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- package canvas
- import (
- "image/color"
- "fyne.io/fyne/v2"
- )
- // Declare conformity with CanvasObject interface
- var _ fyne.CanvasObject = (*Text)(nil)
- // Text describes a text primitive in a Fyne canvas.
- // A text object can have a style set which will apply to the whole string.
- // No formatting or text parsing will be performed
- type Text struct {
- baseObject
- Alignment fyne.TextAlign // The alignment of the text content
- Color color.Color // The main text draw color
- Text string // The string content of this Text
- TextSize float32 // Size of the text - if the Canvas scale is 1.0 this will be equivalent to point size
- TextStyle fyne.TextStyle // The style of the text content
- }
- // Hide will set this text to not be visible
- func (t *Text) Hide() {
- t.baseObject.Hide()
- repaint(t)
- }
- // MinSize returns the minimum size of this text object based on its font size and content.
- // This is normally determined by the render implementation.
- func (t *Text) MinSize() fyne.Size {
- return fyne.MeasureText(t.Text, t.TextSize, t.TextStyle)
- }
- // Move the text to a new position, relative to its parent / canvas
- func (t *Text) Move(pos fyne.Position) {
- t.baseObject.Move(pos)
- repaint(t)
- }
- // Resize on a text updates the new size of this object, which may not result in a visual change, depending on alignment.
- func (t *Text) Resize(s fyne.Size) {
- if s == t.Size() {
- return
- }
- t.baseObject.Resize(s)
- Refresh(t)
- }
- // SetMinSize has no effect as the smallest size this canvas object can be is based on its font size and content.
- func (t *Text) SetMinSize(fyne.Size) {
- // no-op
- }
- // Refresh causes this text to be redrawn with its configured state.
- func (t *Text) Refresh() {
- Refresh(t)
- }
- // NewText returns a new Text implementation
- func NewText(text string, color color.Color) *Text {
- size := float32(0)
- if fyne.CurrentApp() != nil { // nil app possible if app not started
- size = fyne.CurrentApp().Settings().Theme().Size("text") // manually name the size to avoid import loop
- }
- return &Text{
- Color: color,
- Text: text,
- TextSize: size,
- }
- }
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