impl.go 263 KB

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  1. // generated by "go run gen.go". DO NOT EDIT.
  2. package draw
  3. import (
  4. "image"
  5. "image/color"
  6. "math"
  7. "golang.org/x/image/math/f64"
  8. )
  9. func (z nnInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  10. // Try to simplify a Scale to a Copy when DstMask is not specified.
  11. // If DstMask is not nil, Copy will call Scale back with same dr and sr, and cause stack overflow.
  12. if dr.Size() == sr.Size() && (opts == nil || opts.DstMask == nil) {
  13. Copy(dst, dr.Min, src, sr, op, opts)
  14. return
  15. }
  16. var o Options
  17. if opts != nil {
  18. o = *opts
  19. }
  20. // adr is the affected destination pixels.
  21. adr := dst.Bounds().Intersect(dr)
  22. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  23. if adr.Empty() || sr.Empty() {
  24. return
  25. }
  26. // Make adr relative to dr.Min.
  27. adr = adr.Sub(dr.Min)
  28. if op == Over && o.SrcMask == nil && opaque(src) {
  29. op = Src
  30. }
  31. // sr is the source pixels. If it extends beyond the src bounds,
  32. // we cannot use the type-specific fast paths, as they access
  33. // the Pix fields directly without bounds checking.
  34. //
  35. // Similarly, the fast paths assume that the masks are nil.
  36. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  37. switch op {
  38. case Over:
  39. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  40. case Src:
  41. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  42. }
  43. } else if _, ok := src.(*image.Uniform); ok {
  44. Draw(dst, dr, src, src.Bounds().Min, op)
  45. } else {
  46. switch op {
  47. case Over:
  48. switch dst := dst.(type) {
  49. case *image.RGBA:
  50. switch src := src.(type) {
  51. case *image.NRGBA:
  52. z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
  53. case *image.RGBA:
  54. z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
  55. case image.RGBA64Image:
  56. z.scale_RGBA_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
  57. default:
  58. z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
  59. }
  60. case RGBA64Image:
  61. switch src := src.(type) {
  62. case image.RGBA64Image:
  63. z.scale_RGBA64Image_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
  64. }
  65. default:
  66. switch src := src.(type) {
  67. default:
  68. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  69. }
  70. }
  71. case Src:
  72. switch dst := dst.(type) {
  73. case *image.RGBA:
  74. switch src := src.(type) {
  75. case *image.Gray:
  76. z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
  77. case *image.NRGBA:
  78. z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
  79. case *image.RGBA:
  80. z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
  81. case *image.YCbCr:
  82. switch src.SubsampleRatio {
  83. default:
  84. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  85. case image.YCbCrSubsampleRatio444:
  86. z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
  87. case image.YCbCrSubsampleRatio422:
  88. z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
  89. case image.YCbCrSubsampleRatio420:
  90. z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
  91. case image.YCbCrSubsampleRatio440:
  92. z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
  93. }
  94. case image.RGBA64Image:
  95. z.scale_RGBA_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
  96. default:
  97. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  98. }
  99. case RGBA64Image:
  100. switch src := src.(type) {
  101. case image.RGBA64Image:
  102. z.scale_RGBA64Image_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
  103. }
  104. default:
  105. switch src := src.(type) {
  106. default:
  107. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  108. }
  109. }
  110. }
  111. }
  112. }
  113. func (z nnInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  114. // Try to simplify a Transform to a Copy.
  115. if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
  116. dx := int(s2d[2])
  117. dy := int(s2d[5])
  118. if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
  119. Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
  120. return
  121. }
  122. }
  123. var o Options
  124. if opts != nil {
  125. o = *opts
  126. }
  127. dr := transformRect(&s2d, &sr)
  128. // adr is the affected destination pixels.
  129. adr := dst.Bounds().Intersect(dr)
  130. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  131. if adr.Empty() || sr.Empty() {
  132. return
  133. }
  134. if op == Over && o.SrcMask == nil && opaque(src) {
  135. op = Src
  136. }
  137. d2s := invert(&s2d)
  138. // bias is a translation of the mapping from dst coordinates to src
  139. // coordinates such that the latter temporarily have non-negative X
  140. // and Y coordinates. This allows us to write int(f) instead of
  141. // int(math.Floor(f)), since "round to zero" and "round down" are
  142. // equivalent when f >= 0, but the former is much cheaper. The X--
  143. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  144. // adjustment.
  145. bias := transformRect(&d2s, &adr).Min
  146. bias.X--
  147. bias.Y--
  148. d2s[2] -= float64(bias.X)
  149. d2s[5] -= float64(bias.Y)
  150. // Make adr relative to dr.Min.
  151. adr = adr.Sub(dr.Min)
  152. // sr is the source pixels. If it extends beyond the src bounds,
  153. // we cannot use the type-specific fast paths, as they access
  154. // the Pix fields directly without bounds checking.
  155. //
  156. // Similarly, the fast paths assume that the masks are nil.
  157. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  158. switch op {
  159. case Over:
  160. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  161. case Src:
  162. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  163. }
  164. } else if u, ok := src.(*image.Uniform); ok {
  165. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  166. } else {
  167. switch op {
  168. case Over:
  169. switch dst := dst.(type) {
  170. case *image.RGBA:
  171. switch src := src.(type) {
  172. case *image.NRGBA:
  173. z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  174. case *image.RGBA:
  175. z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  176. case image.RGBA64Image:
  177. z.transform_RGBA_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  178. default:
  179. z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  180. }
  181. case RGBA64Image:
  182. switch src := src.(type) {
  183. case image.RGBA64Image:
  184. z.transform_RGBA64Image_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  185. }
  186. default:
  187. switch src := src.(type) {
  188. default:
  189. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  190. }
  191. }
  192. case Src:
  193. switch dst := dst.(type) {
  194. case *image.RGBA:
  195. switch src := src.(type) {
  196. case *image.Gray:
  197. z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  198. case *image.NRGBA:
  199. z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  200. case *image.RGBA:
  201. z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  202. case *image.YCbCr:
  203. switch src.SubsampleRatio {
  204. default:
  205. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  206. case image.YCbCrSubsampleRatio444:
  207. z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  208. case image.YCbCrSubsampleRatio422:
  209. z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  210. case image.YCbCrSubsampleRatio420:
  211. z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  212. case image.YCbCrSubsampleRatio440:
  213. z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  214. }
  215. case image.RGBA64Image:
  216. z.transform_RGBA_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  217. default:
  218. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  219. }
  220. case RGBA64Image:
  221. switch src := src.(type) {
  222. case image.RGBA64Image:
  223. z.transform_RGBA64Image_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  224. }
  225. default:
  226. switch src := src.(type) {
  227. default:
  228. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  229. }
  230. }
  231. }
  232. }
  233. }
  234. func (nnInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
  235. dw2 := uint64(dr.Dx()) * 2
  236. dh2 := uint64(dr.Dy()) * 2
  237. sw := uint64(sr.Dx())
  238. sh := uint64(sr.Dy())
  239. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  240. sy := (2*uint64(dy) + 1) * sh / dh2
  241. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  242. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  243. sx := (2*uint64(dx) + 1) * sw / dw2
  244. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  245. pr := uint32(src.Pix[pi]) * 0x101
  246. out := uint8(pr >> 8)
  247. dst.Pix[d+0] = out
  248. dst.Pix[d+1] = out
  249. dst.Pix[d+2] = out
  250. dst.Pix[d+3] = 0xff
  251. }
  252. }
  253. }
  254. func (nnInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  255. dw2 := uint64(dr.Dx()) * 2
  256. dh2 := uint64(dr.Dy()) * 2
  257. sw := uint64(sr.Dx())
  258. sh := uint64(sr.Dy())
  259. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  260. sy := (2*uint64(dy) + 1) * sh / dh2
  261. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  262. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  263. sx := (2*uint64(dx) + 1) * sw / dw2
  264. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  265. pa := uint32(src.Pix[pi+3]) * 0x101
  266. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  267. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  268. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  269. pa1 := (0xffff - pa) * 0x101
  270. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  271. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  272. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  273. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  274. }
  275. }
  276. }
  277. func (nnInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  278. dw2 := uint64(dr.Dx()) * 2
  279. dh2 := uint64(dr.Dy()) * 2
  280. sw := uint64(sr.Dx())
  281. sh := uint64(sr.Dy())
  282. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  283. sy := (2*uint64(dy) + 1) * sh / dh2
  284. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  285. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  286. sx := (2*uint64(dx) + 1) * sw / dw2
  287. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  288. pa := uint32(src.Pix[pi+3]) * 0x101
  289. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  290. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  291. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  292. dst.Pix[d+0] = uint8(pr >> 8)
  293. dst.Pix[d+1] = uint8(pg >> 8)
  294. dst.Pix[d+2] = uint8(pb >> 8)
  295. dst.Pix[d+3] = uint8(pa >> 8)
  296. }
  297. }
  298. }
  299. func (nnInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  300. dw2 := uint64(dr.Dx()) * 2
  301. dh2 := uint64(dr.Dy()) * 2
  302. sw := uint64(sr.Dx())
  303. sh := uint64(sr.Dy())
  304. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  305. sy := (2*uint64(dy) + 1) * sh / dh2
  306. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  307. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  308. sx := (2*uint64(dx) + 1) * sw / dw2
  309. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  310. pr := uint32(src.Pix[pi+0]) * 0x101
  311. pg := uint32(src.Pix[pi+1]) * 0x101
  312. pb := uint32(src.Pix[pi+2]) * 0x101
  313. pa := uint32(src.Pix[pi+3]) * 0x101
  314. pa1 := (0xffff - pa) * 0x101
  315. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  316. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  317. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  318. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  319. }
  320. }
  321. }
  322. func (nnInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  323. dw2 := uint64(dr.Dx()) * 2
  324. dh2 := uint64(dr.Dy()) * 2
  325. sw := uint64(sr.Dx())
  326. sh := uint64(sr.Dy())
  327. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  328. sy := (2*uint64(dy) + 1) * sh / dh2
  329. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  330. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  331. sx := (2*uint64(dx) + 1) * sw / dw2
  332. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  333. pr := uint32(src.Pix[pi+0]) * 0x101
  334. pg := uint32(src.Pix[pi+1]) * 0x101
  335. pb := uint32(src.Pix[pi+2]) * 0x101
  336. pa := uint32(src.Pix[pi+3]) * 0x101
  337. dst.Pix[d+0] = uint8(pr >> 8)
  338. dst.Pix[d+1] = uint8(pg >> 8)
  339. dst.Pix[d+2] = uint8(pb >> 8)
  340. dst.Pix[d+3] = uint8(pa >> 8)
  341. }
  342. }
  343. }
  344. func (nnInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  345. dw2 := uint64(dr.Dx()) * 2
  346. dh2 := uint64(dr.Dy()) * 2
  347. sw := uint64(sr.Dx())
  348. sh := uint64(sr.Dy())
  349. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  350. sy := (2*uint64(dy) + 1) * sh / dh2
  351. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  352. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  353. sx := (2*uint64(dx) + 1) * sw / dw2
  354. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  355. pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  356. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  357. pyy1 := int(src.Y[pi]) * 0x10101
  358. pcb1 := int(src.Cb[pj]) - 128
  359. pcr1 := int(src.Cr[pj]) - 128
  360. pr := (pyy1 + 91881*pcr1) >> 8
  361. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  362. pb := (pyy1 + 116130*pcb1) >> 8
  363. if pr < 0 {
  364. pr = 0
  365. } else if pr > 0xffff {
  366. pr = 0xffff
  367. }
  368. if pg < 0 {
  369. pg = 0
  370. } else if pg > 0xffff {
  371. pg = 0xffff
  372. }
  373. if pb < 0 {
  374. pb = 0
  375. } else if pb > 0xffff {
  376. pb = 0xffff
  377. }
  378. dst.Pix[d+0] = uint8(pr >> 8)
  379. dst.Pix[d+1] = uint8(pg >> 8)
  380. dst.Pix[d+2] = uint8(pb >> 8)
  381. dst.Pix[d+3] = 0xff
  382. }
  383. }
  384. }
  385. func (nnInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  386. dw2 := uint64(dr.Dx()) * 2
  387. dh2 := uint64(dr.Dy()) * 2
  388. sw := uint64(sr.Dx())
  389. sh := uint64(sr.Dy())
  390. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  391. sy := (2*uint64(dy) + 1) * sh / dh2
  392. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  393. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  394. sx := (2*uint64(dx) + 1) * sw / dw2
  395. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  396. pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
  397. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  398. pyy1 := int(src.Y[pi]) * 0x10101
  399. pcb1 := int(src.Cb[pj]) - 128
  400. pcr1 := int(src.Cr[pj]) - 128
  401. pr := (pyy1 + 91881*pcr1) >> 8
  402. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  403. pb := (pyy1 + 116130*pcb1) >> 8
  404. if pr < 0 {
  405. pr = 0
  406. } else if pr > 0xffff {
  407. pr = 0xffff
  408. }
  409. if pg < 0 {
  410. pg = 0
  411. } else if pg > 0xffff {
  412. pg = 0xffff
  413. }
  414. if pb < 0 {
  415. pb = 0
  416. } else if pb > 0xffff {
  417. pb = 0xffff
  418. }
  419. dst.Pix[d+0] = uint8(pr >> 8)
  420. dst.Pix[d+1] = uint8(pg >> 8)
  421. dst.Pix[d+2] = uint8(pb >> 8)
  422. dst.Pix[d+3] = 0xff
  423. }
  424. }
  425. }
  426. func (nnInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  427. dw2 := uint64(dr.Dx()) * 2
  428. dh2 := uint64(dr.Dy()) * 2
  429. sw := uint64(sr.Dx())
  430. sh := uint64(sr.Dy())
  431. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  432. sy := (2*uint64(dy) + 1) * sh / dh2
  433. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  434. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  435. sx := (2*uint64(dx) + 1) * sw / dw2
  436. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  437. pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
  438. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  439. pyy1 := int(src.Y[pi]) * 0x10101
  440. pcb1 := int(src.Cb[pj]) - 128
  441. pcr1 := int(src.Cr[pj]) - 128
  442. pr := (pyy1 + 91881*pcr1) >> 8
  443. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  444. pb := (pyy1 + 116130*pcb1) >> 8
  445. if pr < 0 {
  446. pr = 0
  447. } else if pr > 0xffff {
  448. pr = 0xffff
  449. }
  450. if pg < 0 {
  451. pg = 0
  452. } else if pg > 0xffff {
  453. pg = 0xffff
  454. }
  455. if pb < 0 {
  456. pb = 0
  457. } else if pb > 0xffff {
  458. pb = 0xffff
  459. }
  460. dst.Pix[d+0] = uint8(pr >> 8)
  461. dst.Pix[d+1] = uint8(pg >> 8)
  462. dst.Pix[d+2] = uint8(pb >> 8)
  463. dst.Pix[d+3] = 0xff
  464. }
  465. }
  466. }
  467. func (nnInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  468. dw2 := uint64(dr.Dx()) * 2
  469. dh2 := uint64(dr.Dy()) * 2
  470. sw := uint64(sr.Dx())
  471. sh := uint64(sr.Dy())
  472. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  473. sy := (2*uint64(dy) + 1) * sh / dh2
  474. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  475. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  476. sx := (2*uint64(dx) + 1) * sw / dw2
  477. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  478. pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  479. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  480. pyy1 := int(src.Y[pi]) * 0x10101
  481. pcb1 := int(src.Cb[pj]) - 128
  482. pcr1 := int(src.Cr[pj]) - 128
  483. pr := (pyy1 + 91881*pcr1) >> 8
  484. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  485. pb := (pyy1 + 116130*pcb1) >> 8
  486. if pr < 0 {
  487. pr = 0
  488. } else if pr > 0xffff {
  489. pr = 0xffff
  490. }
  491. if pg < 0 {
  492. pg = 0
  493. } else if pg > 0xffff {
  494. pg = 0xffff
  495. }
  496. if pb < 0 {
  497. pb = 0
  498. } else if pb > 0xffff {
  499. pb = 0xffff
  500. }
  501. dst.Pix[d+0] = uint8(pr >> 8)
  502. dst.Pix[d+1] = uint8(pg >> 8)
  503. dst.Pix[d+2] = uint8(pb >> 8)
  504. dst.Pix[d+3] = 0xff
  505. }
  506. }
  507. }
  508. func (nnInterpolator) scale_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  509. dw2 := uint64(dr.Dx()) * 2
  510. dh2 := uint64(dr.Dy()) * 2
  511. sw := uint64(sr.Dx())
  512. sh := uint64(sr.Dy())
  513. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  514. sy := (2*uint64(dy) + 1) * sh / dh2
  515. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  516. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  517. sx := (2*uint64(dx) + 1) * sw / dw2
  518. p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
  519. pa1 := (0xffff - uint32(p.A)) * 0x101
  520. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
  521. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
  522. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
  523. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
  524. }
  525. }
  526. }
  527. func (nnInterpolator) scale_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  528. dw2 := uint64(dr.Dx()) * 2
  529. dh2 := uint64(dr.Dy()) * 2
  530. sw := uint64(sr.Dx())
  531. sh := uint64(sr.Dy())
  532. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  533. sy := (2*uint64(dy) + 1) * sh / dh2
  534. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  535. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  536. sx := (2*uint64(dx) + 1) * sw / dw2
  537. p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
  538. dst.Pix[d+0] = uint8(p.R >> 8)
  539. dst.Pix[d+1] = uint8(p.G >> 8)
  540. dst.Pix[d+2] = uint8(p.B >> 8)
  541. dst.Pix[d+3] = uint8(p.A >> 8)
  542. }
  543. }
  544. }
  545. func (nnInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  546. dw2 := uint64(dr.Dx()) * 2
  547. dh2 := uint64(dr.Dy()) * 2
  548. sw := uint64(sr.Dx())
  549. sh := uint64(sr.Dy())
  550. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  551. sy := (2*uint64(dy) + 1) * sh / dh2
  552. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  553. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  554. sx := (2*uint64(dx) + 1) * sw / dw2
  555. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  556. pa1 := (0xffff - pa) * 0x101
  557. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  558. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  559. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  560. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  561. }
  562. }
  563. }
  564. func (nnInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  565. dw2 := uint64(dr.Dx()) * 2
  566. dh2 := uint64(dr.Dy()) * 2
  567. sw := uint64(sr.Dx())
  568. sh := uint64(sr.Dy())
  569. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  570. sy := (2*uint64(dy) + 1) * sh / dh2
  571. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  572. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  573. sx := (2*uint64(dx) + 1) * sw / dw2
  574. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  575. dst.Pix[d+0] = uint8(pr >> 8)
  576. dst.Pix[d+1] = uint8(pg >> 8)
  577. dst.Pix[d+2] = uint8(pb >> 8)
  578. dst.Pix[d+3] = uint8(pa >> 8)
  579. }
  580. }
  581. }
  582. func (nnInterpolator) scale_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  583. dw2 := uint64(dr.Dx()) * 2
  584. dh2 := uint64(dr.Dy()) * 2
  585. sw := uint64(sr.Dx())
  586. sh := uint64(sr.Dy())
  587. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  588. dstMask, dmp := opts.DstMask, opts.DstMaskP
  589. dstColorRGBA64 := color.RGBA64{}
  590. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  591. sy := (2*uint64(dy) + 1) * sh / dh2
  592. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  593. sx := (2*uint64(dx) + 1) * sw / dw2
  594. p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
  595. if srcMask != nil {
  596. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  597. p.R = uint16(uint32(p.R) * ma / 0xffff)
  598. p.G = uint16(uint32(p.G) * ma / 0xffff)
  599. p.B = uint16(uint32(p.B) * ma / 0xffff)
  600. p.A = uint16(uint32(p.A) * ma / 0xffff)
  601. }
  602. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  603. if dstMask != nil {
  604. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  605. p.R = uint16(uint32(p.R) * ma / 0xffff)
  606. p.G = uint16(uint32(p.G) * ma / 0xffff)
  607. p.B = uint16(uint32(p.B) * ma / 0xffff)
  608. p.A = uint16(uint32(p.A) * ma / 0xffff)
  609. }
  610. pa1 := 0xffff - uint32(p.A)
  611. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  612. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  613. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  614. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  615. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  616. }
  617. }
  618. }
  619. func (nnInterpolator) scale_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  620. dw2 := uint64(dr.Dx()) * 2
  621. dh2 := uint64(dr.Dy()) * 2
  622. sw := uint64(sr.Dx())
  623. sh := uint64(sr.Dy())
  624. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  625. dstMask, dmp := opts.DstMask, opts.DstMaskP
  626. dstColorRGBA64 := color.RGBA64{}
  627. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  628. sy := (2*uint64(dy) + 1) * sh / dh2
  629. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  630. sx := (2*uint64(dx) + 1) * sw / dw2
  631. p := src.RGBA64At(sr.Min.X+int(sx), sr.Min.Y+int(sy))
  632. if srcMask != nil {
  633. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  634. p.R = uint16(uint32(p.R) * ma / 0xffff)
  635. p.G = uint16(uint32(p.G) * ma / 0xffff)
  636. p.B = uint16(uint32(p.B) * ma / 0xffff)
  637. p.A = uint16(uint32(p.A) * ma / 0xffff)
  638. }
  639. if dstMask != nil {
  640. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  641. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  642. p.R = uint16(uint32(p.R) * ma / 0xffff)
  643. p.G = uint16(uint32(p.G) * ma / 0xffff)
  644. p.B = uint16(uint32(p.B) * ma / 0xffff)
  645. p.A = uint16(uint32(p.A) * ma / 0xffff)
  646. pa1 := 0xffff - ma
  647. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  648. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  649. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  650. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  651. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  652. } else {
  653. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
  654. }
  655. }
  656. }
  657. }
  658. func (nnInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  659. dw2 := uint64(dr.Dx()) * 2
  660. dh2 := uint64(dr.Dy()) * 2
  661. sw := uint64(sr.Dx())
  662. sh := uint64(sr.Dy())
  663. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  664. dstMask, dmp := opts.DstMask, opts.DstMaskP
  665. dstColorRGBA64 := &color.RGBA64{}
  666. dstColor := color.Color(dstColorRGBA64)
  667. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  668. sy := (2*uint64(dy) + 1) * sh / dh2
  669. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  670. sx := (2*uint64(dx) + 1) * sw / dw2
  671. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  672. if srcMask != nil {
  673. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  674. pr = pr * ma / 0xffff
  675. pg = pg * ma / 0xffff
  676. pb = pb * ma / 0xffff
  677. pa = pa * ma / 0xffff
  678. }
  679. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  680. if dstMask != nil {
  681. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  682. pr = pr * ma / 0xffff
  683. pg = pg * ma / 0xffff
  684. pb = pb * ma / 0xffff
  685. pa = pa * ma / 0xffff
  686. }
  687. pa1 := 0xffff - pa
  688. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  689. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  690. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  691. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  692. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  693. }
  694. }
  695. }
  696. func (nnInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  697. dw2 := uint64(dr.Dx()) * 2
  698. dh2 := uint64(dr.Dy()) * 2
  699. sw := uint64(sr.Dx())
  700. sh := uint64(sr.Dy())
  701. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  702. dstMask, dmp := opts.DstMask, opts.DstMaskP
  703. dstColorRGBA64 := &color.RGBA64{}
  704. dstColor := color.Color(dstColorRGBA64)
  705. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  706. sy := (2*uint64(dy) + 1) * sh / dh2
  707. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  708. sx := (2*uint64(dx) + 1) * sw / dw2
  709. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  710. if srcMask != nil {
  711. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  712. pr = pr * ma / 0xffff
  713. pg = pg * ma / 0xffff
  714. pb = pb * ma / 0xffff
  715. pa = pa * ma / 0xffff
  716. }
  717. if dstMask != nil {
  718. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  719. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  720. pr = pr * ma / 0xffff
  721. pg = pg * ma / 0xffff
  722. pb = pb * ma / 0xffff
  723. pa = pa * ma / 0xffff
  724. pa1 := 0xffff - ma
  725. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  726. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  727. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  728. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  729. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  730. } else {
  731. dstColorRGBA64.R = uint16(pr)
  732. dstColorRGBA64.G = uint16(pg)
  733. dstColorRGBA64.B = uint16(pb)
  734. dstColorRGBA64.A = uint16(pa)
  735. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  736. }
  737. }
  738. }
  739. }
  740. func (nnInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
  741. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  742. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  743. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  744. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  745. dxf := float64(dr.Min.X+int(dx)) + 0.5
  746. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  747. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  748. if !(image.Point{sx0, sy0}).In(sr) {
  749. continue
  750. }
  751. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  752. pr := uint32(src.Pix[pi]) * 0x101
  753. out := uint8(pr >> 8)
  754. dst.Pix[d+0] = out
  755. dst.Pix[d+1] = out
  756. dst.Pix[d+2] = out
  757. dst.Pix[d+3] = 0xff
  758. }
  759. }
  760. }
  761. func (nnInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  762. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  763. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  764. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  765. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  766. dxf := float64(dr.Min.X+int(dx)) + 0.5
  767. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  768. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  769. if !(image.Point{sx0, sy0}).In(sr) {
  770. continue
  771. }
  772. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  773. pa := uint32(src.Pix[pi+3]) * 0x101
  774. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  775. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  776. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  777. pa1 := (0xffff - pa) * 0x101
  778. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  779. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  780. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  781. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  782. }
  783. }
  784. }
  785. func (nnInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  786. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  787. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  788. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  789. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  790. dxf := float64(dr.Min.X+int(dx)) + 0.5
  791. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  792. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  793. if !(image.Point{sx0, sy0}).In(sr) {
  794. continue
  795. }
  796. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  797. pa := uint32(src.Pix[pi+3]) * 0x101
  798. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  799. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  800. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  801. dst.Pix[d+0] = uint8(pr >> 8)
  802. dst.Pix[d+1] = uint8(pg >> 8)
  803. dst.Pix[d+2] = uint8(pb >> 8)
  804. dst.Pix[d+3] = uint8(pa >> 8)
  805. }
  806. }
  807. }
  808. func (nnInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  809. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  810. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  811. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  812. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  813. dxf := float64(dr.Min.X+int(dx)) + 0.5
  814. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  815. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  816. if !(image.Point{sx0, sy0}).In(sr) {
  817. continue
  818. }
  819. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  820. pr := uint32(src.Pix[pi+0]) * 0x101
  821. pg := uint32(src.Pix[pi+1]) * 0x101
  822. pb := uint32(src.Pix[pi+2]) * 0x101
  823. pa := uint32(src.Pix[pi+3]) * 0x101
  824. pa1 := (0xffff - pa) * 0x101
  825. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  826. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  827. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  828. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  829. }
  830. }
  831. }
  832. func (nnInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  833. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  834. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  835. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  836. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  837. dxf := float64(dr.Min.X+int(dx)) + 0.5
  838. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  839. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  840. if !(image.Point{sx0, sy0}).In(sr) {
  841. continue
  842. }
  843. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  844. pr := uint32(src.Pix[pi+0]) * 0x101
  845. pg := uint32(src.Pix[pi+1]) * 0x101
  846. pb := uint32(src.Pix[pi+2]) * 0x101
  847. pa := uint32(src.Pix[pi+3]) * 0x101
  848. dst.Pix[d+0] = uint8(pr >> 8)
  849. dst.Pix[d+1] = uint8(pg >> 8)
  850. dst.Pix[d+2] = uint8(pb >> 8)
  851. dst.Pix[d+3] = uint8(pa >> 8)
  852. }
  853. }
  854. }
  855. func (nnInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  856. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  857. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  858. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  859. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  860. dxf := float64(dr.Min.X+int(dx)) + 0.5
  861. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  862. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  863. if !(image.Point{sx0, sy0}).In(sr) {
  864. continue
  865. }
  866. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  867. pj := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  868. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  869. pyy1 := int(src.Y[pi]) * 0x10101
  870. pcb1 := int(src.Cb[pj]) - 128
  871. pcr1 := int(src.Cr[pj]) - 128
  872. pr := (pyy1 + 91881*pcr1) >> 8
  873. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  874. pb := (pyy1 + 116130*pcb1) >> 8
  875. if pr < 0 {
  876. pr = 0
  877. } else if pr > 0xffff {
  878. pr = 0xffff
  879. }
  880. if pg < 0 {
  881. pg = 0
  882. } else if pg > 0xffff {
  883. pg = 0xffff
  884. }
  885. if pb < 0 {
  886. pb = 0
  887. } else if pb > 0xffff {
  888. pb = 0xffff
  889. }
  890. dst.Pix[d+0] = uint8(pr >> 8)
  891. dst.Pix[d+1] = uint8(pg >> 8)
  892. dst.Pix[d+2] = uint8(pb >> 8)
  893. dst.Pix[d+3] = 0xff
  894. }
  895. }
  896. }
  897. func (nnInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  898. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  899. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  900. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  901. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  902. dxf := float64(dr.Min.X+int(dx)) + 0.5
  903. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  904. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  905. if !(image.Point{sx0, sy0}).In(sr) {
  906. continue
  907. }
  908. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  909. pj := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  910. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  911. pyy1 := int(src.Y[pi]) * 0x10101
  912. pcb1 := int(src.Cb[pj]) - 128
  913. pcr1 := int(src.Cr[pj]) - 128
  914. pr := (pyy1 + 91881*pcr1) >> 8
  915. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  916. pb := (pyy1 + 116130*pcb1) >> 8
  917. if pr < 0 {
  918. pr = 0
  919. } else if pr > 0xffff {
  920. pr = 0xffff
  921. }
  922. if pg < 0 {
  923. pg = 0
  924. } else if pg > 0xffff {
  925. pg = 0xffff
  926. }
  927. if pb < 0 {
  928. pb = 0
  929. } else if pb > 0xffff {
  930. pb = 0xffff
  931. }
  932. dst.Pix[d+0] = uint8(pr >> 8)
  933. dst.Pix[d+1] = uint8(pg >> 8)
  934. dst.Pix[d+2] = uint8(pb >> 8)
  935. dst.Pix[d+3] = 0xff
  936. }
  937. }
  938. }
  939. func (nnInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  940. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  941. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  942. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  943. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  944. dxf := float64(dr.Min.X+int(dx)) + 0.5
  945. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  946. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  947. if !(image.Point{sx0, sy0}).In(sr) {
  948. continue
  949. }
  950. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  951. pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  952. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  953. pyy1 := int(src.Y[pi]) * 0x10101
  954. pcb1 := int(src.Cb[pj]) - 128
  955. pcr1 := int(src.Cr[pj]) - 128
  956. pr := (pyy1 + 91881*pcr1) >> 8
  957. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  958. pb := (pyy1 + 116130*pcb1) >> 8
  959. if pr < 0 {
  960. pr = 0
  961. } else if pr > 0xffff {
  962. pr = 0xffff
  963. }
  964. if pg < 0 {
  965. pg = 0
  966. } else if pg > 0xffff {
  967. pg = 0xffff
  968. }
  969. if pb < 0 {
  970. pb = 0
  971. } else if pb > 0xffff {
  972. pb = 0xffff
  973. }
  974. dst.Pix[d+0] = uint8(pr >> 8)
  975. dst.Pix[d+1] = uint8(pg >> 8)
  976. dst.Pix[d+2] = uint8(pb >> 8)
  977. dst.Pix[d+3] = 0xff
  978. }
  979. }
  980. }
  981. func (nnInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  982. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  983. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  984. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  985. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  986. dxf := float64(dr.Min.X+int(dx)) + 0.5
  987. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  988. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  989. if !(image.Point{sx0, sy0}).In(sr) {
  990. continue
  991. }
  992. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  993. pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  994. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  995. pyy1 := int(src.Y[pi]) * 0x10101
  996. pcb1 := int(src.Cb[pj]) - 128
  997. pcr1 := int(src.Cr[pj]) - 128
  998. pr := (pyy1 + 91881*pcr1) >> 8
  999. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  1000. pb := (pyy1 + 116130*pcb1) >> 8
  1001. if pr < 0 {
  1002. pr = 0
  1003. } else if pr > 0xffff {
  1004. pr = 0xffff
  1005. }
  1006. if pg < 0 {
  1007. pg = 0
  1008. } else if pg > 0xffff {
  1009. pg = 0xffff
  1010. }
  1011. if pb < 0 {
  1012. pb = 0
  1013. } else if pb > 0xffff {
  1014. pb = 0xffff
  1015. }
  1016. dst.Pix[d+0] = uint8(pr >> 8)
  1017. dst.Pix[d+1] = uint8(pg >> 8)
  1018. dst.Pix[d+2] = uint8(pb >> 8)
  1019. dst.Pix[d+3] = 0xff
  1020. }
  1021. }
  1022. }
  1023. func (nnInterpolator) transform_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1024. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1025. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1026. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1027. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1028. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1029. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1030. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1031. if !(image.Point{sx0, sy0}).In(sr) {
  1032. continue
  1033. }
  1034. p := src.RGBA64At(sx0, sy0)
  1035. pa1 := (0xffff - uint32(p.A)) * 0x101
  1036. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
  1037. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
  1038. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
  1039. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
  1040. }
  1041. }
  1042. }
  1043. func (nnInterpolator) transform_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1044. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1045. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1046. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1047. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1048. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1049. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1050. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1051. if !(image.Point{sx0, sy0}).In(sr) {
  1052. continue
  1053. }
  1054. p := src.RGBA64At(sx0, sy0)
  1055. dst.Pix[d+0] = uint8(p.R >> 8)
  1056. dst.Pix[d+1] = uint8(p.G >> 8)
  1057. dst.Pix[d+2] = uint8(p.B >> 8)
  1058. dst.Pix[d+3] = uint8(p.A >> 8)
  1059. }
  1060. }
  1061. }
  1062. func (nnInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1063. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1064. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1065. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1066. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1067. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1068. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1069. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1070. if !(image.Point{sx0, sy0}).In(sr) {
  1071. continue
  1072. }
  1073. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  1074. pa1 := (0xffff - pa) * 0x101
  1075. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1076. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1077. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1078. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1079. }
  1080. }
  1081. }
  1082. func (nnInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1083. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1084. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1085. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1086. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1087. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1088. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1089. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1090. if !(image.Point{sx0, sy0}).In(sr) {
  1091. continue
  1092. }
  1093. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  1094. dst.Pix[d+0] = uint8(pr >> 8)
  1095. dst.Pix[d+1] = uint8(pg >> 8)
  1096. dst.Pix[d+2] = uint8(pb >> 8)
  1097. dst.Pix[d+3] = uint8(pa >> 8)
  1098. }
  1099. }
  1100. }
  1101. func (nnInterpolator) transform_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1102. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  1103. dstMask, dmp := opts.DstMask, opts.DstMaskP
  1104. dstColorRGBA64 := color.RGBA64{}
  1105. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1106. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1107. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  1108. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1109. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1110. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1111. if !(image.Point{sx0, sy0}).In(sr) {
  1112. continue
  1113. }
  1114. p := src.RGBA64At(sx0, sy0)
  1115. if srcMask != nil {
  1116. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  1117. p.R = uint16(uint32(p.R) * ma / 0xffff)
  1118. p.G = uint16(uint32(p.G) * ma / 0xffff)
  1119. p.B = uint16(uint32(p.B) * ma / 0xffff)
  1120. p.A = uint16(uint32(p.A) * ma / 0xffff)
  1121. }
  1122. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  1123. if dstMask != nil {
  1124. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  1125. p.R = uint16(uint32(p.R) * ma / 0xffff)
  1126. p.G = uint16(uint32(p.G) * ma / 0xffff)
  1127. p.B = uint16(uint32(p.B) * ma / 0xffff)
  1128. p.A = uint16(uint32(p.A) * ma / 0xffff)
  1129. }
  1130. pa1 := 0xffff - uint32(p.A)
  1131. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  1132. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  1133. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  1134. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  1135. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  1136. }
  1137. }
  1138. }
  1139. func (nnInterpolator) transform_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1140. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  1141. dstMask, dmp := opts.DstMask, opts.DstMaskP
  1142. dstColorRGBA64 := color.RGBA64{}
  1143. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1144. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1145. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  1146. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1147. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1148. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1149. if !(image.Point{sx0, sy0}).In(sr) {
  1150. continue
  1151. }
  1152. p := src.RGBA64At(sx0, sy0)
  1153. if srcMask != nil {
  1154. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  1155. p.R = uint16(uint32(p.R) * ma / 0xffff)
  1156. p.G = uint16(uint32(p.G) * ma / 0xffff)
  1157. p.B = uint16(uint32(p.B) * ma / 0xffff)
  1158. p.A = uint16(uint32(p.A) * ma / 0xffff)
  1159. }
  1160. if dstMask != nil {
  1161. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  1162. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  1163. p.R = uint16(uint32(p.R) * ma / 0xffff)
  1164. p.G = uint16(uint32(p.G) * ma / 0xffff)
  1165. p.B = uint16(uint32(p.B) * ma / 0xffff)
  1166. p.A = uint16(uint32(p.A) * ma / 0xffff)
  1167. pa1 := 0xffff - ma
  1168. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  1169. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  1170. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  1171. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  1172. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  1173. } else {
  1174. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
  1175. }
  1176. }
  1177. }
  1178. }
  1179. func (nnInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1180. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  1181. dstMask, dmp := opts.DstMask, opts.DstMaskP
  1182. dstColorRGBA64 := &color.RGBA64{}
  1183. dstColor := color.Color(dstColorRGBA64)
  1184. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1185. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1186. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  1187. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1188. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1189. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1190. if !(image.Point{sx0, sy0}).In(sr) {
  1191. continue
  1192. }
  1193. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  1194. if srcMask != nil {
  1195. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  1196. pr = pr * ma / 0xffff
  1197. pg = pg * ma / 0xffff
  1198. pb = pb * ma / 0xffff
  1199. pa = pa * ma / 0xffff
  1200. }
  1201. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  1202. if dstMask != nil {
  1203. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  1204. pr = pr * ma / 0xffff
  1205. pg = pg * ma / 0xffff
  1206. pb = pb * ma / 0xffff
  1207. pa = pa * ma / 0xffff
  1208. }
  1209. pa1 := 0xffff - pa
  1210. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  1211. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  1212. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  1213. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  1214. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  1215. }
  1216. }
  1217. }
  1218. func (nnInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  1219. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  1220. dstMask, dmp := opts.DstMask, opts.DstMaskP
  1221. dstColorRGBA64 := &color.RGBA64{}
  1222. dstColor := color.Color(dstColorRGBA64)
  1223. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1224. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  1225. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  1226. dxf := float64(dr.Min.X+int(dx)) + 0.5
  1227. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  1228. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  1229. if !(image.Point{sx0, sy0}).In(sr) {
  1230. continue
  1231. }
  1232. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  1233. if srcMask != nil {
  1234. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  1235. pr = pr * ma / 0xffff
  1236. pg = pg * ma / 0xffff
  1237. pb = pb * ma / 0xffff
  1238. pa = pa * ma / 0xffff
  1239. }
  1240. if dstMask != nil {
  1241. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  1242. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  1243. pr = pr * ma / 0xffff
  1244. pg = pg * ma / 0xffff
  1245. pb = pb * ma / 0xffff
  1246. pa = pa * ma / 0xffff
  1247. pa1 := 0xffff - ma
  1248. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  1249. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  1250. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  1251. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  1252. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  1253. } else {
  1254. dstColorRGBA64.R = uint16(pr)
  1255. dstColorRGBA64.G = uint16(pg)
  1256. dstColorRGBA64.B = uint16(pb)
  1257. dstColorRGBA64.A = uint16(pa)
  1258. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  1259. }
  1260. }
  1261. }
  1262. }
  1263. func (z ablInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  1264. // Try to simplify a Scale to a Copy when DstMask is not specified.
