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- // the structure of this file:
- //
- // [SECTION] bezier curve helpers
- // [SECTION] draw list helper
- // [SECTION] ui state logic
- // [SECTION] render helpers
- // [SECTION] API implementation
- #include "imnodes.h"
- #include "imnodes_internal.h"
- #include <imgui.h>
- #define IMGUI_DEFINE_MATH_OPERATORS
- #include <imgui_internal.h>
- // Check minimum ImGui version
- #define MINIMUM_COMPATIBLE_IMGUI_VERSION 17400
- #if IMGUI_VERSION_NUM < MINIMUM_COMPATIBLE_IMGUI_VERSION
- #error "Minimum ImGui version requirement not met -- please use a newer version!"
- #endif
- #include <assert.h>
- #include <limits.h>
- #include <math.h>
- #include <new>
- #include <stdint.h>
- #include <stdio.h> // for fwrite, ssprintf, sscanf
- #include <stdlib.h>
- #include <string.h> // strlen, strncmp
- ImNodesContext* GImNodes = NULL;
- namespace ImNodes
- {
- namespace
- {
- // [SECTION] bezier curve helpers
- struct CubicBezier
- {
- ImVec2 P0, P1, P2, P3;
- int NumSegments;
- };
- inline ImVec2 EvalCubicBezier(
- const float t,
- const ImVec2& P0,
- const ImVec2& P1,
- const ImVec2& P2,
- const ImVec2& P3)
- {
- // B(t) = (1-t)**3 p0 + 3(1 - t)**2 t P1 + 3(1-t)t**2 P2 + t**3 P3
- const float u = 1.0f - t;
- const float b0 = u * u * u;
- const float b1 = 3 * u * u * t;
- const float b2 = 3 * u * t * t;
- const float b3 = t * t * t;
- return ImVec2(
- b0 * P0.x + b1 * P1.x + b2 * P2.x + b3 * P3.x,
- b0 * P0.y + b1 * P1.y + b2 * P2.y + b3 * P3.y);
- }
- // Calculates the closest point along each bezier curve segment.
- ImVec2 GetClosestPointOnCubicBezier(const int num_segments, const ImVec2& p, const CubicBezier& cb)
- {
- IM_ASSERT(num_segments > 0);
- ImVec2 p_last = cb.P0;
- ImVec2 p_closest;
- float p_closest_dist = FLT_MAX;
- float t_step = 1.0f / (float)num_segments;
- for (int i = 1; i <= num_segments; ++i)
- {
- ImVec2 p_current = EvalCubicBezier(t_step * i, cb.P0, cb.P1, cb.P2, cb.P3);
- ImVec2 p_line = ImLineClosestPoint(p_last, p_current, p);
- float dist = ImLengthSqr(p - p_line);
- if (dist < p_closest_dist)
- {
- p_closest = p_line;
- p_closest_dist = dist;
- }
- p_last = p_current;
- }
- return p_closest;
- }
- inline float GetDistanceToCubicBezier(
- const ImVec2& pos,
- const CubicBezier& cubic_bezier,
- const int num_segments)
- {
- const ImVec2 point_on_curve = GetClosestPointOnCubicBezier(num_segments, pos, cubic_bezier);
- const ImVec2 to_curve = point_on_curve - pos;
- return ImSqrt(ImLengthSqr(to_curve));
- }
- inline ImRect GetContainingRectForCubicBezier(const CubicBezier& cb)
- {
- const ImVec2 min = ImVec2(ImMin(cb.P0.x, cb.P3.x), ImMin(cb.P0.y, cb.P3.y));
- const ImVec2 max = ImVec2(ImMax(cb.P0.x, cb.P3.x), ImMax(cb.P0.y, cb.P3.y));
- const float hover_distance = GImNodes->Style.LinkHoverDistance;
- ImRect rect(min, max);
- rect.Add(cb.P1);
- rect.Add(cb.P2);
- rect.Expand(ImVec2(hover_distance, hover_distance));
- return rect;
- }
- inline CubicBezier GetCubicBezier(
- ImVec2 start,
- ImVec2 end,
- const ImNodesAttributeType start_type,
- const float line_segments_per_length)
- {
- assert(
- (start_type == ImNodesAttributeType_Input) || (start_type == ImNodesAttributeType_Output));
- if (start_type == ImNodesAttributeType_Input)
- {
- ImSwap(start, end);
- }
- const float link_length = ImSqrt(ImLengthSqr(end - start));
- const ImVec2 offset = ImVec2(0.25f * link_length, 0.f);
- CubicBezier cubic_bezier;
- cubic_bezier.P0 = start;
- cubic_bezier.P1 = start + offset;
- cubic_bezier.P2 = end - offset;
- cubic_bezier.P3 = end;
- cubic_bezier.NumSegments = ImMax(static_cast<int>(link_length * line_segments_per_length), 1);
- return cubic_bezier;
- }
- inline float EvalImplicitLineEq(const ImVec2& p1, const ImVec2& p2, const ImVec2& p)
- {
- return (p2.y - p1.y) * p.x + (p1.x - p2.x) * p.y + (p2.x * p1.y - p1.x * p2.y);
- }
- inline int Sign(float val) { return int(val > 0.0f) - int(val < 0.0f); }
- inline bool RectangleOverlapsLineSegment(const ImRect& rect, const ImVec2& p1, const ImVec2& p2)
- {
- // Trivial case: rectangle contains an endpoint
- if (rect.Contains(p1) || rect.Contains(p2))
- {
- return true;
- }
- // Flip rectangle if necessary
- ImRect flip_rect = rect;
- if (flip_rect.Min.x > flip_rect.Max.x)
- {
- ImSwap(flip_rect.Min.x, flip_rect.Max.x);
- }
- if (flip_rect.Min.y > flip_rect.Max.y)
- {
- ImSwap(flip_rect.Min.y, flip_rect.Max.y);
- }
- // Trivial case: line segment lies to one particular side of rectangle
- if ((p1.x < flip_rect.Min.x && p2.x < flip_rect.Min.x) ||
- (p1.x > flip_rect.Max.x && p2.x > flip_rect.Max.x) ||
- (p1.y < flip_rect.Min.y && p2.y < flip_rect.Min.y) ||
- (p1.y > flip_rect.Max.y && p2.y > flip_rect.Max.y))
- {
- return false;
- }
- const int corner_signs[4] = {
- Sign(EvalImplicitLineEq(p1, p2, flip_rect.Min)),
- Sign(EvalImplicitLineEq(p1, p2, ImVec2(flip_rect.Max.x, flip_rect.Min.y))),
- Sign(EvalImplicitLineEq(p1, p2, ImVec2(flip_rect.Min.x, flip_rect.Max.y))),
- Sign(EvalImplicitLineEq(p1, p2, flip_rect.Max))};
- int sum = 0;
- int sum_abs = 0;
- for (int i = 0; i < 4; ++i)
- {
- sum += corner_signs[i];
- sum_abs += abs(corner_signs[i]);
- }
- // At least one corner of rectangle lies on a different side of line segment
- return abs(sum) != sum_abs;
- }
- inline bool RectangleOverlapsBezier(const ImRect& rectangle, const CubicBezier& cubic_bezier)
- {
- ImVec2 current =
- EvalCubicBezier(0.f, cubic_bezier.P0, cubic_bezier.P1, cubic_bezier.P2, cubic_bezier.P3);
- const float dt = 1.0f / cubic_bezier.NumSegments;
- for (int s = 0; s < cubic_bezier.NumSegments; ++s)
- {
- ImVec2 next = EvalCubicBezier(
- static_cast<float>((s + 1) * dt),
- cubic_bezier.P0,
- cubic_bezier.P1,
- cubic_bezier.P2,
- cubic_bezier.P3);
- if (RectangleOverlapsLineSegment(rectangle, current, next))
- {
- return true;
- }
- current = next;
- }
- return false;
- }
- inline bool RectangleOverlapsLink(
- const ImRect& rectangle,
- const ImVec2& start,
- const ImVec2& end,
- const ImNodesAttributeType start_type)
- {
- // First level: simple rejection test via rectangle overlap:
- ImRect lrect = ImRect(start, end);
- if (lrect.Min.x > lrect.Max.x)
- {
- ImSwap(lrect.Min.x, lrect.Max.x);
- }
- if (lrect.Min.y > lrect.Max.y)
- {
- ImSwap(lrect.Min.y, lrect.Max.y);
- }
- if (rectangle.Overlaps(lrect))
- {
- // First, check if either one or both endpoinds are trivially contained
- // in the rectangle
- if (rectangle.Contains(start) || rectangle.Contains(end))
- {
- return true;
- }
- // Second level of refinement: do a more expensive test against the
- // link
- const CubicBezier cubic_bezier =
- GetCubicBezier(start, end, start_type, GImNodes->Style.LinkLineSegmentsPerLength);
- return RectangleOverlapsBezier(rectangle, cubic_bezier);
- }
- return false;
- }
- // [SECTION] draw list helper
- void ImDrawListGrowChannels(ImDrawList* draw_list, const int num_channels)
- {
- ImDrawListSplitter& splitter = draw_list->_Splitter;
- if (splitter._Count == 1)
- {
- splitter.Split(draw_list, num_channels + 1);
- return;
- }
- // NOTE: this logic has been lifted from ImDrawListSplitter::Split with slight modifications
- // to allow nested splits. The main modification is that we only create new ImDrawChannel
- // instances after splitter._Count, instead of over the whole splitter._Channels array like
- // the regular ImDrawListSplitter::Split method does.
