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- // Copyright 2014 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- // +build js,!wasm
- package gl
- import (
- "encoding/binary"
- "math"
- "github.com/gopherjs/gopherjs/js"
- )
- var ContextWatcher contextWatcher
- type contextWatcher struct{}
- func (contextWatcher) OnMakeCurrent(context interface{}) {
- // context must be a WebGLRenderingContext *js.Object.
- c = context.(*js.Object)
- }
- func (contextWatcher) OnDetach() {
- c = nil
- }
- // c is the current WebGL context, or nil if there is no current context.
- var c *js.Object
- func ActiveTexture(texture Enum) {
- c.Call("activeTexture", texture)
- }
- func AttachShader(p Program, s Shader) {
- c.Call("attachShader", p.Object, s.Object)
- }
- func BindAttribLocation(p Program, a Attrib, name string) {
- c.Call("bindAttribLocation", p.Object, a.Value, name)
- }
- func BindBuffer(target Enum, b Buffer) {
- c.Call("bindBuffer", target, b.Object)
- }
- func BindFramebuffer(target Enum, fb Framebuffer) {
- c.Call("bindFramebuffer", target, fb.Object)
- }
- func BindRenderbuffer(target Enum, rb Renderbuffer) {
- c.Call("bindRenderbuffer", target, rb.Object)
- }
- func BindTexture(target Enum, t Texture) {
- c.Call("bindTexture", target, t.Object)
- }
- func BlendColor(red, green, blue, alpha float32) {
- c.Call("blendColor", red, green, blue, alpha)
- }
- func BlendEquation(mode Enum) {
- c.Call("blendEquation", mode)
- }
- func BlendEquationSeparate(modeRGB, modeAlpha Enum) {
- c.Call("blendEquationSeparate", modeRGB, modeAlpha)
- }
- func BlendFunc(sfactor, dfactor Enum) {
- c.Call("blendFunc", sfactor, dfactor)
- }
- func BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha Enum) {
- c.Call("blendFuncSeparate", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)
- }
- func BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1 int, mask, filter Enum) {
- println("BlitFramebuffer: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- c.Call("blitFramebuffer", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
- }
- func BufferData(target Enum, data interface{}, usage Enum) {
- c.Call("bufferData", target, data, usage)
- }
- func BufferInit(target Enum, size int, usage Enum) {
- c.Call("bufferData", target, size, usage)
- }
- func BufferSubData(target Enum, offset int, data []byte) {
- c.Call("bufferSubData", target, offset, data)
- }
- func CheckFramebufferStatus(target Enum) Enum {
- return Enum(c.Call("checkFramebufferStatus", target).Int())
- }
- func Clear(mask Enum) {
- c.Call("clear", mask)
- }
- func ClearColor(red, green, blue, alpha float32) {
- c.Call("clearColor", red, green, blue, alpha)
- }
- func ClearDepthf(d float32) {
- c.Call("clearDepth", d)
- }
- func ClearStencil(s int) {
- c.Call("clearStencil", s)
- }
- func ColorMask(red, green, blue, alpha bool) {
- c.Call("colorMask", red, green, blue, alpha)
- }
- func CompileShader(s Shader) {
- c.Call("compileShader", s.Object)
- }
- func CompressedTexImage2D(target Enum, level int, internalformat Enum, width, height, border int, data []byte) {
- c.Call("compressedTexImage2D", target, level, internalformat, width, height, border, data)
- }
- func CompressedTexSubImage2D(target Enum, level, xoffset, yoffset, width, height int, format Enum, data []byte) {
- c.Call("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, data)
- }
- func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {
- c.Call("copyTexImage2D", target, level, internalformat, x, y, width, height, border)
- }
- func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {
- c.Call("copyTexSubImage2D", target, level, xoffset, yoffset, x, y, width, height)
- }
- func CreateBuffer() Buffer {
- return Buffer{Object: c.Call("createBuffer")}
- }
- func CreateFramebuffer() Framebuffer {
