (mod KeyMod, btn MouseButton, isRelease bool, isMotion bool) {
- // mouse bit shifts
- const (
- bitShift = 0b0000_0100
- bitAlt = 0b0000_1000
- bitCtrl = 0b0001_0000
- bitMotion = 0b0010_0000
- bitWheel = 0b0100_0000
- bitAdd = 0b1000_0000 // additional buttons 8-11
- bitsMask = 0b0000_0011
- )
- // Modifiers
- if b&bitAlt != 0 {
- mod |= ModAlt
- }
- if b&bitCtrl != 0 {
- mod |= ModCtrl
- }
- if b&bitShift != 0 {
- mod |= ModShift
- }
- if b&bitAdd != 0 {
- btn = MouseBackward + MouseButton(b&bitsMask)
- } else if b&bitWheel != 0 {
- btn = MouseWheelUp + MouseButton(b&bitsMask)
- } else {
- btn = MouseLeft + MouseButton(b&bitsMask)
- // X10 reports a button release as 0b0000_0011 (3)
- if b&bitsMask == bitsMask {
- btn = MouseNone
- isRelease = true
- }
- }
- // Motion bit doesn't get reported for wheel events.
- if b&bitMotion != 0 && !isWheel(btn) {
- isMotion = true
- }
- return
- }
- // isWheel returns true if the mouse event is a wheel event.
- func isWheel(btn MouseButton) bool {
- return btn >= MouseWheelUp && btn <= MouseWheelRight
- }
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