- const int old_channel_capacity = splitter._Channels.Size;
- // NOTE: _Channels is not resized down, and therefore _Count <= _Channels.size()!
- const int old_channel_count = splitter._Count;
- const int requested_channel_count = old_channel_count + num_channels;
- if (old_channel_capacity < old_channel_count + num_channels)
- {
- splitter._Channels.resize(requested_channel_count);
- }
- splitter._Count = requested_channel_count;
- for (int i = old_channel_count; i < requested_channel_count; ++i)
- {
- ImDrawChannel& channel = splitter._Channels[i];
- // If we're inside the old capacity region of the array, we need to reuse the existing
- // memory of the command and index buffers.
- if (i < old_channel_capacity)
- {
- channel._CmdBuffer.resize(0);
- channel._IdxBuffer.resize(0);
- }
- // Else, we need to construct new draw channels.
- else
- {
- IM_PLACEMENT_NEW(&channel) ImDrawChannel();
- }
- {
- ImDrawCmd draw_cmd;
- draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
- draw_cmd.TextureId = draw_list->_TextureIdStack.back();
- channel._CmdBuffer.push_back(draw_cmd);
- }
- }
- }
- void ImDrawListSplitterSwapChannels(
- ImDrawListSplitter& splitter,
- const int lhs_idx,
- const int rhs_idx)
- {
- if (lhs_idx == rhs_idx)
- {
- return;
- }
- assert(lhs_idx >= 0 && lhs_idx < splitter._Count);
- assert(rhs_idx >= 0 && rhs_idx < splitter._Count);
- ImDrawChannel& lhs_channel = splitter._Channels[lhs_idx];
- ImDrawChannel& rhs_channel = splitter._Channels[rhs_idx];
- lhs_channel._CmdBuffer.swap(rhs_channel._CmdBuffer);
- lhs_channel._IdxBuffer.swap(rhs_channel._IdxBuffer);
- const int current_channel = splitter._Current;
- if (current_channel == lhs_idx)
- {
- splitter._Current = rhs_idx;
- }
- else if (current_channel == rhs_idx)
- {
- splitter._Current = lhs_idx;
- }
- }
- void DrawListSet(ImDrawList* window_draw_list)
- {
- GImNodes->CanvasDrawList = window_draw_list;
- GImNodes->NodeIdxToSubmissionIdx.Clear();
- GImNodes->NodeIdxSubmissionOrder.clear();
- }
- // The draw list channels are structured as follows. First we have our base channel, the canvas grid
- // on which we render the grid lines in BeginNodeEditor(). The base channel is the reason
- // draw_list_submission_idx_to_background_channel_idx offsets the index by one. Each BeginNode()
- // call appends two new draw channels, for the node background and foreground. The node foreground
- // is the channel into which the node's ImGui content is rendered. Finally, in EndNodeEditor() we
- // append one last draw channel for rendering the selection box and the incomplete link on top of
- // everything else.
- //
- // +----------+----------+----------+----------+----------+----------+
- // | | | | | | |
- // |canvas |node |node |... |... |click |
- // |grid |background|foreground| | |interaction
- // | | | | | | |
- // +----------+----------+----------+----------+----------+----------+
- // | |
- // | submission idx |
- // | |
- // -----------------------
- void DrawListAddNode(const int node_idx)
- {
- GImNodes->NodeIdxToSubmissionIdx.SetInt(
- static_cast<ImGuiID>(node_idx), GImNodes->NodeIdxSubmissionOrder.Size);
- GImNodes->NodeIdxSubmissionOrder.push_back(node_idx);
- ImDrawListGrowChannels(GImNodes->CanvasDrawList, 2);
- }
- void DrawListAppendClickInteractionChannel()
- {
- // NOTE: don't use this function outside of EndNodeEditor. Using this before all nodes have been
- // added will screw up the node draw order.
- ImDrawListGrowChannels(GImNodes->CanvasDrawList, 1);
- }
- int DrawListSubmissionIdxToBackgroundChannelIdx(const int submission_idx)
- {
- // NOTE: the first channel is the canvas background, i.e. the grid
- return 1 + 2 * submission_idx;
- }
- int DrawListSubmissionIdxToForegroundChannelIdx(const int submission_idx)
- {
- return DrawListSubmissionIdxToBackgroundChannelIdx(submission_idx) + 1;
- }
- void DrawListActivateClickInteractionChannel()
- {
- GImNodes->CanvasDrawList->_Splitter.SetCurrentChannel(
- GImNodes->CanvasDrawList, GImNodes->CanvasDrawList->_Splitter._Count - 1);
- }
- void DrawListActivateCurrentNodeForeground()
- {
- const int foreground_channel_idx =
- DrawListSubmissionIdxToForegroundChannelIdx(GImNodes->NodeIdxSubmissionOrder.Size - 1);
- GImNodes->CanvasDrawList->_Splitter.SetCurrentChannel(
- GImNodes->CanvasDrawList, foreground_channel_idx);
- }
- void DrawListActivateNodeBackground(const int node_idx)
- {
- const int submission_idx =
- GImNodes->NodeIdxToSubmissionIdx.GetInt(static_cast<ImGuiID>(node_idx), -1);
- // There is a discrepancy in the submitted node count and the rendered node count! Did you call
- // one of the following functions
- // * EditorContextMoveToNode
- // * SetNodeScreenSpacePos
- // * SetNodeGridSpacePos
- // * SetNodeDraggable
- // after the BeginNode/EndNode function calls?
- assert(submission_idx != -1);
- const int background_channel_idx = DrawListSubmissionIdxToBackgroundChannelIdx(submission_idx);
- GImNodes->CanvasDrawList->_Splitter.SetCurrentChannel(
- GImNodes->CanvasDrawList, background_channel_idx);
- }
- void DrawListSwapSubmissionIndices(const int lhs_idx, const int rhs_idx)
- {
- assert(lhs_idx != rhs_idx);
- const int lhs_foreground_channel_idx = DrawListSubmissionIdxToForegroundChannelIdx(lhs_idx);
- const int lhs_background_channel_idx = DrawListSubmissionIdxToBackgroundChannelIdx(lhs_idx);
- const int rhs_foreground_channel_idx = DrawListSubmissionIdxToForegroundChannelIdx(rhs_idx);
- const int rhs_background_channel_idx = DrawListSubmissionIdxToBackgroundChannelIdx(rhs_idx);
- ImDrawListSplitterSwapChannels(
- GImNodes->CanvasDrawList->_Splitter,
- lhs_background_channel_idx,
- rhs_background_channel_idx);
- ImDrawListSplitterSwapChannels(
- GImNodes->CanvasDrawList->_Splitter,
- lhs_foreground_channel_idx,
- rhs_foreground_channel_idx);
- }
- void DrawListSortChannelsByDepth(const ImVector<int>& node_idx_depth_order)
- {
- if (GImNodes->NodeIdxToSubmissionIdx.Data.Size < 2)
- {
- return;
- }
- assert(node_idx_depth_order.Size == GImNodes->NodeIdxSubmissionOrder.Size);
- int start_idx = node_idx_depth_order.Size - 1;
- while (node_idx_depth_order[start_idx] == GImNodes->NodeIdxSubmissionOrder[start_idx])
- {
- if (--start_idx == 0)
- {
- // early out if submission order and depth order are the same
- return;
- }
- }
- // TODO: this is an O(N^2) algorithm. It might be worthwhile revisiting this to see if the time
- // complexity can be reduced.
