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- package internal
- import "fyne.io/fyne/v2"
- // ClipStack keeps track of the areas that should be clipped when drawing a canvas.
- // If no clips are present then adding one will be added as-is.
- // Subsequent items pushed will be completely within the previous clip.
- type ClipStack struct {
- clips []*ClipItem
- }
- // Pop removes the current top clip and returns it.
- func (c *ClipStack) Pop() *ClipItem {
- if len(c.clips) == 0 {
- return nil
- }
- top := len(c.clips) - 1
- ret := c.clips[top]
- c.clips[top] = nil // release memory reference
- c.clips = c.clips[:top]
- return ret
- }
- // Length returns the number of items in this clip stack. 0 means no clip.
- func (c *ClipStack) Length() int {
- return len(c.clips)
- }
- // Push a new clip onto this stack at position and size specified.
- // The returned clip item is the result of calculating the intersection of the requested clip and it's parent.
- func (c *ClipStack) Push(p fyne.Position, s fyne.Size) *ClipItem {
- outer := c.Top()
- inner := outer.Intersect(p, s)
- c.clips = append(c.clips, inner)
- return inner
- }
- // Top returns the current clip item - it will always be within the bounds of any parent clips.
- func (c *ClipStack) Top() *ClipItem {
- if len(c.clips) == 0 {
- return nil
- }
- return c.clips[len(c.clips)-1]
- }
- // ClipItem represents a single clip in a clip stack, denoted by a size and position.
- type ClipItem struct {
- pos fyne.Position
- size fyne.Size
- }
- // Rect returns the position and size parameters of the clip.
- func (i *ClipItem) Rect() (fyne.Position, fyne.Size) {
- return i.pos, i.size
- }
- // Intersect returns a new clip item that is the intersection of the requested parameters and this clip.
- func (i *ClipItem) Intersect(p fyne.Position, s fyne.Size) *ClipItem {
- ret := &ClipItem{p, s}
- if i == nil {
- return ret
- }
- if ret.pos.X < i.pos.X {
- ret.pos.X = i.pos.X
- ret.size.Width -= i.pos.X - p.X
- }
- if ret.pos.Y < i.pos.Y {
- ret.pos.Y = i.pos.Y
- ret.size.Height -= i.pos.Y - p.Y
- }
- if p.X+s.Width > i.pos.X+i.size.Width {
- ret.size.Width = (i.pos.X + i.size.Width) - ret.pos.X
- }
- if p.Y+s.Height > i.pos.Y+i.size.Height {
- ret.size.Height = (i.pos.Y + i.size.Height) - ret.pos.Y
- }
- if ret.size.Width < 0 || ret.size.Height < 0 {
- ret.size = fyne.NewSize(0, 0)
- return ret
- }
- return ret
- }
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