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- // Copyright 2014 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- /*
- Package gl is a Go cross-platform binding for OpenGL, with an OpenGL ES 2-like API.
- It supports:
- - macOS, Linux and Windows via OpenGL 2.1 backend,
- - iOS and Android via OpenGL ES 2.0 backend,
- - Modern Browsers (desktop and mobile) via WebGL 1.0 backend.
- This is a fork of golang.org/x/mobile/gl package with [CL 8793](https://go-review.googlesource.com/8793)
- merged in and Windows support added. This package is fully functional, but may eventually become superceded by
- the new x/mobile/gl plan. It will exist and be fully supported until it can be safely replaced by a better package.
- Usage
- This OpenGL binding has a ContextWatcher, which implements [glfw.ContextWatcher](https://godoc.org/github.com/goxjs/glfw#ContextWatcher)
- interface. Recommended usage is with github.com/goxjs/glfw package, which accepts a ContextWatcher in its Init, and takes on the responsibility
- of notifying it when context is made current or detached.
- if err := glfw.Init(gl.ContextWatcher); err != nil {
- // Handle error.
- }
- defer glfw.Terminate()
- If you're not using a ContextWatcher-aware glfw library, you must call methods of gl.ContextWatcher yourself whenever
- you make a context current or detached.
- window.MakeContextCurrent()
- gl.ContextWatcher.OnMakeCurrent(nil)
- glfw.DetachCurrentContext()
- gl.ContextWatcher.OnDetach()
- */
- package gl // import "github.com/fyne-io/gl-js"
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