- for (int depth_idx = start_idx; depth_idx > 0; --depth_idx)
- {
- const int node_idx = node_idx_depth_order[depth_idx];
- // Find the current index of the node_idx in the submission order array
- int submission_idx = -1;
- for (int i = 0; i < GImNodes->NodeIdxSubmissionOrder.Size; ++i)
- {
- if (GImNodes->NodeIdxSubmissionOrder[i] == node_idx)
- {
- submission_idx = i;
- break;
- }
- }
- assert(submission_idx >= 0);
- if (submission_idx == depth_idx)
- {
- continue;
- }
- for (int j = submission_idx; j < depth_idx; ++j)
- {
- DrawListSwapSubmissionIndices(j, j + 1);
- ImSwap(GImNodes->NodeIdxSubmissionOrder[j], GImNodes->NodeIdxSubmissionOrder[j + 1]);
- }
- }
- }
- // [SECTION] ui state logic
- ImVec2 GetScreenSpacePinCoordinates(
- const ImRect& node_rect,
- const ImRect& attribute_rect,
- const ImNodesAttributeType type)
- {
- assert(type == ImNodesAttributeType_Input || type == ImNodesAttributeType_Output);
- const float x = type == ImNodesAttributeType_Input
- ? (node_rect.Min.x - GImNodes->Style.PinOffset)
- : (node_rect.Max.x + GImNodes->Style.PinOffset);
- return ImVec2(x, 0.5f * (attribute_rect.Min.y + attribute_rect.Max.y));
- }
- ImVec2 GetScreenSpacePinCoordinates(const ImNodesEditorContext& editor, const ImPinData& pin)
- {
- const ImRect& parent_node_rect = editor.Nodes.Pool[pin.ParentNodeIdx].Rect;
- return GetScreenSpacePinCoordinates(parent_node_rect, pin.AttributeRect, pin.Type);
- }
- bool MouseInCanvas()
- {
- // This flag should be true either when hovering or clicking something in the canvas.
- const bool is_window_hovered_or_focused = ImGui::IsWindowHovered() || ImGui::IsWindowFocused();
- return is_window_hovered_or_focused &&
- GImNodes->CanvasRectScreenSpace.Contains(ImGui::GetMousePos());
- }
- void BeginNodeSelection(ImNodesEditorContext& editor, const int node_idx)
- {
- // Don't start selecting a node if we are e.g. already creating and dragging
- // a new link! New link creation can happen when the mouse is clicked over
- // a node, but within the hover radius of a pin.
- if (editor.ClickInteraction.Type != ImNodesClickInteractionType_None)
- {
- return;
- }
- editor.ClickInteraction.Type = ImNodesClickInteractionType_Node;
- // If the node is not already contained in the selection, then we want only
- // the interaction node to be selected, effective immediately.
- //
- // Otherwise, we want to allow for the possibility of multiple nodes to be
- // moved at once.
- if (!editor.SelectedNodeIndices.contains(node_idx))
- {
- editor.SelectedNodeIndices.clear();
- editor.SelectedLinkIndices.clear();
- editor.SelectedNodeIndices.push_back(node_idx);
- // Ensure that individually selected nodes get rendered on top
- ImVector<int>& depth_stack = editor.NodeDepthOrder;
- const int* const elem = depth_stack.find(node_idx);
- assert(elem != depth_stack.end());
- depth_stack.erase(elem);
- depth_stack.push_back(node_idx);
- }
- }
- void BeginLinkSelection(ImNodesEditorContext& editor, const int link_idx)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_Link;
- // When a link is selected, clear all other selections, and insert the link
- // as the sole selection.
- editor.SelectedNodeIndices.clear();
- editor.SelectedLinkIndices.clear();
- editor.SelectedLinkIndices.push_back(link_idx);
- }
- void BeginLinkDetach(ImNodesEditorContext& editor, const int link_idx, const int detach_pin_idx)
- {
- const ImLinkData& link = editor.Links.Pool[link_idx];
- ImClickInteractionState& state = editor.ClickInteraction;
- state.Type = ImNodesClickInteractionType_LinkCreation;
- state.LinkCreation.EndPinIdx.Reset();
- state.LinkCreation.StartPinIdx =
- detach_pin_idx == link.StartPinIdx ? link.EndPinIdx : link.StartPinIdx;
- GImNodes->DeletedLinkIdx = link_idx;
- }
- void BeginLinkInteraction(ImNodesEditorContext& editor, const int link_idx)
- {
- // Check the 'click and drag to detach' case.
- if (GImNodes->HoveredPinIdx.HasValue() &&
- (editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()].Flags &
- ImNodesAttributeFlags_EnableLinkDetachWithDragClick) != 0)
- {
- BeginLinkDetach(editor, link_idx, GImNodes->HoveredPinIdx.Value());
- editor.ClickInteraction.LinkCreation.Type = ImNodesLinkCreationType_FromDetach;
- }
- // If we aren't near a pin, check if we are clicking the link with the
- // modifier pressed. This may also result in a link detach via clicking.