- return Framebuffer{Object: c.Call("createFramebuffer")}
- }
- func CreateProgram() Program {
- return Program{Object: c.Call("createProgram")}
- }
- func CreateRenderbuffer() Renderbuffer {
- return Renderbuffer{Object: c.Call("createRenderbuffer")}
- }
- func CreateShader(ty Enum) Shader {
- return Shader{Object: c.Call("createShader", ty)}
- }
- func CreateTexture() Texture {
- return Texture{Object: c.Call("createTexture")}
- }
- func CullFace(mode Enum) {
- c.Call("cullFace", mode)
- }
- func DeleteBuffer(v Buffer) {
- c.Call("deleteBuffer", v.Object)
- }
- func DeleteFramebuffer(v Framebuffer) {
- c.Call("deleteFramebuffer", v.Object)
- }
- func DeleteProgram(p Program) {
- c.Call("deleteProgram", p.Object)
- }
- func DeleteRenderbuffer(v Renderbuffer) {
- c.Call("deleteRenderbuffer", v.Object)
- }
- func DeleteShader(s Shader) {
- c.Call("deleteShader", s.Object)
- }
- func DeleteTexture(v Texture) {
- c.Call("deleteTexture", v.Object)
- }
- func DepthFunc(fn Enum) {
- c.Call("depthFunc", fn)
- }
- func DepthMask(flag bool) {
- c.Call("depthMask", flag)
- }
- func DepthRangef(n, f float32) {
- c.Call("depthRange", n, f)
- }
- func DetachShader(p Program, s Shader) {
- c.Call("detachShader", p.Object, s.Object)
- }
- func Disable(cap Enum) {
- c.Call("disable", cap)
- }
- func DisableVertexAttribArray(a Attrib) {
- c.Call("disableVertexAttribArray", a.Value)
- }
- func DrawArrays(mode Enum, first, count int) {
- c.Call("drawArrays", mode, first, count)
- }
- func DrawElements(mode Enum, count int, ty Enum, offset int) {
- c.Call("drawElements", mode, count, ty, offset)
- }
- func Enable(cap Enum) {
- c.Call("enable", cap)
- }
- func EnableVertexAttribArray(a Attrib) {
- c.Call("enableVertexAttribArray", a.Value)
- }
- func Finish() {
- c.Call("finish")
- }
- func Flush() {
- c.Call("flush")
- }
- func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {
- c.Call("framebufferRenderbuffer", target, attachment, rbTarget, rb.Object)
- }
- func FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
- c.Call("framebufferTexture2D", target, attachment, texTarget, t.Object, level)
- }
- func FrontFace(mode Enum) {
- c.Call("frontFace", mode)
- }
- func GenerateMipmap(target Enum) {
- c.Call("generateMipmap", target)
- }
- type activeInfo struct {
- *js.Object
- Size int `js:"size"`
- Type int `js:"type"`
- Name string `js:"name"`
- }
- func GetActiveAttrib(p Program, index uint32) (name string, size int, ty Enum) {
- ai := activeInfo{Object: c.Call("getActiveAttrib", p.Object, index)}
- return ai.Name, ai.Size, Enum(ai.Type)
- }
- func GetActiveUniform(p Program, index uint32) (name string, size int, ty Enum) {
- ai := activeInfo{Object: c.Call("getActiveUniform", p.Object, index)}
- return ai.Name, ai.Size, Enum(ai.Type)
- }
- func GetAttachedShaders(p Program) []Shader {
- objs := c.Call("getAttachedShaders", p.Object)
- shaders := make([]Shader, objs.Length())
- for i := 0; i < objs.Length(); i++ {
- shaders[i] = Shader{Object: objs.Index(i)}
- }
- return shaders
- }
- func GetAttribLocation(p Program, name string) Attrib {
- return Attrib{Value: c.Call("getAttribLocation", p.Object, name).Int()}
- }
- func GetBooleanv(dst []bool, pname Enum) {
- println("GetBooleanv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- result := c.Call("getParameter", pname)
- length := result.Length()
- for i := 0; i < length; i++ {
- dst[i] = result.Index(i).Bool()
- }
- }
- func GetFloatv(dst []float32, pname Enum) {
- println("GetFloatv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- result := c.Call("getParameter", pname)
- length := result.Length()
- for i := 0; i < length; i++ {
- dst[i] = float32(result.Index(i).Float())
- }
- }
- func GetIntegerv(pname Enum, data []int32) {
- result := c.Call("getParameter", pname)
- length := result.Length()
- for i := 0; i < length; i++ {