  1265. // If DstMask is not nil, Copy will call Scale back with same dr and sr, and cause stack overflow.
  1266. if dr.Size() == sr.Size() && (opts == nil || opts.DstMask == nil) {
  1267. Copy(dst, dr.Min, src, sr, op, opts)
  1268. return
  1269. }
  1270. var o Options
  1271. if opts != nil {
  1272. o = *opts
  1273. }
  1274. // adr is the affected destination pixels.
  1275. adr := dst.Bounds().Intersect(dr)
  1276. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  1277. if adr.Empty() || sr.Empty() {
  1278. return
  1279. }
  1280. // Make adr relative to dr.Min.
  1281. adr = adr.Sub(dr.Min)
  1282. if op == Over && o.SrcMask == nil && opaque(src) {
  1283. op = Src
  1284. }
  1285. // sr is the source pixels. If it extends beyond the src bounds,
  1286. // we cannot use the type-specific fast paths, as they access
  1287. // the Pix fields directly without bounds checking.
  1288. //
  1289. // Similarly, the fast paths assume that the masks are nil.
  1290. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  1291. switch op {
  1292. case Over:
  1293. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  1294. case Src:
  1295. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  1296. }
  1297. } else if _, ok := src.(*image.Uniform); ok {
  1298. Draw(dst, dr, src, src.Bounds().Min, op)
  1299. } else {
  1300. switch op {
  1301. case Over:
  1302. switch dst := dst.(type) {
  1303. case *image.RGBA:
  1304. switch src := src.(type) {
  1305. case *image.NRGBA:
  1306. z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
  1307. case *image.RGBA:
  1308. z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
  1309. case image.RGBA64Image:
  1310. z.scale_RGBA_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
  1311. default:
  1312. z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
  1313. }
  1314. case RGBA64Image:
  1315. switch src := src.(type) {
  1316. case image.RGBA64Image:
  1317. z.scale_RGBA64Image_RGBA64Image_Over(dst, dr, adr, src, sr, &o)
  1318. }
  1319. default:
  1320. switch src := src.(type) {
  1321. default:
  1322. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  1323. }
  1324. }
  1325. case Src:
  1326. switch dst := dst.(type) {
  1327. case *image.RGBA:
  1328. switch src := src.(type) {
  1329. case *image.Gray:
  1330. z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
  1331. case *image.NRGBA:
  1332. z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
  1333. case *image.RGBA:
  1334. z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
  1335. case *image.YCbCr:
  1336. switch src.SubsampleRatio {
  1337. default:
  1338. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  1339. case image.YCbCrSubsampleRatio444:
  1340. z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
  1341. case image.YCbCrSubsampleRatio422:
  1342. z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
  1343. case image.YCbCrSubsampleRatio420:
  1344. z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
  1345. case image.YCbCrSubsampleRatio440:
  1346. z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
  1347. }
  1348. case image.RGBA64Image:
  1349. z.scale_RGBA_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
  1350. default:
  1351. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  1352. }
  1353. case RGBA64Image:
  1354. switch src := src.(type) {
  1355. case image.RGBA64Image:
  1356. z.scale_RGBA64Image_RGBA64Image_Src(dst, dr, adr, src, sr, &o)
  1357. }
  1358. default:
  1359. switch src := src.(type) {
  1360. default:
  1361. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  1362. }
  1363. }
  1364. }
  1365. }
  1366. }
  1367. func (z ablInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  1368. // Try to simplify a Transform to a Copy.
  1369. if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
  1370. dx := int(s2d[2])
  1371. dy := int(s2d[5])
  1372. if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
  1373. Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
  1374. return
  1375. }
  1376. }
  1377. var o Options
  1378. if opts != nil {
  1379. o = *opts
  1380. }
  1381. dr := transformRect(&s2d, &sr)
  1382. // adr is the affected destination pixels.
  1383. adr := dst.Bounds().Intersect(dr)
  1384. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  1385. if adr.Empty() || sr.Empty() {
  1386. return
  1387. }
  1388. if op == Over && o.SrcMask == nil && opaque(src) {
  1389. op = Src
  1390. }
  1391. d2s := invert(&s2d)
  1392. // bias is a translation of the mapping from dst coordinates to src
  1393. // coordinates such that the latter temporarily have non-negative X
  1394. // and Y coordinates. This allows us to write int(f) instead of
  1395. // int(math.Floor(f)), since "round to zero" and "round down" are
  1396. // equivalent when f >= 0, but the former is much cheaper. The X--
  1397. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  1398. // adjustment.
  1399. bias := transformRect(&d2s, &adr).Min
  1400. bias.X--
  1401. bias.Y--
  1402. d2s[2] -= float64(bias.X)
  1403. d2s[5] -= float64(bias.Y)
  1404. // Make adr relative to dr.Min.
  1405. adr = adr.Sub(dr.Min)
  1406. // sr is the source pixels. If it extends beyond the src bounds,
  1407. // we cannot use the type-specific fast paths, as they access
  1408. // the Pix fields directly without bounds checking.
  1409. //
  1410. // Similarly, the fast paths assume that the masks are nil.
  1411. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  1412. switch op {
  1413. case Over:
  1414. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1415. case Src:
  1416. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1417. }
  1418. } else if u, ok := src.(*image.Uniform); ok {
  1419. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  1420. } else {
  1421. switch op {
  1422. case Over:
  1423. switch dst := dst.(type) {
  1424. case *image.RGBA:
  1425. switch src := src.(type) {
  1426. case *image.NRGBA:
  1427. z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1428. case *image.RGBA:
  1429. z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1430. case image.RGBA64Image:
  1431. z.transform_RGBA_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1432. default:
  1433. z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1434. }
  1435. case RGBA64Image:
  1436. switch src := src.(type) {
  1437. case image.RGBA64Image:
  1438. z.transform_RGBA64Image_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1439. }
  1440. default:
  1441. switch src := src.(type) {
  1442. default:
  1443. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1444. }
  1445. }
  1446. case Src:
  1447. switch dst := dst.(type) {
  1448. case *image.RGBA:
  1449. switch src := src.(type) {
  1450. case *image.Gray:
  1451. z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1452. case *image.NRGBA:
  1453. z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1454. case *image.RGBA:
  1455. z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1456. case *image.YCbCr:
  1457. switch src.SubsampleRatio {
  1458. default:
  1459. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1460. case image.YCbCrSubsampleRatio444:
  1461. z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1462. case image.YCbCrSubsampleRatio422:
  1463. z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1464. case image.YCbCrSubsampleRatio420:
  1465. z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1466. case image.YCbCrSubsampleRatio440:
  1467. z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1468. }
  1469. case image.RGBA64Image:
  1470. z.transform_RGBA_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1471. default:
  1472. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1473. }
  1474. case RGBA64Image:
  1475. switch src := src.(type) {
  1476. case image.RGBA64Image:
  1477. z.transform_RGBA64Image_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1478. }
  1479. default:
  1480. switch src := src.(type) {
  1481. default:
  1482. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1483. }
  1484. }
  1485. }
  1486. }
  1487. }
  1488. func (ablInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
  1489. sw := int32(sr.Dx())
  1490. sh := int32(sr.Dy())
  1491. yscale := float64(sh) / float64(dr.Dy())
  1492. xscale := float64(sw) / float64(dr.Dx())
  1493. swMinus1, shMinus1 := sw-1, sh-1
  1494. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1495. sy := (float64(dy)+0.5)*yscale - 0.5
  1496. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1497. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1498. // sx, below.
  1499. sy0 := int32(sy)
  1500. yFrac0 := sy - float64(sy0)
  1501. yFrac1 := 1 - yFrac0
  1502. sy1 := sy0 + 1
  1503. if sy < 0 {
  1504. sy0, sy1 = 0, 0
  1505. yFrac0, yFrac1 = 0, 1
  1506. } else if sy1 > shMinus1 {
  1507. sy0, sy1 = shMinus1, shMinus1
  1508. yFrac0, yFrac1 = 1, 0
  1509. }
  1510. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1511. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1512. sx := (float64(dx)+0.5)*xscale - 0.5
  1513. sx0 := int32(sx)
  1514. xFrac0 := sx - float64(sx0)
  1515. xFrac1 := 1 - xFrac0
  1516. sx1 := sx0 + 1
  1517. if sx < 0 {
  1518. sx0, sx1 = 0, 0
  1519. xFrac0, xFrac1 = 0, 1
  1520. } else if sx1 > swMinus1 {
  1521. sx0, sx1 = swMinus1, swMinus1
  1522. xFrac0, xFrac1 = 1, 0
  1523. }
  1524. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1525. s00ru := uint32(src.Pix[s00i]) * 0x101
  1526. s00r := float64(s00ru)
  1527. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1528. s10ru := uint32(src.Pix[s10i]) * 0x101
  1529. s10r := float64(s10ru)
  1530. s10r = xFrac1*s00r + xFrac0*s10r
  1531. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1532. s01ru := uint32(src.Pix[s01i]) * 0x101
  1533. s01r := float64(s01ru)
  1534. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1535. s11ru := uint32(src.Pix[s11i]) * 0x101
  1536. s11r := float64(s11ru)
  1537. s11r = xFrac1*s01r + xFrac0*s11r
  1538. s11r = yFrac1*s10r + yFrac0*s11r
  1539. pr := uint32(s11r)
  1540. out := uint8(pr >> 8)
  1541. dst.Pix[d+0] = out
  1542. dst.Pix[d+1] = out
  1543. dst.Pix[d+2] = out
  1544. dst.Pix[d+3] = 0xff
  1545. }
  1546. }
  1547. }
  1548. func (ablInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  1549. sw := int32(sr.Dx())
  1550. sh := int32(sr.Dy())
  1551. yscale := float64(sh) / float64(dr.Dy())
  1552. xscale := float64(sw) / float64(dr.Dx())
  1553. swMinus1, shMinus1 := sw-1, sh-1
  1554. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1555. sy := (float64(dy)+0.5)*yscale - 0.5
  1556. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1557. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1558. // sx, below.
  1559. sy0 := int32(sy)
  1560. yFrac0 := sy - float64(sy0)
  1561. yFrac1 := 1 - yFrac0
  1562. sy1 := sy0 + 1
  1563. if sy < 0 {
  1564. sy0, sy1 = 0, 0
  1565. yFrac0, yFrac1 = 0, 1
  1566. } else if sy1 > shMinus1 {
  1567. sy0, sy1 = shMinus1, shMinus1
  1568. yFrac0, yFrac1 = 1, 0
  1569. }
  1570. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1571. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1572. sx := (float64(dx)+0.5)*xscale - 0.5
  1573. sx0 := int32(sx)
  1574. xFrac0 := sx - float64(sx0)
  1575. xFrac1 := 1 - xFrac0
  1576. sx1 := sx0 + 1
  1577. if sx < 0 {
  1578. sx0, sx1 = 0, 0
  1579. xFrac0, xFrac1 = 0, 1
  1580. } else if sx1 > swMinus1 {
  1581. sx0, sx1 = swMinus1, swMinus1
  1582. xFrac0, xFrac1 = 1, 0
  1583. }
  1584. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1585. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1586. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  1587. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  1588. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  1589. s00r := float64(s00ru)
  1590. s00g := float64(s00gu)
  1591. s00b := float64(s00bu)
  1592. s00a := float64(s00au)
  1593. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1594. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1595. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  1596. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  1597. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  1598. s10r := float64(s10ru)
  1599. s10g := float64(s10gu)
  1600. s10b := float64(s10bu)
  1601. s10a := float64(s10au)
  1602. s10r = xFrac1*s00r + xFrac0*s10r
  1603. s10g = xFrac1*s00g + xFrac0*s10g
  1604. s10b = xFrac1*s00b + xFrac0*s10b
  1605. s10a = xFrac1*s00a + xFrac0*s10a
  1606. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1607. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1608. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  1609. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  1610. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  1611. s01r := float64(s01ru)
  1612. s01g := float64(s01gu)
  1613. s01b := float64(s01bu)
  1614. s01a := float64(s01au)
  1615. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1616. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1617. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  1618. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  1619. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  1620. s11r := float64(s11ru)
  1621. s11g := float64(s11gu)
  1622. s11b := float64(s11bu)
  1623. s11a := float64(s11au)
  1624. s11r = xFrac1*s01r + xFrac0*s11r
  1625. s11g = xFrac1*s01g + xFrac0*s11g
  1626. s11b = xFrac1*s01b + xFrac0*s11b
  1627. s11a = xFrac1*s01a + xFrac0*s11a
  1628. s11r = yFrac1*s10r + yFrac0*s11r
  1629. s11g = yFrac1*s10g + yFrac0*s11g
  1630. s11b = yFrac1*s10b + yFrac0*s11b
  1631. s11a = yFrac1*s10a + yFrac0*s11a
  1632. pr := uint32(s11r)
  1633. pg := uint32(s11g)
  1634. pb := uint32(s11b)
  1635. pa := uint32(s11a)
  1636. pa1 := (0xffff - pa) * 0x101
  1637. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1638. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1639. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1640. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1641. }
  1642. }
  1643. }
  1644. func (ablInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  1645. sw := int32(sr.Dx())
  1646. sh := int32(sr.Dy())
  1647. yscale := float64(sh) / float64(dr.Dy())
  1648. xscale := float64(sw) / float64(dr.Dx())
  1649. swMinus1, shMinus1 := sw-1, sh-1
  1650. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1651. sy := (float64(dy)+0.5)*yscale - 0.5
  1652. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1653. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1654. // sx, below.
  1655. sy0 := int32(sy)
  1656. yFrac0 := sy - float64(sy0)
  1657. yFrac1 := 1 - yFrac0
  1658. sy1 := sy0 + 1
  1659. if sy < 0 {
  1660. sy0, sy1 = 0, 0
  1661. yFrac0, yFrac1 = 0, 1
  1662. } else if sy1 > shMinus1 {
  1663. sy0, sy1 = shMinus1, shMinus1
  1664. yFrac0, yFrac1 = 1, 0
  1665. }
  1666. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1667. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1668. sx := (float64(dx)+0.5)*xscale - 0.5
  1669. sx0 := int32(sx)
  1670. xFrac0 := sx - float64(sx0)
  1671. xFrac1 := 1 - xFrac0
  1672. sx1 := sx0 + 1
  1673. if sx < 0 {
  1674. sx0, sx1 = 0, 0
  1675. xFrac0, xFrac1 = 0, 1
  1676. } else if sx1 > swMinus1 {
  1677. sx0, sx1 = swMinus1, swMinus1
  1678. xFrac0, xFrac1 = 1, 0
  1679. }
  1680. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1681. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1682. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  1683. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  1684. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  1685. s00r := float64(s00ru)
  1686. s00g := float64(s00gu)
  1687. s00b := float64(s00bu)
  1688. s00a := float64(s00au)
  1689. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1690. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1691. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  1692. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  1693. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  1694. s10r := float64(s10ru)
  1695. s10g := float64(s10gu)
  1696. s10b := float64(s10bu)
  1697. s10a := float64(s10au)
  1698. s10r = xFrac1*s00r + xFrac0*s10r
  1699. s10g = xFrac1*s00g + xFrac0*s10g
  1700. s10b = xFrac1*s00b + xFrac0*s10b
  1701. s10a = xFrac1*s00a + xFrac0*s10a
  1702. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1703. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1704. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  1705. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  1706. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  1707. s01r := float64(s01ru)
  1708. s01g := float64(s01gu)
  1709. s01b := float64(s01bu)
  1710. s01a := float64(s01au)
  1711. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1712. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1713. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  1714. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  1715. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  1716. s11r := float64(s11ru)
  1717. s11g := float64(s11gu)
  1718. s11b := float64(s11bu)
  1719. s11a := float64(s11au)
  1720. s11r = xFrac1*s01r + xFrac0*s11r
  1721. s11g = xFrac1*s01g + xFrac0*s11g
  1722. s11b = xFrac1*s01b + xFrac0*s11b
  1723. s11a = xFrac1*s01a + xFrac0*s11a
  1724. s11r = yFrac1*s10r + yFrac0*s11r
  1725. s11g = yFrac1*s10g + yFrac0*s11g
  1726. s11b = yFrac1*s10b + yFrac0*s11b
  1727. s11a = yFrac1*s10a + yFrac0*s11a
  1728. pr := uint32(s11r)
  1729. pg := uint32(s11g)
  1730. pb := uint32(s11b)
  1731. pa := uint32(s11a)
  1732. dst.Pix[d+0] = uint8(pr >> 8)
  1733. dst.Pix[d+1] = uint8(pg >> 8)
  1734. dst.Pix[d+2] = uint8(pb >> 8)
  1735. dst.Pix[d+3] = uint8(pa >> 8)
  1736. }
  1737. }
  1738. }
  1739. func (ablInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  1740. sw := int32(sr.Dx())
  1741. sh := int32(sr.Dy())
  1742. yscale := float64(sh) / float64(dr.Dy())
  1743. xscale := float64(sw) / float64(dr.Dx())
  1744. swMinus1, shMinus1 := sw-1, sh-1
  1745. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1746. sy := (float64(dy)+0.5)*yscale - 0.5
  1747. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1748. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1749. // sx, below.
  1750. sy0 := int32(sy)
  1751. yFrac0 := sy - float64(sy0)
  1752. yFrac1 := 1 - yFrac0
  1753. sy1 := sy0 + 1
  1754. if sy < 0 {
  1755. sy0, sy1 = 0, 0
  1756. yFrac0, yFrac1 = 0, 1
  1757. } else if sy1 > shMinus1 {
  1758. sy0, sy1 = shMinus1, shMinus1
  1759. yFrac0, yFrac1 = 1, 0
  1760. }
  1761. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1762. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1763. sx := (float64(dx)+0.5)*xscale - 0.5
  1764. sx0 := int32(sx)
  1765. xFrac0 := sx - float64(sx0)
  1766. xFrac1 := 1 - xFrac0
  1767. sx1 := sx0 + 1
  1768. if sx < 0 {
  1769. sx0, sx1 = 0, 0
  1770. xFrac0, xFrac1 = 0, 1
  1771. } else if sx1 > swMinus1 {
  1772. sx0, sx1 = swMinus1, swMinus1
  1773. xFrac0, xFrac1 = 1, 0
  1774. }
  1775. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1776. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  1777. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  1778. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  1779. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1780. s00r := float64(s00ru)
  1781. s00g := float64(s00gu)
  1782. s00b := float64(s00bu)
  1783. s00a := float64(s00au)
  1784. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1785. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  1786. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  1787. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  1788. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1789. s10r := float64(s10ru)
  1790. s10g := float64(s10gu)
  1791. s10b := float64(s10bu)
  1792. s10a := float64(s10au)
  1793. s10r = xFrac1*s00r + xFrac0*s10r
  1794. s10g = xFrac1*s00g + xFrac0*s10g
  1795. s10b = xFrac1*s00b + xFrac0*s10b
  1796. s10a = xFrac1*s00a + xFrac0*s10a
  1797. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1798. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  1799. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  1800. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  1801. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1802. s01r := float64(s01ru)
  1803. s01g := float64(s01gu)
  1804. s01b := float64(s01bu)
  1805. s01a := float64(s01au)
  1806. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1807. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  1808. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  1809. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  1810. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1811. s11r := float64(s11ru)
  1812. s11g := float64(s11gu)
  1813. s11b := float64(s11bu)
  1814. s11a := float64(s11au)
  1815. s11r = xFrac1*s01r + xFrac0*s11r
  1816. s11g = xFrac1*s01g + xFrac0*s11g
  1817. s11b = xFrac1*s01b + xFrac0*s11b
  1818. s11a = xFrac1*s01a + xFrac0*s11a
  1819. s11r = yFrac1*s10r + yFrac0*s11r
  1820. s11g = yFrac1*s10g + yFrac0*s11g
  1821. s11b = yFrac1*s10b + yFrac0*s11b
  1822. s11a = yFrac1*s10a + yFrac0*s11a
  1823. pr := uint32(s11r)
  1824. pg := uint32(s11g)
  1825. pb := uint32(s11b)
  1826. pa := uint32(s11a)
  1827. pa1 := (0xffff - pa) * 0x101
  1828. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1829. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1830. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1831. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1832. }
  1833. }
  1834. }
  1835. func (ablInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  1836. sw := int32(sr.Dx())
  1837. sh := int32(sr.Dy())
  1838. yscale := float64(sh) / float64(dr.Dy())
  1839. xscale := float64(sw) / float64(dr.Dx())
  1840. swMinus1, shMinus1 := sw-1, sh-1
  1841. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1842. sy := (float64(dy)+0.5)*yscale - 0.5
  1843. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1844. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1845. // sx, below.
  1846. sy0 := int32(sy)
  1847. yFrac0 := sy - float64(sy0)
  1848. yFrac1 := 1 - yFrac0
  1849. sy1 := sy0 + 1
  1850. if sy < 0 {
  1851. sy0, sy1 = 0, 0
  1852. yFrac0, yFrac1 = 0, 1
  1853. } else if sy1 > shMinus1 {
  1854. sy0, sy1 = shMinus1, shMinus1
  1855. yFrac0, yFrac1 = 1, 0
  1856. }
  1857. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1858. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1859. sx := (float64(dx)+0.5)*xscale - 0.5
  1860. sx0 := int32(sx)
  1861. xFrac0 := sx - float64(sx0)
  1862. xFrac1 := 1 - xFrac0
  1863. sx1 := sx0 + 1
  1864. if sx < 0 {
  1865. sx0, sx1 = 0, 0
  1866. xFrac0, xFrac1 = 0, 1
  1867. } else if sx1 > swMinus1 {
  1868. sx0, sx1 = swMinus1, swMinus1
  1869. xFrac0, xFrac1 = 1, 0
  1870. }
  1871. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1872. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  1873. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  1874. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  1875. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1876. s00r := float64(s00ru)
  1877. s00g := float64(s00gu)
  1878. s00b := float64(s00bu)
  1879. s00a := float64(s00au)
  1880. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1881. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  1882. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  1883. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  1884. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1885. s10r := float64(s10ru)
  1886. s10g := float64(s10gu)
  1887. s10b := float64(s10bu)
  1888. s10a := float64(s10au)
  1889. s10r = xFrac1*s00r + xFrac0*s10r
  1890. s10g = xFrac1*s00g + xFrac0*s10g
  1891. s10b = xFrac1*s00b + xFrac0*s10b
  1892. s10a = xFrac1*s00a + xFrac0*s10a
  1893. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1894. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  1895. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  1896. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  1897. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1898. s01r := float64(s01ru)
  1899. s01g := float64(s01gu)
  1900. s01b := float64(s01bu)
  1901. s01a := float64(s01au)
  1902. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1903. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  1904. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  1905. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  1906. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1907. s11r := float64(s11ru)
  1908. s11g := float64(s11gu)
  1909. s11b := float64(s11bu)
  1910. s11a := float64(s11au)
  1911. s11r = xFrac1*s01r + xFrac0*s11r
  1912. s11g = xFrac1*s01g + xFrac0*s11g
  1913. s11b = xFrac1*s01b + xFrac0*s11b
  1914. s11a = xFrac1*s01a + xFrac0*s11a
  1915. s11r = yFrac1*s10r + yFrac0*s11r
  1916. s11g = yFrac1*s10g + yFrac0*s11g
  1917. s11b = yFrac1*s10b + yFrac0*s11b
  1918. s11a = yFrac1*s10a + yFrac0*s11a
  1919. pr := uint32(s11r)
  1920. pg := uint32(s11g)
  1921. pb := uint32(s11b)
  1922. pa := uint32(s11a)
  1923. dst.Pix[d+0] = uint8(pr >> 8)
  1924. dst.Pix[d+1] = uint8(pg >> 8)
  1925. dst.Pix[d+2] = uint8(pb >> 8)
  1926. dst.Pix[d+3] = uint8(pa >> 8)
  1927. }
  1928. }
  1929. }
  1930. func (ablInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1931. sw := int32(sr.Dx())
  1932. sh := int32(sr.Dy())
  1933. yscale := float64(sh) / float64(dr.Dy())
  1934. xscale := float64(sw) / float64(dr.Dx())
  1935. swMinus1, shMinus1 := sw-1, sh-1
  1936. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1937. sy := (float64(dy)+0.5)*yscale - 0.5
  1938. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1939. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1940. // sx, below.
  1941. sy0 := int32(sy)
  1942. yFrac0 := sy - float64(sy0)
  1943. yFrac1 := 1 - yFrac0
  1944. sy1 := sy0 + 1
  1945. if sy < 0 {
  1946. sy0, sy1 = 0, 0
  1947. yFrac0, yFrac1 = 0, 1
  1948. } else if sy1 > shMinus1 {
  1949. sy0, sy1 = shMinus1, shMinus1
  1950. yFrac0, yFrac1 = 1, 0
  1951. }
  1952. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1953. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1954. sx := (float64(dx)+0.5)*xscale - 0.5
  1955. sx0 := int32(sx)
  1956. xFrac0 := sx - float64(sx0)
  1957. xFrac1 := 1 - xFrac0
  1958. sx1 := sx0 + 1
  1959. if sx < 0 {
  1960. sx0, sx1 = 0, 0
  1961. xFrac0, xFrac1 = 0, 1
  1962. } else if sx1 > swMinus1 {
  1963. sx0, sx1 = swMinus1, swMinus1
  1964. xFrac0, xFrac1 = 1, 0
  1965. }
  1966. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1967. s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1968. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1969. s00yy1 := int(src.Y[s00i]) * 0x10101
  1970. s00cb1 := int(src.Cb[s00j]) - 128
  1971. s00cr1 := int(src.Cr[s00j]) - 128
  1972. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  1973. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  1974. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  1975. if s00ru < 0 {
  1976. s00ru = 0
  1977. } else if s00ru > 0xffff {
  1978. s00ru = 0xffff
  1979. }
  1980. if s00gu < 0 {
  1981. s00gu = 0
  1982. } else if s00gu > 0xffff {
  1983. s00gu = 0xffff
  1984. }
  1985. if s00bu < 0 {
  1986. s00bu = 0
  1987. } else if s00bu > 0xffff {
  1988. s00bu = 0xffff
  1989. }
  1990. s00r := float64(s00ru)
  1991. s00g := float64(s00gu)
  1992. s00b := float64(s00bu)
  1993. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1994. s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1995. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1996. s10yy1 := int(src.Y[s10i]) * 0x10101
  1997. s10cb1 := int(src.Cb[s10j]) - 128
  1998. s10cr1 := int(src.Cr[s10j]) - 128
  1999. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2000. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2001. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2002. if s10ru < 0 {
  2003. s10ru = 0
  2004. } else if s10ru > 0xffff {
  2005. s10ru = 0xffff
  2006. }
  2007. if s10gu < 0 {
  2008. s10gu = 0
  2009. } else if s10gu > 0xffff {
  2010. s10gu = 0xffff
  2011. }
  2012. if s10bu < 0 {
  2013. s10bu = 0
  2014. } else if s10bu > 0xffff {
  2015. s10bu = 0xffff
  2016. }
  2017. s10r := float64(s10ru)
  2018. s10g := float64(s10gu)
  2019. s10b := float64(s10bu)
  2020. s10r = xFrac1*s00r + xFrac0*s10r
  2021. s10g = xFrac1*s00g + xFrac0*s10g
  2022. s10b = xFrac1*s00b + xFrac0*s10b
  2023. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2024. s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2025. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2026. s01yy1 := int(src.Y[s01i]) * 0x10101
  2027. s01cb1 := int(src.Cb[s01j]) - 128
  2028. s01cr1 := int(src.Cr[s01j]) - 128
  2029. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2030. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2031. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2032. if s01ru < 0 {
  2033. s01ru = 0
  2034. } else if s01ru > 0xffff {
  2035. s01ru = 0xffff
  2036. }
  2037. if s01gu < 0 {
  2038. s01gu = 0
  2039. } else if s01gu > 0xffff {
  2040. s01gu = 0xffff
  2041. }
  2042. if s01bu < 0 {
  2043. s01bu = 0
  2044. } else if s01bu > 0xffff {
  2045. s01bu = 0xffff
  2046. }
  2047. s01r := float64(s01ru)
  2048. s01g := float64(s01gu)
  2049. s01b := float64(s01bu)
  2050. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2051. s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2052. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2053. s11yy1 := int(src.Y[s11i]) * 0x10101
  2054. s11cb1 := int(src.Cb[s11j]) - 128
  2055. s11cr1 := int(src.Cr[s11j]) - 128
  2056. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2057. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2058. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2059. if s11ru < 0 {
  2060. s11ru = 0
  2061. } else if s11ru > 0xffff {
  2062. s11ru = 0xffff
  2063. }
  2064. if s11gu < 0 {
  2065. s11gu = 0
  2066. } else if s11gu > 0xffff {
  2067. s11gu = 0xffff
  2068. }
  2069. if s11bu < 0 {
  2070. s11bu = 0
  2071. } else if s11bu > 0xffff {
  2072. s11bu = 0xffff
  2073. }
  2074. s11r := float64(s11ru)
  2075. s11g := float64(s11gu)
  2076. s11b := float64(s11bu)
  2077. s11r = xFrac1*s01r + xFrac0*s11r
  2078. s11g = xFrac1*s01g + xFrac0*s11g
  2079. s11b = xFrac1*s01b + xFrac0*s11b
  2080. s11r = yFrac1*s10r + yFrac0*s11r
  2081. s11g = yFrac1*s10g + yFrac0*s11g
  2082. s11b = yFrac1*s10b + yFrac0*s11b
  2083. pr := uint32(s11r)
  2084. pg := uint32(s11g)
  2085. pb := uint32(s11b)
  2086. dst.Pix[d+0] = uint8(pr >> 8)
  2087. dst.Pix[d+1] = uint8(pg >> 8)
  2088. dst.Pix[d+2] = uint8(pb >> 8)
  2089. dst.Pix[d+3] = 0xff
  2090. }
  2091. }
  2092. }
  2093. func (ablInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  2094. sw := int32(sr.Dx())
  2095. sh := int32(sr.Dy())
  2096. yscale := float64(sh) / float64(dr.Dy())
  2097. xscale := float64(sw) / float64(dr.Dx())
  2098. swMinus1, shMinus1 := sw-1, sh-1
  2099. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2100. sy := (float64(dy)+0.5)*yscale - 0.5
  2101. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2102. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2103. // sx, below.