- else
- {
- const bool modifier_pressed = GImNodes->Io.LinkDetachWithModifierClick.Modifier == NULL
- ? false
- : *GImNodes->Io.LinkDetachWithModifierClick.Modifier;
- if (modifier_pressed)
- {
- const ImLinkData& link = editor.Links.Pool[link_idx];
- const ImPinData& start_pin = editor.Pins.Pool[link.StartPinIdx];
- const ImPinData& end_pin = editor.Pins.Pool[link.EndPinIdx];
- const ImVec2& mouse_pos = GImNodes->MousePos;
- const float dist_to_start = ImLengthSqr(start_pin.Pos - mouse_pos);
- const float dist_to_end = ImLengthSqr(end_pin.Pos - mouse_pos);
- const int closest_pin_idx =
- dist_to_start < dist_to_end ? link.StartPinIdx : link.EndPinIdx;
- editor.ClickInteraction.Type = ImNodesClickInteractionType_LinkCreation;
- BeginLinkDetach(editor, link_idx, closest_pin_idx);
- editor.ClickInteraction.LinkCreation.Type = ImNodesLinkCreationType_FromDetach;
- }
- else
- {
- BeginLinkSelection(editor, link_idx);
- }
- }
- }
- void BeginLinkCreation(ImNodesEditorContext& editor, const int hovered_pin_idx)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_LinkCreation;
- editor.ClickInteraction.LinkCreation.StartPinIdx = hovered_pin_idx;
- editor.ClickInteraction.LinkCreation.EndPinIdx.Reset();
- editor.ClickInteraction.LinkCreation.Type = ImNodesLinkCreationType_Standard;
- GImNodes->ImNodesUIState |= ImNodesUIState_LinkStarted;
- }
- static inline bool IsMiniMapHovered();
- void BeginCanvasInteraction(ImNodesEditorContext& editor)
- {
- const bool any_ui_element_hovered =
- GImNodes->HoveredNodeIdx.HasValue() || GImNodes->HoveredLinkIdx.HasValue() ||
- GImNodes->HoveredPinIdx.HasValue() || ImGui::IsAnyItemHovered();
- const bool mouse_not_in_canvas = !MouseInCanvas();
- if (editor.ClickInteraction.Type != ImNodesClickInteractionType_None ||
- any_ui_element_hovered || mouse_not_in_canvas)
- {
- return;
- }
- const bool started_panning = GImNodes->AltMouseClicked;
- // Handle mini-map interactions
- if (IsMiniMapHovered())
- {
- if (started_panning)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_MiniMapPanning;
- }
- else if (GImNodes->LeftMouseReleased)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_MiniMapSnapping;
- }
- else if (GImNodes->AltMouseScrollDelta != 0.f)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_MiniMapZooming;
- }
- }
- // Handle normal editor interactions
- else
- {
- if (started_panning)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_Panning;
- }
- else if (GImNodes->LeftMouseClicked)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_BoxSelection;
- editor.ClickInteraction.BoxSelector.Rect.Min = GImNodes->MousePos;
- }
- }
- }
- void BoxSelectorUpdateSelection(ImNodesEditorContext& editor, ImRect box_rect)
- {
- // Invert box selector coordinates as needed
- if (box_rect.Min.x > box_rect.Max.x)
- {
- ImSwap(box_rect.Min.x, box_rect.Max.x);
- }
- if (box_rect.Min.y > box_rect.Max.y)
- {
- ImSwap(box_rect.Min.y, box_rect.Max.y);
- }
- // Update node selection
- editor.SelectedNodeIndices.clear();
- // Test for overlap against node rectangles
- for (int node_idx = 0; node_idx < editor.Nodes.Pool.size(); ++node_idx)
- {
- if (editor.Nodes.InUse[node_idx])
- {
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- if (box_rect.Overlaps(node.Rect))
- {
- editor.SelectedNodeIndices.push_back(node_idx);
- }
- }
- }
- // Update link selection
- editor.SelectedLinkIndices.clear();
- // Test for overlap against links
- for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
- {
- if (editor.Links.InUse[link_idx])
- {
- const ImLinkData& link = editor.Links.Pool[link_idx];
- const ImPinData& pin_start = editor.Pins.Pool[link.StartPinIdx];
- const ImPinData& pin_end = editor.Pins.Pool[link.EndPinIdx];
- const ImRect& node_start_rect = editor.Nodes.Pool[pin_start.ParentNodeIdx].Rect;
- const ImRect& node_end_rect = editor.Nodes.Pool[pin_end.ParentNodeIdx].Rect;
- const ImVec2 start = GetScreenSpacePinCoordinates(
- node_start_rect, pin_start.AttributeRect, pin_start.Type);
- const ImVec2 end =
- GetScreenSpacePinCoordinates(node_end_rect, pin_end.AttributeRect, pin_end.Type);
- // Test
- if (RectangleOverlapsLink(box_rect, start, end, pin_start.Type))
- {
- editor.SelectedLinkIndices.push_back(link_idx);
- }
- }
- }
- }
- void TranslateSelectedNodes(ImNodesEditorContext& editor)
- {
- if (GImNodes->LeftMouseDragging)
- {
- const ImGuiIO& io = ImGui::GetIO();
- for (int i = 0; i < editor.SelectedNodeIndices.size(); ++i)
- {
- const int node_idx = editor.SelectedNodeIndices[i];
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- if (node.Draggable)
- {
- node.Origin += io.MouseDelta;
- }
- }
- }
- }
- struct LinkPredicate
- {
- bool operator()(const ImLinkData& lhs, const ImLinkData& rhs) const
- {
- // Do a unique compare by sorting the pins' addresses.
- // This catches duplicate links, whether they are in the
- // same direction or not.
- // Sorting by pin index should have the uniqueness guarantees as sorting
- // by id -- each unique id will get one slot in the link pool array.
- int lhs_start = lhs.StartPinIdx;
- int lhs_end = lhs.EndPinIdx;
- int rhs_start = rhs.StartPinIdx;
- int rhs_end = rhs.EndPinIdx;
- if (lhs_start > lhs_end)
- {
- ImSwap(lhs_start, lhs_end);
- }
- if (rhs_start > rhs_end)
- {
- ImSwap(rhs_start, rhs_end);
- }
- return lhs_start == rhs_start && lhs_end == rhs_end;
- }
- };
- ImOptionalIndex FindDuplicateLink(
- const ImNodesEditorContext& editor,
- const int start_pin_idx,
- const int end_pin_idx)
- {
- ImLinkData test_link(0);
- test_link.StartPinIdx = start_pin_idx;
- test_link.EndPinIdx = end_pin_idx;
- for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
- {
- const ImLinkData& link = editor.Links.Pool[link_idx];
- if (LinkPredicate()(test_link, link) && editor.Links.InUse[link_idx])
- {
- return ImOptionalIndex(link_idx);
- }
- }
- return ImOptionalIndex();
- }
- bool ShouldLinkSnapToPin(
- const ImNodesEditorContext& editor,
- const ImPinData& start_pin,
- const int hovered_pin_idx,
- const ImOptionalIndex duplicate_link)
- {
- const ImPinData& end_pin = editor.Pins.Pool[hovered_pin_idx];
- // The end pin must be in a different node
- if (start_pin.ParentNodeIdx == end_pin.ParentNodeIdx)
- {
- return false;
- }
- // The end pin must be of a different type
- if (start_pin.Type == end_pin.Type)
- {
- return false;
- }
- // The link to be created must not be a duplicate, unless it is the link which was created on
- // snap. In that case we want to snap, since we want it to appear visually as if the created
- // link remains snapped to the pin.
- if (duplicate_link.HasValue() && !(duplicate_link == GImNodes->SnapLinkIdx))
- {
- return false;
- }
- return true;
- }
- void ClickInteractionUpdate(ImNodesEditorContext& editor)
- {
- switch (editor.ClickInteraction.Type)
- {
- case ImNodesClickInteractionType_BoxSelection:
- {
- ImRect& box_rect = editor.ClickInteraction.BoxSelector.Rect;
- box_rect.Max = GImNodes->MousePos;
- BoxSelectorUpdateSelection(editor, box_rect);
- const ImU32 box_selector_color = GImNodes->Style.Colors[ImNodesCol_BoxSelector];
- const ImU32 box_selector_outline = GImNodes->Style.Colors[ImNodesCol_BoxSelectorOutline];
- GImNodes->CanvasDrawList->AddRectFilled(box_rect.Min, box_rect.Max, box_selector_color);
- GImNodes->CanvasDrawList->AddRect(box_rect.Min, box_rect.Max, box_selector_outline);
- if (GImNodes->LeftMouseReleased)
- {
- ImVector<int>& depth_stack = editor.NodeDepthOrder;
- const ImVector<int>& selected_idxs = editor.SelectedNodeIndices;
- // Bump the selected node indices, in order, to the top of the depth stack.
- // NOTE: this algorithm has worst case time complexity of O(N^2), if the node selection
- // is ~ N (due to selected_idxs.contains()).
- if ((selected_idxs.Size > 0) && (selected_idxs.Size < depth_stack.Size))
- {
- int num_moved = 0; // The number of indices moved. Stop after selected_idxs.Size
- for (int i = 0; i < depth_stack.Size - selected_idxs.Size; ++i)
- {
- for (int node_idx = depth_stack[i]; selected_idxs.contains(node_idx);
- node_idx = depth_stack[i])
- {
- depth_stack.erase(depth_stack.begin() + static_cast<size_t>(i));
- depth_stack.push_back(node_idx);
- ++num_moved;
- }
- if (num_moved == selected_idxs.Size)
- {
- break;
- }
- }
- }
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- }
- break;
- case ImNodesClickInteractionType_Node:
- {
- TranslateSelectedNodes(editor);
- if (GImNodes->LeftMouseReleased)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- }
- break;
- case ImNodesClickInteractionType_Link:
- {
- if (GImNodes->LeftMouseReleased)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- }
- break;
- case ImNodesClickInteractionType_LinkCreation:
- {
- const ImPinData& start_pin =
- editor.Pins.Pool[editor.ClickInteraction.LinkCreation.StartPinIdx];
- const ImOptionalIndex maybe_duplicate_link_idx =
- GImNodes->HoveredPinIdx.HasValue()
- ? FindDuplicateLink(
- editor,
- editor.ClickInteraction.LinkCreation.StartPinIdx,
- GImNodes->HoveredPinIdx.Value())
- : ImOptionalIndex();
- const bool should_snap =
- GImNodes->HoveredPinIdx.HasValue() &&
- ShouldLinkSnapToPin(
- editor, start_pin, GImNodes->HoveredPinIdx.Value(), maybe_duplicate_link_idx);
- // If we created on snap and the hovered pin is empty or changed, then we need signal that
- // the link's state has changed.
