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- package render
- import (
- "image/color"
- "image/draw"
- "math"
- "github.com/go-text/typesetting/font"
- "github.com/go-text/typesetting/opentype/api"
- "github.com/go-text/typesetting/shaping"
- "github.com/srwiley/rasterx"
- "golang.org/x/image/math/fixed"
- )
- // Renderer defines a type that can render strings to a bitmap canvas.
- // The size and look of output depends on the various fields in this struct.
- // Developers should provide suitable output images for their draw requests.
- // This type is not thread safe so instances should be used from only 1 goroutine.
- type Renderer struct {
- // FontSize defines the point size of output text, commonly between 10 and 14 for regular text
- FontSize float32
- // PixScale is used to indicate the pixel density of your output target.
- // For example on a hi-DPI (or "retina") display this may be 2.0.
- // Default value is 1.0, meaning 1 pixel on the image for each render pixel.
- PixScale float32
- // Color is the pen colour for rendering
- Color color.Color
- shaper shaping.Shaper
- filler *rasterx.Filler
- fillerScale float32
- }
- // DrawString will rasterise the given string into the output image using the specified font face.
- // The text will be drawn starting at the left edge, down from the image top by the
- // font ascent value, so that the text is all visible.
- // The return value is the X pixel position of the end of the drawn string.
- func (r *Renderer) DrawString(str string, img draw.Image, face font.Face) int {
- if r.PixScale == 0 {
- r.PixScale = 1
- }
- in := shaping.Input{
- Text: []rune(str),
- RunStart: 0,
- RunEnd: len(str),
- Face: face,
- Size: fixed.I(int(r.FontSize)),
- }
- out := r.cachedShaper().Shape(in)
- return r.DrawShapedRunAt(out, img, 0, out.LineBounds.Ascent.Ceil())
- }
- // DrawStringAt will rasterise the given string into the output image using the specified font face.
- // The text will be drawn starting at the x, y pixel position.
- // Note that x and y are not multiplied by the `PixScale` value as they refer to output coordinates.
- // The return value is the X pixel position of the end of the drawn string.
- func (r *Renderer) DrawStringAt(str string, img draw.Image, x, y int, face font.Face) int {
- if r.PixScale == 0 {
- r.PixScale = 1
- }
- in := shaping.Input{
- Text: []rune(str),
- RunStart: 0,
- RunEnd: len(str),
- Face: face,
- Size: fixed.I(int(r.FontSize)),
- }
- return r.DrawShapedRunAt(r.cachedShaper().Shape(in), img, x, y)
- }
- // DrawShapedRunAt will rasterise the given shaper run into the output image using font face referenced in the shaping.
- // The text will be drawn starting at the startX, startY pixel position.
- // Note that startX and startY are not multiplied by the `PixScale` value as they refer to output coordinates.
- // The return value is the X pixel position of the end of the drawn string.
- func (r *Renderer) DrawShapedRunAt(run shaping.Output, img draw.Image, startX, startY int) int {
- if r.PixScale == 0 {
- r.PixScale = 1
- }
- scale := r.FontSize * r.PixScale / float32(run.Face.Upem())
- r.fillerScale = scale
- b := img.Bounds()
- scanner := rasterx.NewScannerGV(b.Dx(), b.Dy(), img, b)
- f := rasterx.NewFiller(b.Dx(), b.Dy(), scanner)
- r.filler = f
- f.SetColor(r.Color)
- x := float32(startX)
- y := float32(startY)
- for _, g := range run.Glyphs {
- xPos := x + fixed266ToFloat(g.XOffset)*r.PixScale
- yPos := y - fixed266ToFloat(g.YOffset)*r.PixScale
- data := run.Face.GlyphData(g.GlyphID)
- switch format := data.(type) {
- case api.GlyphOutline:
- r.drawOutline(g, format, f, scale, xPos, yPos)
- case api.GlyphBitmap:
- _ = r.drawBitmap(g, format, img, xPos, yPos)
- case api.GlyphSVG:
- _ = r.drawSVG(g, format, img, xPos, yPos)
- }
- x += fixed266ToFloat(g.XAdvance) * r.PixScale
- }
- f.Draw()
- r.filler = nil
- return int(math.Ceil(float64(x)))
- }
- func (r *Renderer) cachedShaper() shaping.Shaper {
- if r.shaper == nil {
- r.shaper = &shaping.HarfbuzzShaper{}
- }
- return r.shaper
- }
- func (r *Renderer) drawOutline(g shaping.Glyph, bitmap api.GlyphOutline, f *rasterx.Filler, scale float32, x, y float32) {
- for _, s := range bitmap.Segments {
- switch s.Op {
- case api.SegmentOpMoveTo:
- f.Start(fixed.Point26_6{X: floatToFixed266(s.Args[0].X*scale + x), Y: floatToFixed266(-s.Args[0].Y*scale + y)})
- case api.SegmentOpLineTo:
- f.Line(fixed.Point26_6{X: floatToFixed266(s.Args[0].X*scale + x), Y: floatToFixed266(-s.Args[0].Y*scale + y)})
- case api.SegmentOpQuadTo:
- f.QuadBezier(fixed.Point26_6{X: floatToFixed266(s.Args[0].X*scale + x), Y: floatToFixed266(-s.Args[0].Y*scale + y)},
- fixed.Point26_6{X: floatToFixed266(s.Args[1].X*scale + x), Y: floatToFixed266(-s.Args[1].Y*scale + y)})
- case api.SegmentOpCubeTo:
- f.CubeBezier(fixed.Point26_6{X: floatToFixed266(s.Args[0].X*scale + x), Y: floatToFixed266(-s.Args[0].Y*scale + y)},
- fixed.Point26_6{X: floatToFixed266(s.Args[1].X*scale + x), Y: floatToFixed266(-s.Args[1].Y*scale + y)},
- fixed.Point26_6{X: floatToFixed266(s.Args[2].X*scale + x), Y: floatToFixed266(-s.Args[2].Y*scale + y)})
- }
- }
- f.Stop(true)
- }
- func fixed266ToFloat(i fixed.Int26_6) float32 {
- return float32(float64(i) / 64)
- }
- func floatToFixed266(f float32) fixed.Int26_6 {
- return fixed.Int26_6(int(float64(f) * 64))
- }
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