  2104. sy0 := int32(sy)
  2105. yFrac0 := sy - float64(sy0)
  2106. yFrac1 := 1 - yFrac0
  2107. sy1 := sy0 + 1
  2108. if sy < 0 {
  2109. sy0, sy1 = 0, 0
  2110. yFrac0, yFrac1 = 0, 1
  2111. } else if sy1 > shMinus1 {
  2112. sy0, sy1 = shMinus1, shMinus1
  2113. yFrac0, yFrac1 = 1, 0
  2114. }
  2115. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2116. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2117. sx := (float64(dx)+0.5)*xscale - 0.5
  2118. sx0 := int32(sx)
  2119. xFrac0 := sx - float64(sx0)
  2120. xFrac1 := 1 - xFrac0
  2121. sx1 := sx0 + 1
  2122. if sx < 0 {
  2123. sx0, sx1 = 0, 0
  2124. xFrac0, xFrac1 = 0, 1
  2125. } else if sx1 > swMinus1 {
  2126. sx0, sx1 = swMinus1, swMinus1
  2127. xFrac0, xFrac1 = 1, 0
  2128. }
  2129. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2130. s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2131. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2132. s00yy1 := int(src.Y[s00i]) * 0x10101
  2133. s00cb1 := int(src.Cb[s00j]) - 128
  2134. s00cr1 := int(src.Cr[s00j]) - 128
  2135. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2136. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2137. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2138. if s00ru < 0 {
  2139. s00ru = 0
  2140. } else if s00ru > 0xffff {
  2141. s00ru = 0xffff
  2142. }
  2143. if s00gu < 0 {
  2144. s00gu = 0
  2145. } else if s00gu > 0xffff {
  2146. s00gu = 0xffff
  2147. }
  2148. if s00bu < 0 {
  2149. s00bu = 0
  2150. } else if s00bu > 0xffff {
  2151. s00bu = 0xffff
  2152. }
  2153. s00r := float64(s00ru)
  2154. s00g := float64(s00gu)
  2155. s00b := float64(s00bu)
  2156. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2157. s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2158. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2159. s10yy1 := int(src.Y[s10i]) * 0x10101
  2160. s10cb1 := int(src.Cb[s10j]) - 128
  2161. s10cr1 := int(src.Cr[s10j]) - 128
  2162. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2163. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2164. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2165. if s10ru < 0 {
  2166. s10ru = 0
  2167. } else if s10ru > 0xffff {
  2168. s10ru = 0xffff
  2169. }
  2170. if s10gu < 0 {
  2171. s10gu = 0
  2172. } else if s10gu > 0xffff {
  2173. s10gu = 0xffff
  2174. }
  2175. if s10bu < 0 {
  2176. s10bu = 0
  2177. } else if s10bu > 0xffff {
  2178. s10bu = 0xffff
  2179. }
  2180. s10r := float64(s10ru)
  2181. s10g := float64(s10gu)
  2182. s10b := float64(s10bu)
  2183. s10r = xFrac1*s00r + xFrac0*s10r
  2184. s10g = xFrac1*s00g + xFrac0*s10g
  2185. s10b = xFrac1*s00b + xFrac0*s10b
  2186. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2187. s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2188. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2189. s01yy1 := int(src.Y[s01i]) * 0x10101
  2190. s01cb1 := int(src.Cb[s01j]) - 128
  2191. s01cr1 := int(src.Cr[s01j]) - 128
  2192. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2193. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2194. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2195. if s01ru < 0 {
  2196. s01ru = 0
  2197. } else if s01ru > 0xffff {
  2198. s01ru = 0xffff
  2199. }
  2200. if s01gu < 0 {
  2201. s01gu = 0
  2202. } else if s01gu > 0xffff {
  2203. s01gu = 0xffff
  2204. }
  2205. if s01bu < 0 {
  2206. s01bu = 0
  2207. } else if s01bu > 0xffff {
  2208. s01bu = 0xffff
  2209. }
  2210. s01r := float64(s01ru)
  2211. s01g := float64(s01gu)
  2212. s01b := float64(s01bu)
  2213. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2214. s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2215. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2216. s11yy1 := int(src.Y[s11i]) * 0x10101
  2217. s11cb1 := int(src.Cb[s11j]) - 128
  2218. s11cr1 := int(src.Cr[s11j]) - 128
  2219. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2220. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2221. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2222. if s11ru < 0 {
  2223. s11ru = 0
  2224. } else if s11ru > 0xffff {
  2225. s11ru = 0xffff
  2226. }
  2227. if s11gu < 0 {
  2228. s11gu = 0
  2229. } else if s11gu > 0xffff {
  2230. s11gu = 0xffff
  2231. }
  2232. if s11bu < 0 {
  2233. s11bu = 0
  2234. } else if s11bu > 0xffff {
  2235. s11bu = 0xffff
  2236. }
  2237. s11r := float64(s11ru)
  2238. s11g := float64(s11gu)
  2239. s11b := float64(s11bu)
  2240. s11r = xFrac1*s01r + xFrac0*s11r
  2241. s11g = xFrac1*s01g + xFrac0*s11g
  2242. s11b = xFrac1*s01b + xFrac0*s11b
  2243. s11r = yFrac1*s10r + yFrac0*s11r
  2244. s11g = yFrac1*s10g + yFrac0*s11g
  2245. s11b = yFrac1*s10b + yFrac0*s11b
  2246. pr := uint32(s11r)
  2247. pg := uint32(s11g)
  2248. pb := uint32(s11b)
  2249. dst.Pix[d+0] = uint8(pr >> 8)
  2250. dst.Pix[d+1] = uint8(pg >> 8)
  2251. dst.Pix[d+2] = uint8(pb >> 8)
  2252. dst.Pix[d+3] = 0xff
  2253. }
  2254. }
  2255. }
  2256. func (ablInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  2257. sw := int32(sr.Dx())
  2258. sh := int32(sr.Dy())
  2259. yscale := float64(sh) / float64(dr.Dy())
  2260. xscale := float64(sw) / float64(dr.Dx())
  2261. swMinus1, shMinus1 := sw-1, sh-1
  2262. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2263. sy := (float64(dy)+0.5)*yscale - 0.5
  2264. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2265. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2266. // sx, below.
  2267. sy0 := int32(sy)
  2268. yFrac0 := sy - float64(sy0)
  2269. yFrac1 := 1 - yFrac0
  2270. sy1 := sy0 + 1
  2271. if sy < 0 {
  2272. sy0, sy1 = 0, 0
  2273. yFrac0, yFrac1 = 0, 1
  2274. } else if sy1 > shMinus1 {
  2275. sy0, sy1 = shMinus1, shMinus1
  2276. yFrac0, yFrac1 = 1, 0
  2277. }
  2278. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2279. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2280. sx := (float64(dx)+0.5)*xscale - 0.5
  2281. sx0 := int32(sx)
  2282. xFrac0 := sx - float64(sx0)
  2283. xFrac1 := 1 - xFrac0
  2284. sx1 := sx0 + 1
  2285. if sx < 0 {
  2286. sx0, sx1 = 0, 0
  2287. xFrac0, xFrac1 = 0, 1
  2288. } else if sx1 > swMinus1 {
  2289. sx0, sx1 = swMinus1, swMinus1
  2290. xFrac0, xFrac1 = 1, 0
  2291. }
  2292. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2293. s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2294. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2295. s00yy1 := int(src.Y[s00i]) * 0x10101
  2296. s00cb1 := int(src.Cb[s00j]) - 128
  2297. s00cr1 := int(src.Cr[s00j]) - 128
  2298. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2299. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2300. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2301. if s00ru < 0 {
  2302. s00ru = 0
  2303. } else if s00ru > 0xffff {
  2304. s00ru = 0xffff
  2305. }
  2306. if s00gu < 0 {
  2307. s00gu = 0
  2308. } else if s00gu > 0xffff {
  2309. s00gu = 0xffff
  2310. }
  2311. if s00bu < 0 {
  2312. s00bu = 0
  2313. } else if s00bu > 0xffff {
  2314. s00bu = 0xffff
  2315. }
  2316. s00r := float64(s00ru)
  2317. s00g := float64(s00gu)
  2318. s00b := float64(s00bu)
  2319. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2320. s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2321. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2322. s10yy1 := int(src.Y[s10i]) * 0x10101
  2323. s10cb1 := int(src.Cb[s10j]) - 128
  2324. s10cr1 := int(src.Cr[s10j]) - 128
  2325. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2326. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2327. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2328. if s10ru < 0 {
  2329. s10ru = 0
  2330. } else if s10ru > 0xffff {
  2331. s10ru = 0xffff
  2332. }
  2333. if s10gu < 0 {
  2334. s10gu = 0
  2335. } else if s10gu > 0xffff {
  2336. s10gu = 0xffff
  2337. }
  2338. if s10bu < 0 {
  2339. s10bu = 0
  2340. } else if s10bu > 0xffff {
  2341. s10bu = 0xffff
  2342. }
  2343. s10r := float64(s10ru)
  2344. s10g := float64(s10gu)
  2345. s10b := float64(s10bu)
  2346. s10r = xFrac1*s00r + xFrac0*s10r
  2347. s10g = xFrac1*s00g + xFrac0*s10g
  2348. s10b = xFrac1*s00b + xFrac0*s10b
  2349. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2350. s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2351. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2352. s01yy1 := int(src.Y[s01i]) * 0x10101
  2353. s01cb1 := int(src.Cb[s01j]) - 128
  2354. s01cr1 := int(src.Cr[s01j]) - 128
  2355. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2356. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2357. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2358. if s01ru < 0 {
  2359. s01ru = 0
  2360. } else if s01ru > 0xffff {
  2361. s01ru = 0xffff
  2362. }
  2363. if s01gu < 0 {
  2364. s01gu = 0
  2365. } else if s01gu > 0xffff {
  2366. s01gu = 0xffff
  2367. }
  2368. if s01bu < 0 {
  2369. s01bu = 0
  2370. } else if s01bu > 0xffff {
  2371. s01bu = 0xffff
  2372. }
  2373. s01r := float64(s01ru)
  2374. s01g := float64(s01gu)
  2375. s01b := float64(s01bu)
  2376. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2377. s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2378. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2379. s11yy1 := int(src.Y[s11i]) * 0x10101
  2380. s11cb1 := int(src.Cb[s11j]) - 128
  2381. s11cr1 := int(src.Cr[s11j]) - 128
  2382. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2383. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2384. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2385. if s11ru < 0 {
  2386. s11ru = 0
  2387. } else if s11ru > 0xffff {
  2388. s11ru = 0xffff
  2389. }
  2390. if s11gu < 0 {
  2391. s11gu = 0
  2392. } else if s11gu > 0xffff {
  2393. s11gu = 0xffff
  2394. }
  2395. if s11bu < 0 {
  2396. s11bu = 0
  2397. } else if s11bu > 0xffff {
  2398. s11bu = 0xffff
  2399. }
  2400. s11r := float64(s11ru)
  2401. s11g := float64(s11gu)
  2402. s11b := float64(s11bu)
  2403. s11r = xFrac1*s01r + xFrac0*s11r
  2404. s11g = xFrac1*s01g + xFrac0*s11g
  2405. s11b = xFrac1*s01b + xFrac0*s11b
  2406. s11r = yFrac1*s10r + yFrac0*s11r
  2407. s11g = yFrac1*s10g + yFrac0*s11g
  2408. s11b = yFrac1*s10b + yFrac0*s11b
  2409. pr := uint32(s11r)
  2410. pg := uint32(s11g)
  2411. pb := uint32(s11b)
  2412. dst.Pix[d+0] = uint8(pr >> 8)
  2413. dst.Pix[d+1] = uint8(pg >> 8)
  2414. dst.Pix[d+2] = uint8(pb >> 8)
  2415. dst.Pix[d+3] = 0xff
  2416. }
  2417. }
  2418. }
  2419. func (ablInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  2420. sw := int32(sr.Dx())
  2421. sh := int32(sr.Dy())
  2422. yscale := float64(sh) / float64(dr.Dy())
  2423. xscale := float64(sw) / float64(dr.Dx())
  2424. swMinus1, shMinus1 := sw-1, sh-1
  2425. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2426. sy := (float64(dy)+0.5)*yscale - 0.5
  2427. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2428. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2429. // sx, below.
  2430. sy0 := int32(sy)
  2431. yFrac0 := sy - float64(sy0)
  2432. yFrac1 := 1 - yFrac0
  2433. sy1 := sy0 + 1
  2434. if sy < 0 {
  2435. sy0, sy1 = 0, 0
  2436. yFrac0, yFrac1 = 0, 1
  2437. } else if sy1 > shMinus1 {
  2438. sy0, sy1 = shMinus1, shMinus1
  2439. yFrac0, yFrac1 = 1, 0
  2440. }
  2441. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2442. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2443. sx := (float64(dx)+0.5)*xscale - 0.5
  2444. sx0 := int32(sx)
  2445. xFrac0 := sx - float64(sx0)
  2446. xFrac1 := 1 - xFrac0
  2447. sx1 := sx0 + 1
  2448. if sx < 0 {
  2449. sx0, sx1 = 0, 0
  2450. xFrac0, xFrac1 = 0, 1
  2451. } else if sx1 > swMinus1 {
  2452. sx0, sx1 = swMinus1, swMinus1
  2453. xFrac0, xFrac1 = 1, 0
  2454. }
  2455. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2456. s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2457. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2458. s00yy1 := int(src.Y[s00i]) * 0x10101
  2459. s00cb1 := int(src.Cb[s00j]) - 128
  2460. s00cr1 := int(src.Cr[s00j]) - 128
  2461. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2462. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2463. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2464. if s00ru < 0 {
  2465. s00ru = 0
  2466. } else if s00ru > 0xffff {
  2467. s00ru = 0xffff
  2468. }
  2469. if s00gu < 0 {
  2470. s00gu = 0
  2471. } else if s00gu > 0xffff {
  2472. s00gu = 0xffff
  2473. }
  2474. if s00bu < 0 {
  2475. s00bu = 0
  2476. } else if s00bu > 0xffff {
  2477. s00bu = 0xffff
  2478. }
  2479. s00r := float64(s00ru)
  2480. s00g := float64(s00gu)
  2481. s00b := float64(s00bu)
  2482. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2483. s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2484. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2485. s10yy1 := int(src.Y[s10i]) * 0x10101
  2486. s10cb1 := int(src.Cb[s10j]) - 128
  2487. s10cr1 := int(src.Cr[s10j]) - 128
  2488. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2489. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2490. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2491. if s10ru < 0 {
  2492. s10ru = 0
  2493. } else if s10ru > 0xffff {
  2494. s10ru = 0xffff
  2495. }
  2496. if s10gu < 0 {
  2497. s10gu = 0
  2498. } else if s10gu > 0xffff {
  2499. s10gu = 0xffff
  2500. }
  2501. if s10bu < 0 {
  2502. s10bu = 0
  2503. } else if s10bu > 0xffff {
  2504. s10bu = 0xffff
  2505. }
  2506. s10r := float64(s10ru)
  2507. s10g := float64(s10gu)
  2508. s10b := float64(s10bu)
  2509. s10r = xFrac1*s00r + xFrac0*s10r
  2510. s10g = xFrac1*s00g + xFrac0*s10g
  2511. s10b = xFrac1*s00b + xFrac0*s10b
  2512. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2513. s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2514. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2515. s01yy1 := int(src.Y[s01i]) * 0x10101
  2516. s01cb1 := int(src.Cb[s01j]) - 128
  2517. s01cr1 := int(src.Cr[s01j]) - 128
  2518. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2519. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2520. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2521. if s01ru < 0 {
  2522. s01ru = 0
  2523. } else if s01ru > 0xffff {
  2524. s01ru = 0xffff
  2525. }
  2526. if s01gu < 0 {
  2527. s01gu = 0
  2528. } else if s01gu > 0xffff {
  2529. s01gu = 0xffff
  2530. }
  2531. if s01bu < 0 {
  2532. s01bu = 0
  2533. } else if s01bu > 0xffff {
  2534. s01bu = 0xffff
  2535. }
  2536. s01r := float64(s01ru)
  2537. s01g := float64(s01gu)
  2538. s01b := float64(s01bu)
  2539. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2540. s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2541. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2542. s11yy1 := int(src.Y[s11i]) * 0x10101
  2543. s11cb1 := int(src.Cb[s11j]) - 128
  2544. s11cr1 := int(src.Cr[s11j]) - 128
  2545. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2546. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2547. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2548. if s11ru < 0 {
  2549. s11ru = 0
  2550. } else if s11ru > 0xffff {
  2551. s11ru = 0xffff
  2552. }
  2553. if s11gu < 0 {
  2554. s11gu = 0
  2555. } else if s11gu > 0xffff {
  2556. s11gu = 0xffff
  2557. }
  2558. if s11bu < 0 {
  2559. s11bu = 0
  2560. } else if s11bu > 0xffff {
  2561. s11bu = 0xffff
  2562. }
  2563. s11r := float64(s11ru)
  2564. s11g := float64(s11gu)
  2565. s11b := float64(s11bu)
  2566. s11r = xFrac1*s01r + xFrac0*s11r
  2567. s11g = xFrac1*s01g + xFrac0*s11g
  2568. s11b = xFrac1*s01b + xFrac0*s11b
  2569. s11r = yFrac1*s10r + yFrac0*s11r
  2570. s11g = yFrac1*s10g + yFrac0*s11g
  2571. s11b = yFrac1*s10b + yFrac0*s11b
  2572. pr := uint32(s11r)
  2573. pg := uint32(s11g)
  2574. pb := uint32(s11b)
  2575. dst.Pix[d+0] = uint8(pr >> 8)
  2576. dst.Pix[d+1] = uint8(pg >> 8)
  2577. dst.Pix[d+2] = uint8(pb >> 8)
  2578. dst.Pix[d+3] = 0xff
  2579. }
  2580. }
  2581. }
  2582. func (ablInterpolator) scale_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  2583. sw := int32(sr.Dx())
  2584. sh := int32(sr.Dy())
  2585. yscale := float64(sh) / float64(dr.Dy())
  2586. xscale := float64(sw) / float64(dr.Dx())
  2587. swMinus1, shMinus1 := sw-1, sh-1
  2588. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2589. sy := (float64(dy)+0.5)*yscale - 0.5
  2590. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2591. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2592. // sx, below.
  2593. sy0 := int32(sy)
  2594. yFrac0 := sy - float64(sy0)
  2595. yFrac1 := 1 - yFrac0
  2596. sy1 := sy0 + 1
  2597. if sy < 0 {
  2598. sy0, sy1 = 0, 0
  2599. yFrac0, yFrac1 = 0, 1
  2600. } else if sy1 > shMinus1 {
  2601. sy0, sy1 = shMinus1, shMinus1
  2602. yFrac0, yFrac1 = 1, 0
  2603. }
  2604. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2605. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2606. sx := (float64(dx)+0.5)*xscale - 0.5
  2607. sx0 := int32(sx)
  2608. xFrac0 := sx - float64(sx0)
  2609. xFrac1 := 1 - xFrac0
  2610. sx1 := sx0 + 1
  2611. if sx < 0 {
  2612. sx0, sx1 = 0, 0
  2613. xFrac0, xFrac1 = 0, 1
  2614. } else if sx1 > swMinus1 {
  2615. sx0, sx1 = swMinus1, swMinus1
  2616. xFrac0, xFrac1 = 1, 0
  2617. }
  2618. s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
  2619. s00r := float64(s00u.R)
  2620. s00g := float64(s00u.G)
  2621. s00b := float64(s00u.B)
  2622. s00a := float64(s00u.A)
  2623. s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
  2624. s10r := float64(s10u.R)
  2625. s10g := float64(s10u.G)
  2626. s10b := float64(s10u.B)
  2627. s10a := float64(s10u.A)
  2628. s10r = xFrac1*s00r + xFrac0*s10r
  2629. s10g = xFrac1*s00g + xFrac0*s10g
  2630. s10b = xFrac1*s00b + xFrac0*s10b
  2631. s10a = xFrac1*s00a + xFrac0*s10a
  2632. s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
  2633. s01r := float64(s01u.R)
  2634. s01g := float64(s01u.G)
  2635. s01b := float64(s01u.B)
  2636. s01a := float64(s01u.A)
  2637. s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
  2638. s11r := float64(s11u.R)
  2639. s11g := float64(s11u.G)
  2640. s11b := float64(s11u.B)
  2641. s11a := float64(s11u.A)
  2642. s11r = xFrac1*s01r + xFrac0*s11r
  2643. s11g = xFrac1*s01g + xFrac0*s11g
  2644. s11b = xFrac1*s01b + xFrac0*s11b
  2645. s11a = xFrac1*s01a + xFrac0*s11a
  2646. s11r = yFrac1*s10r + yFrac0*s11r
  2647. s11g = yFrac1*s10g + yFrac0*s11g
  2648. s11b = yFrac1*s10b + yFrac0*s11b
  2649. s11a = yFrac1*s10a + yFrac0*s11a
  2650. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  2651. pa1 := (0xffff - uint32(p.A)) * 0x101
  2652. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
  2653. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
  2654. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
  2655. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
  2656. }
  2657. }
  2658. }
  2659. func (ablInterpolator) scale_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  2660. sw := int32(sr.Dx())
  2661. sh := int32(sr.Dy())
  2662. yscale := float64(sh) / float64(dr.Dy())
  2663. xscale := float64(sw) / float64(dr.Dx())
  2664. swMinus1, shMinus1 := sw-1, sh-1
  2665. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2666. sy := (float64(dy)+0.5)*yscale - 0.5
  2667. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2668. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2669. // sx, below.
  2670. sy0 := int32(sy)
  2671. yFrac0 := sy - float64(sy0)
  2672. yFrac1 := 1 - yFrac0
  2673. sy1 := sy0 + 1
  2674. if sy < 0 {
  2675. sy0, sy1 = 0, 0
  2676. yFrac0, yFrac1 = 0, 1
  2677. } else if sy1 > shMinus1 {
  2678. sy0, sy1 = shMinus1, shMinus1
  2679. yFrac0, yFrac1 = 1, 0
  2680. }
  2681. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2682. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2683. sx := (float64(dx)+0.5)*xscale - 0.5
  2684. sx0 := int32(sx)
  2685. xFrac0 := sx - float64(sx0)
  2686. xFrac1 := 1 - xFrac0
  2687. sx1 := sx0 + 1
  2688. if sx < 0 {
  2689. sx0, sx1 = 0, 0
  2690. xFrac0, xFrac1 = 0, 1
  2691. } else if sx1 > swMinus1 {
  2692. sx0, sx1 = swMinus1, swMinus1
  2693. xFrac0, xFrac1 = 1, 0
  2694. }
  2695. s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
  2696. s00r := float64(s00u.R)
  2697. s00g := float64(s00u.G)
  2698. s00b := float64(s00u.B)
  2699. s00a := float64(s00u.A)
  2700. s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
  2701. s10r := float64(s10u.R)
  2702. s10g := float64(s10u.G)
  2703. s10b := float64(s10u.B)
  2704. s10a := float64(s10u.A)
  2705. s10r = xFrac1*s00r + xFrac0*s10r
  2706. s10g = xFrac1*s00g + xFrac0*s10g
  2707. s10b = xFrac1*s00b + xFrac0*s10b
  2708. s10a = xFrac1*s00a + xFrac0*s10a
  2709. s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
  2710. s01r := float64(s01u.R)
  2711. s01g := float64(s01u.G)
  2712. s01b := float64(s01u.B)
  2713. s01a := float64(s01u.A)
  2714. s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
  2715. s11r := float64(s11u.R)
  2716. s11g := float64(s11u.G)
  2717. s11b := float64(s11u.B)
  2718. s11a := float64(s11u.A)
  2719. s11r = xFrac1*s01r + xFrac0*s11r
  2720. s11g = xFrac1*s01g + xFrac0*s11g
  2721. s11b = xFrac1*s01b + xFrac0*s11b
  2722. s11a = xFrac1*s01a + xFrac0*s11a
  2723. s11r = yFrac1*s10r + yFrac0*s11r
  2724. s11g = yFrac1*s10g + yFrac0*s11g
  2725. s11b = yFrac1*s10b + yFrac0*s11b
  2726. s11a = yFrac1*s10a + yFrac0*s11a
  2727. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  2728. dst.Pix[d+0] = uint8(p.R >> 8)
  2729. dst.Pix[d+1] = uint8(p.G >> 8)
  2730. dst.Pix[d+2] = uint8(p.B >> 8)
  2731. dst.Pix[d+3] = uint8(p.A >> 8)
  2732. }
  2733. }
  2734. }
  2735. func (ablInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2736. sw := int32(sr.Dx())
  2737. sh := int32(sr.Dy())
  2738. yscale := float64(sh) / float64(dr.Dy())
  2739. xscale := float64(sw) / float64(dr.Dx())
  2740. swMinus1, shMinus1 := sw-1, sh-1
  2741. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2742. sy := (float64(dy)+0.5)*yscale - 0.5
  2743. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2744. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2745. // sx, below.
  2746. sy0 := int32(sy)
  2747. yFrac0 := sy - float64(sy0)
  2748. yFrac1 := 1 - yFrac0
  2749. sy1 := sy0 + 1
  2750. if sy < 0 {
  2751. sy0, sy1 = 0, 0
  2752. yFrac0, yFrac1 = 0, 1
  2753. } else if sy1 > shMinus1 {
  2754. sy0, sy1 = shMinus1, shMinus1
  2755. yFrac0, yFrac1 = 1, 0
  2756. }
  2757. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2758. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2759. sx := (float64(dx)+0.5)*xscale - 0.5
  2760. sx0 := int32(sx)
  2761. xFrac0 := sx - float64(sx0)
  2762. xFrac1 := 1 - xFrac0
  2763. sx1 := sx0 + 1
  2764. if sx < 0 {
  2765. sx0, sx1 = 0, 0
  2766. xFrac0, xFrac1 = 0, 1
  2767. } else if sx1 > swMinus1 {
  2768. sx0, sx1 = swMinus1, swMinus1
  2769. xFrac0, xFrac1 = 1, 0
  2770. }
  2771. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2772. s00r := float64(s00ru)
  2773. s00g := float64(s00gu)
  2774. s00b := float64(s00bu)
  2775. s00a := float64(s00au)
  2776. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2777. s10r := float64(s10ru)
  2778. s10g := float64(s10gu)
  2779. s10b := float64(s10bu)
  2780. s10a := float64(s10au)
  2781. s10r = xFrac1*s00r + xFrac0*s10r
  2782. s10g = xFrac1*s00g + xFrac0*s10g
  2783. s10b = xFrac1*s00b + xFrac0*s10b
  2784. s10a = xFrac1*s00a + xFrac0*s10a
  2785. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2786. s01r := float64(s01ru)
  2787. s01g := float64(s01gu)
  2788. s01b := float64(s01bu)
  2789. s01a := float64(s01au)
  2790. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2791. s11r := float64(s11ru)
  2792. s11g := float64(s11gu)
  2793. s11b := float64(s11bu)
  2794. s11a := float64(s11au)
  2795. s11r = xFrac1*s01r + xFrac0*s11r
  2796. s11g = xFrac1*s01g + xFrac0*s11g
  2797. s11b = xFrac1*s01b + xFrac0*s11b
  2798. s11a = xFrac1*s01a + xFrac0*s11a
  2799. s11r = yFrac1*s10r + yFrac0*s11r
  2800. s11g = yFrac1*s10g + yFrac0*s11g
  2801. s11b = yFrac1*s10b + yFrac0*s11b
  2802. s11a = yFrac1*s10a + yFrac0*s11a
  2803. pr := uint32(s11r)
  2804. pg := uint32(s11g)
  2805. pb := uint32(s11b)
  2806. pa := uint32(s11a)
  2807. pa1 := (0xffff - pa) * 0x101
  2808. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  2809. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  2810. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  2811. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  2812. }
  2813. }
  2814. }
  2815. func (ablInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2816. sw := int32(sr.Dx())
  2817. sh := int32(sr.Dy())
  2818. yscale := float64(sh) / float64(dr.Dy())
  2819. xscale := float64(sw) / float64(dr.Dx())
  2820. swMinus1, shMinus1 := sw-1, sh-1
  2821. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2822. sy := (float64(dy)+0.5)*yscale - 0.5
  2823. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2824. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2825. // sx, below.
  2826. sy0 := int32(sy)
  2827. yFrac0 := sy - float64(sy0)
  2828. yFrac1 := 1 - yFrac0
  2829. sy1 := sy0 + 1
  2830. if sy < 0 {
  2831. sy0, sy1 = 0, 0
  2832. yFrac0, yFrac1 = 0, 1
  2833. } else if sy1 > shMinus1 {
  2834. sy0, sy1 = shMinus1, shMinus1
  2835. yFrac0, yFrac1 = 1, 0
  2836. }
  2837. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2838. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2839. sx := (float64(dx)+0.5)*xscale - 0.5
  2840. sx0 := int32(sx)
  2841. xFrac0 := sx - float64(sx0)
  2842. xFrac1 := 1 - xFrac0
  2843. sx1 := sx0 + 1
  2844. if sx < 0 {
  2845. sx0, sx1 = 0, 0
  2846. xFrac0, xFrac1 = 0, 1
  2847. } else if sx1 > swMinus1 {
  2848. sx0, sx1 = swMinus1, swMinus1
  2849. xFrac0, xFrac1 = 1, 0
  2850. }
  2851. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2852. s00r := float64(s00ru)
  2853. s00g := float64(s00gu)
  2854. s00b := float64(s00bu)
  2855. s00a := float64(s00au)
  2856. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2857. s10r := float64(s10ru)
  2858. s10g := float64(s10gu)
  2859. s10b := float64(s10bu)
  2860. s10a := float64(s10au)
  2861. s10r = xFrac1*s00r + xFrac0*s10r
  2862. s10g = xFrac1*s00g + xFrac0*s10g
  2863. s10b = xFrac1*s00b + xFrac0*s10b
  2864. s10a = xFrac1*s00a + xFrac0*s10a
  2865. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2866. s01r := float64(s01ru)
  2867. s01g := float64(s01gu)
  2868. s01b := float64(s01bu)
  2869. s01a := float64(s01au)
  2870. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2871. s11r := float64(s11ru)
  2872. s11g := float64(s11gu)
  2873. s11b := float64(s11bu)
  2874. s11a := float64(s11au)
  2875. s11r = xFrac1*s01r + xFrac0*s11r
  2876. s11g = xFrac1*s01g + xFrac0*s11g
  2877. s11b = xFrac1*s01b + xFrac0*s11b
  2878. s11a = xFrac1*s01a + xFrac0*s11a
  2879. s11r = yFrac1*s10r + yFrac0*s11r
  2880. s11g = yFrac1*s10g + yFrac0*s11g
  2881. s11b = yFrac1*s10b + yFrac0*s11b
  2882. s11a = yFrac1*s10a + yFrac0*s11a
  2883. pr := uint32(s11r)
  2884. pg := uint32(s11g)
  2885. pb := uint32(s11b)
  2886. pa := uint32(s11a)
  2887. dst.Pix[d+0] = uint8(pr >> 8)
  2888. dst.Pix[d+1] = uint8(pg >> 8)
  2889. dst.Pix[d+2] = uint8(pb >> 8)
  2890. dst.Pix[d+3] = uint8(pa >> 8)
  2891. }
  2892. }
  2893. }
  2894. func (ablInterpolator) scale_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  2895. sw := int32(sr.Dx())
  2896. sh := int32(sr.Dy())
  2897. yscale := float64(sh) / float64(dr.Dy())
  2898. xscale := float64(sw) / float64(dr.Dx())
  2899. swMinus1, shMinus1 := sw-1, sh-1
  2900. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  2901. dstMask, dmp := opts.DstMask, opts.DstMaskP
  2902. dstColorRGBA64 := color.RGBA64{}
  2903. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2904. sy := (float64(dy)+0.5)*yscale - 0.5
  2905. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2906. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2907. // sx, below.
  2908. sy0 := int32(sy)
  2909. yFrac0 := sy - float64(sy0)
  2910. yFrac1 := 1 - yFrac0
  2911. sy1 := sy0 + 1
  2912. if sy < 0 {
  2913. sy0, sy1 = 0, 0
  2914. yFrac0, yFrac1 = 0, 1
  2915. } else if sy1 > shMinus1 {
  2916. sy0, sy1 = shMinus1, shMinus1
  2917. yFrac0, yFrac1 = 1, 0
  2918. }
  2919. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  2920. sx := (float64(dx)+0.5)*xscale - 0.5
  2921. sx0 := int32(sx)
  2922. xFrac0 := sx - float64(sx0)
  2923. xFrac1 := 1 - xFrac0
  2924. sx1 := sx0 + 1
  2925. if sx < 0 {
  2926. sx0, sx1 = 0, 0
  2927. xFrac0, xFrac1 = 0, 1
  2928. } else if sx1 > swMinus1 {
  2929. sx0, sx1 = swMinus1, swMinus1
  2930. xFrac0, xFrac1 = 1, 0
  2931. }
  2932. s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
  2933. if srcMask != nil {
  2934. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2935. s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
  2936. s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
  2937. s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
  2938. s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
  2939. }
  2940. s00r := float64(s00u.R)
  2941. s00g := float64(s00u.G)
  2942. s00b := float64(s00u.B)
  2943. s00a := float64(s00u.A)
  2944. s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
  2945. if srcMask != nil {
  2946. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2947. s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
  2948. s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
  2949. s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
  2950. s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
  2951. }
  2952. s10r := float64(s10u.R)
  2953. s10g := float64(s10u.G)
  2954. s10b := float64(s10u.B)
  2955. s10a := float64(s10u.A)
  2956. s10r = xFrac1*s00r + xFrac0*s10r
  2957. s10g = xFrac1*s00g + xFrac0*s10g
  2958. s10b = xFrac1*s00b + xFrac0*s10b
  2959. s10a = xFrac1*s00a + xFrac0*s10a
  2960. s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
  2961. if srcMask != nil {
  2962. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2963. s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
  2964. s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
  2965. s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
  2966. s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
  2967. }
  2968. s01r := float64(s01u.R)
  2969. s01g := float64(s01u.G)
  2970. s01b := float64(s01u.B)
  2971. s01a := float64(s01u.A)
  2972. s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
  2973. if srcMask != nil {
  2974. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2975. s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
  2976. s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
  2977. s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
  2978. s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
  2979. }
  2980. s11r := float64(s11u.R)
  2981. s11g := float64(s11u.G)
  2982. s11b := float64(s11u.B)
  2983. s11a := float64(s11u.A)
  2984. s11r = xFrac1*s01r + xFrac0*s11r
  2985. s11g = xFrac1*s01g + xFrac0*s11g
  2986. s11b = xFrac1*s01b + xFrac0*s11b
  2987. s11a = xFrac1*s01a + xFrac0*s11a
  2988. s11r = yFrac1*s10r + yFrac0*s11r
  2989. s11g = yFrac1*s10g + yFrac0*s11g
  2990. s11b = yFrac1*s10b + yFrac0*s11b
  2991. s11a = yFrac1*s10a + yFrac0*s11a
  2992. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  2993. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  2994. if dstMask != nil {
  2995. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  2996. p.R = uint16(uint32(p.R) * ma / 0xffff)
  2997. p.G = uint16(uint32(p.G) * ma / 0xffff)
  2998. p.B = uint16(uint32(p.B) * ma / 0xffff)
  2999. p.A = uint16(uint32(p.A) * ma / 0xffff)
  3000. }
  3001. pa1 := 0xffff - uint32(p.A)
  3002. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  3003. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  3004. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  3005. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  3006. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  3007. }
  3008. }
  3009. }
  3010. func (ablInterpolator) scale_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  3011. sw := int32(sr.Dx())
  3012. sh := int32(sr.Dy())
  3013. yscale := float64(sh) / float64(dr.Dy())
  3014. xscale := float64(sw) / float64(dr.Dx())
  3015. swMinus1, shMinus1 := sw-1, sh-1
  3016. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  3017. dstMask, dmp := opts.DstMask, opts.DstMaskP
  3018. dstColorRGBA64 := color.RGBA64{}
  3019. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3020. sy := (float64(dy)+0.5)*yscale - 0.5
  3021. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  3022. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  3023. // sx, below.