- const bool snapping_pin_changed =
- editor.ClickInteraction.LinkCreation.EndPinIdx.HasValue() &&
- !(GImNodes->HoveredPinIdx == editor.ClickInteraction.LinkCreation.EndPinIdx);
- // Detach the link that was created by this link event if it's no longer in snap range
- if (snapping_pin_changed && GImNodes->SnapLinkIdx.HasValue())
- {
- BeginLinkDetach(
- editor,
- GImNodes->SnapLinkIdx.Value(),
- editor.ClickInteraction.LinkCreation.EndPinIdx.Value());
- }
- const ImVec2 start_pos = GetScreenSpacePinCoordinates(editor, start_pin);
- // If we are within the hover radius of a receiving pin, snap the link
- // endpoint to it
- const ImVec2 end_pos = should_snap
- ? GetScreenSpacePinCoordinates(
- editor, editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()])
- : GImNodes->MousePos;
- const CubicBezier cubic_bezier = GetCubicBezier(
- start_pos, end_pos, start_pin.Type, GImNodes->Style.LinkLineSegmentsPerLength);
- #if IMGUI_VERSION_NUM < 18000
- GImNodes->CanvasDrawList->AddBezierCurve(
- #else
- GImNodes->CanvasDrawList->AddBezierCubic(
- #endif
- cubic_bezier.P0,
- cubic_bezier.P1,
- cubic_bezier.P2,
- cubic_bezier.P3,
- GImNodes->Style.Colors[ImNodesCol_Link],
- GImNodes->Style.LinkThickness,
- cubic_bezier.NumSegments);
- const bool link_creation_on_snap =
- GImNodes->HoveredPinIdx.HasValue() &&
- (editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()].Flags &
- ImNodesAttributeFlags_EnableLinkCreationOnSnap);
- if (!should_snap)
- {
- editor.ClickInteraction.LinkCreation.EndPinIdx.Reset();
- }
- const bool create_link =
- should_snap && (GImNodes->LeftMouseReleased || link_creation_on_snap);
- if (create_link && !maybe_duplicate_link_idx.HasValue())
- {
- // Avoid send OnLinkCreated() events every frame if the snap link is not saved
- // (only applies for EnableLinkCreationOnSnap)
- if (!GImNodes->LeftMouseReleased &&
- editor.ClickInteraction.LinkCreation.EndPinIdx == GImNodes->HoveredPinIdx)
- {
- break;
- }
- GImNodes->ImNodesUIState |= ImNodesUIState_LinkCreated;
- editor.ClickInteraction.LinkCreation.EndPinIdx = GImNodes->HoveredPinIdx.Value();
- }
- if (GImNodes->LeftMouseReleased)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- if (!create_link)
- {
- GImNodes->ImNodesUIState |= ImNodesUIState_LinkDropped;
- }
- }
- }
- break;
- case ImNodesClickInteractionType_Panning:
- {
- const bool dragging = GImNodes->AltMouseDragging;
- if (dragging)
- {
- editor.Panning += ImGui::GetIO().MouseDelta;
- }
- else
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- }
- break;
- case ImNodesClickInteractionType_MiniMapPanning:
- {
- const bool dragging = GImNodes->AltMouseDragging;
- if (dragging)
- {
- editor.Panning += ImGui::GetIO().MouseDelta / GImNodes->MiniMapZoom;
- }
- else
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- }
- break;
- case ImNodesClickInteractionType_MiniMapZooming:
- {
- GImNodes->MiniMapZoom = fmaxf(
- 0.05f,
- fminf(
- GImNodes->MiniMapZoom +
- 0.1f * GImNodes->MiniMapZoom * GImNodes->AltMouseScrollDelta,
- 1.f));
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- break;
- case ImNodesClickInteractionType_MiniMapSnapping:
- {
- editor.Panning += GImNodes->MiniMapRectSnappingOffset;
- GImNodes->MiniMapRectSnappingOffset = ImVec2(0.f, 0.f);
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- break;
- case ImNodesClickInteractionType_ImGuiItem:
- {
- if (GImNodes->LeftMouseReleased)
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_None;
- }
- }
- case ImNodesClickInteractionType_None:
- break;
- default:
- assert(!"Unreachable code!");
- break;
- }
- }
- void ResolveOccludedPins(const ImNodesEditorContext& editor, ImVector<int>& occluded_pin_indices)
- {
- const ImVector<int>& depth_stack = editor.NodeDepthOrder;
- occluded_pin_indices.resize(0);
- if (depth_stack.Size < 2)
- {
- return;
- }
- // For each node in the depth stack
- for (int depth_idx = 0; depth_idx < (depth_stack.Size - 1); ++depth_idx)
- {
- const ImNodeData& node_below = editor.Nodes.Pool[depth_stack[depth_idx]];
- // Iterate over the rest of the depth stack to find nodes overlapping the pins
- for (int next_depth_idx = depth_idx + 1; next_depth_idx < depth_stack.Size;
- ++next_depth_idx)
- {
- const ImRect& rect_above = editor.Nodes.Pool[depth_stack[next_depth_idx]].Rect;
- // Iterate over each pin
- for (int idx = 0; idx < node_below.PinIndices.Size; ++idx)
- {
- const int pin_idx = node_below.PinIndices[idx];
- const ImVec2& pin_pos = editor.Pins.Pool[pin_idx].Pos;
- if (rect_above.Contains(pin_pos))
- {
- occluded_pin_indices.push_back(pin_idx);
- }
- }
- }
- }
- }
- ImOptionalIndex ResolveHoveredPin(
- const ImObjectPool<ImPinData>& pins,
- const ImVector<int>& occluded_pin_indices)
- {
- float smallest_distance = FLT_MAX;
- ImOptionalIndex pin_idx_with_smallest_distance;
- const float hover_radius_sqr = GImNodes->Style.PinHoverRadius * GImNodes->Style.PinHoverRadius;
- for (int idx = 0; idx < pins.Pool.Size; ++idx)
- {
- if (!pins.InUse[idx])
- {
- continue;
- }
- if (occluded_pin_indices.contains(idx))
- {
- continue;
- }
- const ImVec2& pin_pos = pins.Pool[idx].Pos;
- const float distance_sqr = ImLengthSqr(pin_pos - GImNodes->MousePos);
- // TODO: GImNodes->Style.PinHoverRadius needs to be copied into pin data and the pin-local
- // value used here. This is no longer called in BeginAttribute/EndAttribute scope and the
- // detected pin might have a different hover radius than what the user had when calling
- // BeginAttribute/EndAttribute.
