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- package ole
- import "unsafe"
- type IDispatch struct {
- IUnknown
- }
- type IDispatchVtbl struct {
- IUnknownVtbl
- GetTypeInfoCount uintptr
- GetTypeInfo uintptr
- GetIDsOfNames uintptr
- Invoke uintptr
- }
- func (v *IDispatch) VTable() *IDispatchVtbl {
- return (*IDispatchVtbl)(unsafe.Pointer(v.RawVTable))
- }
- func (v *IDispatch) GetIDsOfName(names []string) (dispid []int32, err error) {
- dispid, err = getIDsOfName(v, names)
- return
- }
- func (v *IDispatch) Invoke(dispid int32, dispatch int16, params ...interface{}) (result *VARIANT, err error) {
- result, err = invoke(v, dispid, dispatch, params...)
- return
- }
- func (v *IDispatch) GetTypeInfoCount() (c uint32, err error) {
- c, err = getTypeInfoCount(v)
- return
- }
- func (v *IDispatch) GetTypeInfo() (tinfo *ITypeInfo, err error) {
- tinfo, err = getTypeInfo(v)
- return
- }
- // GetSingleIDOfName is a helper that returns single display ID for IDispatch name.
- //
- // This replaces the common pattern of attempting to get a single name from the list of available
- // IDs. It gives the first ID, if it is available.
- func (v *IDispatch) GetSingleIDOfName(name string) (displayID int32, err error) {
- var displayIDs []int32
- displayIDs, err = v.GetIDsOfName([]string{name})
- if err != nil {
- return
- }
- displayID = displayIDs[0]
- return
- }
- // InvokeWithOptionalArgs accepts arguments as an array, works like Invoke.
- //
- // Accepts name and will attempt to retrieve Display ID to pass to Invoke.
- //
- // Passing params as an array is a workaround that could be fixed in later versions of Go that
- // prevent passing empty params. During testing it was discovered that this is an acceptable way of
- // getting around not being able to pass params normally.
- func (v *IDispatch) InvokeWithOptionalArgs(name string, dispatch int16, params []interface{}) (result *VARIANT, err error) {
- displayID, err := v.GetSingleIDOfName(name)
- if err != nil {
- return
- }
- if len(params) < 1 {
- result, err = v.Invoke(displayID, dispatch)
- } else {
- result, err = v.Invoke(displayID, dispatch, params...)
- }
- return
- }
- // CallMethod invokes named function with arguments on object.
- func (v *IDispatch) CallMethod(name string, params ...interface{}) (*VARIANT, error) {
- return v.InvokeWithOptionalArgs(name, DISPATCH_METHOD, params)
- }
- // GetProperty retrieves the property with the name with the ability to pass arguments.
- //
- // Most of the time you will not need to pass arguments as most objects do not allow for this
- // feature. Or at least, should not allow for this feature. Some servers don't follow best practices
- // and this is provided for those edge cases.
- func (v *IDispatch) GetProperty(name string, params ...interface{}) (*VARIANT, error) {
- return v.InvokeWithOptionalArgs(name, DISPATCH_PROPERTYGET, params)
- }
- // PutProperty attempts to mutate a property in the object.
- func (v *IDispatch) PutProperty(name string, params ...interface{}) (*VARIANT, error) {
- return v.InvokeWithOptionalArgs(name, DISPATCH_PROPERTYPUT, params)
- }
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