- data[i] = int32(result.Index(i).Int())
- }
- }
- func GetInteger(pname Enum) int {
- return c.Call("getParameter", pname).Int()
- }
- func GetBufferParameteri(target, pname Enum) int {
- return c.Call("getBufferParameter", target, pname).Int()
- }
- func GetError() Enum {
- return Enum(c.Call("getError").Int())
- }
- func GetBoundFramebuffer() Framebuffer {
- return Framebuffer{Object: c.Call("getParameter", FRAMEBUFFER_BINDING)}
- }
- func GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
- return c.Call("getFramebufferAttachmentParameter", target, attachment, pname).Int()
- }
- func GetProgrami(p Program, pname Enum) int {
- switch pname {
- case DELETE_STATUS, LINK_STATUS, VALIDATE_STATUS:
- if c.Call("getProgramParameter", p.Object, pname).Bool() {
- return TRUE
- }
- return FALSE
- default:
- return c.Call("getProgramParameter", p.Object, pname).Int()
- }
- }
- func GetProgramInfoLog(p Program) string {
- return c.Call("getProgramInfoLog", p.Object).String()
- }
- func GetRenderbufferParameteri(target, pname Enum) int {
- return c.Call("getRenderbufferParameter", target, pname).Int()
- }
- func GetShaderi(s Shader, pname Enum) int {
- switch pname {
- case DELETE_STATUS, COMPILE_STATUS:
- if c.Call("getShaderParameter", s.Object, pname).Bool() {
- return TRUE
- }
- return FALSE
- default:
- return c.Call("getShaderParameter", s.Object, pname).Int()
- }
- }
- func GetShaderInfoLog(s Shader) string {
- return c.Call("getShaderInfoLog", s.Object).String()
- }
- func GetShaderPrecisionFormat(shadertype, precisiontype Enum) (rangeMin, rangeMax, precision int) {
- println("GetShaderPrecisionFormat: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- format := c.Call("getShaderPrecisionFormat", shadertype, precisiontype)
- rangeMin = format.Get("rangeMin").Int()
- rangeMax = format.Get("rangeMax").Int()
- precision = format.Get("precision").Int()
- return
- }
- func GetShaderSource(s Shader) string {
- return c.Call("getShaderSource", s.Object).String()
- }
- func GetString(pname Enum) string {
- return c.Call("getParameter", pname).String()
- }
- func GetTexParameterfv(dst []float32, target, pname Enum) {
- dst[0] = float32(c.Call("getTexParameter", pname).Float())
- }
- func GetTexParameteriv(dst []int32, target, pname Enum) {
- dst[0] = int32(c.Call("getTexParameter", pname).Int())
- }
- func GetUniformfv(dst []float32, src Uniform, p Program) {
- println("GetUniformfv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- result := c.Call("getUniform")
- length := result.Length()
- for i := 0; i < length; i++ {
- dst[i] = float32(result.Index(i).Float())
- }
- }
- func GetUniformiv(dst []int32, src Uniform, p Program) {
- println("GetUniformiv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- result := c.Call("getUniform")
- length := result.Length()
- for i := 0; i < length; i++ {
- dst[i] = int32(result.Index(i).Int())
- }
- }
- func GetUniformLocation(p Program, name string) Uniform {
- return Uniform{Object: c.Call("getUniformLocation", p.Object, name)}
- }
- func GetVertexAttribf(src Attrib, pname Enum) float32 {
- return float32(c.Call("getVertexAttrib", src.Value, pname).Float())
- }
- func GetVertexAttribfv(dst []float32, src Attrib, pname Enum) {
- println("GetVertexAttribfv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- result := c.Call("getVertexAttrib")
- length := result.Length()
- for i := 0; i < length; i++ {
- dst[i] = float32(result.Index(i).Float())
- }
- }
- func GetVertexAttribi(src Attrib, pname Enum) int32 {
- return int32(c.Call("getVertexAttrib", src.Value, pname).Int())
- }
- func GetVertexAttribiv(dst []int32, src Attrib, pname Enum) {
- println("GetVertexAttribiv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- result := c.Call("getVertexAttrib")
- length := result.Length()