- if (distance_sqr < hover_radius_sqr && distance_sqr < smallest_distance)
- {
- smallest_distance = distance_sqr;
- pin_idx_with_smallest_distance = idx;
- }
- }
- return pin_idx_with_smallest_distance;
- }
- ImOptionalIndex ResolveHoveredNode(const ImVector<int>& depth_stack)
- {
- if (GImNodes->NodeIndicesOverlappingWithMouse.size() == 0)
- {
- return ImOptionalIndex();
- }
- if (GImNodes->NodeIndicesOverlappingWithMouse.size() == 1)
- {
- return ImOptionalIndex(GImNodes->NodeIndicesOverlappingWithMouse[0]);
- }
- int largest_depth_idx = -1;
- int node_idx_on_top = -1;
- for (int i = 0; i < GImNodes->NodeIndicesOverlappingWithMouse.size(); ++i)
- {
- const int node_idx = GImNodes->NodeIndicesOverlappingWithMouse[i];
- for (int depth_idx = 0; depth_idx < depth_stack.size(); ++depth_idx)
- {
- if (depth_stack[depth_idx] == node_idx && (depth_idx > largest_depth_idx))
- {
- largest_depth_idx = depth_idx;
- node_idx_on_top = node_idx;
- }
- }
- }
- assert(node_idx_on_top != -1);
- return ImOptionalIndex(node_idx_on_top);
- }
- ImOptionalIndex ResolveHoveredLink(
- const ImObjectPool<ImLinkData>& links,
- const ImObjectPool<ImPinData>& pins)
- {
- float smallest_distance = FLT_MAX;
- ImOptionalIndex link_idx_with_smallest_distance;
- // There are two ways a link can be detected as "hovered".
- // 1. The link is within hover distance to the mouse. The closest such link is selected as being
- // hovered over.
- // 2. If the link is connected to the currently hovered pin.
- //
- // The latter is a requirement for link detaching with drag click to work, as both a link and
- // pin are required to be hovered over for the feature to work.
- for (int idx = 0; idx < links.Pool.Size; ++idx)
- {
- if (!links.InUse[idx])
- {
- continue;
- }
- const ImLinkData& link = links.Pool[idx];
- const ImPinData& start_pin = pins.Pool[link.StartPinIdx];
- const ImPinData& end_pin = pins.Pool[link.EndPinIdx];
- if (GImNodes->HoveredPinIdx == link.StartPinIdx ||
- GImNodes->HoveredPinIdx == link.EndPinIdx)
- {
- return idx;
- }
- // TODO: the calculated CubicBeziers could be cached since we generate them again when
- // rendering the links
- const CubicBezier cubic_bezier = GetCubicBezier(
- start_pin.Pos, end_pin.Pos, start_pin.Type, GImNodes->Style.LinkLineSegmentsPerLength);
- // The distance test
- {
- const ImRect link_rect = GetContainingRectForCubicBezier(cubic_bezier);
- // First, do a simple bounding box test against the box containing the link
- // to see whether calculating the distance to the link is worth doing.
- if (link_rect.Contains(GImNodes->MousePos))
- {
- const float distance = GetDistanceToCubicBezier(
- GImNodes->MousePos, cubic_bezier, cubic_bezier.NumSegments);
- // TODO: GImNodes->Style.LinkHoverDistance could be also copied into ImLinkData,
- // since we're not calling this function in the same scope as ImNodes::Link(). The
- // rendered/detected link might have a different hover distance than what the user
- // had specified when calling Link()
- if (distance < GImNodes->Style.LinkHoverDistance && distance < smallest_distance)
- {
- smallest_distance = distance;
- link_idx_with_smallest_distance = idx;
- }
- }
- }
- }
- return link_idx_with_smallest_distance;
- }
- // [SECTION] render helpers
- inline ImVec2 ScreenSpaceToGridSpace(const ImNodesEditorContext& editor, const ImVec2& v)
- {
- return v - GImNodes->CanvasOriginScreenSpace - editor.Panning;
- }
- inline ImVec2 GridSpaceToScreenSpace(const ImNodesEditorContext& editor, const ImVec2& v)
- {
- return v + GImNodes->CanvasOriginScreenSpace + editor.Panning;
- }
- inline ImVec2 GridSpaceToEditorSpace(const ImNodesEditorContext& editor, const ImVec2& v)
- {
- return v + editor.Panning;
- }
- inline ImVec2 EditorSpaceToGridSpace(const ImNodesEditorContext& editor, const ImVec2& v)
- {
- return v - editor.Panning;
- }
- inline ImVec2 EditorSpaceToScreenSpace(const ImVec2& v)
- {
- return GImNodes->CanvasOriginScreenSpace + v;
- }
- inline ImRect GetItemRect() { return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax()); }
- inline ImVec2 GetNodeTitleBarOrigin(const ImNodeData& node)
- {
- return node.Origin + node.LayoutStyle.Padding;
- }
- inline ImVec2 GetNodeContentOrigin(const ImNodeData& node)
- {
- const ImVec2 title_bar_height =
- ImVec2(0.f, node.TitleBarContentRect.GetHeight() + 2.0f * node.LayoutStyle.Padding.y);
- return node.Origin + title_bar_height + node.LayoutStyle.Padding;
- }
- inline ImRect GetNodeTitleRect(const ImNodeData& node)
- {
- ImRect expanded_title_rect = node.TitleBarContentRect;
- expanded_title_rect.Expand(node.LayoutStyle.Padding);
- return ImRect(
- expanded_title_rect.Min,
- expanded_title_rect.Min + ImVec2(node.Rect.GetWidth(), 0.f) +
- ImVec2(0.f, expanded_title_rect.GetHeight()));
- }
- void DrawGrid(ImNodesEditorContext& editor, const ImVec2& canvas_size)
- {
- const ImVec2 offset = editor.Panning;
- for (float x = fmodf(offset.x, GImNodes->Style.GridSpacing); x < canvas_size.x;
- x += GImNodes->Style.GridSpacing)
- {
- GImNodes->CanvasDrawList->AddLine(
- EditorSpaceToScreenSpace(ImVec2(x, 0.0f)),
- EditorSpaceToScreenSpace(ImVec2(x, canvas_size.y)),
- GImNodes->Style.Colors[ImNodesCol_GridLine]);
- }
- for (float y = fmodf(offset.y, GImNodes->Style.GridSpacing); y < canvas_size.y;
- y += GImNodes->Style.GridSpacing)
- {
- GImNodes->CanvasDrawList->AddLine(
- EditorSpaceToScreenSpace(ImVec2(0.0f, y)),
- EditorSpaceToScreenSpace(ImVec2(canvas_size.x, y)),
- GImNodes->Style.Colors[ImNodesCol_GridLine]);
- }
- }
- struct QuadOffsets
- {
- ImVec2 TopLeft, BottomLeft, BottomRight, TopRight;
- };
- QuadOffsets CalculateQuadOffsets(const float side_length)
- {
- const float half_side = 0.5f * side_length;
- QuadOffsets offset;
- offset.TopLeft = ImVec2(-half_side, half_side);
- offset.BottomLeft = ImVec2(-half_side, -half_side);
- offset.BottomRight = ImVec2(half_side, -half_side);
- offset.TopRight = ImVec2(half_side, half_side);
- return offset;
- }
- struct TriangleOffsets
- {
- ImVec2 TopLeft, BottomLeft, Right;
- };
- TriangleOffsets CalculateTriangleOffsets(const float side_length)
- {
- // Calculates the Vec2 offsets from an equilateral triangle's midpoint to
- // its vertices. Here is how the left_offset and right_offset are
- // calculated.
- //
- // For an equilateral triangle of side length s, the
- // triangle's height, h, is h = s * sqrt(3) / 2.
- //
- // The length from the base to the midpoint is (1 / 3) * h. The length from
- // the midpoint to the triangle vertex is (2 / 3) * h.