  3024. sy0 := int32(sy)
  3025. yFrac0 := sy - float64(sy0)
  3026. yFrac1 := 1 - yFrac0
  3027. sy1 := sy0 + 1
  3028. if sy < 0 {
  3029. sy0, sy1 = 0, 0
  3030. yFrac0, yFrac1 = 0, 1
  3031. } else if sy1 > shMinus1 {
  3032. sy0, sy1 = shMinus1, shMinus1
  3033. yFrac0, yFrac1 = 1, 0
  3034. }
  3035. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  3036. sx := (float64(dx)+0.5)*xscale - 0.5
  3037. sx0 := int32(sx)
  3038. xFrac0 := sx - float64(sx0)
  3039. xFrac1 := 1 - xFrac0
  3040. sx1 := sx0 + 1
  3041. if sx < 0 {
  3042. sx0, sx1 = 0, 0
  3043. xFrac0, xFrac1 = 0, 1
  3044. } else if sx1 > swMinus1 {
  3045. sx0, sx1 = swMinus1, swMinus1
  3046. xFrac0, xFrac1 = 1, 0
  3047. }
  3048. s00u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0))
  3049. if srcMask != nil {
  3050. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  3051. s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
  3052. s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
  3053. s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
  3054. s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
  3055. }
  3056. s00r := float64(s00u.R)
  3057. s00g := float64(s00u.G)
  3058. s00b := float64(s00u.B)
  3059. s00a := float64(s00u.A)
  3060. s10u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0))
  3061. if srcMask != nil {
  3062. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  3063. s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
  3064. s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
  3065. s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
  3066. s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
  3067. }
  3068. s10r := float64(s10u.R)
  3069. s10g := float64(s10u.G)
  3070. s10b := float64(s10u.B)
  3071. s10a := float64(s10u.A)
  3072. s10r = xFrac1*s00r + xFrac0*s10r
  3073. s10g = xFrac1*s00g + xFrac0*s10g
  3074. s10b = xFrac1*s00b + xFrac0*s10b
  3075. s10a = xFrac1*s00a + xFrac0*s10a
  3076. s01u := src.RGBA64At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1))
  3077. if srcMask != nil {
  3078. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  3079. s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
  3080. s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
  3081. s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
  3082. s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
  3083. }
  3084. s01r := float64(s01u.R)
  3085. s01g := float64(s01u.G)
  3086. s01b := float64(s01u.B)
  3087. s01a := float64(s01u.A)
  3088. s11u := src.RGBA64At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1))
  3089. if srcMask != nil {
  3090. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  3091. s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
  3092. s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
  3093. s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
  3094. s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
  3095. }
  3096. s11r := float64(s11u.R)
  3097. s11g := float64(s11u.G)
  3098. s11b := float64(s11u.B)
  3099. s11a := float64(s11u.A)
  3100. s11r = xFrac1*s01r + xFrac0*s11r
  3101. s11g = xFrac1*s01g + xFrac0*s11g
  3102. s11b = xFrac1*s01b + xFrac0*s11b
  3103. s11a = xFrac1*s01a + xFrac0*s11a
  3104. s11r = yFrac1*s10r + yFrac0*s11r
  3105. s11g = yFrac1*s10g + yFrac0*s11g
  3106. s11b = yFrac1*s10b + yFrac0*s11b
  3107. s11a = yFrac1*s10a + yFrac0*s11a
  3108. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  3109. if dstMask != nil {
  3110. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  3111. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  3112. p.R = uint16(uint32(p.R) * ma / 0xffff)
  3113. p.G = uint16(uint32(p.G) * ma / 0xffff)
  3114. p.B = uint16(uint32(p.B) * ma / 0xffff)
  3115. p.A = uint16(uint32(p.A) * ma / 0xffff)
  3116. pa1 := 0xffff - ma
  3117. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  3118. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  3119. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  3120. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  3121. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  3122. } else {
  3123. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
  3124. }
  3125. }
  3126. }
  3127. }
  3128. func (ablInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  3129. sw := int32(sr.Dx())
  3130. sh := int32(sr.Dy())
  3131. yscale := float64(sh) / float64(dr.Dy())
  3132. xscale := float64(sw) / float64(dr.Dx())
  3133. swMinus1, shMinus1 := sw-1, sh-1
  3134. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  3135. dstMask, dmp := opts.DstMask, opts.DstMaskP
  3136. dstColorRGBA64 := &color.RGBA64{}
  3137. dstColor := color.Color(dstColorRGBA64)
  3138. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3139. sy := (float64(dy)+0.5)*yscale - 0.5
  3140. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  3141. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  3142. // sx, below.
  3143. sy0 := int32(sy)
  3144. yFrac0 := sy - float64(sy0)
  3145. yFrac1 := 1 - yFrac0
  3146. sy1 := sy0 + 1
  3147. if sy < 0 {
  3148. sy0, sy1 = 0, 0
  3149. yFrac0, yFrac1 = 0, 1
  3150. } else if sy1 > shMinus1 {
  3151. sy0, sy1 = shMinus1, shMinus1
  3152. yFrac0, yFrac1 = 1, 0
  3153. }
  3154. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  3155. sx := (float64(dx)+0.5)*xscale - 0.5
  3156. sx0 := int32(sx)
  3157. xFrac0 := sx - float64(sx0)
  3158. xFrac1 := 1 - xFrac0
  3159. sx1 := sx0 + 1
  3160. if sx < 0 {
  3161. sx0, sx1 = 0, 0
  3162. xFrac0, xFrac1 = 0, 1
  3163. } else if sx1 > swMinus1 {
  3164. sx0, sx1 = swMinus1, swMinus1
  3165. xFrac0, xFrac1 = 1, 0
  3166. }
  3167. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  3168. if srcMask != nil {
  3169. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  3170. s00ru = s00ru * ma / 0xffff
  3171. s00gu = s00gu * ma / 0xffff
  3172. s00bu = s00bu * ma / 0xffff
  3173. s00au = s00au * ma / 0xffff
  3174. }
  3175. s00r := float64(s00ru)
  3176. s00g := float64(s00gu)
  3177. s00b := float64(s00bu)
  3178. s00a := float64(s00au)
  3179. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  3180. if srcMask != nil {
  3181. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  3182. s10ru = s10ru * ma / 0xffff
  3183. s10gu = s10gu * ma / 0xffff
  3184. s10bu = s10bu * ma / 0xffff
  3185. s10au = s10au * ma / 0xffff
  3186. }
  3187. s10r := float64(s10ru)
  3188. s10g := float64(s10gu)
  3189. s10b := float64(s10bu)
  3190. s10a := float64(s10au)
  3191. s10r = xFrac1*s00r + xFrac0*s10r
  3192. s10g = xFrac1*s00g + xFrac0*s10g
  3193. s10b = xFrac1*s00b + xFrac0*s10b
  3194. s10a = xFrac1*s00a + xFrac0*s10a
  3195. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  3196. if srcMask != nil {
  3197. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  3198. s01ru = s01ru * ma / 0xffff
  3199. s01gu = s01gu * ma / 0xffff
  3200. s01bu = s01bu * ma / 0xffff
  3201. s01au = s01au * ma / 0xffff
  3202. }
  3203. s01r := float64(s01ru)
  3204. s01g := float64(s01gu)
  3205. s01b := float64(s01bu)
  3206. s01a := float64(s01au)
  3207. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  3208. if srcMask != nil {
  3209. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  3210. s11ru = s11ru * ma / 0xffff
  3211. s11gu = s11gu * ma / 0xffff
  3212. s11bu = s11bu * ma / 0xffff
  3213. s11au = s11au * ma / 0xffff
  3214. }
  3215. s11r := float64(s11ru)
  3216. s11g := float64(s11gu)
  3217. s11b := float64(s11bu)
  3218. s11a := float64(s11au)
  3219. s11r = xFrac1*s01r + xFrac0*s11r
  3220. s11g = xFrac1*s01g + xFrac0*s11g
  3221. s11b = xFrac1*s01b + xFrac0*s11b
  3222. s11a = xFrac1*s01a + xFrac0*s11a
  3223. s11r = yFrac1*s10r + yFrac0*s11r
  3224. s11g = yFrac1*s10g + yFrac0*s11g
  3225. s11b = yFrac1*s10b + yFrac0*s11b
  3226. s11a = yFrac1*s10a + yFrac0*s11a
  3227. pr := uint32(s11r)
  3228. pg := uint32(s11g)
  3229. pb := uint32(s11b)
  3230. pa := uint32(s11a)
  3231. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  3232. if dstMask != nil {
  3233. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  3234. pr = pr * ma / 0xffff
  3235. pg = pg * ma / 0xffff
  3236. pb = pb * ma / 0xffff
  3237. pa = pa * ma / 0xffff
  3238. }
  3239. pa1 := 0xffff - pa
  3240. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  3241. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  3242. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  3243. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  3244. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  3245. }
  3246. }
  3247. }
  3248. func (ablInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  3249. sw := int32(sr.Dx())
  3250. sh := int32(sr.Dy())
  3251. yscale := float64(sh) / float64(dr.Dy())
  3252. xscale := float64(sw) / float64(dr.Dx())
  3253. swMinus1, shMinus1 := sw-1, sh-1
  3254. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  3255. dstMask, dmp := opts.DstMask, opts.DstMaskP
  3256. dstColorRGBA64 := &color.RGBA64{}
  3257. dstColor := color.Color(dstColorRGBA64)
  3258. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3259. sy := (float64(dy)+0.5)*yscale - 0.5
  3260. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  3261. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  3262. // sx, below.
  3263. sy0 := int32(sy)
  3264. yFrac0 := sy - float64(sy0)
  3265. yFrac1 := 1 - yFrac0
  3266. sy1 := sy0 + 1
  3267. if sy < 0 {
  3268. sy0, sy1 = 0, 0
  3269. yFrac0, yFrac1 = 0, 1
  3270. } else if sy1 > shMinus1 {
  3271. sy0, sy1 = shMinus1, shMinus1
  3272. yFrac0, yFrac1 = 1, 0
  3273. }
  3274. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  3275. sx := (float64(dx)+0.5)*xscale - 0.5
  3276. sx0 := int32(sx)
  3277. xFrac0 := sx - float64(sx0)
  3278. xFrac1 := 1 - xFrac0
  3279. sx1 := sx0 + 1
  3280. if sx < 0 {
  3281. sx0, sx1 = 0, 0
  3282. xFrac0, xFrac1 = 0, 1
  3283. } else if sx1 > swMinus1 {
  3284. sx0, sx1 = swMinus1, swMinus1
  3285. xFrac0, xFrac1 = 1, 0
  3286. }
  3287. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  3288. if srcMask != nil {
  3289. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  3290. s00ru = s00ru * ma / 0xffff
  3291. s00gu = s00gu * ma / 0xffff
  3292. s00bu = s00bu * ma / 0xffff
  3293. s00au = s00au * ma / 0xffff
  3294. }
  3295. s00r := float64(s00ru)
  3296. s00g := float64(s00gu)
  3297. s00b := float64(s00bu)
  3298. s00a := float64(s00au)
  3299. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  3300. if srcMask != nil {
  3301. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  3302. s10ru = s10ru * ma / 0xffff
  3303. s10gu = s10gu * ma / 0xffff
  3304. s10bu = s10bu * ma / 0xffff
  3305. s10au = s10au * ma / 0xffff
  3306. }
  3307. s10r := float64(s10ru)
  3308. s10g := float64(s10gu)
  3309. s10b := float64(s10bu)
  3310. s10a := float64(s10au)
  3311. s10r = xFrac1*s00r + xFrac0*s10r
  3312. s10g = xFrac1*s00g + xFrac0*s10g
  3313. s10b = xFrac1*s00b + xFrac0*s10b
  3314. s10a = xFrac1*s00a + xFrac0*s10a
  3315. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  3316. if srcMask != nil {
  3317. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  3318. s01ru = s01ru * ma / 0xffff
  3319. s01gu = s01gu * ma / 0xffff
  3320. s01bu = s01bu * ma / 0xffff
  3321. s01au = s01au * ma / 0xffff
  3322. }
  3323. s01r := float64(s01ru)
  3324. s01g := float64(s01gu)
  3325. s01b := float64(s01bu)
  3326. s01a := float64(s01au)
  3327. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  3328. if srcMask != nil {
  3329. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  3330. s11ru = s11ru * ma / 0xffff
  3331. s11gu = s11gu * ma / 0xffff
  3332. s11bu = s11bu * ma / 0xffff
  3333. s11au = s11au * ma / 0xffff
  3334. }
  3335. s11r := float64(s11ru)
  3336. s11g := float64(s11gu)
  3337. s11b := float64(s11bu)
  3338. s11a := float64(s11au)
  3339. s11r = xFrac1*s01r + xFrac0*s11r
  3340. s11g = xFrac1*s01g + xFrac0*s11g
  3341. s11b = xFrac1*s01b + xFrac0*s11b
  3342. s11a = xFrac1*s01a + xFrac0*s11a
  3343. s11r = yFrac1*s10r + yFrac0*s11r
  3344. s11g = yFrac1*s10g + yFrac0*s11g
  3345. s11b = yFrac1*s10b + yFrac0*s11b
  3346. s11a = yFrac1*s10a + yFrac0*s11a
  3347. pr := uint32(s11r)
  3348. pg := uint32(s11g)
  3349. pb := uint32(s11b)
  3350. pa := uint32(s11a)
  3351. if dstMask != nil {
  3352. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  3353. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  3354. pr = pr * ma / 0xffff
  3355. pg = pg * ma / 0xffff
  3356. pb = pb * ma / 0xffff
  3357. pa = pa * ma / 0xffff
  3358. pa1 := 0xffff - ma
  3359. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  3360. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  3361. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  3362. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  3363. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  3364. } else {
  3365. dstColorRGBA64.R = uint16(pr)
  3366. dstColorRGBA64.G = uint16(pg)
  3367. dstColorRGBA64.B = uint16(pb)
  3368. dstColorRGBA64.A = uint16(pa)
  3369. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  3370. }
  3371. }
  3372. }
  3373. }
  3374. func (ablInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
  3375. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3376. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3377. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3378. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3379. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3380. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3381. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3382. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3383. continue
  3384. }
  3385. sx -= 0.5
  3386. sx0 := int(sx)
  3387. xFrac0 := sx - float64(sx0)
  3388. xFrac1 := 1 - xFrac0
  3389. sx0 += bias.X
  3390. sx1 := sx0 + 1
  3391. if sx0 < sr.Min.X {
  3392. sx0, sx1 = sr.Min.X, sr.Min.X
  3393. xFrac0, xFrac1 = 0, 1
  3394. } else if sx1 >= sr.Max.X {
  3395. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3396. xFrac0, xFrac1 = 1, 0
  3397. }
  3398. sy -= 0.5
  3399. sy0 := int(sy)
  3400. yFrac0 := sy - float64(sy0)
  3401. yFrac1 := 1 - yFrac0
  3402. sy0 += bias.Y
  3403. sy1 := sy0 + 1
  3404. if sy0 < sr.Min.Y {
  3405. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3406. yFrac0, yFrac1 = 0, 1
  3407. } else if sy1 >= sr.Max.Y {
  3408. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3409. yFrac0, yFrac1 = 1, 0
  3410. }
  3411. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  3412. s00ru := uint32(src.Pix[s00i]) * 0x101
  3413. s00r := float64(s00ru)
  3414. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
  3415. s10ru := uint32(src.Pix[s10i]) * 0x101
  3416. s10r := float64(s10ru)
  3417. s10r = xFrac1*s00r + xFrac0*s10r
  3418. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  3419. s01ru := uint32(src.Pix[s01i]) * 0x101
  3420. s01r := float64(s01ru)
  3421. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
  3422. s11ru := uint32(src.Pix[s11i]) * 0x101
  3423. s11r := float64(s11ru)
  3424. s11r = xFrac1*s01r + xFrac0*s11r
  3425. s11r = yFrac1*s10r + yFrac0*s11r
  3426. pr := uint32(s11r)
  3427. out := uint8(pr >> 8)
  3428. dst.Pix[d+0] = out
  3429. dst.Pix[d+1] = out
  3430. dst.Pix[d+2] = out
  3431. dst.Pix[d+3] = 0xff
  3432. }
  3433. }
  3434. }
  3435. func (ablInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  3436. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3437. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3438. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3439. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3440. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3441. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3442. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3443. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3444. continue
  3445. }
  3446. sx -= 0.5
  3447. sx0 := int(sx)
  3448. xFrac0 := sx - float64(sx0)
  3449. xFrac1 := 1 - xFrac0
  3450. sx0 += bias.X
  3451. sx1 := sx0 + 1
  3452. if sx0 < sr.Min.X {
  3453. sx0, sx1 = sr.Min.X, sr.Min.X
  3454. xFrac0, xFrac1 = 0, 1
  3455. } else if sx1 >= sr.Max.X {
  3456. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3457. xFrac0, xFrac1 = 1, 0
  3458. }
  3459. sy -= 0.5
  3460. sy0 := int(sy)
  3461. yFrac0 := sy - float64(sy0)
  3462. yFrac1 := 1 - yFrac0
  3463. sy0 += bias.Y
  3464. sy1 := sy0 + 1
  3465. if sy0 < sr.Min.Y {
  3466. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3467. yFrac0, yFrac1 = 0, 1
  3468. } else if sy1 >= sr.Max.Y {
  3469. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3470. yFrac0, yFrac1 = 1, 0
  3471. }
  3472. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3473. s00au := uint32(src.Pix[s00i+3]) * 0x101
  3474. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  3475. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  3476. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  3477. s00r := float64(s00ru)
  3478. s00g := float64(s00gu)
  3479. s00b := float64(s00bu)
  3480. s00a := float64(s00au)
  3481. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3482. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3483. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  3484. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  3485. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  3486. s10r := float64(s10ru)
  3487. s10g := float64(s10gu)
  3488. s10b := float64(s10bu)
  3489. s10a := float64(s10au)
  3490. s10r = xFrac1*s00r + xFrac0*s10r
  3491. s10g = xFrac1*s00g + xFrac0*s10g
  3492. s10b = xFrac1*s00b + xFrac0*s10b
  3493. s10a = xFrac1*s00a + xFrac0*s10a
  3494. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3495. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3496. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  3497. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  3498. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  3499. s01r := float64(s01ru)
  3500. s01g := float64(s01gu)
  3501. s01b := float64(s01bu)
  3502. s01a := float64(s01au)
  3503. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3504. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3505. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  3506. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  3507. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  3508. s11r := float64(s11ru)
  3509. s11g := float64(s11gu)
  3510. s11b := float64(s11bu)
  3511. s11a := float64(s11au)
  3512. s11r = xFrac1*s01r + xFrac0*s11r
  3513. s11g = xFrac1*s01g + xFrac0*s11g
  3514. s11b = xFrac1*s01b + xFrac0*s11b
  3515. s11a = xFrac1*s01a + xFrac0*s11a
  3516. s11r = yFrac1*s10r + yFrac0*s11r
  3517. s11g = yFrac1*s10g + yFrac0*s11g
  3518. s11b = yFrac1*s10b + yFrac0*s11b
  3519. s11a = yFrac1*s10a + yFrac0*s11a
  3520. pr := uint32(s11r)
  3521. pg := uint32(s11g)
  3522. pb := uint32(s11b)
  3523. pa := uint32(s11a)
  3524. pa1 := (0xffff - pa) * 0x101
  3525. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  3526. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  3527. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  3528. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  3529. }
  3530. }
  3531. }
  3532. func (ablInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  3533. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3534. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3535. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3536. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3537. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3538. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3539. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3540. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3541. continue
  3542. }
  3543. sx -= 0.5
  3544. sx0 := int(sx)
  3545. xFrac0 := sx - float64(sx0)
  3546. xFrac1 := 1 - xFrac0
  3547. sx0 += bias.X
  3548. sx1 := sx0 + 1
  3549. if sx0 < sr.Min.X {
  3550. sx0, sx1 = sr.Min.X, sr.Min.X
  3551. xFrac0, xFrac1 = 0, 1
  3552. } else if sx1 >= sr.Max.X {
  3553. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3554. xFrac0, xFrac1 = 1, 0
  3555. }
  3556. sy -= 0.5
  3557. sy0 := int(sy)
  3558. yFrac0 := sy - float64(sy0)
  3559. yFrac1 := 1 - yFrac0
  3560. sy0 += bias.Y
  3561. sy1 := sy0 + 1
  3562. if sy0 < sr.Min.Y {
  3563. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3564. yFrac0, yFrac1 = 0, 1
  3565. } else if sy1 >= sr.Max.Y {
  3566. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3567. yFrac0, yFrac1 = 1, 0
  3568. }
  3569. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3570. s00au := uint32(src.Pix[s00i+3]) * 0x101
  3571. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  3572. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  3573. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  3574. s00r := float64(s00ru)
  3575. s00g := float64(s00gu)
  3576. s00b := float64(s00bu)
  3577. s00a := float64(s00au)
  3578. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3579. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3580. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  3581. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  3582. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  3583. s10r := float64(s10ru)
  3584. s10g := float64(s10gu)
  3585. s10b := float64(s10bu)
  3586. s10a := float64(s10au)
  3587. s10r = xFrac1*s00r + xFrac0*s10r
  3588. s10g = xFrac1*s00g + xFrac0*s10g
  3589. s10b = xFrac1*s00b + xFrac0*s10b
  3590. s10a = xFrac1*s00a + xFrac0*s10a
  3591. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3592. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3593. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  3594. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  3595. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  3596. s01r := float64(s01ru)
  3597. s01g := float64(s01gu)
  3598. s01b := float64(s01bu)
  3599. s01a := float64(s01au)
  3600. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3601. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3602. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  3603. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  3604. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  3605. s11r := float64(s11ru)
  3606. s11g := float64(s11gu)
  3607. s11b := float64(s11bu)
  3608. s11a := float64(s11au)
  3609. s11r = xFrac1*s01r + xFrac0*s11r
  3610. s11g = xFrac1*s01g + xFrac0*s11g
  3611. s11b = xFrac1*s01b + xFrac0*s11b
  3612. s11a = xFrac1*s01a + xFrac0*s11a
  3613. s11r = yFrac1*s10r + yFrac0*s11r
  3614. s11g = yFrac1*s10g + yFrac0*s11g
  3615. s11b = yFrac1*s10b + yFrac0*s11b
  3616. s11a = yFrac1*s10a + yFrac0*s11a
  3617. pr := uint32(s11r)
  3618. pg := uint32(s11g)
  3619. pb := uint32(s11b)
  3620. pa := uint32(s11a)
  3621. dst.Pix[d+0] = uint8(pr >> 8)
  3622. dst.Pix[d+1] = uint8(pg >> 8)
  3623. dst.Pix[d+2] = uint8(pb >> 8)
  3624. dst.Pix[d+3] = uint8(pa >> 8)
  3625. }
  3626. }
  3627. }
  3628. func (ablInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  3629. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3630. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3631. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3632. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3633. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3634. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3635. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3636. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3637. continue
  3638. }
  3639. sx -= 0.5
  3640. sx0 := int(sx)
  3641. xFrac0 := sx - float64(sx0)
  3642. xFrac1 := 1 - xFrac0
  3643. sx0 += bias.X
  3644. sx1 := sx0 + 1
  3645. if sx0 < sr.Min.X {
  3646. sx0, sx1 = sr.Min.X, sr.Min.X
  3647. xFrac0, xFrac1 = 0, 1
  3648. } else if sx1 >= sr.Max.X {
  3649. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3650. xFrac0, xFrac1 = 1, 0
  3651. }
  3652. sy -= 0.5
  3653. sy0 := int(sy)
  3654. yFrac0 := sy - float64(sy0)
  3655. yFrac1 := 1 - yFrac0
  3656. sy0 += bias.Y
  3657. sy1 := sy0 + 1
  3658. if sy0 < sr.Min.Y {
  3659. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3660. yFrac0, yFrac1 = 0, 1
  3661. } else if sy1 >= sr.Max.Y {
  3662. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3663. yFrac0, yFrac1 = 1, 0
  3664. }
  3665. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3666. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  3667. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  3668. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  3669. s00au := uint32(src.Pix[s00i+3]) * 0x101
  3670. s00r := float64(s00ru)
  3671. s00g := float64(s00gu)
  3672. s00b := float64(s00bu)
  3673. s00a := float64(s00au)
  3674. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3675. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  3676. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  3677. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  3678. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3679. s10r := float64(s10ru)
  3680. s10g := float64(s10gu)
  3681. s10b := float64(s10bu)
  3682. s10a := float64(s10au)
  3683. s10r = xFrac1*s00r + xFrac0*s10r
  3684. s10g = xFrac1*s00g + xFrac0*s10g
  3685. s10b = xFrac1*s00b + xFrac0*s10b
  3686. s10a = xFrac1*s00a + xFrac0*s10a
  3687. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3688. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  3689. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  3690. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  3691. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3692. s01r := float64(s01ru)
  3693. s01g := float64(s01gu)
  3694. s01b := float64(s01bu)
  3695. s01a := float64(s01au)
  3696. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3697. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  3698. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  3699. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  3700. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3701. s11r := float64(s11ru)
  3702. s11g := float64(s11gu)
  3703. s11b := float64(s11bu)
  3704. s11a := float64(s11au)
  3705. s11r = xFrac1*s01r + xFrac0*s11r
  3706. s11g = xFrac1*s01g + xFrac0*s11g
  3707. s11b = xFrac1*s01b + xFrac0*s11b
  3708. s11a = xFrac1*s01a + xFrac0*s11a
  3709. s11r = yFrac1*s10r + yFrac0*s11r
  3710. s11g = yFrac1*s10g + yFrac0*s11g
  3711. s11b = yFrac1*s10b + yFrac0*s11b
  3712. s11a = yFrac1*s10a + yFrac0*s11a
  3713. pr := uint32(s11r)
  3714. pg := uint32(s11g)
  3715. pb := uint32(s11b)
  3716. pa := uint32(s11a)
  3717. pa1 := (0xffff - pa) * 0x101
  3718. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  3719. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  3720. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  3721. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  3722. }
  3723. }
  3724. }
  3725. func (ablInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  3726. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3727. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3728. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3729. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3730. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3731. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3732. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3733. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3734. continue
  3735. }
  3736. sx -= 0.5
  3737. sx0 := int(sx)
  3738. xFrac0 := sx - float64(sx0)
  3739. xFrac1 := 1 - xFrac0
  3740. sx0 += bias.X
  3741. sx1 := sx0 + 1
  3742. if sx0 < sr.Min.X {
  3743. sx0, sx1 = sr.Min.X, sr.Min.X
  3744. xFrac0, xFrac1 = 0, 1
  3745. } else if sx1 >= sr.Max.X {
  3746. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3747. xFrac0, xFrac1 = 1, 0
  3748. }
  3749. sy -= 0.5
  3750. sy0 := int(sy)
  3751. yFrac0 := sy - float64(sy0)
  3752. yFrac1 := 1 - yFrac0
  3753. sy0 += bias.Y
  3754. sy1 := sy0 + 1
  3755. if sy0 < sr.Min.Y {
  3756. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3757. yFrac0, yFrac1 = 0, 1
  3758. } else if sy1 >= sr.Max.Y {
  3759. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3760. yFrac0, yFrac1 = 1, 0
  3761. }
  3762. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3763. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  3764. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  3765. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  3766. s00au := uint32(src.Pix[s00i+3]) * 0x101
  3767. s00r := float64(s00ru)
  3768. s00g := float64(s00gu)
  3769. s00b := float64(s00bu)
  3770. s00a := float64(s00au)
  3771. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3772. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  3773. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  3774. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  3775. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3776. s10r := float64(s10ru)
  3777. s10g := float64(s10gu)
  3778. s10b := float64(s10bu)
  3779. s10a := float64(s10au)
  3780. s10r = xFrac1*s00r + xFrac0*s10r
  3781. s10g = xFrac1*s00g + xFrac0*s10g
  3782. s10b = xFrac1*s00b + xFrac0*s10b
  3783. s10a = xFrac1*s00a + xFrac0*s10a
  3784. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3785. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  3786. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  3787. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  3788. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3789. s01r := float64(s01ru)
  3790. s01g := float64(s01gu)
  3791. s01b := float64(s01bu)
  3792. s01a := float64(s01au)
  3793. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3794. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  3795. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  3796. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  3797. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3798. s11r := float64(s11ru)
  3799. s11g := float64(s11gu)
  3800. s11b := float64(s11bu)
  3801. s11a := float64(s11au)
  3802. s11r = xFrac1*s01r + xFrac0*s11r
  3803. s11g = xFrac1*s01g + xFrac0*s11g
  3804. s11b = xFrac1*s01b + xFrac0*s11b
  3805. s11a = xFrac1*s01a + xFrac0*s11a
  3806. s11r = yFrac1*s10r + yFrac0*s11r
  3807. s11g = yFrac1*s10g + yFrac0*s11g
  3808. s11b = yFrac1*s10b + yFrac0*s11b
  3809. s11a = yFrac1*s10a + yFrac0*s11a
  3810. pr := uint32(s11r)
  3811. pg := uint32(s11g)
  3812. pb := uint32(s11b)
  3813. pa := uint32(s11a)
  3814. dst.Pix[d+0] = uint8(pr >> 8)
  3815. dst.Pix[d+1] = uint8(pg >> 8)
  3816. dst.Pix[d+2] = uint8(pb >> 8)
  3817. dst.Pix[d+3] = uint8(pa >> 8)
  3818. }
  3819. }
  3820. }
  3821. func (ablInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3822. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3823. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3824. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3825. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3826. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3827. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3828. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3829. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3830. continue
  3831. }
  3832. sx -= 0.5
  3833. sx0 := int(sx)
  3834. xFrac0 := sx - float64(sx0)
  3835. xFrac1 := 1 - xFrac0
  3836. sx0 += bias.X
  3837. sx1 := sx0 + 1
  3838. if sx0 < sr.Min.X {
  3839. sx0, sx1 = sr.Min.X, sr.Min.X
  3840. xFrac0, xFrac1 = 0, 1
  3841. } else if sx1 >= sr.Max.X {
  3842. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3843. xFrac0, xFrac1 = 1, 0
  3844. }
  3845. sy -= 0.5
  3846. sy0 := int(sy)
  3847. yFrac0 := sy - float64(sy0)
  3848. yFrac1 := 1 - yFrac0
  3849. sy0 += bias.Y
  3850. sy1 := sy0 + 1
  3851. if sy0 < sr.Min.Y {
  3852. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3853. yFrac0, yFrac1 = 0, 1
  3854. } else if sy1 >= sr.Max.Y {
  3855. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3856. yFrac0, yFrac1 = 1, 0
  3857. }
  3858. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3859. s00j := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  3860. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3861. s00yy1 := int(src.Y[s00i]) * 0x10101
  3862. s00cb1 := int(src.Cb[s00j]) - 128
  3863. s00cr1 := int(src.Cr[s00j]) - 128
  3864. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3865. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3866. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3867. if s00ru < 0 {
  3868. s00ru = 0
  3869. } else if s00ru > 0xffff {
  3870. s00ru = 0xffff
  3871. }
  3872. if s00gu < 0 {
  3873. s00gu = 0
  3874. } else if s00gu > 0xffff {
  3875. s00gu = 0xffff
  3876. }
  3877. if s00bu < 0 {
  3878. s00bu = 0
  3879. } else if s00bu > 0xffff {
  3880. s00bu = 0xffff
  3881. }
  3882. s00r := float64(s00ru)
  3883. s00g := float64(s00gu)
  3884. s00b := float64(s00bu)
  3885. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3886. s10j := (sy0-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
  3887. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3888. s10yy1 := int(src.Y[s10i]) * 0x10101
  3889. s10cb1 := int(src.Cb[s10j]) - 128
  3890. s10cr1 := int(src.Cr[s10j]) - 128
  3891. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3892. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3893. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3894. if s10ru < 0 {
  3895. s10ru = 0
  3896. } else if s10ru > 0xffff {
  3897. s10ru = 0xffff
  3898. }
  3899. if s10gu < 0 {
  3900. s10gu = 0
  3901. } else if s10gu > 0xffff {
  3902. s10gu = 0xffff
  3903. }
  3904. if s10bu < 0 {
  3905. s10bu = 0
  3906. } else if s10bu > 0xffff {
  3907. s10bu = 0xffff
  3908. }
  3909. s10r := float64(s10ru)
  3910. s10g := float64(s10gu)
  3911. s10b := float64(s10bu)
  3912. s10r = xFrac1*s00r + xFrac0*s10r
  3913. s10g = xFrac1*s00g + xFrac0*s10g
  3914. s10b = xFrac1*s00b + xFrac0*s10b
  3915. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3916. s01j := (sy1-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  3917. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3918. s01yy1 := int(src.Y[s01i]) * 0x10101
  3919. s01cb1 := int(src.Cb[s01j]) - 128
  3920. s01cr1 := int(src.Cr[s01j]) - 128
  3921. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3922. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3923. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3924. if s01ru < 0 {
  3925. s01ru = 0
  3926. } else if s01ru > 0xffff {
  3927. s01ru = 0xffff
  3928. }
  3929. if s01gu < 0 {
  3930. s01gu = 0
  3931. } else if s01gu > 0xffff {
  3932. s01gu = 0xffff
  3933. }
  3934. if s01bu < 0 {
  3935. s01bu = 0
  3936. } else if s01bu > 0xffff {
  3937. s01bu = 0xffff
  3938. }
  3939. s01r := float64(s01ru)
  3940. s01g := float64(s01gu)
  3941. s01b := float64(s01bu)
  3942. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3943. s11j := (sy1-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
  3944. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3945. s11yy1 := int(src.Y[s11i]) * 0x10101
  3946. s11cb1 := int(src.Cb[s11j]) - 128
  3947. s11cr1 := int(src.Cr[s11j]) - 128
  3948. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3949. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3950. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3951. if s11ru < 0 {
  3952. s11ru = 0
  3953. } else if s11ru > 0xffff {
  3954. s11ru = 0xffff
  3955. }
  3956. if s11gu < 0 {
  3957. s11gu = 0
  3958. } else if s11gu > 0xffff {
  3959. s11gu = 0xffff
  3960. }
  3961. if s11bu < 0 {
  3962. s11bu = 0
  3963. } else if s11bu > 0xffff {
  3964. s11bu = 0xffff
  3965. }
  3966. s11r := float64(s11ru)
  3967. s11g := float64(s11gu)
  3968. s11b := float64(s11bu)
  3969. s11r = xFrac1*s01r + xFrac0*s11r
  3970. s11g = xFrac1*s01g + xFrac0*s11g
  3971. s11b = xFrac1*s01b + xFrac0*s11b
  3972. s11r = yFrac1*s10r + yFrac0*s11r
  3973. s11g = yFrac1*s10g + yFrac0*s11g
  3974. s11b = yFrac1*s10b + yFrac0*s11b
  3975. pr := uint32(s11r)
  3976. pg := uint32(s11g)
  3977. pb := uint32(s11b)
  3978. dst.Pix[d+0] = uint8(pr >> 8)
  3979. dst.Pix[d+1] = uint8(pg >> 8)
  3980. dst.Pix[d+2] = uint8(pb >> 8)
  3981. dst.Pix[d+3] = 0xff
  3982. }
  3983. }
  3984. }
  3985. func (ablInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3986. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3987. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3988. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3989. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3990. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3991. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3992. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3993. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3994. continue
