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- // Copyright 2018 by the rasterx Authors. All rights reserved.
- //_
- // created: 2/06/2018 by S.R.Wiley
- // Functions that rasterize common shapes easily.
- package rasterx
- import (
- "math"
- "golang.org/x/image/math/fixed"
- )
- // MaxDx is the Maximum radians a cubic splice is allowed to span
- // in ellipse parametric when approximating an off-axis ellipse.
- const MaxDx float64 = math.Pi / 8
- // ToFixedP converts two floats to a fixed point.
- func ToFixedP(x, y float64) (p fixed.Point26_6) {
- p.X = fixed.Int26_6(x * 64)
- p.Y = fixed.Int26_6(y * 64)
- return
- }
- // AddCircle adds a circle to the Adder p
- func AddCircle(cx, cy, r float64, p Adder) {
- AddEllipse(cx, cy, r, r, 0, p)
- }
- // AddEllipse adds an elipse with center at cx,cy, with the indicated
- // x and y radius, (rx, ry), rotated around the center by rot degrees.
- func AddEllipse(cx, cy, rx, ry, rot float64, p Adder) {
- rotRads := rot * math.Pi / 180
- px, py := Identity.
- Translate(cx, cy).Rotate(rotRads).Translate(-cx, -cy).Transform(cx+rx, cy)
- points := []float64{rx, ry, rot, 1.0, 0.0, px, py}
- p.Start(ToFixedP(px, py))
- AddArc(points, cx, cy, px, py, p)
- p.Stop(true)
- }
- // AddRect adds a rectangle of the indicated size, rotated
- // around the center by rot degrees.
- func AddRect(minX, minY, maxX, maxY, rot float64, p Adder) {
- rot *= math.Pi / 180
- cx, cy := (minX+maxX)/2, (minY+maxY)/2
- m := Identity.Translate(cx, cy).Rotate(rot).Translate(-cx, -cy)
- q := &MatrixAdder{M: m, Adder: p}
- q.Start(ToFixedP(minX, minY))
- q.Line(ToFixedP(maxX, minY))
- q.Line(ToFixedP(maxX, maxY))
- q.Line(ToFixedP(minX, maxY))
- q.Stop(true)
- }
- // AddRoundRect adds a rectangle of the indicated size, rotated
- // around the center by rot degrees with rounded corners of radius
- // rx in the x axis and ry in the y axis. gf specifes the shape of the
- // filleting function. Valid values are RoundGap, QuadraticGap, CubicGap,
- // FlatGap, or nil which defaults to a flat gap.
- func AddRoundRect(minX, minY, maxX, maxY, rx, ry, rot float64, gf GapFunc, p Adder) {
- if rx <= 0 || ry <= 0 {
- AddRect(minX, minY, maxX, maxY, rot, p)
- return
- }
- rot *= math.Pi / 180
- if gf == nil {
- gf = FlatGap
- }
- w := maxX - minX
- if w < rx*2 {
- rx = w / 2
- }
- h := maxY - minY
- if h < ry*2 {
- ry = h / 2
- }
- stretch := rx / ry
- midY := minY + h/2
- m := Identity.Translate(minX+w/2, midY).Rotate(rot).Scale(1, 1/stretch).Translate(-minX-w/2, -minY-h/2)
- maxY = midY + h/2*stretch
- minY = midY - h/2*stretch
- q := &MatrixAdder{M: m, Adder: p}
- q.Start(ToFixedP(minX+rx, minY))
- q.Line(ToFixedP(maxX-rx, minY))
- gf(q, ToFixedP(maxX-rx, minY+rx), ToFixedP(0, -rx), ToFixedP(rx, 0))
- q.Line(ToFixedP(maxX, maxY-rx))
- gf(q, ToFixedP(maxX-rx, maxY-rx), ToFixedP(rx, 0), ToFixedP(0, rx))
- q.Line(ToFixedP(minX+rx, maxY))
- gf(q, ToFixedP(minX+rx, maxY-rx), ToFixedP(0, rx), ToFixedP(-rx, 0))
- q.Line(ToFixedP(minX, minY+rx))
- gf(q, ToFixedP(minX+rx, minY+rx), ToFixedP(-rx, 0), ToFixedP(0, -rx))
- q.Stop(true)
- }
- //AddArc adds an arc to the adder p
- func AddArc(points []float64, cx, cy, px, py float64, p Adder) (lx, ly float64) {
- rotX := points[2] * math.Pi / 180 // Convert degress to radians
- largeArc := points[3] != 0
- sweep := points[4] != 0
- startAngle := math.Atan2(py-cy, px-cx) - rotX
- endAngle := math.Atan2(points[6]-cy, points[5]-cx) - rotX
- deltaTheta := endAngle - startAngle
- arcBig := math.Abs(deltaTheta) > math.Pi
- // Approximate ellipse using cubic bezeir splines
- etaStart := math.Atan2(math.Sin(startAngle)/points[1], math.Cos(startAngle)/points[0])
- etaEnd := math.Atan2(math.Sin(endAngle)/points[1], math.Cos(endAngle)/points[0])
- deltaEta := etaEnd - etaStart
- if (arcBig && !largeArc) || (!arcBig && largeArc) { // Go has no boolean XOR
- if deltaEta < 0 {
- deltaEta += math.Pi * 2
- } else {
- deltaEta -= math.Pi * 2
- }
- }
- // This check might be needed if the center point of the elipse is
- // at the midpoint of the start and end lines.