- for i := 0; i < length; i++ {
- dst[i] = int32(result.Index(i).Int())
- }
- }
- func Hint(target, mode Enum) {
- c.Call("hint", target, mode)
- }
- func IsBuffer(b Buffer) bool {
- return c.Call("isBuffer", b.Object).Bool()
- }
- func IsEnabled(cap Enum) bool {
- return c.Call("isEnabled", cap).Bool()
- }
- func IsFramebuffer(fb Framebuffer) bool {
- return c.Call("isFramebuffer", fb.Object).Bool()
- }
- func IsProgram(p Program) bool {
- return c.Call("isProgram", p.Object).Bool()
- }
- func IsRenderbuffer(rb Renderbuffer) bool {
- return c.Call("isRenderbuffer", rb.Object).Bool()
- }
- func IsShader(s Shader) bool {
- return c.Call("isShader", s.Object).Bool()
- }
- func IsTexture(t Texture) bool {
- return c.Call("isTexture", t.Object).Bool()
- }
- func LineWidth(width float32) {
- c.Call("lineWidth", width)
- }
- func LinkProgram(p Program) {
- c.Call("linkProgram", p.Object)
- }
- func ObjectLabel(o Object, label string) {
- // not available in WebGL
- }
- func PixelStorei(pname Enum, param int32) {
- c.Call("pixelStorei", pname, param)
- }
- func PolygonOffset(factor, units float32) {
- c.Call("polygonOffset", factor, units)
- }
- func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
- println("ReadPixels: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- if ty == Enum(UNSIGNED_BYTE) {
- c.Call("readPixels", x, y, width, height, format, ty, dst)
- } else {
- tmpDst := make([]float32, len(dst)/4)
- c.Call("readPixels", x, y, width, height, format, ty, tmpDst)
- for i, f := range tmpDst {
- binary.LittleEndian.PutUint32(dst[i*4:], math.Float32bits(f))
- }
- }
- }
- func ReleaseShaderCompiler() {
- // do nothing
- }
- func RenderbufferStorage(target, internalFormat Enum, width, height int) {
- c.Call("renderbufferStorage", target, internalFormat, width, height)
- }
- func SampleCoverage(value float32, invert bool) {
- c.Call("sampleCoverage", value, invert)
- }
- func Scissor(x, y, width, height int32) {
- c.Call("scissor", x, y, width, height)
- }
- func ShaderSource(s Shader, src string) {
- c.Call("shaderSource", s.Object, src)
- }
- func StencilFunc(fn Enum, ref int, mask uint32) {
- c.Call("stencilFunc", fn, ref, mask)
- }
- func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {
- c.Call("stencilFuncSeparate", face, fn, ref, mask)
- }
- func StencilMask(mask uint32) {
- c.Call("stencilMask", mask)
- }
- func StencilMaskSeparate(face Enum, mask uint32) {
- c.Call("stencilMaskSeparate", face, mask)
- }
- func StencilOp(fail, zfail, zpass Enum) {
- c.Call("stencilOp", fail, zfail, zpass)
- }
- func StencilOpSeparate(face, sfail, dpfail, dppass Enum) {
- c.Call("stencilOpSeparate", face, sfail, dpfail, dppass)
- }
- func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
- var p interface{}
- if data != nil {
- p = data
- }
- c.Call("texImage2D", target, level, format, width, height, 0, format, ty, p)
- }
- func TexImage2DMultisample(target Enum, samples int, internalformat Enum, width, height int, fixedsamplelocations bool) {
- println("TexImage2DMultisample: not available on WebGL.")
- }
- func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
- c.Call("texSubImage2D", target, level, x, y, width, height, format, ty, data)
- }
- func TexParameterf(target, pname Enum, param float32) {
- c.Call("texParameterf", target, pname, param)
- }
- func TexParameterfv(target, pname Enum, params []float32) {
- println("TexParameterfv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- for _, param := range params {
- c.Call("texParameterf", target, pname, param)
- }
- }
- func TexParameteri(target, pname Enum, param int) {
- c.Call("texParameteri", target, pname, param)
- }
- func TexParameteriv(target, pname Enum, params []int32) {
- println("TexParameteriv: not yet tested (TODO: remove this after it's confirmed to work. Your feedback is welcome.)")