- const float sqrt_3 = sqrtf(3.0f);
- const float left_offset = -0.1666666666667f * sqrt_3 * side_length;
- const float right_offset = 0.333333333333f * sqrt_3 * side_length;
- const float vertical_offset = 0.5f * side_length;
- TriangleOffsets offset;
- offset.TopLeft = ImVec2(left_offset, vertical_offset);
- offset.BottomLeft = ImVec2(left_offset, -vertical_offset);
- offset.Right = ImVec2(right_offset, 0.f);
- return offset;
- }
- void DrawPinShape(const ImVec2& pin_pos, const ImPinData& pin, const ImU32 pin_color)
- {
- static const int CIRCLE_NUM_SEGMENTS = 8;
- switch (pin.Shape)
- {
- case ImNodesPinShape_Circle:
- {
- GImNodes->CanvasDrawList->AddCircle(
- pin_pos,
- GImNodes->Style.PinCircleRadius,
- pin_color,
- CIRCLE_NUM_SEGMENTS,
- GImNodes->Style.PinLineThickness);
- }
- break;
- case ImNodesPinShape_CircleFilled:
- {
- GImNodes->CanvasDrawList->AddCircleFilled(
- pin_pos, GImNodes->Style.PinCircleRadius, pin_color, CIRCLE_NUM_SEGMENTS);
- }
- break;
- case ImNodesPinShape_Quad:
- {
- const QuadOffsets offset = CalculateQuadOffsets(GImNodes->Style.PinQuadSideLength);
- GImNodes->CanvasDrawList->AddQuad(
- pin_pos + offset.TopLeft,
- pin_pos + offset.BottomLeft,
- pin_pos + offset.BottomRight,
- pin_pos + offset.TopRight,
- pin_color,
- GImNodes->Style.PinLineThickness);
- }
- break;
- case ImNodesPinShape_QuadFilled:
- {
- const QuadOffsets offset = CalculateQuadOffsets(GImNodes->Style.PinQuadSideLength);
- GImNodes->CanvasDrawList->AddQuadFilled(
- pin_pos + offset.TopLeft,
- pin_pos + offset.BottomLeft,
- pin_pos + offset.BottomRight,
- pin_pos + offset.TopRight,
- pin_color);
- }
- break;
- case ImNodesPinShape_Triangle:
- {
- const TriangleOffsets offset =
- CalculateTriangleOffsets(GImNodes->Style.PinTriangleSideLength);
- GImNodes->CanvasDrawList->AddTriangle(
- pin_pos + offset.TopLeft,
- pin_pos + offset.BottomLeft,
- pin_pos + offset.Right,
- pin_color,
- // NOTE: for some weird reason, the line drawn by AddTriangle is
- // much thinner than the lines drawn by AddCircle or AddQuad.
- // Multiplying the line thickness by two seemed to solve the
- // problem at a few different thickness values.
- 2.f * GImNodes->Style.PinLineThickness);
- }
- break;
- case ImNodesPinShape_TriangleFilled:
- {
- const TriangleOffsets offset =
- CalculateTriangleOffsets(GImNodes->Style.PinTriangleSideLength);
- GImNodes->CanvasDrawList->AddTriangleFilled(
- pin_pos + offset.TopLeft,
- pin_pos + offset.BottomLeft,
- pin_pos + offset.Right,
- pin_color);
- }
- break;
- default:
- assert(!"Invalid PinShape value!");
- break;
- }
- }
- void DrawPin(ImNodesEditorContext& editor, const int pin_idx)
- {
- ImPinData& pin = editor.Pins.Pool[pin_idx];
- const ImRect& parent_node_rect = editor.Nodes.Pool[pin.ParentNodeIdx].Rect;
- pin.Pos = GetScreenSpacePinCoordinates(parent_node_rect, pin.AttributeRect, pin.Type);
- ImU32 pin_color = pin.ColorStyle.Background;
- if (GImNodes->HoveredPinIdx == pin_idx)
- {
- pin_color = pin.ColorStyle.Hovered;
- }
- DrawPinShape(pin.Pos, pin, pin_color);
- }
- void DrawNode(ImNodesEditorContext& editor, const int node_idx)
- {
- const ImNodeData& node = editor.Nodes.Pool[node_idx];
- ImGui::SetCursorPos(node.Origin + editor.Panning);
- const bool node_hovered =
- GImNodes->HoveredNodeIdx == node_idx &&
- editor.ClickInteraction.Type != ImNodesClickInteractionType_BoxSelection;
- ImU32 node_background = node.ColorStyle.Background;
- ImU32 titlebar_background = node.ColorStyle.Titlebar;
- if (editor.SelectedNodeIndices.contains(node_idx))
- {
- node_background = node.ColorStyle.BackgroundSelected;
- titlebar_background = node.ColorStyle.TitlebarSelected;
- }
- else if (node_hovered)
- {
- node_background = node.ColorStyle.BackgroundHovered;
- titlebar_background = node.ColorStyle.TitlebarHovered;
- }
- {
- // node base
- GImNodes->CanvasDrawList->AddRectFilled(
- node.Rect.Min, node.Rect.Max, node_background, node.LayoutStyle.CornerRounding);
- // title bar:
- if (node.TitleBarContentRect.GetHeight() > 0.f)
- {
- ImRect title_bar_rect = GetNodeTitleRect(node);
- #if IMGUI_VERSION_NUM < 18200
- GImNodes->CanvasDrawList->AddRectFilled(
- title_bar_rect.Min,
- title_bar_rect.Max,
- titlebar_background,
- node.LayoutStyle.CornerRounding,
- ImDrawCornerFlags_Top);
- #else
- GImNodes->CanvasDrawList->AddRectFilled(
- title_bar_rect.Min,
- title_bar_rect.Max,
- titlebar_background,
- node.LayoutStyle.CornerRounding,
- ImDrawFlags_RoundCornersTop);
- #endif
- }
- if ((GImNodes->Style.Flags & ImNodesStyleFlags_NodeOutline) != 0)
- {
- #if IMGUI_VERSION_NUM < 18200
- GImNodes->CanvasDrawList->AddRect(
- node.Rect.Min,
- node.Rect.Max,
- node.ColorStyle.Outline,
- node.LayoutStyle.CornerRounding,
- ImDrawCornerFlags_All,
- node.LayoutStyle.BorderThickness);
- #else
- GImNodes->CanvasDrawList->AddRect(
- node.Rect.Min,
- node.Rect.Max,
- node.ColorStyle.Outline,
- node.LayoutStyle.CornerRounding,
- ImDrawFlags_RoundCornersAll,
- node.LayoutStyle.BorderThickness);
- #endif
- }
- }
- for (int i = 0; i < node.PinIndices.size(); ++i)
- {
- DrawPin(editor, node.PinIndices[i]);
- }
- if (node_hovered)
- {
- GImNodes->HoveredNodeIdx = node_idx;
- }
- }
- void DrawLink(ImNodesEditorContext& editor, const int link_idx)
- {
- const ImLinkData& link = editor.Links.Pool[link_idx];
- const ImPinData& start_pin = editor.Pins.Pool[link.StartPinIdx];
- const ImPinData& end_pin = editor.Pins.Pool[link.EndPinIdx];
- const CubicBezier cubic_bezier = GetCubicBezier(
- start_pin.Pos, end_pin.Pos, start_pin.Type, GImNodes->Style.LinkLineSegmentsPerLength);
- const bool link_hovered =
- GImNodes->HoveredLinkIdx == link_idx &&
- editor.ClickInteraction.Type != ImNodesClickInteractionType_BoxSelection;
- if (link_hovered)
- {
- GImNodes->HoveredLinkIdx = link_idx;
- }
- // It's possible for a link to be deleted in begin_link_interaction. A user
- // may detach a link, resulting in the link wire snapping to the mouse
- // position.
- //
- // In other words, skip rendering the link if it was deleted.