- if deltaEta < 0 && sweep {
- deltaEta += math.Pi * 2
- } else if deltaEta >= 0 && !sweep {
- deltaEta -= math.Pi * 2
- }
- // Round up to determine number of cubic splines to approximate bezier curve
- segs := int(math.Abs(deltaEta)/MaxDx) + 1
- dEta := deltaEta / float64(segs) // span of each segment
- // Approximate the ellipse using a set of cubic bezier curves by the method of
- // L. Maisonobe, "Drawing an elliptical arc using polylines, quadratic
- // or cubic Bezier curves", 2003
- // https://www.spaceroots.org/documents/elllipse/elliptical-arc.pdf
- tde := math.Tan(dEta / 2)
- alpha := math.Sin(dEta) * (math.Sqrt(4+3*tde*tde) - 1) / 3 // Math is fun!
- lx, ly = px, py
- sinTheta, cosTheta := math.Sin(rotX), math.Cos(rotX)
- ldx, ldy := ellipsePrime(points[0], points[1], sinTheta, cosTheta, etaStart, cx, cy)
- for i := 1; i <= segs; i++ {
- eta := etaStart + dEta*float64(i)
- var px, py float64
- if i == segs {
- px, py = points[5], points[6] // Just makes the end point exact; no roundoff error
- } else {
- px, py = ellipsePointAt(points[0], points[1], sinTheta, cosTheta, eta, cx, cy)
- }
- dx, dy := ellipsePrime(points[0], points[1], sinTheta, cosTheta, eta, cx, cy)
- p.CubeBezier(ToFixedP(lx+alpha*ldx, ly+alpha*ldy),
- ToFixedP(px-alpha*dx, py-alpha*dy), ToFixedP(px, py))
- lx, ly, ldx, ldy = px, py, dx, dy
- }
- return lx, ly
- }
- // ellipsePrime gives tangent vectors for parameterized elipse; a, b, radii, eta parameter, center cx, cy
- func ellipsePrime(a, b, sinTheta, cosTheta, eta, cx, cy float64) (px, py float64) {
- bCosEta := b * math.Cos(eta)
- aSinEta := a * math.Sin(eta)
- px = -aSinEta*cosTheta - bCosEta*sinTheta
- py = -aSinEta*sinTheta + bCosEta*cosTheta
- return
- }
- // ellipsePointAt gives points for parameterized elipse; a, b, radii, eta parameter, center cx, cy
- func ellipsePointAt(a, b, sinTheta, cosTheta, eta, cx, cy float64) (px, py float64) {
- aCosEta := a * math.Cos(eta)
- bSinEta := b * math.Sin(eta)
- px = cx + aCosEta*cosTheta - bSinEta*sinTheta
- py = cy + aCosEta*sinTheta + bSinEta*cosTheta
- return
- }
- // FindEllipseCenter locates the center of the Ellipse if it exists. If it does not exist,
- // the radius values will be increased minimally for a solution to be possible
- // while preserving the ra to rb ratio. ra and rb arguments are pointers that can be
- // checked after the call to see if the values changed. This method uses coordinate transformations
- // to reduce the problem to finding the center of a circle that includes the origin
- // and an arbitrary point. The center of the circle is then transformed
- // back to the original coordinates and returned.
- func FindEllipseCenter(ra, rb *float64, rotX, startX, startY, endX, endY float64, sweep, smallArc bool) (cx, cy float64) {
- cos, sin := math.Cos(rotX), math.Sin(rotX)
- // Move origin to start point
- nx, ny := endX-startX, endY-startY
- // Rotate ellipse x-axis to coordinate x-axis
- nx, ny = nx*cos+ny*sin, -nx*sin+ny*cos
- // Scale X dimension so that ra = rb
- nx *= *rb / *ra // Now the ellipse is a circle radius rb; therefore foci and center coincide
- midX, midY := nx/2, ny/2
- midlenSq := midX*midX + midY*midY
- var hr float64
- if *rb**rb < midlenSq {
- // Requested ellipse does not exist; scale ra, rb to fit. Length of
- // span is greater than max width of ellipse, must scale *ra, *rb
- nrb := math.Sqrt(midlenSq)
- if *ra == *rb {
- *ra = nrb // prevents roundoff
- } else {
- *ra = *ra * nrb / *rb
- }
- *rb = nrb
- } else {
- hr = math.Sqrt(*rb**rb-midlenSq) / math.Sqrt(midlenSq)
- }
- // Notice that if hr is zero, both answers are the same.
- if (sweep && smallArc) || (!sweep && !smallArc) {
- cx = midX + midY*hr
- cy = midY - midX*hr
- } else {
- cx = midX - midY*hr
- cy = midY + midX*hr
- }
- // reverse scale
- cx *= *ra / *rb
- //Reverse rotate and translate back to original coordinates
- return cx*cos - cy*sin + startX, cx*sin + cy*cos + startY
- }
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