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- package container // import "fyne.io/fyne/v2/container"
- import (
- "fyne.io/fyne/v2"
- "fyne.io/fyne/v2/internal"
- "fyne.io/fyne/v2/layout"
- )
- // NewAdaptiveGrid creates a new container with the specified objects and using the grid layout.
- // When in a horizontal arrangement the rowcols parameter will specify the column count, when in vertical
- // it will specify the rows. On mobile this will dynamically refresh when device is rotated.
- //
- // Since: 1.4
- func NewAdaptiveGrid(rowcols int, objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewAdaptiveGridLayout(rowcols), objects...)
- }
- // NewBorder creates a new container with the specified objects and using the border layout.
- // The top, bottom, left and right parameters specify the items that should be placed around edges,
- // the remaining elements will be in the center. Nil can be used to an edge if it should not be filled.
- //
- // Since: 1.4
- func NewBorder(top, bottom, left, right fyne.CanvasObject, objects ...fyne.CanvasObject) *fyne.Container {
- all := objects
- if top != nil {
- all = append(all, top)
- }
- if bottom != nil {
- all = append(all, bottom)
- }
- if left != nil {
- all = append(all, left)
- }
- if right != nil {
- all = append(all, right)
- }
- if len(objects) == 1 && objects[0] == nil {
- internal.LogHint("Border layout requires only 4 parameters, optional items cannot be nil")
- all = all[1:]
- }
- return New(layout.NewBorderLayout(top, bottom, left, right), all...)
- }
- // NewCenter creates a new container with the specified objects centered in the available space.
- //
- // Since: 1.4
- func NewCenter(objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewCenterLayout(), objects...)
- }
- // NewGridWithColumns creates a new container with the specified objects and using the grid layout with
- // a specified number of columns. The number of rows will depend on how many children are in the container.
- //
- // Since: 1.4
- func NewGridWithColumns(cols int, objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewGridLayoutWithColumns(cols), objects...)
- }
- // NewGridWithRows creates a new container with the specified objects and using the grid layout with
- // a specified number of rows. The number of columns will depend on how many children are in the container.
- //
- // Since: 1.4
- func NewGridWithRows(rows int, objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewGridLayoutWithRows(rows), objects...)
- }
- // NewGridWrap creates a new container with the specified objects and using the gridwrap layout.
- // Every element will be resized to the size parameter and the content will arrange along a row and flow to a
- // new row if the elements don't fit.
- //
- // Since: 1.4
- func NewGridWrap(size fyne.Size, objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewGridWrapLayout(size), objects...)
- }
- // NewHBox creates a new container with the specified objects and using the HBox layout.
- // The objects will be placed in the container from left to right and always displayed
- // at their horizontal MinSize. Use a different layout if the objects are intended
- // to be larger then their horizontal MinSize.
- //
- // Since: 1.4
- func NewHBox(objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewHBoxLayout(), objects...)
- }
- // NewMax creates a new container with the specified objects filling the available space.
- //
- // Since: 1.4
- //
- // Deprecated: Use container.NewStack() instead.
- func NewMax(objects ...fyne.CanvasObject) *fyne.Container {
- return NewStack(objects...)
- }
- // NewPadded creates a new container with the specified objects inset by standard padding size.
- //
- // Since: 1.4
- func NewPadded(objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewPaddedLayout(), objects...)
- }
- // NewStack returns a new container that stacks objects on top of each other.
- // Objects at the end of the container will be stacked on top of objects before.
- // Having only a single object has no impact as CanvasObjects will
- // fill the available space even without a Stack.
- //
- // Since: 2.4
- func NewStack(objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewStackLayout(), objects...)
- }
- // NewVBox creates a new container with the specified objects and using the VBox layout.
- // The objects will be stacked in the container from top to bottom and always displayed
- // at their vertical MinSize. Use a different layout if the objects are intended
- // to be larger then their vertical MinSize.
- //
- // Since: 1.4
- func NewVBox(objects ...fyne.CanvasObject) *fyne.Container {
- return New(layout.NewVBoxLayout(), objects...)
- }
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