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- package layout
- import (
- "fyne.io/fyne/v2"
- "fyne.io/fyne/v2/theme"
- )
- // Declare conformity with Layout interface
- var _ fyne.Layout = (*borderLayout)(nil)
- type borderLayout struct {
- top, bottom, left, right fyne.CanvasObject
- }
- // NewBorderLayout creates a new BorderLayout instance with top, bottom, left
- // and right objects set. All other items in the container will fill the centre
- // space
- func NewBorderLayout(top, bottom, left, right fyne.CanvasObject) fyne.Layout {
- return &borderLayout{top, bottom, left, right}
- }
- // Layout is called to pack all child objects into a specified size.
- // For BorderLayout this arranges the top, bottom, left and right widgets at
- // the sides and any remaining widgets are maximised in the middle space.
- func (b *borderLayout) Layout(objects []fyne.CanvasObject, size fyne.Size) {
- padding := theme.Padding()
- var topSize, bottomSize, leftSize, rightSize fyne.Size
- if b.top != nil && b.top.Visible() {
- topHeight := b.top.MinSize().Height
- b.top.Resize(fyne.NewSize(size.Width, topHeight))
- b.top.Move(fyne.NewPos(0, 0))
- topSize = fyne.NewSize(size.Width, topHeight+padding)
- }
- if b.bottom != nil && b.bottom.Visible() {
- bottomHeight := b.bottom.MinSize().Height
- b.bottom.Resize(fyne.NewSize(size.Width, bottomHeight))
- b.bottom.Move(fyne.NewPos(0, size.Height-bottomHeight))
- bottomSize = fyne.NewSize(size.Width, bottomHeight+padding)
- }
- if b.left != nil && b.left.Visible() {
- leftWidth := b.left.MinSize().Width
- b.left.Resize(fyne.NewSize(leftWidth, size.Height-topSize.Height-bottomSize.Height))
- b.left.Move(fyne.NewPos(0, topSize.Height))
- leftSize = fyne.NewSize(leftWidth+padding, size.Height-topSize.Height-bottomSize.Height)
- }
- if b.right != nil && b.right.Visible() {
- rightWidth := b.right.MinSize().Width
- b.right.Resize(fyne.NewSize(rightWidth, size.Height-topSize.Height-bottomSize.Height))
- b.right.Move(fyne.NewPos(size.Width-rightWidth, topSize.Height))
- rightSize = fyne.NewSize(rightWidth+padding, size.Height-topSize.Height-bottomSize.Height)
- }
- middleSize := fyne.NewSize(size.Width-leftSize.Width-rightSize.Width, size.Height-topSize.Height-bottomSize.Height)
- middlePos := fyne.NewPos(leftSize.Width, topSize.Height)
- for _, child := range objects {
- if !child.Visible() {
- continue
- }
- if child != b.top && child != b.bottom && child != b.left && child != b.right {
- child.Resize(middleSize)
- child.Move(middlePos)
- }
- }
- }
- // MinSize finds the smallest size that satisfies all the child objects.
- // For BorderLayout this is determined by the MinSize height of the top and
- // plus the MinSize width of the left and right, plus any padding needed.
- // This is then added to the union of the MinSize for any remaining content.
- func (b *borderLayout) MinSize(objects []fyne.CanvasObject) fyne.Size {
- minSize := fyne.NewSize(0, 0)
- for _, child := range objects {
- if !child.Visible() {
- continue
- }
- if child != b.top && child != b.bottom && child != b.left && child != b.right {
- minSize = minSize.Max(child.MinSize())
- }
- }
- padding := theme.Padding()
- if b.left != nil && b.left.Visible() {
- leftMin := b.left.MinSize()
- minHeight := fyne.Max(minSize.Height, leftMin.Height)
- minSize = fyne.NewSize(minSize.Width+leftMin.Width+padding, minHeight)
- }
- if b.right != nil && b.right.Visible() {
- rightMin := b.right.MinSize()
- minHeight := fyne.Max(minSize.Height, rightMin.Height)
- minSize = fyne.NewSize(minSize.Width+rightMin.Width+padding, minHeight)
- }
- if b.top != nil && b.top.Visible() {
- topMin := b.top.MinSize()
- minWidth := fyne.Max(minSize.Width, topMin.Width)
- minSize = fyne.NewSize(minWidth, minSize.Height+topMin.Height+padding)
- }
- if b.bottom != nil && b.bottom.Visible() {
- bottomMin := b.bottom.MinSize()
- minWidth := fyne.Max(minSize.Width, bottomMin.Width)
- minSize = fyne.NewSize(minWidth, minSize.Height+bottomMin.Height+padding)
- }
- return minSize
- }
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