  3995. }
  3996. sx -= 0.5
  3997. sx0 := int(sx)
  3998. xFrac0 := sx - float64(sx0)
  3999. xFrac1 := 1 - xFrac0
  4000. sx0 += bias.X
  4001. sx1 := sx0 + 1
  4002. if sx0 < sr.Min.X {
  4003. sx0, sx1 = sr.Min.X, sr.Min.X
  4004. xFrac0, xFrac1 = 0, 1
  4005. } else if sx1 >= sr.Max.X {
  4006. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4007. xFrac0, xFrac1 = 1, 0
  4008. }
  4009. sy -= 0.5
  4010. sy0 := int(sy)
  4011. yFrac0 := sy - float64(sy0)
  4012. yFrac1 := 1 - yFrac0
  4013. sy0 += bias.Y
  4014. sy1 := sy0 + 1
  4015. if sy0 < sr.Min.Y {
  4016. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4017. yFrac0, yFrac1 = 0, 1
  4018. } else if sy1 >= sr.Max.Y {
  4019. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4020. yFrac0, yFrac1 = 1, 0
  4021. }
  4022. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  4023. s00j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  4024. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4025. s00yy1 := int(src.Y[s00i]) * 0x10101
  4026. s00cb1 := int(src.Cb[s00j]) - 128
  4027. s00cr1 := int(src.Cr[s00j]) - 128
  4028. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  4029. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  4030. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  4031. if s00ru < 0 {
  4032. s00ru = 0
  4033. } else if s00ru > 0xffff {
  4034. s00ru = 0xffff
  4035. }
  4036. if s00gu < 0 {
  4037. s00gu = 0
  4038. } else if s00gu > 0xffff {
  4039. s00gu = 0xffff
  4040. }
  4041. if s00bu < 0 {
  4042. s00bu = 0
  4043. } else if s00bu > 0xffff {
  4044. s00bu = 0xffff
  4045. }
  4046. s00r := float64(s00ru)
  4047. s00g := float64(s00gu)
  4048. s00b := float64(s00bu)
  4049. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  4050. s10j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  4051. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4052. s10yy1 := int(src.Y[s10i]) * 0x10101
  4053. s10cb1 := int(src.Cb[s10j]) - 128
  4054. s10cr1 := int(src.Cr[s10j]) - 128
  4055. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  4056. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  4057. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  4058. if s10ru < 0 {
  4059. s10ru = 0
  4060. } else if s10ru > 0xffff {
  4061. s10ru = 0xffff
  4062. }
  4063. if s10gu < 0 {
  4064. s10gu = 0
  4065. } else if s10gu > 0xffff {
  4066. s10gu = 0xffff
  4067. }
  4068. if s10bu < 0 {
  4069. s10bu = 0
  4070. } else if s10bu > 0xffff {
  4071. s10bu = 0xffff
  4072. }
  4073. s10r := float64(s10ru)
  4074. s10g := float64(s10gu)
  4075. s10b := float64(s10bu)
  4076. s10r = xFrac1*s00r + xFrac0*s10r
  4077. s10g = xFrac1*s00g + xFrac0*s10g
  4078. s10b = xFrac1*s00b + xFrac0*s10b
  4079. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  4080. s01j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  4081. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4082. s01yy1 := int(src.Y[s01i]) * 0x10101
  4083. s01cb1 := int(src.Cb[s01j]) - 128
  4084. s01cr1 := int(src.Cr[s01j]) - 128
  4085. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  4086. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  4087. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  4088. if s01ru < 0 {
  4089. s01ru = 0
  4090. } else if s01ru > 0xffff {
  4091. s01ru = 0xffff
  4092. }
  4093. if s01gu < 0 {
  4094. s01gu = 0
  4095. } else if s01gu > 0xffff {
  4096. s01gu = 0xffff
  4097. }
  4098. if s01bu < 0 {
  4099. s01bu = 0
  4100. } else if s01bu > 0xffff {
  4101. s01bu = 0xffff
  4102. }
  4103. s01r := float64(s01ru)
  4104. s01g := float64(s01gu)
  4105. s01b := float64(s01bu)
  4106. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  4107. s11j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  4108. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4109. s11yy1 := int(src.Y[s11i]) * 0x10101
  4110. s11cb1 := int(src.Cb[s11j]) - 128
  4111. s11cr1 := int(src.Cr[s11j]) - 128
  4112. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  4113. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  4114. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  4115. if s11ru < 0 {
  4116. s11ru = 0
  4117. } else if s11ru > 0xffff {
  4118. s11ru = 0xffff
  4119. }
  4120. if s11gu < 0 {
  4121. s11gu = 0
  4122. } else if s11gu > 0xffff {
  4123. s11gu = 0xffff
  4124. }
  4125. if s11bu < 0 {
  4126. s11bu = 0
  4127. } else if s11bu > 0xffff {
  4128. s11bu = 0xffff
  4129. }
  4130. s11r := float64(s11ru)
  4131. s11g := float64(s11gu)
  4132. s11b := float64(s11bu)
  4133. s11r = xFrac1*s01r + xFrac0*s11r
  4134. s11g = xFrac1*s01g + xFrac0*s11g
  4135. s11b = xFrac1*s01b + xFrac0*s11b
  4136. s11r = yFrac1*s10r + yFrac0*s11r
  4137. s11g = yFrac1*s10g + yFrac0*s11g
  4138. s11b = yFrac1*s10b + yFrac0*s11b
  4139. pr := uint32(s11r)
  4140. pg := uint32(s11g)
  4141. pb := uint32(s11b)
  4142. dst.Pix[d+0] = uint8(pr >> 8)
  4143. dst.Pix[d+1] = uint8(pg >> 8)
  4144. dst.Pix[d+2] = uint8(pb >> 8)
  4145. dst.Pix[d+3] = 0xff
  4146. }
  4147. }
  4148. }
  4149. func (ablInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  4150. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4151. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4152. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4153. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4154. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4155. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4156. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4157. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4158. continue
  4159. }
  4160. sx -= 0.5
  4161. sx0 := int(sx)
  4162. xFrac0 := sx - float64(sx0)
  4163. xFrac1 := 1 - xFrac0
  4164. sx0 += bias.X
  4165. sx1 := sx0 + 1
  4166. if sx0 < sr.Min.X {
  4167. sx0, sx1 = sr.Min.X, sr.Min.X
  4168. xFrac0, xFrac1 = 0, 1
  4169. } else if sx1 >= sr.Max.X {
  4170. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4171. xFrac0, xFrac1 = 1, 0
  4172. }
  4173. sy -= 0.5
  4174. sy0 := int(sy)
  4175. yFrac0 := sy - float64(sy0)
  4176. yFrac1 := 1 - yFrac0
  4177. sy0 += bias.Y
  4178. sy1 := sy0 + 1
  4179. if sy0 < sr.Min.Y {
  4180. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4181. yFrac0, yFrac1 = 0, 1
  4182. } else if sy1 >= sr.Max.Y {
  4183. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4184. yFrac0, yFrac1 = 1, 0
  4185. }
  4186. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  4187. s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  4188. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4189. s00yy1 := int(src.Y[s00i]) * 0x10101
  4190. s00cb1 := int(src.Cb[s00j]) - 128
  4191. s00cr1 := int(src.Cr[s00j]) - 128
  4192. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  4193. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  4194. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  4195. if s00ru < 0 {
  4196. s00ru = 0
  4197. } else if s00ru > 0xffff {
  4198. s00ru = 0xffff
  4199. }
  4200. if s00gu < 0 {
  4201. s00gu = 0
  4202. } else if s00gu > 0xffff {
  4203. s00gu = 0xffff
  4204. }
  4205. if s00bu < 0 {
  4206. s00bu = 0
  4207. } else if s00bu > 0xffff {
  4208. s00bu = 0xffff
  4209. }
  4210. s00r := float64(s00ru)
  4211. s00g := float64(s00gu)
  4212. s00b := float64(s00bu)
  4213. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  4214. s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  4215. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4216. s10yy1 := int(src.Y[s10i]) * 0x10101
  4217. s10cb1 := int(src.Cb[s10j]) - 128
  4218. s10cr1 := int(src.Cr[s10j]) - 128
  4219. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  4220. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  4221. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  4222. if s10ru < 0 {
  4223. s10ru = 0
  4224. } else if s10ru > 0xffff {
  4225. s10ru = 0xffff
  4226. }
  4227. if s10gu < 0 {
  4228. s10gu = 0
  4229. } else if s10gu > 0xffff {
  4230. s10gu = 0xffff
  4231. }
  4232. if s10bu < 0 {
  4233. s10bu = 0
  4234. } else if s10bu > 0xffff {
  4235. s10bu = 0xffff
  4236. }
  4237. s10r := float64(s10ru)
  4238. s10g := float64(s10gu)
  4239. s10b := float64(s10bu)
  4240. s10r = xFrac1*s00r + xFrac0*s10r
  4241. s10g = xFrac1*s00g + xFrac0*s10g
  4242. s10b = xFrac1*s00b + xFrac0*s10b
  4243. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  4244. s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  4245. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4246. s01yy1 := int(src.Y[s01i]) * 0x10101
  4247. s01cb1 := int(src.Cb[s01j]) - 128
  4248. s01cr1 := int(src.Cr[s01j]) - 128
  4249. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  4250. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  4251. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  4252. if s01ru < 0 {
  4253. s01ru = 0
  4254. } else if s01ru > 0xffff {
  4255. s01ru = 0xffff
  4256. }
  4257. if s01gu < 0 {
  4258. s01gu = 0
  4259. } else if s01gu > 0xffff {
  4260. s01gu = 0xffff
  4261. }
  4262. if s01bu < 0 {
  4263. s01bu = 0
  4264. } else if s01bu > 0xffff {
  4265. s01bu = 0xffff
  4266. }
  4267. s01r := float64(s01ru)
  4268. s01g := float64(s01gu)
  4269. s01b := float64(s01bu)
  4270. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  4271. s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  4272. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4273. s11yy1 := int(src.Y[s11i]) * 0x10101
  4274. s11cb1 := int(src.Cb[s11j]) - 128
  4275. s11cr1 := int(src.Cr[s11j]) - 128
  4276. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  4277. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  4278. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  4279. if s11ru < 0 {
  4280. s11ru = 0
  4281. } else if s11ru > 0xffff {
  4282. s11ru = 0xffff
  4283. }
  4284. if s11gu < 0 {
  4285. s11gu = 0
  4286. } else if s11gu > 0xffff {
  4287. s11gu = 0xffff
  4288. }
  4289. if s11bu < 0 {
  4290. s11bu = 0
  4291. } else if s11bu > 0xffff {
  4292. s11bu = 0xffff
  4293. }
  4294. s11r := float64(s11ru)
  4295. s11g := float64(s11gu)
  4296. s11b := float64(s11bu)
  4297. s11r = xFrac1*s01r + xFrac0*s11r
  4298. s11g = xFrac1*s01g + xFrac0*s11g
  4299. s11b = xFrac1*s01b + xFrac0*s11b
  4300. s11r = yFrac1*s10r + yFrac0*s11r
  4301. s11g = yFrac1*s10g + yFrac0*s11g
  4302. s11b = yFrac1*s10b + yFrac0*s11b
  4303. pr := uint32(s11r)
  4304. pg := uint32(s11g)
  4305. pb := uint32(s11b)
  4306. dst.Pix[d+0] = uint8(pr >> 8)
  4307. dst.Pix[d+1] = uint8(pg >> 8)
  4308. dst.Pix[d+2] = uint8(pb >> 8)
  4309. dst.Pix[d+3] = 0xff
  4310. }
  4311. }
  4312. }
  4313. func (ablInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  4314. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4315. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4316. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4317. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4318. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4319. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4320. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4321. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4322. continue
  4323. }
  4324. sx -= 0.5
  4325. sx0 := int(sx)
  4326. xFrac0 := sx - float64(sx0)
  4327. xFrac1 := 1 - xFrac0
  4328. sx0 += bias.X
  4329. sx1 := sx0 + 1
  4330. if sx0 < sr.Min.X {
  4331. sx0, sx1 = sr.Min.X, sr.Min.X
  4332. xFrac0, xFrac1 = 0, 1
  4333. } else if sx1 >= sr.Max.X {
  4334. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4335. xFrac0, xFrac1 = 1, 0
  4336. }
  4337. sy -= 0.5
  4338. sy0 := int(sy)
  4339. yFrac0 := sy - float64(sy0)
  4340. yFrac1 := 1 - yFrac0
  4341. sy0 += bias.Y
  4342. sy1 := sy0 + 1
  4343. if sy0 < sr.Min.Y {
  4344. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4345. yFrac0, yFrac1 = 0, 1
  4346. } else if sy1 >= sr.Max.Y {
  4347. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4348. yFrac0, yFrac1 = 1, 0
  4349. }
  4350. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  4351. s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  4352. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4353. s00yy1 := int(src.Y[s00i]) * 0x10101
  4354. s00cb1 := int(src.Cb[s00j]) - 128
  4355. s00cr1 := int(src.Cr[s00j]) - 128
  4356. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  4357. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  4358. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  4359. if s00ru < 0 {
  4360. s00ru = 0
  4361. } else if s00ru > 0xffff {
  4362. s00ru = 0xffff
  4363. }
  4364. if s00gu < 0 {
  4365. s00gu = 0
  4366. } else if s00gu > 0xffff {
  4367. s00gu = 0xffff
  4368. }
  4369. if s00bu < 0 {
  4370. s00bu = 0
  4371. } else if s00bu > 0xffff {
  4372. s00bu = 0xffff
  4373. }
  4374. s00r := float64(s00ru)
  4375. s00g := float64(s00gu)
  4376. s00b := float64(s00bu)
  4377. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  4378. s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
  4379. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4380. s10yy1 := int(src.Y[s10i]) * 0x10101
  4381. s10cb1 := int(src.Cb[s10j]) - 128
  4382. s10cr1 := int(src.Cr[s10j]) - 128
  4383. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  4384. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  4385. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  4386. if s10ru < 0 {
  4387. s10ru = 0
  4388. } else if s10ru > 0xffff {
  4389. s10ru = 0xffff
  4390. }
  4391. if s10gu < 0 {
  4392. s10gu = 0
  4393. } else if s10gu > 0xffff {
  4394. s10gu = 0xffff
  4395. }
  4396. if s10bu < 0 {
  4397. s10bu = 0
  4398. } else if s10bu > 0xffff {
  4399. s10bu = 0xffff
  4400. }
  4401. s10r := float64(s10ru)
  4402. s10g := float64(s10gu)
  4403. s10b := float64(s10bu)
  4404. s10r = xFrac1*s00r + xFrac0*s10r
  4405. s10g = xFrac1*s00g + xFrac0*s10g
  4406. s10b = xFrac1*s00b + xFrac0*s10b
  4407. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  4408. s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  4409. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4410. s01yy1 := int(src.Y[s01i]) * 0x10101
  4411. s01cb1 := int(src.Cb[s01j]) - 128
  4412. s01cr1 := int(src.Cr[s01j]) - 128
  4413. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  4414. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  4415. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  4416. if s01ru < 0 {
  4417. s01ru = 0
  4418. } else if s01ru > 0xffff {
  4419. s01ru = 0xffff
  4420. }
  4421. if s01gu < 0 {
  4422. s01gu = 0
  4423. } else if s01gu > 0xffff {
  4424. s01gu = 0xffff
  4425. }
  4426. if s01bu < 0 {
  4427. s01bu = 0
  4428. } else if s01bu > 0xffff {
  4429. s01bu = 0xffff
  4430. }
  4431. s01r := float64(s01ru)
  4432. s01g := float64(s01gu)
  4433. s01b := float64(s01bu)
  4434. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  4435. s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
  4436. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4437. s11yy1 := int(src.Y[s11i]) * 0x10101
  4438. s11cb1 := int(src.Cb[s11j]) - 128
  4439. s11cr1 := int(src.Cr[s11j]) - 128
  4440. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  4441. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  4442. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  4443. if s11ru < 0 {
  4444. s11ru = 0
  4445. } else if s11ru > 0xffff {
  4446. s11ru = 0xffff
  4447. }
  4448. if s11gu < 0 {
  4449. s11gu = 0
  4450. } else if s11gu > 0xffff {
  4451. s11gu = 0xffff
  4452. }
  4453. if s11bu < 0 {
  4454. s11bu = 0
  4455. } else if s11bu > 0xffff {
  4456. s11bu = 0xffff
  4457. }
  4458. s11r := float64(s11ru)
  4459. s11g := float64(s11gu)
  4460. s11b := float64(s11bu)
  4461. s11r = xFrac1*s01r + xFrac0*s11r
  4462. s11g = xFrac1*s01g + xFrac0*s11g
  4463. s11b = xFrac1*s01b + xFrac0*s11b
  4464. s11r = yFrac1*s10r + yFrac0*s11r
  4465. s11g = yFrac1*s10g + yFrac0*s11g
  4466. s11b = yFrac1*s10b + yFrac0*s11b
  4467. pr := uint32(s11r)
  4468. pg := uint32(s11g)
  4469. pb := uint32(s11b)
  4470. dst.Pix[d+0] = uint8(pr >> 8)
  4471. dst.Pix[d+1] = uint8(pg >> 8)
  4472. dst.Pix[d+2] = uint8(pb >> 8)
  4473. dst.Pix[d+3] = 0xff
  4474. }
  4475. }
  4476. }
  4477. func (ablInterpolator) transform_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4478. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4479. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4480. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4481. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4482. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4483. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4484. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4485. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4486. continue
  4487. }
  4488. sx -= 0.5
  4489. sx0 := int(sx)
  4490. xFrac0 := sx - float64(sx0)
  4491. xFrac1 := 1 - xFrac0
  4492. sx0 += bias.X
  4493. sx1 := sx0 + 1
  4494. if sx0 < sr.Min.X {
  4495. sx0, sx1 = sr.Min.X, sr.Min.X
  4496. xFrac0, xFrac1 = 0, 1
  4497. } else if sx1 >= sr.Max.X {
  4498. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4499. xFrac0, xFrac1 = 1, 0
  4500. }
  4501. sy -= 0.5
  4502. sy0 := int(sy)
  4503. yFrac0 := sy - float64(sy0)
  4504. yFrac1 := 1 - yFrac0
  4505. sy0 += bias.Y
  4506. sy1 := sy0 + 1
  4507. if sy0 < sr.Min.Y {
  4508. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4509. yFrac0, yFrac1 = 0, 1
  4510. } else if sy1 >= sr.Max.Y {
  4511. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4512. yFrac0, yFrac1 = 1, 0
  4513. }
  4514. s00u := src.RGBA64At(sx0, sy0)
  4515. s00r := float64(s00u.R)
  4516. s00g := float64(s00u.G)
  4517. s00b := float64(s00u.B)
  4518. s00a := float64(s00u.A)
  4519. s10u := src.RGBA64At(sx1, sy0)
  4520. s10r := float64(s10u.R)
  4521. s10g := float64(s10u.G)
  4522. s10b := float64(s10u.B)
  4523. s10a := float64(s10u.A)
  4524. s10r = xFrac1*s00r + xFrac0*s10r
  4525. s10g = xFrac1*s00g + xFrac0*s10g
  4526. s10b = xFrac1*s00b + xFrac0*s10b
  4527. s10a = xFrac1*s00a + xFrac0*s10a
  4528. s01u := src.RGBA64At(sx0, sy1)
  4529. s01r := float64(s01u.R)
  4530. s01g := float64(s01u.G)
  4531. s01b := float64(s01u.B)
  4532. s01a := float64(s01u.A)
  4533. s11u := src.RGBA64At(sx1, sy1)
  4534. s11r := float64(s11u.R)
  4535. s11g := float64(s11u.G)
  4536. s11b := float64(s11u.B)
  4537. s11a := float64(s11u.A)
  4538. s11r = xFrac1*s01r + xFrac0*s11r
  4539. s11g = xFrac1*s01g + xFrac0*s11g
  4540. s11b = xFrac1*s01b + xFrac0*s11b
  4541. s11a = xFrac1*s01a + xFrac0*s11a
  4542. s11r = yFrac1*s10r + yFrac0*s11r
  4543. s11g = yFrac1*s10g + yFrac0*s11g
  4544. s11b = yFrac1*s10b + yFrac0*s11b
  4545. s11a = yFrac1*s10a + yFrac0*s11a
  4546. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  4547. pa1 := (0xffff - uint32(p.A)) * 0x101
  4548. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + uint32(p.R)) >> 8)
  4549. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + uint32(p.G)) >> 8)
  4550. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + uint32(p.B)) >> 8)
  4551. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + uint32(p.A)) >> 8)
  4552. }
  4553. }
  4554. }
  4555. func (ablInterpolator) transform_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4556. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4557. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4558. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4559. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4560. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4561. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4562. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4563. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4564. continue
  4565. }
  4566. sx -= 0.5
  4567. sx0 := int(sx)
  4568. xFrac0 := sx - float64(sx0)
  4569. xFrac1 := 1 - xFrac0
  4570. sx0 += bias.X
  4571. sx1 := sx0 + 1
  4572. if sx0 < sr.Min.X {
  4573. sx0, sx1 = sr.Min.X, sr.Min.X
  4574. xFrac0, xFrac1 = 0, 1
  4575. } else if sx1 >= sr.Max.X {
  4576. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4577. xFrac0, xFrac1 = 1, 0
  4578. }
  4579. sy -= 0.5
  4580. sy0 := int(sy)
  4581. yFrac0 := sy - float64(sy0)
  4582. yFrac1 := 1 - yFrac0
  4583. sy0 += bias.Y
  4584. sy1 := sy0 + 1
  4585. if sy0 < sr.Min.Y {
  4586. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4587. yFrac0, yFrac1 = 0, 1
  4588. } else if sy1 >= sr.Max.Y {
  4589. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4590. yFrac0, yFrac1 = 1, 0
  4591. }
  4592. s00u := src.RGBA64At(sx0, sy0)
  4593. s00r := float64(s00u.R)
  4594. s00g := float64(s00u.G)
  4595. s00b := float64(s00u.B)
  4596. s00a := float64(s00u.A)
  4597. s10u := src.RGBA64At(sx1, sy0)
  4598. s10r := float64(s10u.R)
  4599. s10g := float64(s10u.G)
  4600. s10b := float64(s10u.B)
  4601. s10a := float64(s10u.A)
  4602. s10r = xFrac1*s00r + xFrac0*s10r
  4603. s10g = xFrac1*s00g + xFrac0*s10g
  4604. s10b = xFrac1*s00b + xFrac0*s10b
  4605. s10a = xFrac1*s00a + xFrac0*s10a
  4606. s01u := src.RGBA64At(sx0, sy1)
  4607. s01r := float64(s01u.R)
  4608. s01g := float64(s01u.G)
  4609. s01b := float64(s01u.B)
  4610. s01a := float64(s01u.A)
  4611. s11u := src.RGBA64At(sx1, sy1)
  4612. s11r := float64(s11u.R)
  4613. s11g := float64(s11u.G)
  4614. s11b := float64(s11u.B)
  4615. s11a := float64(s11u.A)
  4616. s11r = xFrac1*s01r + xFrac0*s11r
  4617. s11g = xFrac1*s01g + xFrac0*s11g
  4618. s11b = xFrac1*s01b + xFrac0*s11b
  4619. s11a = xFrac1*s01a + xFrac0*s11a
  4620. s11r = yFrac1*s10r + yFrac0*s11r
  4621. s11g = yFrac1*s10g + yFrac0*s11g
  4622. s11b = yFrac1*s10b + yFrac0*s11b
  4623. s11a = yFrac1*s10a + yFrac0*s11a
  4624. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  4625. dst.Pix[d+0] = uint8(p.R >> 8)
  4626. dst.Pix[d+1] = uint8(p.G >> 8)
  4627. dst.Pix[d+2] = uint8(p.B >> 8)
  4628. dst.Pix[d+3] = uint8(p.A >> 8)
  4629. }
  4630. }
  4631. }
  4632. func (ablInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4633. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4634. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4635. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4636. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4637. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4638. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4639. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4640. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4641. continue
  4642. }
  4643. sx -= 0.5
  4644. sx0 := int(sx)
  4645. xFrac0 := sx - float64(sx0)
  4646. xFrac1 := 1 - xFrac0
  4647. sx0 += bias.X
  4648. sx1 := sx0 + 1
  4649. if sx0 < sr.Min.X {
  4650. sx0, sx1 = sr.Min.X, sr.Min.X
  4651. xFrac0, xFrac1 = 0, 1
  4652. } else if sx1 >= sr.Max.X {
  4653. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4654. xFrac0, xFrac1 = 1, 0
  4655. }
  4656. sy -= 0.5
  4657. sy0 := int(sy)
  4658. yFrac0 := sy - float64(sy0)
  4659. yFrac1 := 1 - yFrac0
  4660. sy0 += bias.Y
  4661. sy1 := sy0 + 1
  4662. if sy0 < sr.Min.Y {
  4663. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4664. yFrac0, yFrac1 = 0, 1
  4665. } else if sy1 >= sr.Max.Y {
  4666. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4667. yFrac0, yFrac1 = 1, 0
  4668. }
  4669. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  4670. s00r := float64(s00ru)
  4671. s00g := float64(s00gu)
  4672. s00b := float64(s00bu)
  4673. s00a := float64(s00au)
  4674. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  4675. s10r := float64(s10ru)
  4676. s10g := float64(s10gu)
  4677. s10b := float64(s10bu)
  4678. s10a := float64(s10au)
  4679. s10r = xFrac1*s00r + xFrac0*s10r
  4680. s10g = xFrac1*s00g + xFrac0*s10g
  4681. s10b = xFrac1*s00b + xFrac0*s10b
  4682. s10a = xFrac1*s00a + xFrac0*s10a
  4683. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  4684. s01r := float64(s01ru)
  4685. s01g := float64(s01gu)
  4686. s01b := float64(s01bu)
  4687. s01a := float64(s01au)
  4688. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  4689. s11r := float64(s11ru)
  4690. s11g := float64(s11gu)
  4691. s11b := float64(s11bu)
  4692. s11a := float64(s11au)
  4693. s11r = xFrac1*s01r + xFrac0*s11r
  4694. s11g = xFrac1*s01g + xFrac0*s11g
  4695. s11b = xFrac1*s01b + xFrac0*s11b
  4696. s11a = xFrac1*s01a + xFrac0*s11a
  4697. s11r = yFrac1*s10r + yFrac0*s11r
  4698. s11g = yFrac1*s10g + yFrac0*s11g
  4699. s11b = yFrac1*s10b + yFrac0*s11b
  4700. s11a = yFrac1*s10a + yFrac0*s11a
  4701. pr := uint32(s11r)
  4702. pg := uint32(s11g)
  4703. pb := uint32(s11b)
  4704. pa := uint32(s11a)
  4705. pa1 := (0xffff - pa) * 0x101
  4706. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  4707. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  4708. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  4709. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  4710. }
  4711. }
  4712. }
  4713. func (ablInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4714. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4715. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4716. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4717. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4718. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4719. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4720. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4721. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4722. continue
  4723. }
  4724. sx -= 0.5
  4725. sx0 := int(sx)
  4726. xFrac0 := sx - float64(sx0)
  4727. xFrac1 := 1 - xFrac0
  4728. sx0 += bias.X
  4729. sx1 := sx0 + 1
  4730. if sx0 < sr.Min.X {
  4731. sx0, sx1 = sr.Min.X, sr.Min.X
  4732. xFrac0, xFrac1 = 0, 1
  4733. } else if sx1 >= sr.Max.X {
  4734. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4735. xFrac0, xFrac1 = 1, 0
  4736. }
  4737. sy -= 0.5
  4738. sy0 := int(sy)
  4739. yFrac0 := sy - float64(sy0)
  4740. yFrac1 := 1 - yFrac0
  4741. sy0 += bias.Y
  4742. sy1 := sy0 + 1
  4743. if sy0 < sr.Min.Y {
  4744. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4745. yFrac0, yFrac1 = 0, 1
  4746. } else if sy1 >= sr.Max.Y {
  4747. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4748. yFrac0, yFrac1 = 1, 0
  4749. }
  4750. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  4751. s00r := float64(s00ru)
  4752. s00g := float64(s00gu)
  4753. s00b := float64(s00bu)
  4754. s00a := float64(s00au)
  4755. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  4756. s10r := float64(s10ru)
  4757. s10g := float64(s10gu)
  4758. s10b := float64(s10bu)
  4759. s10a := float64(s10au)
  4760. s10r = xFrac1*s00r + xFrac0*s10r
  4761. s10g = xFrac1*s00g + xFrac0*s10g
  4762. s10b = xFrac1*s00b + xFrac0*s10b
  4763. s10a = xFrac1*s00a + xFrac0*s10a
  4764. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  4765. s01r := float64(s01ru)
  4766. s01g := float64(s01gu)
  4767. s01b := float64(s01bu)
  4768. s01a := float64(s01au)
  4769. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  4770. s11r := float64(s11ru)
  4771. s11g := float64(s11gu)
  4772. s11b := float64(s11bu)
  4773. s11a := float64(s11au)
  4774. s11r = xFrac1*s01r + xFrac0*s11r
  4775. s11g = xFrac1*s01g + xFrac0*s11g
  4776. s11b = xFrac1*s01b + xFrac0*s11b
  4777. s11a = xFrac1*s01a + xFrac0*s11a
  4778. s11r = yFrac1*s10r + yFrac0*s11r
  4779. s11g = yFrac1*s10g + yFrac0*s11g
  4780. s11b = yFrac1*s10b + yFrac0*s11b
  4781. s11a = yFrac1*s10a + yFrac0*s11a
  4782. pr := uint32(s11r)
  4783. pg := uint32(s11g)
  4784. pb := uint32(s11b)
  4785. pa := uint32(s11a)
  4786. dst.Pix[d+0] = uint8(pr >> 8)
  4787. dst.Pix[d+1] = uint8(pg >> 8)
  4788. dst.Pix[d+2] = uint8(pb >> 8)
  4789. dst.Pix[d+3] = uint8(pa >> 8)
  4790. }
  4791. }
  4792. }
  4793. func (ablInterpolator) transform_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4794. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  4795. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4796. dstColorRGBA64 := color.RGBA64{}
  4797. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4798. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4799. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4800. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4801. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4802. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4803. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4804. continue
  4805. }
  4806. sx -= 0.5
  4807. sx0 := int(sx)
  4808. xFrac0 := sx - float64(sx0)
  4809. xFrac1 := 1 - xFrac0
  4810. sx0 += bias.X
  4811. sx1 := sx0 + 1
  4812. if sx0 < sr.Min.X {
  4813. sx0, sx1 = sr.Min.X, sr.Min.X
  4814. xFrac0, xFrac1 = 0, 1
  4815. } else if sx1 >= sr.Max.X {
  4816. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4817. xFrac0, xFrac1 = 1, 0
  4818. }
  4819. sy -= 0.5
  4820. sy0 := int(sy)
  4821. yFrac0 := sy - float64(sy0)
  4822. yFrac1 := 1 - yFrac0
  4823. sy0 += bias.Y
  4824. sy1 := sy0 + 1
  4825. if sy0 < sr.Min.Y {
  4826. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4827. yFrac0, yFrac1 = 0, 1
  4828. } else if sy1 >= sr.Max.Y {
  4829. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4830. yFrac0, yFrac1 = 1, 0
  4831. }
  4832. s00u := src.RGBA64At(sx0, sy0)
  4833. if srcMask != nil {
  4834. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  4835. s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
  4836. s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
  4837. s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
  4838. s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
  4839. }
  4840. s00r := float64(s00u.R)
  4841. s00g := float64(s00u.G)
  4842. s00b := float64(s00u.B)
  4843. s00a := float64(s00u.A)
  4844. s10u := src.RGBA64At(sx1, sy0)
  4845. if srcMask != nil {
  4846. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  4847. s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
  4848. s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
  4849. s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
  4850. s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
  4851. }
  4852. s10r := float64(s10u.R)
  4853. s10g := float64(s10u.G)
  4854. s10b := float64(s10u.B)
  4855. s10a := float64(s10u.A)
  4856. s10r = xFrac1*s00r + xFrac0*s10r
  4857. s10g = xFrac1*s00g + xFrac0*s10g
  4858. s10b = xFrac1*s00b + xFrac0*s10b
  4859. s10a = xFrac1*s00a + xFrac0*s10a
  4860. s01u := src.RGBA64At(sx0, sy1)
  4861. if srcMask != nil {
  4862. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  4863. s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
  4864. s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
  4865. s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
  4866. s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
  4867. }
  4868. s01r := float64(s01u.R)
  4869. s01g := float64(s01u.G)
  4870. s01b := float64(s01u.B)
  4871. s01a := float64(s01u.A)
  4872. s11u := src.RGBA64At(sx1, sy1)
  4873. if srcMask != nil {
  4874. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  4875. s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
  4876. s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
  4877. s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
  4878. s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
  4879. }
  4880. s11r := float64(s11u.R)
  4881. s11g := float64(s11u.G)
  4882. s11b := float64(s11u.B)
  4883. s11a := float64(s11u.A)
  4884. s11r = xFrac1*s01r + xFrac0*s11r
  4885. s11g = xFrac1*s01g + xFrac0*s11g
  4886. s11b = xFrac1*s01b + xFrac0*s11b
  4887. s11a = xFrac1*s01a + xFrac0*s11a
  4888. s11r = yFrac1*s10r + yFrac0*s11r
  4889. s11g = yFrac1*s10g + yFrac0*s11g
  4890. s11b = yFrac1*s10b + yFrac0*s11b
  4891. s11a = yFrac1*s10a + yFrac0*s11a
  4892. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  4893. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  4894. if dstMask != nil {
  4895. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  4896. p.R = uint16(uint32(p.R) * ma / 0xffff)
  4897. p.G = uint16(uint32(p.G) * ma / 0xffff)
  4898. p.B = uint16(uint32(p.B) * ma / 0xffff)
  4899. p.A = uint16(uint32(p.A) * ma / 0xffff)
  4900. }
  4901. pa1 := 0xffff - uint32(p.A)
  4902. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  4903. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  4904. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  4905. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  4906. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  4907. }
  4908. }
  4909. }
  4910. func (ablInterpolator) transform_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4911. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  4912. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4913. dstColorRGBA64 := color.RGBA64{}
  4914. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4915. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4916. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4917. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4918. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4919. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4920. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4921. continue
  4922. }
  4923. sx -= 0.5
  4924. sx0 := int(sx)
  4925. xFrac0 := sx - float64(sx0)
  4926. xFrac1 := 1 - xFrac0
  4927. sx0 += bias.X
  4928. sx1 := sx0 + 1
  4929. if sx0 < sr.Min.X {
  4930. sx0, sx1 = sr.Min.X, sr.Min.X
  4931. xFrac0, xFrac1 = 0, 1
  4932. } else if sx1 >= sr.Max.X {
  4933. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4934. xFrac0, xFrac1 = 1, 0
  4935. }
  4936. sy -= 0.5
  4937. sy0 := int(sy)
  4938. yFrac0 := sy - float64(sy0)
  4939. yFrac1 := 1 - yFrac0
  4940. sy0 += bias.Y
  4941. sy1 := sy0 + 1
  4942. if sy0 < sr.Min.Y {
  4943. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4944. yFrac0, yFrac1 = 0, 1
  4945. } else if sy1 >= sr.Max.Y {
  4946. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4947. yFrac0, yFrac1 = 1, 0
  4948. }
  4949. s00u := src.RGBA64At(sx0, sy0)
  4950. if srcMask != nil {
  4951. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  4952. s00u.R = uint16(uint32(s00u.R) * ma / 0xffff)
  4953. s00u.G = uint16(uint32(s00u.G) * ma / 0xffff)
  4954. s00u.B = uint16(uint32(s00u.B) * ma / 0xffff)
  4955. s00u.A = uint16(uint32(s00u.A) * ma / 0xffff)
  4956. }
  4957. s00r := float64(s00u.R)
  4958. s00g := float64(s00u.G)
  4959. s00b := float64(s00u.B)
  4960. s00a := float64(s00u.A)
  4961. s10u := src.RGBA64At(sx1, sy0)
  4962. if srcMask != nil {
  4963. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  4964. s10u.R = uint16(uint32(s10u.R) * ma / 0xffff)
  4965. s10u.G = uint16(uint32(s10u.G) * ma / 0xffff)
  4966. s10u.B = uint16(uint32(s10u.B) * ma / 0xffff)
  4967. s10u.A = uint16(uint32(s10u.A) * ma / 0xffff)
  4968. }
  4969. s10r := float64(s10u.R)
  4970. s10g := float64(s10u.G)
  4971. s10b := float64(s10u.B)
  4972. s10a := float64(s10u.A)
  4973. s10r = xFrac1*s00r + xFrac0*s10r
  4974. s10g = xFrac1*s00g + xFrac0*s10g
  4975. s10b = xFrac1*s00b + xFrac0*s10b
  4976. s10a = xFrac1*s00a + xFrac0*s10a
  4977. s01u := src.RGBA64At(sx0, sy1)
  4978. if srcMask != nil {
  4979. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  4980. s01u.R = uint16(uint32(s01u.R) * ma / 0xffff)
  4981. s01u.G = uint16(uint32(s01u.G) * ma / 0xffff)
  4982. s01u.B = uint16(uint32(s01u.B) * ma / 0xffff)
  4983. s01u.A = uint16(uint32(s01u.A) * ma / 0xffff)
  4984. }
  4985. s01r := float64(s01u.R)
  4986. s01g := float64(s01u.G)
  4987. s01b := float64(s01u.B)
  4988. s01a := float64(s01u.A)
  4989. s11u := src.RGBA64At(sx1, sy1)
  4990. if srcMask != nil {
  4991. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  4992. s11u.R = uint16(uint32(s11u.R) * ma / 0xffff)
  4993. s11u.G = uint16(uint32(s11u.G) * ma / 0xffff)
  4994. s11u.B = uint16(uint32(s11u.B) * ma / 0xffff)
  4995. s11u.A = uint16(uint32(s11u.A) * ma / 0xffff)
  4996. }
  4997. s11r := float64(s11u.R)
  4998. s11g := float64(s11u.G)
  4999. s11b := float64(s11u.B)
  5000. s11a := float64(s11u.A)
  5001. s11r = xFrac1*s01r + xFrac0*s11r
  5002. s11g = xFrac1*s01g + xFrac0*s11g
  5003. s11b = xFrac1*s01b + xFrac0*s11b
  5004. s11a = xFrac1*s01a + xFrac0*s11a
  5005. s11r = yFrac1*s10r + yFrac0*s11r
  5006. s11g = yFrac1*s10g + yFrac0*s11g
  5007. s11b = yFrac1*s10b + yFrac0*s11b
  5008. s11a = yFrac1*s10a + yFrac0*s11a
  5009. p := color.RGBA64{uint16(s11r), uint16(s11g), uint16(s11b), uint16(s11a)}
  5010. if dstMask != nil {
  5011. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  5012. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  5013. p.R = uint16(uint32(p.R) * ma / 0xffff)
  5014. p.G = uint16(uint32(p.G) * ma / 0xffff)
  5015. p.B = uint16(uint32(p.B) * ma / 0xffff)
  5016. p.A = uint16(uint32(p.A) * ma / 0xffff)
