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- package canvas
- import (
- "image"
- "image/color"
- "math"
- "fyne.io/fyne/v2"
- )
- // LinearGradient defines a Gradient travelling straight at a given angle.
- // The only supported values for the angle are `0.0` (vertical) and `90.0` (horizontal), currently.
- type LinearGradient struct {
- baseObject
- StartColor color.Color // The beginning color of the gradient
- EndColor color.Color // The end color of the gradient
- Angle float64 // The angle of the gradient (0/180 for vertical; 90/270 for horizontal)
- }
- // Generate calculates an image of the gradient with the specified width and height.
- func (g *LinearGradient) Generate(iw, ih int) image.Image {
- w, h := float64(iw), float64(ih)
- var generator func(x, y float64) float64
- switch g.Angle {
- case 90: // horizontal flipped
- generator = func(x, _ float64) float64 {
- return (w - x) / w
- }
- case 270: // horizontal
- generator = func(x, _ float64) float64 {
- return x / w
- }
- case 45: // diagonal negative flipped
- generator = func(x, y float64) float64 {
- return math.Abs((w - x + y) / (w + h)) // ((w+h)-(x+h-y)) / (w+h)
- }
- case 225: // diagonal negative
- generator = func(x, y float64) float64 {
- return math.Abs((x + h - y) / (w + h))
- }
- case 135: // diagonal positive flipped
- generator = func(x, y float64) float64 {
- return math.Abs((w + h - (x + y)) / (w + h))
- }
- case 315: // diagonal positive
- generator = func(x, y float64) float64 {
- return math.Abs((x + y) / (w + h))
- }
- case 180: // vertical flipped
- generator = func(_, y float64) float64 {
- return (h - y) / h
- }
- default: // vertical
- generator = func(_, y float64) float64 {
- return y / h
- }
- }
- return computeGradient(generator, iw, ih, g.StartColor, g.EndColor)
- }
- // Hide will set this gradient to not be visible
- func (g *LinearGradient) Hide() {
- g.baseObject.Hide()
- repaint(g)
- }
- // Move the gradient to a new position, relative to its parent / canvas
- func (g *LinearGradient) Move(pos fyne.Position) {
- g.baseObject.Move(pos)
- repaint(g)
- }
- // Refresh causes this gradient to be redrawn with its configured state.
- func (g *LinearGradient) Refresh() {
- Refresh(g)
- }
- // RadialGradient defines a Gradient travelling radially from a center point outward.
- type RadialGradient struct {
- baseObject
- StartColor color.Color // The beginning color of the gradient
- EndColor color.Color // The end color of the gradient
- // The offset of the center for generation of the gradient.
- // This is not a DP measure but relates to the width/height.
- // A value of 0.5 would move the center by the half width/height.
- CenterOffsetX, CenterOffsetY float64
- }
- // Generate calculates an image of the gradient with the specified width and height.
- func (g *RadialGradient) Generate(iw, ih int) image.Image {
- w, h := float64(iw), float64(ih)
- // define center plus offset
- centerX := w/2 + w*g.CenterOffsetX
- centerY := h/2 + h*g.CenterOffsetY
- // handle negative offsets
- var a, b float64
- if g.CenterOffsetX < 0 {
- a = w - centerX
- } else {
- a = centerX
- }
- if g.CenterOffsetY < 0 {
- b = h - centerY
- } else {
- b = centerY
- }
- generator := func(x, y float64) float64 {
- // calculate distance from center for gradient multiplier
- dx, dy := centerX-x, centerY-y
- da := math.Sqrt(dx*dx + dy*dy*a*a/b/b)
- if da > a {
- return 1
- }
- return da / a
- }
- return computeGradient(generator, iw, ih, g.StartColor, g.EndColor)
- }
- // Hide will set this gradient to not be visible
- func (g *RadialGradient) Hide() {
- g.baseObject.Hide()
- repaint(g)
- }
- // Move the gradient to a new position, relative to its parent / canvas
- func (g *RadialGradient) Move(pos fyne.Position) {
- g.baseObject.Move(pos)
- repaint(g)
- }
- // Refresh causes this gradient to be redrawn with its configured state.
- func (g *RadialGradient) Refresh() {
- Refresh(g)
- }
- func calculatePixel(d float64, startColor, endColor color.Color) color.Color {
- // fetch RGBA values
- aR, aG, aB, aA := startColor.RGBA()
- bR, bG, bB, bA := endColor.RGBA()
- // Get difference
- dR := float64(bR) - float64(aR)
- dG := float64(bG) - float64(aG)
- dB := float64(bB) - float64(aB)
- dA := float64(bA) - float64(aA)
- // Apply gradations
- pixel := &color.RGBA64{
- R: uint16(float64(aR) + d*dR),
- B: uint16(float64(aB) + d*dB),
- G: uint16(float64(aG) + d*dG),
- A: uint16(float64(aA) + d*dA),
- }
- return pixel
- }
- func computeGradient(generator func(x, y float64) float64, w, h int, startColor, endColor color.Color) image.Image {
- img := image.NewNRGBA(image.Rect(0, 0, w, h))
- if startColor == nil && endColor == nil {
- return img
- } else if startColor == nil {
- startColor = color.Transparent
- } else if endColor == nil {
- endColor = color.Transparent
- }
- for x := 0; x < w; x++ {
- for y := 0; y < h; y++ {
- distance := generator(float64(x)+0.5, float64(y)+0.5)
- img.Set(x, y, calculatePixel(distance, startColor, endColor))
- }
- }
- return img
- }
- // NewHorizontalGradient creates a new horizontally travelling linear gradient.
- // The start color will be at the left of the gradient and the end color will be at the right.
- func NewHorizontalGradient(start, end color.Color) *LinearGradient {
- g := &LinearGradient{StartColor: start, EndColor: end}
- g.Angle = 270
- return g
- }
- // NewLinearGradient creates a linear gradient at the specified angle.
- // The angle parameter is the degree angle along which the gradient is calculated.
- // A NewHorizontalGradient uses 270 degrees and NewVerticalGradient is 0 degrees.
- func NewLinearGradient(start, end color.Color, angle float64) *LinearGradient {
- g := &LinearGradient{StartColor: start, EndColor: end}
- g.Angle = angle
- return g
- }
- // NewRadialGradient creates a new radial gradient.
- func NewRadialGradient(start, end color.Color) *RadialGradient {
- return &RadialGradient{StartColor: start, EndColor: end}
- }
- // NewVerticalGradient creates a new vertically travelling linear gradient.
- // The start color will be at the top of the gradient and the end color will be at the bottom.
- func NewVerticalGradient(start color.Color, end color.Color) *LinearGradient {
- return &LinearGradient{StartColor: start, EndColor: end}
- }
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