- for _, param := range params {
- c.Call("texParameteri", target, pname, param)
- }
- }
- func Uniform1f(dst Uniform, v float32) {
- c.Call("uniform1f", dst.Object, v)
- }
- func Uniform1fv(dst Uniform, src []float32) {
- c.Call("uniform1fv", dst.Object, src)
- }
- func Uniform1i(dst Uniform, v int) {
- c.Call("uniform1i", dst.Object, v)
- }
- func Uniform1iv(dst Uniform, src []int32) {
- c.Call("uniform1iv", dst.Object, src)
- }
- func Uniform2f(dst Uniform, v0, v1 float32) {
- c.Call("uniform2f", dst.Object, v0, v1)
- }
- func Uniform2fv(dst Uniform, src []float32) {
- c.Call("uniform2fv", dst.Object, src)
- }
- func Uniform2i(dst Uniform, v0, v1 int) {
- c.Call("uniform2i", dst.Object, v0, v1)
- }
- func Uniform2iv(dst Uniform, src []int32) {
- c.Call("uniform2iv", dst.Object, src)
- }
- func Uniform3f(dst Uniform, v0, v1, v2 float32) {
- c.Call("uniform3f", dst.Object, v0, v1, v2)
- }
- func Uniform3fv(dst Uniform, src []float32) {
- c.Call("uniform3fv", dst.Object, src)
- }
- func Uniform3i(dst Uniform, v0, v1, v2 int32) {
- c.Call("uniform3i", dst.Object, v0, v1, v2)
- }
- func Uniform3iv(dst Uniform, src []int32) {
- c.Call("uniform3iv", dst.Object, src)
- }
- func Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
- c.Call("uniform4f", dst.Object, v0, v1, v2, v3)
- }
- func Uniform4fv(dst Uniform, src []float32) {
- c.Call("uniform4fv", dst.Object, src)
- }
- func Uniform4i(dst Uniform, v0, v1, v2, v3 int32) {
- c.Call("uniform4i", dst.Object, v0, v1, v2, v3)
- }
- func Uniform4iv(dst Uniform, src []int32) {
- c.Call("uniform4iv", dst.Object, src)
- }
- func UniformMatrix2fv(dst Uniform, src []float32) {
- c.Call("uniformMatrix2fv", dst.Object, false, src)
- }
- func UniformMatrix3fv(dst Uniform, src []float32) {
- c.Call("uniformMatrix3fv", dst.Object, false, src)
- }
- func UniformMatrix4fv(dst Uniform, src []float32) {
- c.Call("uniformMatrix4fv", dst.Object, false, src)
- }
- func UseProgram(p Program) {
- c.Call("useProgram", p.Object)
- }
- func ValidateProgram(p Program) {
- c.Call("validateProgram", p.Object)
- }
- func VertexAttrib1f(dst Attrib, x float32) {
- c.Call("vertexAttrib1f", dst.Value, x)
- }
- func VertexAttrib1fv(dst Attrib, src []float32) {
- c.Call("vertexAttrib1fv", dst.Value, src)
- }
- func VertexAttrib2f(dst Attrib, x, y float32) {
- c.Call("vertexAttrib2f", dst.Value, x, y)
- }
- func VertexAttrib2fv(dst Attrib, src []float32) {
- c.Call("vertexAttrib2fv", dst.Value, src)
- }
- func VertexAttrib3f(dst Attrib, x, y, z float32) {
- c.Call("vertexAttrib3f", dst.Value, x, y, z)
- }
- func VertexAttrib3fv(dst Attrib, src []float32) {
- c.Call("vertexAttrib3fv", dst.Value, src)
- }
- func VertexAttrib4f(dst Attrib, x, y, z, w float32) {
- c.Call("vertexAttrib4f", dst.Value, x, y, z, w)
- }
- func VertexAttrib4fv(dst Attrib, src []float32) {
- c.Call("vertexAttrib4fv", dst.Value, src)
- }
- func VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
- c.Call("vertexAttribPointer", dst.Value, size, ty, normalized, stride, offset)
- }
- func Viewport(x, y, width, height int) {
- c.Call("viewport", x, y, width, height)
- }
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