  5017. pa1 := 0xffff - ma
  5018. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + uint32(p.R))
  5019. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + uint32(p.G))
  5020. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + uint32(p.B))
  5021. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + uint32(p.A))
  5022. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  5023. } else {
  5024. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), p)
  5025. }
  5026. }
  5027. }
  5028. }
  5029. func (ablInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  5030. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  5031. dstMask, dmp := opts.DstMask, opts.DstMaskP
  5032. dstColorRGBA64 := &color.RGBA64{}
  5033. dstColor := color.Color(dstColorRGBA64)
  5034. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5035. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5036. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5037. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5038. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5039. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5040. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5041. continue
  5042. }
  5043. sx -= 0.5
  5044. sx0 := int(sx)
  5045. xFrac0 := sx - float64(sx0)
  5046. xFrac1 := 1 - xFrac0
  5047. sx0 += bias.X
  5048. sx1 := sx0 + 1
  5049. if sx0 < sr.Min.X {
  5050. sx0, sx1 = sr.Min.X, sr.Min.X
  5051. xFrac0, xFrac1 = 0, 1
  5052. } else if sx1 >= sr.Max.X {
  5053. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  5054. xFrac0, xFrac1 = 1, 0
  5055. }
  5056. sy -= 0.5
  5057. sy0 := int(sy)
  5058. yFrac0 := sy - float64(sy0)
  5059. yFrac1 := 1 - yFrac0
  5060. sy0 += bias.Y
  5061. sy1 := sy0 + 1
  5062. if sy0 < sr.Min.Y {
  5063. sy0, sy1 = sr.Min.Y, sr.Min.Y
  5064. yFrac0, yFrac1 = 0, 1
  5065. } else if sy1 >= sr.Max.Y {
  5066. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  5067. yFrac0, yFrac1 = 1, 0
  5068. }
  5069. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  5070. if srcMask != nil {
  5071. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  5072. s00ru = s00ru * ma / 0xffff
  5073. s00gu = s00gu * ma / 0xffff
  5074. s00bu = s00bu * ma / 0xffff
  5075. s00au = s00au * ma / 0xffff
  5076. }
  5077. s00r := float64(s00ru)
  5078. s00g := float64(s00gu)
  5079. s00b := float64(s00bu)
  5080. s00a := float64(s00au)
  5081. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  5082. if srcMask != nil {
  5083. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  5084. s10ru = s10ru * ma / 0xffff
  5085. s10gu = s10gu * ma / 0xffff
  5086. s10bu = s10bu * ma / 0xffff
  5087. s10au = s10au * ma / 0xffff
  5088. }
  5089. s10r := float64(s10ru)
  5090. s10g := float64(s10gu)
  5091. s10b := float64(s10bu)
  5092. s10a := float64(s10au)
  5093. s10r = xFrac1*s00r + xFrac0*s10r
  5094. s10g = xFrac1*s00g + xFrac0*s10g
  5095. s10b = xFrac1*s00b + xFrac0*s10b
  5096. s10a = xFrac1*s00a + xFrac0*s10a
  5097. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  5098. if srcMask != nil {
  5099. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  5100. s01ru = s01ru * ma / 0xffff
  5101. s01gu = s01gu * ma / 0xffff
  5102. s01bu = s01bu * ma / 0xffff
  5103. s01au = s01au * ma / 0xffff
  5104. }
  5105. s01r := float64(s01ru)
  5106. s01g := float64(s01gu)
  5107. s01b := float64(s01bu)
  5108. s01a := float64(s01au)
  5109. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  5110. if srcMask != nil {
  5111. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  5112. s11ru = s11ru * ma / 0xffff
  5113. s11gu = s11gu * ma / 0xffff
  5114. s11bu = s11bu * ma / 0xffff
  5115. s11au = s11au * ma / 0xffff
  5116. }
  5117. s11r := float64(s11ru)
  5118. s11g := float64(s11gu)
  5119. s11b := float64(s11bu)
  5120. s11a := float64(s11au)
  5121. s11r = xFrac1*s01r + xFrac0*s11r
  5122. s11g = xFrac1*s01g + xFrac0*s11g
  5123. s11b = xFrac1*s01b + xFrac0*s11b
  5124. s11a = xFrac1*s01a + xFrac0*s11a
  5125. s11r = yFrac1*s10r + yFrac0*s11r
  5126. s11g = yFrac1*s10g + yFrac0*s11g
  5127. s11b = yFrac1*s10b + yFrac0*s11b
  5128. s11a = yFrac1*s10a + yFrac0*s11a
  5129. pr := uint32(s11r)
  5130. pg := uint32(s11g)
  5131. pb := uint32(s11b)
  5132. pa := uint32(s11a)
  5133. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  5134. if dstMask != nil {
  5135. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  5136. pr = pr * ma / 0xffff
  5137. pg = pg * ma / 0xffff
  5138. pb = pb * ma / 0xffff
  5139. pa = pa * ma / 0xffff
  5140. }
  5141. pa1 := 0xffff - pa
  5142. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  5143. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  5144. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  5145. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  5146. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  5147. }
  5148. }
  5149. }
  5150. func (ablInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  5151. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  5152. dstMask, dmp := opts.DstMask, opts.DstMaskP
  5153. dstColorRGBA64 := &color.RGBA64{}
  5154. dstColor := color.Color(dstColorRGBA64)
  5155. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5156. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5157. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5158. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5159. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5160. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5161. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5162. continue
  5163. }
  5164. sx -= 0.5
  5165. sx0 := int(sx)
  5166. xFrac0 := sx - float64(sx0)
  5167. xFrac1 := 1 - xFrac0
  5168. sx0 += bias.X
  5169. sx1 := sx0 + 1
  5170. if sx0 < sr.Min.X {
  5171. sx0, sx1 = sr.Min.X, sr.Min.X
  5172. xFrac0, xFrac1 = 0, 1
  5173. } else if sx1 >= sr.Max.X {
  5174. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  5175. xFrac0, xFrac1 = 1, 0
  5176. }
  5177. sy -= 0.5
  5178. sy0 := int(sy)
  5179. yFrac0 := sy - float64(sy0)
  5180. yFrac1 := 1 - yFrac0
  5181. sy0 += bias.Y
  5182. sy1 := sy0 + 1
  5183. if sy0 < sr.Min.Y {
  5184. sy0, sy1 = sr.Min.Y, sr.Min.Y
  5185. yFrac0, yFrac1 = 0, 1
  5186. } else if sy1 >= sr.Max.Y {
  5187. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  5188. yFrac0, yFrac1 = 1, 0
  5189. }
  5190. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  5191. if srcMask != nil {
  5192. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  5193. s00ru = s00ru * ma / 0xffff
  5194. s00gu = s00gu * ma / 0xffff
  5195. s00bu = s00bu * ma / 0xffff
  5196. s00au = s00au * ma / 0xffff
  5197. }
  5198. s00r := float64(s00ru)
  5199. s00g := float64(s00gu)
  5200. s00b := float64(s00bu)
  5201. s00a := float64(s00au)
  5202. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  5203. if srcMask != nil {
  5204. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  5205. s10ru = s10ru * ma / 0xffff
  5206. s10gu = s10gu * ma / 0xffff
  5207. s10bu = s10bu * ma / 0xffff
  5208. s10au = s10au * ma / 0xffff
  5209. }
  5210. s10r := float64(s10ru)
  5211. s10g := float64(s10gu)
  5212. s10b := float64(s10bu)
  5213. s10a := float64(s10au)
  5214. s10r = xFrac1*s00r + xFrac0*s10r
  5215. s10g = xFrac1*s00g + xFrac0*s10g
  5216. s10b = xFrac1*s00b + xFrac0*s10b
  5217. s10a = xFrac1*s00a + xFrac0*s10a
  5218. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  5219. if srcMask != nil {
  5220. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  5221. s01ru = s01ru * ma / 0xffff
  5222. s01gu = s01gu * ma / 0xffff
  5223. s01bu = s01bu * ma / 0xffff
  5224. s01au = s01au * ma / 0xffff
  5225. }
  5226. s01r := float64(s01ru)
  5227. s01g := float64(s01gu)
  5228. s01b := float64(s01bu)
  5229. s01a := float64(s01au)
  5230. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  5231. if srcMask != nil {
  5232. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  5233. s11ru = s11ru * ma / 0xffff
  5234. s11gu = s11gu * ma / 0xffff
  5235. s11bu = s11bu * ma / 0xffff
  5236. s11au = s11au * ma / 0xffff
  5237. }
  5238. s11r := float64(s11ru)
  5239. s11g := float64(s11gu)
  5240. s11b := float64(s11bu)
  5241. s11a := float64(s11au)
  5242. s11r = xFrac1*s01r + xFrac0*s11r
  5243. s11g = xFrac1*s01g + xFrac0*s11g
  5244. s11b = xFrac1*s01b + xFrac0*s11b
  5245. s11a = xFrac1*s01a + xFrac0*s11a
  5246. s11r = yFrac1*s10r + yFrac0*s11r
  5247. s11g = yFrac1*s10g + yFrac0*s11g
  5248. s11b = yFrac1*s10b + yFrac0*s11b
  5249. s11a = yFrac1*s10a + yFrac0*s11a
  5250. pr := uint32(s11r)
  5251. pg := uint32(s11g)
  5252. pb := uint32(s11b)
  5253. pa := uint32(s11a)
  5254. if dstMask != nil {
  5255. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  5256. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  5257. pr = pr * ma / 0xffff
  5258. pg = pg * ma / 0xffff
  5259. pb = pb * ma / 0xffff
  5260. pa = pa * ma / 0xffff
  5261. pa1 := 0xffff - ma
  5262. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  5263. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  5264. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  5265. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  5266. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  5267. } else {
  5268. dstColorRGBA64.R = uint16(pr)
  5269. dstColorRGBA64.G = uint16(pg)
  5270. dstColorRGBA64.B = uint16(pb)
  5271. dstColorRGBA64.A = uint16(pa)
  5272. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  5273. }
  5274. }
  5275. }
  5276. }
  5277. func (z *kernelScaler) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  5278. if z.dw != int32(dr.Dx()) || z.dh != int32(dr.Dy()) || z.sw != int32(sr.Dx()) || z.sh != int32(sr.Dy()) {
  5279. z.kernel.Scale(dst, dr, src, sr, op, opts)
  5280. return
  5281. }
  5282. var o Options
  5283. if opts != nil {
  5284. o = *opts
  5285. }
  5286. // adr is the affected destination pixels.
  5287. adr := dst.Bounds().Intersect(dr)
  5288. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  5289. if adr.Empty() || sr.Empty() {
  5290. return
  5291. }
  5292. // Make adr relative to dr.Min.
  5293. adr = adr.Sub(dr.Min)
  5294. if op == Over && o.SrcMask == nil && opaque(src) {
  5295. op = Src
  5296. }
  5297. if _, ok := src.(*image.Uniform); ok && o.DstMask == nil && o.SrcMask == nil && sr.In(src.Bounds()) {
  5298. Draw(dst, dr, src, src.Bounds().Min, op)
  5299. return
  5300. }
  5301. // Create a temporary buffer:
  5302. // scaleX distributes the source image's columns over the temporary image.
  5303. // scaleY distributes the temporary image's rows over the destination image.
  5304. var tmp [][4]float64
  5305. if z.pool.New != nil {
  5306. tmpp := z.pool.Get().(*[][4]float64)
  5307. defer z.pool.Put(tmpp)
  5308. tmp = *tmpp
  5309. } else {
  5310. tmp = z.makeTmpBuf()
  5311. }
  5312. // sr is the source pixels. If it extends beyond the src bounds,
  5313. // we cannot use the type-specific fast paths, as they access
  5314. // the Pix fields directly without bounds checking.
  5315. //
  5316. // Similarly, the fast paths assume that the masks are nil.
  5317. if o.SrcMask != nil || !sr.In(src.Bounds()) {
  5318. z.scaleX_Image(tmp, src, sr, &o)
  5319. } else {
  5320. switch src := src.(type) {
  5321. case *image.Gray:
  5322. z.scaleX_Gray(tmp, src, sr, &o)
  5323. case *image.NRGBA:
  5324. z.scaleX_NRGBA(tmp, src, sr, &o)
  5325. case *image.RGBA:
  5326. z.scaleX_RGBA(tmp, src, sr, &o)
  5327. case *image.YCbCr:
  5328. switch src.SubsampleRatio {
  5329. default:
  5330. z.scaleX_Image(tmp, src, sr, &o)
  5331. case image.YCbCrSubsampleRatio444:
  5332. z.scaleX_YCbCr444(tmp, src, sr, &o)
  5333. case image.YCbCrSubsampleRatio422:
  5334. z.scaleX_YCbCr422(tmp, src, sr, &o)
  5335. case image.YCbCrSubsampleRatio420:
  5336. z.scaleX_YCbCr420(tmp, src, sr, &o)
  5337. case image.YCbCrSubsampleRatio440:
  5338. z.scaleX_YCbCr440(tmp, src, sr, &o)
  5339. }
  5340. case image.RGBA64Image:
  5341. z.scaleX_RGBA64Image(tmp, src, sr, &o)
  5342. default:
  5343. z.scaleX_Image(tmp, src, sr, &o)
  5344. }
  5345. }
  5346. if o.DstMask != nil {
  5347. switch op {
  5348. case Over:
  5349. z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
  5350. case Src:
  5351. z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
  5352. }
  5353. } else {
  5354. switch op {
  5355. case Over:
  5356. switch dst := dst.(type) {
  5357. case *image.RGBA:
  5358. z.scaleY_RGBA_Over(dst, dr, adr, tmp, &o)
  5359. case RGBA64Image:
  5360. z.scaleY_RGBA64Image_Over(dst, dr, adr, tmp, &o)
  5361. default:
  5362. z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
  5363. }
  5364. case Src:
  5365. switch dst := dst.(type) {
  5366. case *image.RGBA:
  5367. z.scaleY_RGBA_Src(dst, dr, adr, tmp, &o)
  5368. case RGBA64Image:
  5369. z.scaleY_RGBA64Image_Src(dst, dr, adr, tmp, &o)
  5370. default:
  5371. z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
  5372. }
  5373. }
  5374. }
  5375. }
  5376. func (q *Kernel) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  5377. var o Options
  5378. if opts != nil {
  5379. o = *opts
  5380. }
  5381. dr := transformRect(&s2d, &sr)
  5382. // adr is the affected destination pixels.
  5383. adr := dst.Bounds().Intersect(dr)
  5384. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  5385. if adr.Empty() || sr.Empty() {
  5386. return
  5387. }
  5388. if op == Over && o.SrcMask == nil && opaque(src) {
  5389. op = Src
  5390. }
  5391. d2s := invert(&s2d)
  5392. // bias is a translation of the mapping from dst coordinates to src
  5393. // coordinates such that the latter temporarily have non-negative X
  5394. // and Y coordinates. This allows us to write int(f) instead of
  5395. // int(math.Floor(f)), since "round to zero" and "round down" are
  5396. // equivalent when f >= 0, but the former is much cheaper. The X--
  5397. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  5398. // adjustment.
  5399. bias := transformRect(&d2s, &adr).Min
  5400. bias.X--
  5401. bias.Y--
  5402. d2s[2] -= float64(bias.X)
  5403. d2s[5] -= float64(bias.Y)
  5404. // Make adr relative to dr.Min.
  5405. adr = adr.Sub(dr.Min)
  5406. if u, ok := src.(*image.Uniform); ok && o.DstMask != nil && o.SrcMask != nil && sr.In(src.Bounds()) {
  5407. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  5408. return
  5409. }
  5410. xscale := abs(d2s[0])
  5411. if s := abs(d2s[1]); xscale < s {
  5412. xscale = s
  5413. }
  5414. yscale := abs(d2s[3])
  5415. if s := abs(d2s[4]); yscale < s {
  5416. yscale = s
  5417. }
  5418. // sr is the source pixels. If it extends beyond the src bounds,
  5419. // we cannot use the type-specific fast paths, as they access
  5420. // the Pix fields directly without bounds checking.
  5421. //
  5422. // Similarly, the fast paths assume that the masks are nil.
  5423. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  5424. switch op {
  5425. case Over:
  5426. q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5427. case Src:
  5428. q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5429. }
  5430. } else {
  5431. switch op {
  5432. case Over:
  5433. switch dst := dst.(type) {
  5434. case *image.RGBA:
  5435. switch src := src.(type) {
  5436. case *image.NRGBA:
  5437. q.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5438. case *image.RGBA:
  5439. q.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5440. case image.RGBA64Image:
  5441. q.transform_RGBA_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5442. default:
  5443. q.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5444. }
  5445. case RGBA64Image:
  5446. switch src := src.(type) {
  5447. case image.RGBA64Image:
  5448. q.transform_RGBA64Image_RGBA64Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5449. }
  5450. default:
  5451. switch src := src.(type) {
  5452. default:
  5453. q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5454. }
  5455. }
  5456. case Src:
  5457. switch dst := dst.(type) {
  5458. case *image.RGBA:
  5459. switch src := src.(type) {
  5460. case *image.Gray:
  5461. q.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5462. case *image.NRGBA:
  5463. q.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5464. case *image.RGBA:
  5465. q.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5466. case *image.YCbCr:
  5467. switch src.SubsampleRatio {
  5468. default:
  5469. q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5470. case image.YCbCrSubsampleRatio444:
  5471. q.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5472. case image.YCbCrSubsampleRatio422:
  5473. q.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5474. case image.YCbCrSubsampleRatio420:
  5475. q.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5476. case image.YCbCrSubsampleRatio440:
  5477. q.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5478. }
  5479. case image.RGBA64Image:
  5480. q.transform_RGBA_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5481. default:
  5482. q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5483. }
  5484. case RGBA64Image:
  5485. switch src := src.(type) {
  5486. case image.RGBA64Image:
  5487. q.transform_RGBA64Image_RGBA64Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5488. }
  5489. default:
  5490. switch src := src.(type) {
  5491. default:
  5492. q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  5493. }
  5494. }
  5495. }
  5496. }
  5497. }
  5498. func (z *kernelScaler) scaleX_Gray(tmp [][4]float64, src *image.Gray, sr image.Rectangle, opts *Options) {
  5499. t := 0
  5500. for y := int32(0); y < z.sh; y++ {
  5501. for _, s := range z.horizontal.sources {
  5502. var pr float64
  5503. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5504. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5505. pru := uint32(src.Pix[pi]) * 0x101
  5506. pr += float64(pru) * c.weight
  5507. }
  5508. pr *= s.invTotalWeightFFFF
  5509. tmp[t] = [4]float64{
  5510. pr,
  5511. pr,
  5512. pr,
  5513. 1,
  5514. }
  5515. t++
  5516. }
  5517. }
  5518. }
  5519. func (z *kernelScaler) scaleX_NRGBA(tmp [][4]float64, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  5520. t := 0
  5521. for y := int32(0); y < z.sh; y++ {
  5522. for _, s := range z.horizontal.sources {
  5523. var pr, pg, pb, pa float64
  5524. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5525. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
  5526. pau := uint32(src.Pix[pi+3]) * 0x101
  5527. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  5528. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  5529. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  5530. pr += float64(pru) * c.weight
  5531. pg += float64(pgu) * c.weight
  5532. pb += float64(pbu) * c.weight
  5533. pa += float64(pau) * c.weight
  5534. }
  5535. tmp[t] = [4]float64{
  5536. pr * s.invTotalWeightFFFF,
  5537. pg * s.invTotalWeightFFFF,
  5538. pb * s.invTotalWeightFFFF,
  5539. pa * s.invTotalWeightFFFF,
  5540. }
  5541. t++
  5542. }
  5543. }
  5544. }
  5545. func (z *kernelScaler) scaleX_RGBA(tmp [][4]float64, src *image.RGBA, sr image.Rectangle, opts *Options) {
  5546. t := 0
  5547. for y := int32(0); y < z.sh; y++ {
  5548. for _, s := range z.horizontal.sources {
  5549. var pr, pg, pb, pa float64
  5550. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5551. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
  5552. pru := uint32(src.Pix[pi+0]) * 0x101
  5553. pgu := uint32(src.Pix[pi+1]) * 0x101
  5554. pbu := uint32(src.Pix[pi+2]) * 0x101
  5555. pau := uint32(src.Pix[pi+3]) * 0x101
  5556. pr += float64(pru) * c.weight
  5557. pg += float64(pgu) * c.weight
  5558. pb += float64(pbu) * c.weight
  5559. pa += float64(pau) * c.weight
  5560. }
  5561. tmp[t] = [4]float64{
  5562. pr * s.invTotalWeightFFFF,
  5563. pg * s.invTotalWeightFFFF,
  5564. pb * s.invTotalWeightFFFF,
  5565. pa * s.invTotalWeightFFFF,
  5566. }
  5567. t++
  5568. }
  5569. }
  5570. }
  5571. func (z *kernelScaler) scaleX_YCbCr444(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  5572. t := 0
  5573. for y := int32(0); y < z.sh; y++ {
  5574. for _, s := range z.horizontal.sources {
  5575. var pr, pg, pb float64
  5576. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5577. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5578. pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5579. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5580. pyy1 := int(src.Y[pi]) * 0x10101
  5581. pcb1 := int(src.Cb[pj]) - 128
  5582. pcr1 := int(src.Cr[pj]) - 128
  5583. pru := (pyy1 + 91881*pcr1) >> 8
  5584. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5585. pbu := (pyy1 + 116130*pcb1) >> 8
  5586. if pru < 0 {
  5587. pru = 0
  5588. } else if pru > 0xffff {
  5589. pru = 0xffff
  5590. }
  5591. if pgu < 0 {
  5592. pgu = 0
  5593. } else if pgu > 0xffff {
  5594. pgu = 0xffff
  5595. }
  5596. if pbu < 0 {
  5597. pbu = 0
  5598. } else if pbu > 0xffff {
  5599. pbu = 0xffff
  5600. }
  5601. pr += float64(pru) * c.weight
  5602. pg += float64(pgu) * c.weight
  5603. pb += float64(pbu) * c.weight
  5604. }
  5605. tmp[t] = [4]float64{
  5606. pr * s.invTotalWeightFFFF,
  5607. pg * s.invTotalWeightFFFF,
  5608. pb * s.invTotalWeightFFFF,
  5609. 1,
  5610. }
  5611. t++
  5612. }
  5613. }
  5614. }
  5615. func (z *kernelScaler) scaleX_YCbCr422(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  5616. t := 0
  5617. for y := int32(0); y < z.sh; y++ {
  5618. for _, s := range z.horizontal.sources {
  5619. var pr, pg, pb float64
  5620. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5621. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5622. pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
  5623. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5624. pyy1 := int(src.Y[pi]) * 0x10101
  5625. pcb1 := int(src.Cb[pj]) - 128
  5626. pcr1 := int(src.Cr[pj]) - 128
  5627. pru := (pyy1 + 91881*pcr1) >> 8
  5628. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5629. pbu := (pyy1 + 116130*pcb1) >> 8
  5630. if pru < 0 {
  5631. pru = 0
  5632. } else if pru > 0xffff {
  5633. pru = 0xffff
  5634. }
  5635. if pgu < 0 {
  5636. pgu = 0
  5637. } else if pgu > 0xffff {
  5638. pgu = 0xffff
  5639. }
  5640. if pbu < 0 {
  5641. pbu = 0
  5642. } else if pbu > 0xffff {
  5643. pbu = 0xffff
  5644. }
  5645. pr += float64(pru) * c.weight
  5646. pg += float64(pgu) * c.weight
  5647. pb += float64(pbu) * c.weight
  5648. }
  5649. tmp[t] = [4]float64{
  5650. pr * s.invTotalWeightFFFF,
  5651. pg * s.invTotalWeightFFFF,
  5652. pb * s.invTotalWeightFFFF,
  5653. 1,
  5654. }
  5655. t++
  5656. }
  5657. }
  5658. }
  5659. func (z *kernelScaler) scaleX_YCbCr420(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  5660. t := 0
  5661. for y := int32(0); y < z.sh; y++ {
  5662. for _, s := range z.horizontal.sources {
  5663. var pr, pg, pb float64
  5664. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5665. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5666. pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
  5667. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5668. pyy1 := int(src.Y[pi]) * 0x10101
  5669. pcb1 := int(src.Cb[pj]) - 128
  5670. pcr1 := int(src.Cr[pj]) - 128
  5671. pru := (pyy1 + 91881*pcr1) >> 8
  5672. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5673. pbu := (pyy1 + 116130*pcb1) >> 8
  5674. if pru < 0 {
  5675. pru = 0
  5676. } else if pru > 0xffff {
  5677. pru = 0xffff
  5678. }
  5679. if pgu < 0 {
  5680. pgu = 0
  5681. } else if pgu > 0xffff {
  5682. pgu = 0xffff
  5683. }
  5684. if pbu < 0 {
  5685. pbu = 0
  5686. } else if pbu > 0xffff {
  5687. pbu = 0xffff
  5688. }
  5689. pr += float64(pru) * c.weight
  5690. pg += float64(pgu) * c.weight
  5691. pb += float64(pbu) * c.weight
  5692. }
  5693. tmp[t] = [4]float64{
  5694. pr * s.invTotalWeightFFFF,
  5695. pg * s.invTotalWeightFFFF,
  5696. pb * s.invTotalWeightFFFF,
  5697. 1,
  5698. }
  5699. t++
  5700. }
  5701. }
  5702. }
  5703. func (z *kernelScaler) scaleX_YCbCr440(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  5704. t := 0
  5705. for y := int32(0); y < z.sh; y++ {
  5706. for _, s := range z.horizontal.sources {
  5707. var pr, pg, pb float64
  5708. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5709. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5710. pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  5711. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5712. pyy1 := int(src.Y[pi]) * 0x10101
  5713. pcb1 := int(src.Cb[pj]) - 128
  5714. pcr1 := int(src.Cr[pj]) - 128
  5715. pru := (pyy1 + 91881*pcr1) >> 8
  5716. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5717. pbu := (pyy1 + 116130*pcb1) >> 8
  5718. if pru < 0 {
  5719. pru = 0
  5720. } else if pru > 0xffff {
  5721. pru = 0xffff
  5722. }
  5723. if pgu < 0 {
  5724. pgu = 0
  5725. } else if pgu > 0xffff {
  5726. pgu = 0xffff
  5727. }
  5728. if pbu < 0 {
  5729. pbu = 0
  5730. } else if pbu > 0xffff {
  5731. pbu = 0xffff
  5732. }
  5733. pr += float64(pru) * c.weight
  5734. pg += float64(pgu) * c.weight
  5735. pb += float64(pbu) * c.weight
  5736. }
  5737. tmp[t] = [4]float64{
  5738. pr * s.invTotalWeightFFFF,
  5739. pg * s.invTotalWeightFFFF,
  5740. pb * s.invTotalWeightFFFF,
  5741. 1,
  5742. }
  5743. t++
  5744. }
  5745. }
  5746. }
  5747. func (z *kernelScaler) scaleX_RGBA64Image(tmp [][4]float64, src image.RGBA64Image, sr image.Rectangle, opts *Options) {
  5748. t := 0
  5749. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  5750. for y := int32(0); y < z.sh; y++ {
  5751. for _, s := range z.horizontal.sources {
  5752. var pr, pg, pb, pa float64
  5753. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5754. pu := src.RGBA64At(sr.Min.X+int(c.coord), sr.Min.Y+int(y))
  5755. if srcMask != nil {
  5756. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(c.coord), smp.Y+sr.Min.Y+int(y)).RGBA()
  5757. pu.R = uint16(uint32(pu.R) * ma / 0xffff)
  5758. pu.G = uint16(uint32(pu.G) * ma / 0xffff)
  5759. pu.B = uint16(uint32(pu.B) * ma / 0xffff)
  5760. pu.A = uint16(uint32(pu.A) * ma / 0xffff)
  5761. }
  5762. pr += float64(pu.R) * c.weight
  5763. pg += float64(pu.G) * c.weight
  5764. pb += float64(pu.B) * c.weight
  5765. pa += float64(pu.A) * c.weight
  5766. }
  5767. tmp[t] = [4]float64{
  5768. pr * s.invTotalWeightFFFF,
  5769. pg * s.invTotalWeightFFFF,
  5770. pb * s.invTotalWeightFFFF,
  5771. pa * s.invTotalWeightFFFF,
  5772. }
  5773. t++
  5774. }
  5775. }
  5776. }
  5777. func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sr image.Rectangle, opts *Options) {
  5778. t := 0
  5779. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  5780. for y := int32(0); y < z.sh; y++ {
  5781. for _, s := range z.horizontal.sources {
  5782. var pr, pg, pb, pa float64
  5783. for _, c := range z.horizontal.contribs[s.i:s.j] {
  5784. pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
  5785. if srcMask != nil {
  5786. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(c.coord), smp.Y+sr.Min.Y+int(y)).RGBA()
  5787. pru = pru * ma / 0xffff
  5788. pgu = pgu * ma / 0xffff
  5789. pbu = pbu * ma / 0xffff
  5790. pau = pau * ma / 0xffff
  5791. }
  5792. pr += float64(pru) * c.weight
  5793. pg += float64(pgu) * c.weight
  5794. pb += float64(pbu) * c.weight
  5795. pa += float64(pau) * c.weight
  5796. }
  5797. tmp[t] = [4]float64{
  5798. pr * s.invTotalWeightFFFF,
  5799. pg * s.invTotalWeightFFFF,
  5800. pb * s.invTotalWeightFFFF,
  5801. pa * s.invTotalWeightFFFF,
  5802. }
  5803. t++
  5804. }
  5805. }
  5806. }
  5807. func (z *kernelScaler) scaleY_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  5808. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5809. d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
  5810. for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  5811. var pr, pg, pb, pa float64
  5812. for _, c := range z.vertical.contribs[s.i:s.j] {
  5813. p := &tmp[c.coord*z.dw+dx]
  5814. pr += p[0] * c.weight
  5815. pg += p[1] * c.weight
  5816. pb += p[2] * c.weight
  5817. pa += p[3] * c.weight
  5818. }
  5819. if pr > pa {
  5820. pr = pa
  5821. }
  5822. if pg > pa {
  5823. pg = pa
  5824. }
  5825. if pb > pa {
  5826. pb = pa
  5827. }
  5828. pr0 := uint32(ftou(pr * s.invTotalWeight))
  5829. pg0 := uint32(ftou(pg * s.invTotalWeight))
  5830. pb0 := uint32(ftou(pb * s.invTotalWeight))
  5831. pa0 := uint32(ftou(pa * s.invTotalWeight))
  5832. pa1 := (0xffff - uint32(pa0)) * 0x101
  5833. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5834. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5835. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5836. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5837. d += dst.Stride
  5838. }
  5839. }
  5840. }
  5841. func (z *kernelScaler) scaleY_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  5842. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5843. d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
  5844. for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  5845. var pr, pg, pb, pa float64
  5846. for _, c := range z.vertical.contribs[s.i:s.j] {
  5847. p := &tmp[c.coord*z.dw+dx]
  5848. pr += p[0] * c.weight
  5849. pg += p[1] * c.weight
  5850. pb += p[2] * c.weight
  5851. pa += p[3] * c.weight
  5852. }
  5853. if pr > pa {
  5854. pr = pa
  5855. }
  5856. if pg > pa {
  5857. pg = pa
  5858. }
  5859. if pb > pa {
  5860. pb = pa
  5861. }
  5862. dst.Pix[d+0] = uint8(ftou(pr*s.invTotalWeight) >> 8)
  5863. dst.Pix[d+1] = uint8(ftou(pg*s.invTotalWeight) >> 8)
  5864. dst.Pix[d+2] = uint8(ftou(pb*s.invTotalWeight) >> 8)
  5865. dst.Pix[d+3] = uint8(ftou(pa*s.invTotalWeight) >> 8)
  5866. d += dst.Stride
  5867. }
  5868. }
  5869. }
  5870. func (z *kernelScaler) scaleY_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  5871. dstMask, dmp := opts.DstMask, opts.DstMaskP
  5872. dstColorRGBA64 := color.RGBA64{}
  5873. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5874. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  5875. var pr, pg, pb, pa float64
  5876. for _, c := range z.vertical.contribs[s.i:s.j] {
  5877. p := &tmp[c.coord*z.dw+dx]
  5878. pr += p[0] * c.weight
  5879. pg += p[1] * c.weight
  5880. pb += p[2] * c.weight
  5881. pa += p[3] * c.weight
  5882. }
  5883. if pr > pa {
  5884. pr = pa
  5885. }
  5886. if pg > pa {
  5887. pg = pa
  5888. }
  5889. if pb > pa {
  5890. pb = pa
  5891. }
  5892. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy))
  5893. pr0 := uint32(ftou(pr * s.invTotalWeight))
  5894. pg0 := uint32(ftou(pg * s.invTotalWeight))
  5895. pb0 := uint32(ftou(pb * s.invTotalWeight))
  5896. pa0 := uint32(ftou(pa * s.invTotalWeight))
  5897. if dstMask != nil {
  5898. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  5899. pr0 = pr0 * ma / 0xffff
  5900. pg0 = pg0 * ma / 0xffff
  5901. pb0 = pb0 * ma / 0xffff
  5902. pa0 = pa0 * ma / 0xffff
  5903. }
  5904. pa1 := 0xffff - pa0
  5905. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr0)
  5906. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg0)
  5907. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb0)
  5908. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa0)
  5909. dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColorRGBA64)
  5910. }
  5911. }
  5912. }
  5913. func (z *kernelScaler) scaleY_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  5914. dstMask, dmp := opts.DstMask, opts.DstMaskP
  5915. dstColorRGBA64 := color.RGBA64{}
  5916. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5917. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  5918. var pr, pg, pb, pa float64
  5919. for _, c := range z.vertical.contribs[s.i:s.j] {
  5920. p := &tmp[c.coord*z.dw+dx]
  5921. pr += p[0] * c.weight
  5922. pg += p[1] * c.weight
  5923. pb += p[2] * c.weight
  5924. pa += p[3] * c.weight
  5925. }
  5926. if pr > pa {
  5927. pr = pa
  5928. }
  5929. if pg > pa {
  5930. pg = pa
  5931. }
  5932. if pb > pa {
  5933. pb = pa
  5934. }
  5935. if dstMask != nil {
  5936. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy))
  5937. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  5938. pr := uint32(ftou(pr*s.invTotalWeight)) * ma / 0xffff
  5939. pg := uint32(ftou(pg*s.invTotalWeight)) * ma / 0xffff
  5940. pb := uint32(ftou(pb*s.invTotalWeight)) * ma / 0xffff
  5941. pa := uint32(ftou(pa*s.invTotalWeight)) * ma / 0xffff
  5942. pa1 := 0xffff - ma
  5943. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr)
  5944. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg)
  5945. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb)
  5946. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa)
  5947. dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColorRGBA64)
  5948. } else {
  5949. dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
  5950. dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
  5951. dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
  5952. dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
  5953. dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColorRGBA64)
  5954. }
  5955. }
  5956. }
  5957. }
  5958. func (z *kernelScaler) scaleY_Image_Over(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  5959. dstMask, dmp := opts.DstMask, opts.DstMaskP
  5960. dstColorRGBA64 := &color.RGBA64{}
  5961. dstColor := color.Color(dstColorRGBA64)
  5962. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  5963. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  5964. var pr, pg, pb, pa float64
  5965. for _, c := range z.vertical.contribs[s.i:s.j] {
  5966. p := &tmp[c.coord*z.dw+dx]
  5967. pr += p[0] * c.weight
  5968. pg += p[1] * c.weight
  5969. pb += p[2] * c.weight
  5970. pa += p[3] * c.weight
  5971. }
  5972. if pr > pa {
  5973. pr = pa
  5974. }
  5975. if pg > pa {
  5976. pg = pa
  5977. }
  5978. if pb > pa {
  5979. pb = pa
  5980. }
  5981. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  5982. pr0 := uint32(ftou(pr * s.invTotalWeight))
  5983. pg0 := uint32(ftou(pg * s.invTotalWeight))
  5984. pb0 := uint32(ftou(pb * s.invTotalWeight))
  5985. pa0 := uint32(ftou(pa * s.invTotalWeight))
  5986. if dstMask != nil {
  5987. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  5988. pr0 = pr0 * ma / 0xffff
  5989. pg0 = pg0 * ma / 0xffff
  5990. pb0 = pb0 * ma / 0xffff
  5991. pa0 = pa0 * ma / 0xffff
  5992. }
  5993. pa1 := 0xffff - pa0
  5994. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
  5995. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
  5996. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
  5997. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
  5998. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  5999. }
  6000. }
  6001. }
  6002. func (z *kernelScaler) scaleY_Image_Src(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  6003. dstMask, dmp := opts.DstMask, opts.DstMaskP
  6004. dstColorRGBA64 := &color.RGBA64{}
  6005. dstColor := color.Color(dstColorRGBA64)
  6006. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  6007. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  6008. var pr, pg, pb, pa float64
  6009. for _, c := range z.vertical.contribs[s.i:s.j] {
  6010. p := &tmp[c.coord*z.dw+dx]
  6011. pr += p[0] * c.weight
  6012. pg += p[1] * c.weight
  6013. pb += p[2] * c.weight
  6014. pa += p[3] * c.weight
  6015. }
  6016. if pr > pa {
  6017. pr = pa
  6018. }
  6019. if pg > pa {
  6020. pg = pa
  6021. }
  6022. if pb > pa {
  6023. pb = pa
  6024. }
  6025. if dstMask != nil {
  6026. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  6027. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  6028. pr := uint32(ftou(pr*s.invTotalWeight)) * ma / 0xffff
  6029. pg := uint32(ftou(pg*s.invTotalWeight)) * ma / 0xffff
  6030. pb := uint32(ftou(pb*s.invTotalWeight)) * ma / 0xffff
  6031. pa := uint32(ftou(pa*s.invTotalWeight)) * ma / 0xffff
  6032. pa1 := 0xffff - ma
  6033. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  6034. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  6035. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  6036. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  6037. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  6038. } else {
  6039. dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
  6040. dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
  6041. dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
  6042. dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
  6043. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  6044. }
  6045. }
  6046. }
  6047. }
  6048. func (q *Kernel) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6049. // When shrinking, broaden the effective kernel support so that we still
  6050. // visit every source pixel.
