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- package canvas
- import "fyne.io/fyne/v2"
- // Refresh instructs the containing canvas to refresh the specified obj.
- func Refresh(obj fyne.CanvasObject) {
- if fyne.CurrentApp() == nil || fyne.CurrentApp().Driver() == nil {
- return
- }
- c := fyne.CurrentApp().Driver().CanvasForObject(obj)
- if c != nil {
- c.Refresh(obj)
- }
- }
- // repaint instructs the containing canvas to redraw, even if nothing changed.
- func repaint(obj fyne.CanvasObject) {
- if fyne.CurrentApp() == nil || fyne.CurrentApp().Driver() == nil {
- return
- }
- c := fyne.CurrentApp().Driver().CanvasForObject(obj)
- if c != nil {
- if paint, ok := c.(interface{ SetDirty() }); ok {
- paint.SetDirty()
- }
- }
- }
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