  6051. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6052. if xscale > 1 {
  6053. xHalfWidth *= xscale
  6054. xKernelArgScale = 1 / xscale
  6055. }
  6056. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6057. if yscale > 1 {
  6058. yHalfWidth *= yscale
  6059. yKernelArgScale = 1 / yscale
  6060. }
  6061. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6062. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6063. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6064. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6065. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6066. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6067. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6068. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6069. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6070. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6071. continue
  6072. }
  6073. // TODO: adjust the bias so that we can use int(f) instead
  6074. // of math.Floor(f) and math.Ceil(f).
  6075. sx += float64(bias.X)
  6076. sx -= 0.5
  6077. ix := int(math.Floor(sx - xHalfWidth))
  6078. if ix < sr.Min.X {
  6079. ix = sr.Min.X
  6080. }
  6081. jx := int(math.Ceil(sx + xHalfWidth))
  6082. if jx > sr.Max.X {
  6083. jx = sr.Max.X
  6084. }
  6085. totalXWeight := 0.0
  6086. for kx := ix; kx < jx; kx++ {
  6087. xWeight := 0.0
  6088. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6089. xWeight = q.At(t)
  6090. }
  6091. xWeights[kx-ix] = xWeight
  6092. totalXWeight += xWeight
  6093. }
  6094. for x := range xWeights[:jx-ix] {
  6095. xWeights[x] /= totalXWeight
  6096. }
  6097. sy += float64(bias.Y)
  6098. sy -= 0.5
  6099. iy := int(math.Floor(sy - yHalfWidth))
  6100. if iy < sr.Min.Y {
  6101. iy = sr.Min.Y
  6102. }
  6103. jy := int(math.Ceil(sy + yHalfWidth))
  6104. if jy > sr.Max.Y {
  6105. jy = sr.Max.Y
  6106. }
  6107. totalYWeight := 0.0
  6108. for ky := iy; ky < jy; ky++ {
  6109. yWeight := 0.0
  6110. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6111. yWeight = q.At(t)
  6112. }
  6113. yWeights[ky-iy] = yWeight
  6114. totalYWeight += yWeight
  6115. }
  6116. for y := range yWeights[:jy-iy] {
  6117. yWeights[y] /= totalYWeight
  6118. }
  6119. var pr float64
  6120. for ky := iy; ky < jy; ky++ {
  6121. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6122. for kx := ix; kx < jx; kx++ {
  6123. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6124. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx - src.Rect.Min.X)
  6125. pru := uint32(src.Pix[pi]) * 0x101
  6126. pr += float64(pru) * w
  6127. }
  6128. }
  6129. }
  6130. }
  6131. out := uint8(fffftou(pr) >> 8)
  6132. dst.Pix[d+0] = out
  6133. dst.Pix[d+1] = out
  6134. dst.Pix[d+2] = out
  6135. dst.Pix[d+3] = 0xff
  6136. }
  6137. }
  6138. }
  6139. func (q *Kernel) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6140. // When shrinking, broaden the effective kernel support so that we still
  6141. // visit every source pixel.
  6142. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6143. if xscale > 1 {
  6144. xHalfWidth *= xscale
  6145. xKernelArgScale = 1 / xscale
  6146. }
  6147. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6148. if yscale > 1 {
  6149. yHalfWidth *= yscale
  6150. yKernelArgScale = 1 / yscale
  6151. }
  6152. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6153. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6154. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6155. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6156. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6157. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6158. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6159. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6160. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6161. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6162. continue
  6163. }
  6164. // TODO: adjust the bias so that we can use int(f) instead
  6165. // of math.Floor(f) and math.Ceil(f).
  6166. sx += float64(bias.X)
  6167. sx -= 0.5
  6168. ix := int(math.Floor(sx - xHalfWidth))
  6169. if ix < sr.Min.X {
  6170. ix = sr.Min.X
  6171. }
  6172. jx := int(math.Ceil(sx + xHalfWidth))
  6173. if jx > sr.Max.X {
  6174. jx = sr.Max.X
  6175. }
  6176. totalXWeight := 0.0
  6177. for kx := ix; kx < jx; kx++ {
  6178. xWeight := 0.0
  6179. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6180. xWeight = q.At(t)
  6181. }
  6182. xWeights[kx-ix] = xWeight
  6183. totalXWeight += xWeight
  6184. }
  6185. for x := range xWeights[:jx-ix] {
  6186. xWeights[x] /= totalXWeight
  6187. }
  6188. sy += float64(bias.Y)
  6189. sy -= 0.5
  6190. iy := int(math.Floor(sy - yHalfWidth))
  6191. if iy < sr.Min.Y {
  6192. iy = sr.Min.Y
  6193. }
  6194. jy := int(math.Ceil(sy + yHalfWidth))
  6195. if jy > sr.Max.Y {
  6196. jy = sr.Max.Y
  6197. }
  6198. totalYWeight := 0.0
  6199. for ky := iy; ky < jy; ky++ {
  6200. yWeight := 0.0
  6201. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6202. yWeight = q.At(t)
  6203. }
  6204. yWeights[ky-iy] = yWeight
  6205. totalYWeight += yWeight
  6206. }
  6207. for y := range yWeights[:jy-iy] {
  6208. yWeights[y] /= totalYWeight
  6209. }
  6210. var pr, pg, pb, pa float64
  6211. for ky := iy; ky < jy; ky++ {
  6212. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6213. for kx := ix; kx < jx; kx++ {
  6214. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6215. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  6216. pau := uint32(src.Pix[pi+3]) * 0x101
  6217. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  6218. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  6219. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  6220. pr += float64(pru) * w
  6221. pg += float64(pgu) * w
  6222. pb += float64(pbu) * w
  6223. pa += float64(pau) * w
  6224. }
  6225. }
  6226. }
  6227. }
  6228. if pr > pa {
  6229. pr = pa
  6230. }
  6231. if pg > pa {
  6232. pg = pa
  6233. }
  6234. if pb > pa {
  6235. pb = pa
  6236. }
  6237. pr0 := uint32(fffftou(pr))
  6238. pg0 := uint32(fffftou(pg))
  6239. pb0 := uint32(fffftou(pb))
  6240. pa0 := uint32(fffftou(pa))
  6241. pa1 := (0xffff - uint32(pa0)) * 0x101
  6242. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  6243. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  6244. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  6245. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  6246. }
  6247. }
  6248. }
  6249. func (q *Kernel) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6250. // When shrinking, broaden the effective kernel support so that we still
  6251. // visit every source pixel.
  6252. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6253. if xscale > 1 {
  6254. xHalfWidth *= xscale
  6255. xKernelArgScale = 1 / xscale
  6256. }
  6257. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6258. if yscale > 1 {
  6259. yHalfWidth *= yscale
  6260. yKernelArgScale = 1 / yscale
  6261. }
  6262. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6263. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6264. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6265. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6266. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6267. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6268. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6269. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6270. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6271. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6272. continue
  6273. }
  6274. // TODO: adjust the bias so that we can use int(f) instead
  6275. // of math.Floor(f) and math.Ceil(f).
  6276. sx += float64(bias.X)
  6277. sx -= 0.5
  6278. ix := int(math.Floor(sx - xHalfWidth))
  6279. if ix < sr.Min.X {
  6280. ix = sr.Min.X
  6281. }
  6282. jx := int(math.Ceil(sx + xHalfWidth))
  6283. if jx > sr.Max.X {
  6284. jx = sr.Max.X
  6285. }
  6286. totalXWeight := 0.0
  6287. for kx := ix; kx < jx; kx++ {
  6288. xWeight := 0.0
  6289. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6290. xWeight = q.At(t)
  6291. }
  6292. xWeights[kx-ix] = xWeight
  6293. totalXWeight += xWeight
  6294. }
  6295. for x := range xWeights[:jx-ix] {
  6296. xWeights[x] /= totalXWeight
  6297. }
  6298. sy += float64(bias.Y)
  6299. sy -= 0.5
  6300. iy := int(math.Floor(sy - yHalfWidth))
  6301. if iy < sr.Min.Y {
  6302. iy = sr.Min.Y
  6303. }
  6304. jy := int(math.Ceil(sy + yHalfWidth))
  6305. if jy > sr.Max.Y {
  6306. jy = sr.Max.Y
  6307. }
  6308. totalYWeight := 0.0
  6309. for ky := iy; ky < jy; ky++ {
  6310. yWeight := 0.0
  6311. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6312. yWeight = q.At(t)
  6313. }
  6314. yWeights[ky-iy] = yWeight
  6315. totalYWeight += yWeight
  6316. }
  6317. for y := range yWeights[:jy-iy] {
  6318. yWeights[y] /= totalYWeight
  6319. }
  6320. var pr, pg, pb, pa float64
  6321. for ky := iy; ky < jy; ky++ {
  6322. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6323. for kx := ix; kx < jx; kx++ {
  6324. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6325. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  6326. pau := uint32(src.Pix[pi+3]) * 0x101
  6327. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  6328. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  6329. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  6330. pr += float64(pru) * w
  6331. pg += float64(pgu) * w
  6332. pb += float64(pbu) * w
  6333. pa += float64(pau) * w
  6334. }
  6335. }
  6336. }
  6337. }
  6338. if pr > pa {
  6339. pr = pa
  6340. }
  6341. if pg > pa {
  6342. pg = pa
  6343. }
  6344. if pb > pa {
  6345. pb = pa
  6346. }
  6347. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6348. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6349. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6350. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  6351. }
  6352. }
  6353. }
  6354. func (q *Kernel) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6355. // When shrinking, broaden the effective kernel support so that we still
  6356. // visit every source pixel.
  6357. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6358. if xscale > 1 {
  6359. xHalfWidth *= xscale
  6360. xKernelArgScale = 1 / xscale
  6361. }
  6362. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6363. if yscale > 1 {
  6364. yHalfWidth *= yscale
  6365. yKernelArgScale = 1 / yscale
  6366. }
  6367. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6368. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6369. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6370. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6371. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6372. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6373. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6374. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6375. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6376. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6377. continue
  6378. }
  6379. // TODO: adjust the bias so that we can use int(f) instead
  6380. // of math.Floor(f) and math.Ceil(f).
  6381. sx += float64(bias.X)
  6382. sx -= 0.5
  6383. ix := int(math.Floor(sx - xHalfWidth))
  6384. if ix < sr.Min.X {
  6385. ix = sr.Min.X
  6386. }
  6387. jx := int(math.Ceil(sx + xHalfWidth))
  6388. if jx > sr.Max.X {
  6389. jx = sr.Max.X
  6390. }
  6391. totalXWeight := 0.0
  6392. for kx := ix; kx < jx; kx++ {
  6393. xWeight := 0.0
  6394. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6395. xWeight = q.At(t)
  6396. }
  6397. xWeights[kx-ix] = xWeight
  6398. totalXWeight += xWeight
  6399. }
  6400. for x := range xWeights[:jx-ix] {
  6401. xWeights[x] /= totalXWeight
  6402. }
  6403. sy += float64(bias.Y)
  6404. sy -= 0.5
  6405. iy := int(math.Floor(sy - yHalfWidth))
  6406. if iy < sr.Min.Y {
  6407. iy = sr.Min.Y
  6408. }
  6409. jy := int(math.Ceil(sy + yHalfWidth))
  6410. if jy > sr.Max.Y {
  6411. jy = sr.Max.Y
  6412. }
  6413. totalYWeight := 0.0
  6414. for ky := iy; ky < jy; ky++ {
  6415. yWeight := 0.0
  6416. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6417. yWeight = q.At(t)
  6418. }
  6419. yWeights[ky-iy] = yWeight
  6420. totalYWeight += yWeight
  6421. }
  6422. for y := range yWeights[:jy-iy] {
  6423. yWeights[y] /= totalYWeight
  6424. }
  6425. var pr, pg, pb, pa float64
  6426. for ky := iy; ky < jy; ky++ {
  6427. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6428. for kx := ix; kx < jx; kx++ {
  6429. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6430. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  6431. pru := uint32(src.Pix[pi+0]) * 0x101
  6432. pgu := uint32(src.Pix[pi+1]) * 0x101
  6433. pbu := uint32(src.Pix[pi+2]) * 0x101
  6434. pau := uint32(src.Pix[pi+3]) * 0x101
  6435. pr += float64(pru) * w
  6436. pg += float64(pgu) * w
  6437. pb += float64(pbu) * w
  6438. pa += float64(pau) * w
  6439. }
  6440. }
  6441. }
  6442. }
  6443. if pr > pa {
  6444. pr = pa
  6445. }
  6446. if pg > pa {
  6447. pg = pa
  6448. }
  6449. if pb > pa {
  6450. pb = pa
  6451. }
  6452. pr0 := uint32(fffftou(pr))
  6453. pg0 := uint32(fffftou(pg))
  6454. pb0 := uint32(fffftou(pb))
  6455. pa0 := uint32(fffftou(pa))
  6456. pa1 := (0xffff - uint32(pa0)) * 0x101
  6457. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  6458. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  6459. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  6460. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  6461. }
  6462. }
  6463. }
  6464. func (q *Kernel) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6465. // When shrinking, broaden the effective kernel support so that we still
  6466. // visit every source pixel.
  6467. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6468. if xscale > 1 {
  6469. xHalfWidth *= xscale
  6470. xKernelArgScale = 1 / xscale
  6471. }
  6472. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6473. if yscale > 1 {
  6474. yHalfWidth *= yscale
  6475. yKernelArgScale = 1 / yscale
  6476. }
  6477. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6478. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6479. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6480. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6481. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6482. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6483. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6484. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6485. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6486. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6487. continue
  6488. }
  6489. // TODO: adjust the bias so that we can use int(f) instead
  6490. // of math.Floor(f) and math.Ceil(f).
  6491. sx += float64(bias.X)
  6492. sx -= 0.5
  6493. ix := int(math.Floor(sx - xHalfWidth))
  6494. if ix < sr.Min.X {
  6495. ix = sr.Min.X
  6496. }
  6497. jx := int(math.Ceil(sx + xHalfWidth))
  6498. if jx > sr.Max.X {
  6499. jx = sr.Max.X
  6500. }
  6501. totalXWeight := 0.0
  6502. for kx := ix; kx < jx; kx++ {
  6503. xWeight := 0.0
  6504. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6505. xWeight = q.At(t)
  6506. }
  6507. xWeights[kx-ix] = xWeight
  6508. totalXWeight += xWeight
  6509. }
  6510. for x := range xWeights[:jx-ix] {
  6511. xWeights[x] /= totalXWeight
  6512. }
  6513. sy += float64(bias.Y)
  6514. sy -= 0.5
  6515. iy := int(math.Floor(sy - yHalfWidth))
  6516. if iy < sr.Min.Y {
  6517. iy = sr.Min.Y
  6518. }
  6519. jy := int(math.Ceil(sy + yHalfWidth))
  6520. if jy > sr.Max.Y {
  6521. jy = sr.Max.Y
  6522. }
  6523. totalYWeight := 0.0
  6524. for ky := iy; ky < jy; ky++ {
  6525. yWeight := 0.0
  6526. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6527. yWeight = q.At(t)
  6528. }
  6529. yWeights[ky-iy] = yWeight
  6530. totalYWeight += yWeight
  6531. }
  6532. for y := range yWeights[:jy-iy] {
  6533. yWeights[y] /= totalYWeight
  6534. }
  6535. var pr, pg, pb, pa float64
  6536. for ky := iy; ky < jy; ky++ {
  6537. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6538. for kx := ix; kx < jx; kx++ {
  6539. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6540. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  6541. pru := uint32(src.Pix[pi+0]) * 0x101
  6542. pgu := uint32(src.Pix[pi+1]) * 0x101
  6543. pbu := uint32(src.Pix[pi+2]) * 0x101
  6544. pau := uint32(src.Pix[pi+3]) * 0x101
  6545. pr += float64(pru) * w
  6546. pg += float64(pgu) * w
  6547. pb += float64(pbu) * w
  6548. pa += float64(pau) * w
  6549. }
  6550. }
  6551. }
  6552. }
  6553. if pr > pa {
  6554. pr = pa
  6555. }
  6556. if pg > pa {
  6557. pg = pa
  6558. }
  6559. if pb > pa {
  6560. pb = pa
  6561. }
  6562. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6563. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6564. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6565. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  6566. }
  6567. }
  6568. }
  6569. func (q *Kernel) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6570. // When shrinking, broaden the effective kernel support so that we still
  6571. // visit every source pixel.
  6572. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6573. if xscale > 1 {
  6574. xHalfWidth *= xscale
  6575. xKernelArgScale = 1 / xscale
  6576. }
  6577. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6578. if yscale > 1 {
  6579. yHalfWidth *= yscale
  6580. yKernelArgScale = 1 / yscale
  6581. }
  6582. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6583. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6584. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6585. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6586. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6587. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6588. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6589. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6590. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6591. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6592. continue
  6593. }
  6594. // TODO: adjust the bias so that we can use int(f) instead
  6595. // of math.Floor(f) and math.Ceil(f).
  6596. sx += float64(bias.X)
  6597. sx -= 0.5
  6598. ix := int(math.Floor(sx - xHalfWidth))
  6599. if ix < sr.Min.X {
  6600. ix = sr.Min.X
  6601. }
  6602. jx := int(math.Ceil(sx + xHalfWidth))
  6603. if jx > sr.Max.X {
  6604. jx = sr.Max.X
  6605. }
  6606. totalXWeight := 0.0
  6607. for kx := ix; kx < jx; kx++ {
  6608. xWeight := 0.0
  6609. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6610. xWeight = q.At(t)
  6611. }
  6612. xWeights[kx-ix] = xWeight
  6613. totalXWeight += xWeight
  6614. }
  6615. for x := range xWeights[:jx-ix] {
  6616. xWeights[x] /= totalXWeight
  6617. }
  6618. sy += float64(bias.Y)
  6619. sy -= 0.5
  6620. iy := int(math.Floor(sy - yHalfWidth))
  6621. if iy < sr.Min.Y {
  6622. iy = sr.Min.Y
  6623. }
  6624. jy := int(math.Ceil(sy + yHalfWidth))
  6625. if jy > sr.Max.Y {
  6626. jy = sr.Max.Y
  6627. }
  6628. totalYWeight := 0.0
  6629. for ky := iy; ky < jy; ky++ {
  6630. yWeight := 0.0
  6631. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6632. yWeight = q.At(t)
  6633. }
  6634. yWeights[ky-iy] = yWeight
  6635. totalYWeight += yWeight
  6636. }
  6637. for y := range yWeights[:jy-iy] {
  6638. yWeights[y] /= totalYWeight
  6639. }
  6640. var pr, pg, pb float64
  6641. for ky := iy; ky < jy; ky++ {
  6642. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6643. for kx := ix; kx < jx; kx++ {
  6644. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6645. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  6646. pj := (ky-src.Rect.Min.Y)*src.CStride + (kx - src.Rect.Min.X)
  6647. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  6648. pyy1 := int(src.Y[pi]) * 0x10101
  6649. pcb1 := int(src.Cb[pj]) - 128
  6650. pcr1 := int(src.Cr[pj]) - 128
  6651. pru := (pyy1 + 91881*pcr1) >> 8
  6652. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  6653. pbu := (pyy1 + 116130*pcb1) >> 8
  6654. if pru < 0 {
  6655. pru = 0
  6656. } else if pru > 0xffff {
  6657. pru = 0xffff
  6658. }
  6659. if pgu < 0 {
  6660. pgu = 0
  6661. } else if pgu > 0xffff {
  6662. pgu = 0xffff
  6663. }
  6664. if pbu < 0 {
  6665. pbu = 0
  6666. } else if pbu > 0xffff {
  6667. pbu = 0xffff
  6668. }
  6669. pr += float64(pru) * w
  6670. pg += float64(pgu) * w
  6671. pb += float64(pbu) * w
  6672. }
  6673. }
  6674. }
  6675. }
  6676. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6677. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6678. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6679. dst.Pix[d+3] = 0xff
  6680. }
  6681. }
  6682. }
  6683. func (q *Kernel) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6684. // When shrinking, broaden the effective kernel support so that we still
  6685. // visit every source pixel.
  6686. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6687. if xscale > 1 {
  6688. xHalfWidth *= xscale
  6689. xKernelArgScale = 1 / xscale
  6690. }
  6691. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6692. if yscale > 1 {
  6693. yHalfWidth *= yscale
  6694. yKernelArgScale = 1 / yscale
  6695. }
  6696. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6697. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6698. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6699. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6700. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6701. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6702. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6703. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6704. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6705. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6706. continue
  6707. }
  6708. // TODO: adjust the bias so that we can use int(f) instead
  6709. // of math.Floor(f) and math.Ceil(f).
  6710. sx += float64(bias.X)
  6711. sx -= 0.5
  6712. ix := int(math.Floor(sx - xHalfWidth))
  6713. if ix < sr.Min.X {
  6714. ix = sr.Min.X
  6715. }
  6716. jx := int(math.Ceil(sx + xHalfWidth))
  6717. if jx > sr.Max.X {
  6718. jx = sr.Max.X
  6719. }
  6720. totalXWeight := 0.0
  6721. for kx := ix; kx < jx; kx++ {
  6722. xWeight := 0.0
  6723. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6724. xWeight = q.At(t)
  6725. }
  6726. xWeights[kx-ix] = xWeight
  6727. totalXWeight += xWeight
  6728. }
  6729. for x := range xWeights[:jx-ix] {
  6730. xWeights[x] /= totalXWeight
  6731. }
  6732. sy += float64(bias.Y)
  6733. sy -= 0.5
  6734. iy := int(math.Floor(sy - yHalfWidth))
  6735. if iy < sr.Min.Y {
  6736. iy = sr.Min.Y
  6737. }
  6738. jy := int(math.Ceil(sy + yHalfWidth))
  6739. if jy > sr.Max.Y {
  6740. jy = sr.Max.Y
  6741. }
  6742. totalYWeight := 0.0
  6743. for ky := iy; ky < jy; ky++ {
  6744. yWeight := 0.0
  6745. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6746. yWeight = q.At(t)
  6747. }
  6748. yWeights[ky-iy] = yWeight
  6749. totalYWeight += yWeight
  6750. }
  6751. for y := range yWeights[:jy-iy] {
  6752. yWeights[y] /= totalYWeight
  6753. }
  6754. var pr, pg, pb float64
  6755. for ky := iy; ky < jy; ky++ {
  6756. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6757. for kx := ix; kx < jx; kx++ {
  6758. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6759. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  6760. pj := (ky-src.Rect.Min.Y)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
  6761. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  6762. pyy1 := int(src.Y[pi]) * 0x10101
  6763. pcb1 := int(src.Cb[pj]) - 128
  6764. pcr1 := int(src.Cr[pj]) - 128
  6765. pru := (pyy1 + 91881*pcr1) >> 8
  6766. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  6767. pbu := (pyy1 + 116130*pcb1) >> 8
  6768. if pru < 0 {
  6769. pru = 0
  6770. } else if pru > 0xffff {
  6771. pru = 0xffff
  6772. }
  6773. if pgu < 0 {
  6774. pgu = 0
  6775. } else if pgu > 0xffff {
  6776. pgu = 0xffff
  6777. }
  6778. if pbu < 0 {
  6779. pbu = 0
  6780. } else if pbu > 0xffff {
  6781. pbu = 0xffff
  6782. }
  6783. pr += float64(pru) * w
  6784. pg += float64(pgu) * w
  6785. pb += float64(pbu) * w
  6786. }
  6787. }
  6788. }
  6789. }
  6790. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6791. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6792. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6793. dst.Pix[d+3] = 0xff
  6794. }
  6795. }
  6796. }
  6797. func (q *Kernel) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6798. // When shrinking, broaden the effective kernel support so that we still
  6799. // visit every source pixel.
  6800. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6801. if xscale > 1 {
  6802. xHalfWidth *= xscale
  6803. xKernelArgScale = 1 / xscale
  6804. }
  6805. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6806. if yscale > 1 {
  6807. yHalfWidth *= yscale
  6808. yKernelArgScale = 1 / yscale
  6809. }
  6810. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6811. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6812. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6813. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6814. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6815. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6816. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6817. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6818. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6819. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6820. continue
  6821. }
  6822. // TODO: adjust the bias so that we can use int(f) instead
  6823. // of math.Floor(f) and math.Ceil(f).
  6824. sx += float64(bias.X)
  6825. sx -= 0.5
  6826. ix := int(math.Floor(sx - xHalfWidth))
  6827. if ix < sr.Min.X {
  6828. ix = sr.Min.X
  6829. }
  6830. jx := int(math.Ceil(sx + xHalfWidth))
  6831. if jx > sr.Max.X {
  6832. jx = sr.Max.X
  6833. }
  6834. totalXWeight := 0.0
  6835. for kx := ix; kx < jx; kx++ {
  6836. xWeight := 0.0
  6837. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6838. xWeight = q.At(t)
  6839. }
  6840. xWeights[kx-ix] = xWeight
  6841. totalXWeight += xWeight
  6842. }
  6843. for x := range xWeights[:jx-ix] {
  6844. xWeights[x] /= totalXWeight
  6845. }
  6846. sy += float64(bias.Y)
  6847. sy -= 0.5
  6848. iy := int(math.Floor(sy - yHalfWidth))
  6849. if iy < sr.Min.Y {
  6850. iy = sr.Min.Y
  6851. }
  6852. jy := int(math.Ceil(sy + yHalfWidth))
  6853. if jy > sr.Max.Y {
  6854. jy = sr.Max.Y
  6855. }
  6856. totalYWeight := 0.0
  6857. for ky := iy; ky < jy; ky++ {
  6858. yWeight := 0.0
  6859. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6860. yWeight = q.At(t)
  6861. }
  6862. yWeights[ky-iy] = yWeight
  6863. totalYWeight += yWeight
  6864. }
  6865. for y := range yWeights[:jy-iy] {
  6866. yWeights[y] /= totalYWeight
  6867. }
  6868. var pr, pg, pb float64
  6869. for ky := iy; ky < jy; ky++ {
  6870. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6871. for kx := ix; kx < jx; kx++ {
  6872. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6873. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  6874. pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
  6875. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  6876. pyy1 := int(src.Y[pi]) * 0x10101
  6877. pcb1 := int(src.Cb[pj]) - 128
  6878. pcr1 := int(src.Cr[pj]) - 128
  6879. pru := (pyy1 + 91881*pcr1) >> 8
  6880. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  6881. pbu := (pyy1 + 116130*pcb1) >> 8
  6882. if pru < 0 {
  6883. pru = 0
  6884. } else if pru > 0xffff {
  6885. pru = 0xffff
  6886. }
  6887. if pgu < 0 {
  6888. pgu = 0
  6889. } else if pgu > 0xffff {
  6890. pgu = 0xffff
  6891. }
  6892. if pbu < 0 {
  6893. pbu = 0
  6894. } else if pbu > 0xffff {
  6895. pbu = 0xffff
  6896. }
  6897. pr += float64(pru) * w
  6898. pg += float64(pgu) * w
  6899. pb += float64(pbu) * w
  6900. }
  6901. }
  6902. }
  6903. }
  6904. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6905. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6906. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6907. dst.Pix[d+3] = 0xff
  6908. }
  6909. }
  6910. }
  6911. func (q *Kernel) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6912. // When shrinking, broaden the effective kernel support so that we still
  6913. // visit every source pixel.
  6914. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6915. if xscale > 1 {
  6916. xHalfWidth *= xscale
  6917. xKernelArgScale = 1 / xscale
  6918. }
  6919. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6920. if yscale > 1 {
  6921. yHalfWidth *= yscale
  6922. yKernelArgScale = 1 / yscale
  6923. }
  6924. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6925. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6926. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6927. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6928. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  6929. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  6930. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6931. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6932. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6933. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6934. continue
  6935. }
  6936. // TODO: adjust the bias so that we can use int(f) instead
  6937. // of math.Floor(f) and math.Ceil(f).
  6938. sx += float64(bias.X)
  6939. sx -= 0.5
  6940. ix := int(math.Floor(sx - xHalfWidth))
  6941. if ix < sr.Min.X {
  6942. ix = sr.Min.X
  6943. }
  6944. jx := int(math.Ceil(sx + xHalfWidth))
  6945. if jx > sr.Max.X {
  6946. jx = sr.Max.X
  6947. }
  6948. totalXWeight := 0.0
  6949. for kx := ix; kx < jx; kx++ {
  6950. xWeight := 0.0
  6951. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6952. xWeight = q.At(t)
  6953. }
  6954. xWeights[kx-ix] = xWeight
  6955. totalXWeight += xWeight
  6956. }
  6957. for x := range xWeights[:jx-ix] {
  6958. xWeights[x] /= totalXWeight
  6959. }
  6960. sy += float64(bias.Y)
  6961. sy -= 0.5
  6962. iy := int(math.Floor(sy - yHalfWidth))
  6963. if iy < sr.Min.Y {
  6964. iy = sr.Min.Y
  6965. }
  6966. jy := int(math.Ceil(sy + yHalfWidth))
  6967. if jy > sr.Max.Y {
  6968. jy = sr.Max.Y
  6969. }
  6970. totalYWeight := 0.0
  6971. for ky := iy; ky < jy; ky++ {
  6972. yWeight := 0.0
  6973. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6974. yWeight = q.At(t)
  6975. }
  6976. yWeights[ky-iy] = yWeight
  6977. totalYWeight += yWeight
  6978. }
  6979. for y := range yWeights[:jy-iy] {
  6980. yWeights[y] /= totalYWeight
  6981. }
  6982. var pr, pg, pb float64
  6983. for ky := iy; ky < jy; ky++ {
  6984. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6985. for kx := ix; kx < jx; kx++ {
  6986. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6987. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  6988. pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + (kx - src.Rect.Min.X)
  6989. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  6990. pyy1 := int(src.Y[pi]) * 0x10101
  6991. pcb1 := int(src.Cb[pj]) - 128
  6992. pcr1 := int(src.Cr[pj]) - 128
  6993. pru := (pyy1 + 91881*pcr1) >> 8
  6994. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  6995. pbu := (pyy1 + 116130*pcb1) >> 8
  6996. if pru < 0 {
  6997. pru = 0
  6998. } else if pru > 0xffff {
  6999. pru = 0xffff
  7000. }
  7001. if pgu < 0 {
  7002. pgu = 0
  7003. } else if pgu > 0xffff {
  7004. pgu = 0xffff
  7005. }
  7006. if pbu < 0 {
  7007. pbu = 0
  7008. } else if pbu > 0xffff {
  7009. pbu = 0xffff
  7010. }
  7011. pr += float64(pru) * w
  7012. pg += float64(pgu) * w
  7013. pb += float64(pbu) * w
  7014. }
  7015. }
  7016. }
  7017. }
  7018. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  7019. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  7020. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  7021. dst.Pix[d+3] = 0xff
  7022. }
  7023. }
  7024. }
  7025. func (q *Kernel) transform_RGBA_RGBA64Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7026. // When shrinking, broaden the effective kernel support so that we still
  7027. // visit every source pixel.
  7028. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7029. if xscale > 1 {
  7030. xHalfWidth *= xscale
  7031. xKernelArgScale = 1 / xscale
  7032. }
  7033. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7034. if yscale > 1 {
  7035. yHalfWidth *= yscale
  7036. yKernelArgScale = 1 / yscale
  7037. }
  7038. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7039. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7040. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7041. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7042. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  7043. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  7044. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7045. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7046. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7047. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7048. continue
  7049. }
  7050. // TODO: adjust the bias so that we can use int(f) instead
  7051. // of math.Floor(f) and math.Ceil(f).
  7052. sx += float64(bias.X)
  7053. sx -= 0.5
  7054. ix := int(math.Floor(sx - xHalfWidth))
  7055. if ix < sr.Min.X {
  7056. ix = sr.Min.X
  7057. }
  7058. jx := int(math.Ceil(sx + xHalfWidth))
  7059. if jx > sr.Max.X {
  7060. jx = sr.Max.X
  7061. }
  7062. totalXWeight := 0.0
  7063. for kx := ix; kx < jx; kx++ {
  7064. xWeight := 0.0
  7065. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7066. xWeight = q.At(t)
  7067. }
  7068. xWeights[kx-ix] = xWeight
  7069. totalXWeight += xWeight
  7070. }
  7071. for x := range xWeights[:jx-ix] {
  7072. xWeights[x] /= totalXWeight
  7073. }
  7074. sy += float64(bias.Y)
  7075. sy -= 0.5
  7076. iy := int(math.Floor(sy - yHalfWidth))
  7077. if iy < sr.Min.Y {
  7078. iy = sr.Min.Y
  7079. }
  7080. jy := int(math.Ceil(sy + yHalfWidth))
  7081. if jy > sr.Max.Y {
  7082. jy = sr.Max.Y
  7083. }
  7084. totalYWeight := 0.0
  7085. for ky := iy; ky < jy; ky++ {
  7086. yWeight := 0.0
  7087. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7088. yWeight = q.At(t)
  7089. }
  7090. yWeights[ky-iy] = yWeight
  7091. totalYWeight += yWeight
  7092. }
  7093. for y := range yWeights[:jy-iy] {
  7094. yWeights[y] /= totalYWeight
  7095. }
  7096. var pr, pg, pb, pa float64
  7097. for ky := iy; ky < jy; ky++ {
  7098. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7099. for kx := ix; kx < jx; kx++ {
  7100. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7101. pu := src.RGBA64At(kx, ky)
  7102. pr += float64(pu.R) * w
  7103. pg += float64(pu.G) * w
  7104. pb += float64(pu.B) * w
  7105. pa += float64(pu.A) * w
  7106. }
  7107. }
  7108. }
  7109. }
  7110. if pr > pa {
  7111. pr = pa
  7112. }
  7113. if pg > pa {
  7114. pg = pa
  7115. }
  7116. if pb > pa {
  7117. pb = pa
  7118. }
  7119. pr0 := uint32(fffftou(pr))
  7120. pg0 := uint32(fffftou(pg))
  7121. pb0 := uint32(fffftou(pb))
  7122. pa0 := uint32(fffftou(pa))
  7123. pa1 := (0xffff - uint32(pa0)) * 0x101
  7124. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  7125. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  7126. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  7127. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  7128. }
  7129. }
  7130. }
  7131. func (q *Kernel) transform_RGBA_RGBA64Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7132. // When shrinking, broaden the effective kernel support so that we still
  7133. // visit every source pixel.
  7134. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7135. if xscale > 1 {
  7136. xHalfWidth *= xscale
  7137. xKernelArgScale = 1 / xscale
  7138. }
  7139. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7140. if yscale > 1 {
  7141. yHalfWidth *= yscale
  7142. yKernelArgScale = 1 / yscale
  7143. }
  7144. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7145. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7146. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7147. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7148. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  7149. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  7150. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7151. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7152. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7153. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7154. continue
  7155. }
  7156. // TODO: adjust the bias so that we can use int(f) instead
  7157. // of math.Floor(f) and math.Ceil(f).
  7158. sx += float64(bias.X)
  7159. sx -= 0.5
  7160. ix := int(math.Floor(sx - xHalfWidth))
  7161. if ix < sr.Min.X {
  7162. ix = sr.Min.X
  7163. }
  7164. jx := int(math.Ceil(sx + xHalfWidth))
  7165. if jx > sr.Max.X {
  7166. jx = sr.Max.X
  7167. }
  7168. totalXWeight := 0.0
  7169. for kx := ix; kx < jx; kx++ {
  7170. xWeight := 0.0
  7171. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7172. xWeight = q.At(t)
  7173. }
  7174. xWeights[kx-ix] = xWeight
  7175. totalXWeight += xWeight
  7176. }
  7177. for x := range xWeights[:jx-ix] {
  7178. xWeights[x] /= totalXWeight
  7179. }
  7180. sy += float64(bias.Y)
  7181. sy -= 0.5
  7182. iy := int(math.Floor(sy - yHalfWidth))
  7183. if iy < sr.Min.Y {
  7184. iy = sr.Min.Y
  7185. }
  7186. jy := int(math.Ceil(sy + yHalfWidth))
  7187. if jy > sr.Max.Y {
  7188. jy = sr.Max.Y
  7189. }
  7190. totalYWeight := 0.0
  7191. for ky := iy; ky < jy; ky++ {
  7192. yWeight := 0.0
  7193. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7194. yWeight = q.At(t)
  7195. }
  7196. yWeights[ky-iy] = yWeight
  7197. totalYWeight += yWeight
  7198. }
  7199. for y := range yWeights[:jy-iy] {
  7200. yWeights[y] /= totalYWeight
  7201. }
  7202. var pr, pg, pb, pa float64
  7203. for ky := iy; ky < jy; ky++ {
  7204. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7205. for kx := ix; kx < jx; kx++ {
  7206. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7207. pu := src.RGBA64At(kx, ky)
  7208. pr += float64(pu.R) * w
  7209. pg += float64(pu.G) * w
  7210. pb += float64(pu.B) * w
  7211. pa += float64(pu.A) * w
  7212. }
  7213. }
  7214. }
  7215. }
  7216. if pr > pa {
  7217. pr = pa
  7218. }
  7219. if pg > pa {
  7220. pg = pa
  7221. }
  7222. if pb > pa {
  7223. pb = pa
  7224. }
  7225. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  7226. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  7227. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  7228. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  7229. }
  7230. }
  7231. }
  7232. func (q *Kernel) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7233. // When shrinking, broaden the effective kernel support so that we still
  7234. // visit every source pixel.
  7235. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7236. if xscale > 1 {
  7237. xHalfWidth *= xscale
  7238. xKernelArgScale = 1 / xscale
  7239. }
  7240. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7241. if yscale > 1 {
  7242. yHalfWidth *= yscale
  7243. yKernelArgScale = 1 / yscale
  7244. }
  7245. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7246. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7247. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7248. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7249. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  7250. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  7251. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7252. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7253. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7254. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7255. continue
  7256. }
  7257. // TODO: adjust the bias so that we can use int(f) instead
  7258. // of math.Floor(f) and math.Ceil(f).
  7259. sx += float64(bias.X)
  7260. sx -= 0.5
  7261. ix := int(math.Floor(sx - xHalfWidth))
  7262. if ix < sr.Min.X {
  7263. ix = sr.Min.X
  7264. }
  7265. jx := int(math.Ceil(sx + xHalfWidth))
  7266. if jx > sr.Max.X {
  7267. jx = sr.Max.X
  7268. }
  7269. totalXWeight := 0.0
  7270. for kx := ix; kx < jx; kx++ {
  7271. xWeight := 0.0
  7272. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7273. xWeight = q.At(t)
  7274. }
  7275. xWeights[kx-ix] = xWeight
  7276. totalXWeight += xWeight
  7277. }
  7278. for x := range xWeights[:jx-ix] {
  7279. xWeights[x] /= totalXWeight
  7280. }
  7281. sy += float64(bias.Y)
  7282. sy -= 0.5
  7283. iy := int(math.Floor(sy - yHalfWidth))
  7284. if iy < sr.Min.Y {
  7285. iy = sr.Min.Y
  7286. }
  7287. jy := int(math.Ceil(sy + yHalfWidth))
  7288. if jy > sr.Max.Y {
  7289. jy = sr.Max.Y
  7290. }
  7291. totalYWeight := 0.0
  7292. for ky := iy; ky < jy; ky++ {
  7293. yWeight := 0.0
  7294. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7295. yWeight = q.At(t)
  7296. }
  7297. yWeights[ky-iy] = yWeight
  7298. totalYWeight += yWeight
  7299. }
  7300. for y := range yWeights[:jy-iy] {
  7301. yWeights[y] /= totalYWeight
  7302. }
  7303. var pr, pg, pb, pa float64
  7304. for ky := iy; ky < jy; ky++ {
  7305. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7306. for kx := ix; kx < jx; kx++ {
  7307. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7308. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  7309. pr += float64(pru) * w
  7310. pg += float64(pgu) * w
  7311. pb += float64(pbu) * w
  7312. pa += float64(pau) * w
  7313. }
  7314. }
  7315. }
  7316. }
  7317. if pr > pa {
  7318. pr = pa
  7319. }
  7320. if pg > pa {
  7321. pg = pa
  7322. }
  7323. if pb > pa {
  7324. pb = pa
  7325. }
  7326. pr0 := uint32(fffftou(pr))
  7327. pg0 := uint32(fffftou(pg))
  7328. pb0 := uint32(fffftou(pb))
  7329. pa0 := uint32(fffftou(pa))
  7330. pa1 := (0xffff - uint32(pa0)) * 0x101
  7331. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  7332. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  7333. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  7334. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  7335. }
  7336. }
  7337. }
  7338. func (q *Kernel) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7339. // When shrinking, broaden the effective kernel support so that we still
  7340. // visit every source pixel.
  7341. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7342. if xscale > 1 {
  7343. xHalfWidth *= xscale
  7344. xKernelArgScale = 1 / xscale
  7345. }
  7346. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7347. if yscale > 1 {
  7348. yHalfWidth *= yscale
  7349. yKernelArgScale = 1 / yscale
  7350. }
  7351. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7352. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7353. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7354. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7355. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  7356. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  7357. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7358. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7359. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7360. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7361. continue
  7362. }
  7363. // TODO: adjust the bias so that we can use int(f) instead
  7364. // of math.Floor(f) and math.Ceil(f).
  7365. sx += float64(bias.X)
  7366. sx -= 0.5
  7367. ix := int(math.Floor(sx - xHalfWidth))
  7368. if ix < sr.Min.X {
  7369. ix = sr.Min.X
  7370. }
  7371. jx := int(math.Ceil(sx + xHalfWidth))
  7372. if jx > sr.Max.X {
  7373. jx = sr.Max.X
  7374. }
  7375. totalXWeight := 0.0
  7376. for kx := ix; kx < jx; kx++ {
  7377. xWeight := 0.0
  7378. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7379. xWeight = q.At(t)
  7380. }
  7381. xWeights[kx-ix] = xWeight
  7382. totalXWeight += xWeight
  7383. }
  7384. for x := range xWeights[:jx-ix] {
  7385. xWeights[x] /= totalXWeight
  7386. }
  7387. sy += float64(bias.Y)
  7388. sy -= 0.5
  7389. iy := int(math.Floor(sy - yHalfWidth))
  7390. if iy < sr.Min.Y {
  7391. iy = sr.Min.Y
  7392. }
  7393. jy := int(math.Ceil(sy + yHalfWidth))
  7394. if jy > sr.Max.Y {
  7395. jy = sr.Max.Y
  7396. }
  7397. totalYWeight := 0.0
  7398. for ky := iy; ky < jy; ky++ {
  7399. yWeight := 0.0
  7400. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7401. yWeight = q.At(t)
  7402. }
  7403. yWeights[ky-iy] = yWeight
  7404. totalYWeight += yWeight
  7405. }
  7406. for y := range yWeights[:jy-iy] {
  7407. yWeights[y] /= totalYWeight
  7408. }
  7409. var pr, pg, pb, pa float64
  7410. for ky := iy; ky < jy; ky++ {
  7411. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7412. for kx := ix; kx < jx; kx++ {
  7413. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7414. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  7415. pr += float64(pru) * w
  7416. pg += float64(pgu) * w
  7417. pb += float64(pbu) * w
  7418. pa += float64(pau) * w
  7419. }
  7420. }
  7421. }
  7422. }
  7423. if pr > pa {
  7424. pr = pa
  7425. }
  7426. if pg > pa {
  7427. pg = pa
  7428. }
  7429. if pb > pa {
  7430. pb = pa
  7431. }
  7432. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  7433. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  7434. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  7435. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  7436. }
  7437. }
  7438. }
  7439. func (q *Kernel) transform_RGBA64Image_RGBA64Image_Over(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7440. // When shrinking, broaden the effective kernel support so that we still
  7441. // visit every source pixel.
  7442. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7443. if xscale > 1 {
  7444. xHalfWidth *= xscale
  7445. xKernelArgScale = 1 / xscale
  7446. }
  7447. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7448. if yscale > 1 {
  7449. yHalfWidth *= yscale
  7450. yKernelArgScale = 1 / yscale
  7451. }
  7452. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7453. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7454. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  7455. dstMask, dmp := opts.DstMask, opts.DstMaskP
  7456. dstColorRGBA64 := color.RGBA64{}
  7457. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7458. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7459. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  7460. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7461. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7462. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7463. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7464. continue
  7465. }
  7466. // TODO: adjust the bias so that we can use int(f) instead
  7467. // of math.Floor(f) and math.Ceil(f).
  7468. sx += float64(bias.X)
  7469. sx -= 0.5
  7470. ix := int(math.Floor(sx - xHalfWidth))
  7471. if ix < sr.Min.X {
  7472. ix = sr.Min.X
  7473. }
  7474. jx := int(math.Ceil(sx + xHalfWidth))
  7475. if jx > sr.Max.X {
  7476. jx = sr.Max.X
  7477. }
  7478. totalXWeight := 0.0
  7479. for kx := ix; kx < jx; kx++ {
  7480. xWeight := 0.0
  7481. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7482. xWeight = q.At(t)
  7483. }
  7484. xWeights[kx-ix] = xWeight
  7485. totalXWeight += xWeight
  7486. }
  7487. for x := range xWeights[:jx-ix] {
  7488. xWeights[x] /= totalXWeight
  7489. }
  7490. sy += float64(bias.Y)
  7491. sy -= 0.5
  7492. iy := int(math.Floor(sy - yHalfWidth))
  7493. if iy < sr.Min.Y {
  7494. iy = sr.Min.Y
  7495. }
  7496. jy := int(math.Ceil(sy + yHalfWidth))
  7497. if jy > sr.Max.Y {
  7498. jy = sr.Max.Y
  7499. }
  7500. totalYWeight := 0.0
  7501. for ky := iy; ky < jy; ky++ {
  7502. yWeight := 0.0
  7503. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7504. yWeight = q.At(t)
  7505. }
  7506. yWeights[ky-iy] = yWeight
  7507. totalYWeight += yWeight
  7508. }
  7509. for y := range yWeights[:jy-iy] {
  7510. yWeights[y] /= totalYWeight
  7511. }
  7512. var pr, pg, pb, pa float64
  7513. for ky := iy; ky < jy; ky++ {
  7514. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7515. for kx := ix; kx < jx; kx++ {
  7516. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7517. pu := src.RGBA64At(kx, ky)
  7518. if srcMask != nil {
  7519. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  7520. pu.R = uint16(uint32(pu.R) * ma / 0xffff)
  7521. pu.G = uint16(uint32(pu.G) * ma / 0xffff)
  7522. pu.B = uint16(uint32(pu.B) * ma / 0xffff)
  7523. pu.A = uint16(uint32(pu.A) * ma / 0xffff)
  7524. }
  7525. pr += float64(pu.R) * w
  7526. pg += float64(pu.G) * w
  7527. pb += float64(pu.B) * w
  7528. pa += float64(pu.A) * w
  7529. }
  7530. }
  7531. }
  7532. }
  7533. if pr > pa {
  7534. pr = pa
  7535. }
  7536. if pg > pa {
  7537. pg = pa
  7538. }
  7539. if pb > pa {
  7540. pb = pa
  7541. }
  7542. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  7543. pr0 := uint32(fffftou(pr))
  7544. pg0 := uint32(fffftou(pg))
  7545. pb0 := uint32(fffftou(pb))
  7546. pa0 := uint32(fffftou(pa))
  7547. if dstMask != nil {
  7548. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  7549. pr0 = pr0 * ma / 0xffff
  7550. pg0 = pg0 * ma / 0xffff
  7551. pb0 = pb0 * ma / 0xffff
  7552. pa0 = pa0 * ma / 0xffff
  7553. }
  7554. pa1 := 0xffff - pa0
  7555. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr0)
  7556. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg0)
  7557. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb0)
  7558. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa0)
  7559. dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  7560. }
  7561. }
  7562. }
  7563. func (q *Kernel) transform_RGBA64Image_RGBA64Image_Src(dst RGBA64Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.RGBA64Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7564. // When shrinking, broaden the effective kernel support so that we still
  7565. // visit every source pixel.
  7566. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7567. if xscale > 1 {
  7568. xHalfWidth *= xscale
  7569. xKernelArgScale = 1 / xscale
  7570. }
  7571. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7572. if yscale > 1 {
  7573. yHalfWidth *= yscale
  7574. yKernelArgScale = 1 / yscale
  7575. }
  7576. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7577. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7578. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  7579. dstMask, dmp := opts.DstMask, opts.DstMaskP
  7580. dstColorRGBA64 := color.RGBA64{}
  7581. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7582. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7583. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  7584. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7585. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7586. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7587. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7588. continue
  7589. }
  7590. // TODO: adjust the bias so that we can use int(f) instead
  7591. // of math.Floor(f) and math.Ceil(f).
  7592. sx += float64(bias.X)
  7593. sx -= 0.5
  7594. ix := int(math.Floor(sx - xHalfWidth))
  7595. if ix < sr.Min.X {
  7596. ix = sr.Min.X
  7597. }
  7598. jx := int(math.Ceil(sx + xHalfWidth))
  7599. if jx > sr.Max.X {
  7600. jx = sr.Max.X
  7601. }
  7602. totalXWeight := 0.0
  7603. for kx := ix; kx < jx; kx++ {
  7604. xWeight := 0.0
  7605. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7606. xWeight = q.At(t)
  7607. }
  7608. xWeights[kx-ix] = xWeight
  7609. totalXWeight += xWeight
  7610. }
  7611. for x := range xWeights[:jx-ix] {
  7612. xWeights[x] /= totalXWeight
  7613. }
  7614. sy += float64(bias.Y)
  7615. sy -= 0.5
  7616. iy := int(math.Floor(sy - yHalfWidth))
  7617. if iy < sr.Min.Y {
  7618. iy = sr.Min.Y
  7619. }
  7620. jy := int(math.Ceil(sy + yHalfWidth))
  7621. if jy > sr.Max.Y {
  7622. jy = sr.Max.Y
  7623. }
  7624. totalYWeight := 0.0
  7625. for ky := iy; ky < jy; ky++ {
  7626. yWeight := 0.0
  7627. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7628. yWeight = q.At(t)
  7629. }
  7630. yWeights[ky-iy] = yWeight
  7631. totalYWeight += yWeight
  7632. }
  7633. for y := range yWeights[:jy-iy] {
  7634. yWeights[y] /= totalYWeight
  7635. }
  7636. var pr, pg, pb, pa float64
  7637. for ky := iy; ky < jy; ky++ {
  7638. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7639. for kx := ix; kx < jx; kx++ {
  7640. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7641. pu := src.RGBA64At(kx, ky)
  7642. if srcMask != nil {
  7643. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  7644. pu.R = uint16(uint32(pu.R) * ma / 0xffff)
  7645. pu.G = uint16(uint32(pu.G) * ma / 0xffff)
  7646. pu.B = uint16(uint32(pu.B) * ma / 0xffff)
  7647. pu.A = uint16(uint32(pu.A) * ma / 0xffff)
  7648. }
  7649. pr += float64(pu.R) * w
  7650. pg += float64(pu.G) * w
  7651. pb += float64(pu.B) * w
  7652. pa += float64(pu.A) * w
  7653. }
  7654. }
  7655. }
  7656. }
  7657. if pr > pa {
  7658. pr = pa
  7659. }
  7660. if pg > pa {
  7661. pg = pa
  7662. }
  7663. if pb > pa {
  7664. pb = pa
  7665. }
  7666. if dstMask != nil {
  7667. q := dst.RGBA64At(dr.Min.X+int(dx), dr.Min.Y+int(dy))
  7668. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  7669. pr := uint32(fffftou(pr)) * ma / 0xffff
  7670. pg := uint32(fffftou(pg)) * ma / 0xffff
  7671. pb := uint32(fffftou(pb)) * ma / 0xffff
  7672. pa := uint32(fffftou(pa)) * ma / 0xffff
  7673. pa1 := 0xffff - ma
  7674. dstColorRGBA64.R = uint16(uint32(q.R)*pa1/0xffff + pr)
  7675. dstColorRGBA64.G = uint16(uint32(q.G)*pa1/0xffff + pg)
  7676. dstColorRGBA64.B = uint16(uint32(q.B)*pa1/0xffff + pb)
  7677. dstColorRGBA64.A = uint16(uint32(q.A)*pa1/0xffff + pa)
  7678. dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  7679. } else {
  7680. dstColorRGBA64.R = fffftou(pr)
  7681. dstColorRGBA64.G = fffftou(pg)
  7682. dstColorRGBA64.B = fffftou(pb)
  7683. dstColorRGBA64.A = fffftou(pa)
  7684. dst.SetRGBA64(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColorRGBA64)
  7685. }
  7686. }
  7687. }
  7688. }
  7689. func (q *Kernel) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7690. // When shrinking, broaden the effective kernel support so that we still
  7691. // visit every source pixel.
  7692. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7693. if xscale > 1 {
  7694. xHalfWidth *= xscale
  7695. xKernelArgScale = 1 / xscale
  7696. }
  7697. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7698. if yscale > 1 {
  7699. yHalfWidth *= yscale
  7700. yKernelArgScale = 1 / yscale
  7701. }
  7702. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7703. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7704. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  7705. dstMask, dmp := opts.DstMask, opts.DstMaskP
  7706. dstColorRGBA64 := &color.RGBA64{}
  7707. dstColor := color.Color(dstColorRGBA64)
  7708. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7709. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7710. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  7711. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7712. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7713. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7714. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7715. continue
  7716. }
  7717. // TODO: adjust the bias so that we can use int(f) instead
  7718. // of math.Floor(f) and math.Ceil(f).
  7719. sx += float64(bias.X)
  7720. sx -= 0.5
  7721. ix := int(math.Floor(sx - xHalfWidth))
  7722. if ix < sr.Min.X {
  7723. ix = sr.Min.X
  7724. }
  7725. jx := int(math.Ceil(sx + xHalfWidth))
  7726. if jx > sr.Max.X {
  7727. jx = sr.Max.X
  7728. }
  7729. totalXWeight := 0.0
  7730. for kx := ix; kx < jx; kx++ {
  7731. xWeight := 0.0
  7732. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7733. xWeight = q.At(t)
  7734. }
  7735. xWeights[kx-ix] = xWeight
  7736. totalXWeight += xWeight
  7737. }
  7738. for x := range xWeights[:jx-ix] {
  7739. xWeights[x] /= totalXWeight
  7740. }
  7741. sy += float64(bias.Y)
  7742. sy -= 0.5
  7743. iy := int(math.Floor(sy - yHalfWidth))
  7744. if iy < sr.Min.Y {
  7745. iy = sr.Min.Y
  7746. }
  7747. jy := int(math.Ceil(sy + yHalfWidth))
  7748. if jy > sr.Max.Y {
  7749. jy = sr.Max.Y
  7750. }
  7751. totalYWeight := 0.0
  7752. for ky := iy; ky < jy; ky++ {
  7753. yWeight := 0.0
  7754. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7755. yWeight = q.At(t)
  7756. }
  7757. yWeights[ky-iy] = yWeight
  7758. totalYWeight += yWeight
  7759. }
  7760. for y := range yWeights[:jy-iy] {
  7761. yWeights[y] /= totalYWeight
  7762. }
  7763. var pr, pg, pb, pa float64
  7764. for ky := iy; ky < jy; ky++ {
  7765. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7766. for kx := ix; kx < jx; kx++ {
  7767. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7768. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  7769. if srcMask != nil {
  7770. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  7771. pru = pru * ma / 0xffff
  7772. pgu = pgu * ma / 0xffff
  7773. pbu = pbu * ma / 0xffff
  7774. pau = pau * ma / 0xffff
  7775. }
  7776. pr += float64(pru) * w
  7777. pg += float64(pgu) * w
  7778. pb += float64(pbu) * w
  7779. pa += float64(pau) * w
  7780. }
  7781. }
  7782. }
  7783. }
  7784. if pr > pa {
  7785. pr = pa
  7786. }
  7787. if pg > pa {
  7788. pg = pa
  7789. }
  7790. if pb > pa {
  7791. pb = pa
  7792. }
  7793. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  7794. pr0 := uint32(fffftou(pr))
  7795. pg0 := uint32(fffftou(pg))
  7796. pb0 := uint32(fffftou(pb))
  7797. pa0 := uint32(fffftou(pa))
  7798. if dstMask != nil {
  7799. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  7800. pr0 = pr0 * ma / 0xffff
  7801. pg0 = pg0 * ma / 0xffff
  7802. pb0 = pb0 * ma / 0xffff
  7803. pa0 = pa0 * ma / 0xffff
  7804. }
  7805. pa1 := 0xffff - pa0
  7806. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
  7807. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
  7808. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
  7809. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
  7810. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  7811. }
  7812. }
  7813. }
  7814. func (q *Kernel) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  7815. // When shrinking, broaden the effective kernel support so that we still
  7816. // visit every source pixel.
  7817. xHalfWidth, xKernelArgScale := q.Support, 1.0
  7818. if xscale > 1 {
  7819. xHalfWidth *= xscale
  7820. xKernelArgScale = 1 / xscale
  7821. }
  7822. yHalfWidth, yKernelArgScale := q.Support, 1.0
  7823. if yscale > 1 {
  7824. yHalfWidth *= yscale
  7825. yKernelArgScale = 1 / yscale
  7826. }
  7827. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  7828. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  7829. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  7830. dstMask, dmp := opts.DstMask, opts.DstMaskP
  7831. dstColorRGBA64 := &color.RGBA64{}
  7832. dstColor := color.Color(dstColorRGBA64)
  7833. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  7834. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  7835. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  7836. dxf := float64(dr.Min.X+int(dx)) + 0.5
  7837. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  7838. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  7839. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  7840. continue
  7841. }
  7842. // TODO: adjust the bias so that we can use int(f) instead
  7843. // of math.Floor(f) and math.Ceil(f).
  7844. sx += float64(bias.X)
  7845. sx -= 0.5
  7846. ix := int(math.Floor(sx - xHalfWidth))
  7847. if ix < sr.Min.X {
  7848. ix = sr.Min.X
  7849. }
  7850. jx := int(math.Ceil(sx + xHalfWidth))
  7851. if jx > sr.Max.X {
  7852. jx = sr.Max.X
  7853. }
  7854. totalXWeight := 0.0
  7855. for kx := ix; kx < jx; kx++ {
  7856. xWeight := 0.0
  7857. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  7858. xWeight = q.At(t)
  7859. }
  7860. xWeights[kx-ix] = xWeight
  7861. totalXWeight += xWeight
  7862. }
  7863. for x := range xWeights[:jx-ix] {
  7864. xWeights[x] /= totalXWeight
  7865. }
  7866. sy += float64(bias.Y)
  7867. sy -= 0.5
  7868. iy := int(math.Floor(sy - yHalfWidth))
  7869. if iy < sr.Min.Y {
  7870. iy = sr.Min.Y
  7871. }
  7872. jy := int(math.Ceil(sy + yHalfWidth))
  7873. if jy > sr.Max.Y {
  7874. jy = sr.Max.Y
  7875. }
  7876. totalYWeight := 0.0
  7877. for ky := iy; ky < jy; ky++ {
  7878. yWeight := 0.0
  7879. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  7880. yWeight = q.At(t)
  7881. }
  7882. yWeights[ky-iy] = yWeight
  7883. totalYWeight += yWeight
  7884. }
  7885. for y := range yWeights[:jy-iy] {
  7886. yWeights[y] /= totalYWeight
  7887. }
  7888. var pr, pg, pb, pa float64
  7889. for ky := iy; ky < jy; ky++ {
  7890. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  7891. for kx := ix; kx < jx; kx++ {
  7892. if w := xWeights[kx-ix] * yWeight; w != 0 {
  7893. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  7894. if srcMask != nil {
  7895. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  7896. pru = pru * ma / 0xffff
  7897. pgu = pgu * ma / 0xffff
  7898. pbu = pbu * ma / 0xffff
  7899. pau = pau * ma / 0xffff
  7900. }
  7901. pr += float64(pru) * w
  7902. pg += float64(pgu) * w
  7903. pb += float64(pbu) * w
  7904. pa += float64(pau) * w
  7905. }
  7906. }
  7907. }
  7908. }
  7909. if pr > pa {
  7910. pr = pa
  7911. }
  7912. if pg > pa {
  7913. pg = pa
  7914. }
  7915. if pb > pa {
  7916. pb = pa
  7917. }
  7918. if dstMask != nil {
  7919. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  7920. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  7921. pr := uint32(fffftou(pr)) * ma / 0xffff
  7922. pg := uint32(fffftou(pg)) * ma / 0xffff
  7923. pb := uint32(fffftou(pb)) * ma / 0xffff
  7924. pa := uint32(fffftou(pa)) * ma / 0xffff
  7925. pa1 := 0xffff - ma
  7926. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  7927. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  7928. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  7929. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  7930. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  7931. } else {
  7932. dstColorRGBA64.R = fffftou(pr)
  7933. dstColorRGBA64.G = fffftou(pg)
  7934. dstColorRGBA64.B = fffftou(pb)
  7935. dstColorRGBA64.A = fffftou(pa)
  7936. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  7937. }
  7938. }
  7939. }
  7940. }