- if (GImNodes->DeletedLinkIdx == link_idx)
- {
- return;
- }
- ImU32 link_color = link.ColorStyle.Base;
- if (editor.SelectedLinkIndices.contains(link_idx))
- {
- link_color = link.ColorStyle.Selected;
- }
- else if (link_hovered)
- {
- link_color = link.ColorStyle.Hovered;
- }
- #if IMGUI_VERSION_NUM < 18000
- GImNodes->CanvasDrawList->AddBezierCurve(
- #else
- GImNodes->CanvasDrawList->AddBezierCubic(
- #endif
- cubic_bezier.P0,
- cubic_bezier.P1,
- cubic_bezier.P2,
- cubic_bezier.P3,
- link_color,
- GImNodes->Style.LinkThickness,
- cubic_bezier.NumSegments);
- }
- void BeginPinAttribute(
- const int id,
- const ImNodesAttributeType type,
- const ImNodesPinShape shape,
- const int node_idx)
- {
- // Make sure to call BeginNode() before calling
- // BeginAttribute()
- assert(GImNodes->CurrentScope == ImNodesScope_Node);
- GImNodes->CurrentScope = ImNodesScope_Attribute;
- ImGui::BeginGroup();
- ImGui::PushID(id);
- ImNodesEditorContext& editor = EditorContextGet();
- GImNodes->CurrentAttributeId = id;
- const int pin_idx = ObjectPoolFindOrCreateIndex(editor.Pins, id);
- GImNodes->CurrentPinIdx = pin_idx;
- ImPinData& pin = editor.Pins.Pool[pin_idx];
- pin.Id = id;
- pin.ParentNodeIdx = node_idx;
- pin.Type = type;
- pin.Shape = shape;
- pin.Flags = GImNodes->CurrentAttributeFlags;
- pin.ColorStyle.Background = GImNodes->Style.Colors[ImNodesCol_Pin];
- pin.ColorStyle.Hovered = GImNodes->Style.Colors[ImNodesCol_PinHovered];
- }
- void EndPinAttribute()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_Attribute);
- GImNodes->CurrentScope = ImNodesScope_Node;
- ImGui::PopID();
- ImGui::EndGroup();
- if (ImGui::IsItemActive())
- {
- GImNodes->ActiveAttribute = true;
- GImNodes->ActiveAttributeId = GImNodes->CurrentAttributeId;
- }
- ImNodesEditorContext& editor = EditorContextGet();
- ImPinData& pin = editor.Pins.Pool[GImNodes->CurrentPinIdx];
- ImNodeData& node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
- pin.AttributeRect = GetItemRect();
- node.PinIndices.push_back(GImNodes->CurrentPinIdx);
- }
- void Initialize(ImNodesContext* context)
- {
- context->CanvasOriginScreenSpace = ImVec2(0.0f, 0.0f);
- context->CanvasRectScreenSpace = ImRect(ImVec2(0.f, 0.f), ImVec2(0.f, 0.f));
- context->CurrentScope = ImNodesScope_None;
- context->MiniMapRectScreenSpace = ImRect(ImVec2(0.f, 0.f), ImVec2(0.f, 0.f));
- context->MiniMapRectSnappingOffset = ImVec2(0.f, 0.f);
- context->MiniMapZoom = 0.1f;
- context->MiniMapNodeHoveringCallback = NULL;
- context->MiniMapNodeHoveringCallbackUserData = NULL;
- context->CurrentPinIdx = INT_MAX;
- context->CurrentNodeIdx = INT_MAX;
- context->DefaultEditorCtx = EditorContextCreate();
- EditorContextSet(GImNodes->DefaultEditorCtx);
- context->CurrentAttributeFlags = ImNodesAttributeFlags_None;
- context->AttributeFlagStack.push_back(GImNodes->CurrentAttributeFlags);
- StyleColorsDark();
- }
- void Shutdown(ImNodesContext* ctx) { EditorContextFree(ctx->DefaultEditorCtx); }
- // [SECTION] minimap
- static inline bool IsMiniMapActive() { return GImNodes->MiniMapRectScreenSpace.GetWidth() > 0.f; }
- static inline bool IsMiniMapHovered()
- {
- return IsMiniMapActive() &&
- ImGui::IsMouseHoveringRect(
- GImNodes->MiniMapRectScreenSpace.Min, GImNodes->MiniMapRectScreenSpace.Max);
- }
- static inline ImRect ToMiniMapRect(
- const float minimap_size_fraction,
- const ImRect& editor_rect,
- const ImNodesMiniMapLocation location)
- {
- const ImVec2 editor_size(editor_rect.Max - editor_rect.Min);
- const float max_editor_coord = fmaxf(editor_size.x, editor_size.y);
- const float mini_map_coord = minimap_size_fraction * max_editor_coord;
- const float corner_offset_alpha = fminf(1.f - minimap_size_fraction, 0.1f);
- const float corner_offset_coord = corner_offset_alpha * mini_map_coord;
- // Compute the size of the mini-map area; lower bound with some reasonable size values
- const ImVec2 mini_map_size(mini_map_coord, mini_map_coord);
- // Corner offset from editor context
- const ImVec2 corner_offset(corner_offset_coord, corner_offset_coord);
- switch (location)
- {
- case ImNodesMiniMapLocation_BottomRight:
- return ImRect(
- editor_rect.Max - corner_offset - mini_map_size, editor_rect.Max - corner_offset);
- case ImNodesMiniMapLocation_BottomLeft:
- return ImRect(
- ImVec2(
- editor_rect.Min.x + corner_offset.x,
- editor_rect.Max.y - corner_offset.y - mini_map_size.y),
- ImVec2(
- editor_rect.Min.x + corner_offset.x + mini_map_size.x,
- editor_rect.Max.y - corner_offset.y));
- case ImNodesMiniMapLocation_TopRight:
- return ImRect(
- ImVec2(
- editor_rect.Max.x - corner_offset.x - mini_map_size.x,
- editor_rect.Min.y + corner_offset.y),
- ImVec2(
- editor_rect.Max.x - corner_offset.x,
- editor_rect.Min.y + corner_offset.y + mini_map_size.y));
- case ImNodesMiniMapLocation_TopLeft:
- // [[fallthrough]]
- default:
- // [[fallthrough]]
- break;
- }
- return ImRect(editor_rect.Min + corner_offset, editor_rect.Min + corner_offset + mini_map_size);
- }
- static void MiniMapDrawNode(
- ImNodesEditorContext& editor,
- const int node_idx,
- const ImVec2& editor_center,
- const ImVec2& mini_map_center,
- const float scaling)
- {
- const ImNodeData& node = editor.Nodes.Pool[node_idx];
- const ImVec2 editor_node_offset(node.Rect.Min - editor_center);
- const ImVec2 mini_map_node_size((node.Rect.Max - node.Rect.Min) * scaling);
- const ImVec2 mini_map_node_min(editor_node_offset * scaling + mini_map_center);
- const ImVec2 mini_map_node_max(mini_map_node_min + mini_map_node_size);
- // Round to near whole pixel value for corner-rounding to prevent visual glitches
- const float mini_map_node_rounding = floorf(node.LayoutStyle.CornerRounding * scaling);
- ImU32 mini_map_node_background;
- if (editor.ClickInteraction.Type == ImNodesClickInteractionType_None &&
- ImGui::IsMouseHoveringRect(mini_map_node_min, mini_map_node_max))
- {
- mini_map_node_background = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
- // Run user callback when hovering a mini-map node
- if (GImNodes->MiniMapNodeHoveringCallback)
- {
- GImNodes->MiniMapNodeHoveringCallback(
- node.Id, GImNodes->MiniMapNodeHoveringCallbackUserData);
- }
- // Compute the amount to pan editor to center node selected in the minimap
- GImNodes->MiniMapRectSnappingOffset =
- editor_center - (node.Rect.Min + node.Rect.Max) * 0.5f;
- }
- else if (editor.SelectedNodeIndices.contains(node_idx))
- {
- mini_map_node_background = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected];
- }
- else
- {
- mini_map_node_background = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackground];
- }
- const ImU32 mini_map_node_outline = GImNodes->Style.Colors[ImNodesCol_MiniMapNodeOutline];
- GImNodes->CanvasDrawList->AddRectFilled(
- mini_map_node_min, mini_map_node_max, mini_map_node_background, mini_map_node_rounding);
- GImNodes->CanvasDrawList->AddRect(
- mini_map_node_min, mini_map_node_max, mini_map_node_outline, mini_map_node_rounding);
- }
- static void MiniMapDrawLink(
- ImNodesEditorContext& editor,
- const int link_idx,
- const ImVec2& editor_center,
- const ImVec2& mini_map_center,
- const float scaling)
- {
- const ImLinkData& link = editor.Links.Pool[link_idx];
- const ImPinData& start_pin = editor.Pins.Pool[link.StartPinIdx];
- const ImPinData& end_pin = editor.Pins.Pool[link.EndPinIdx];
- const CubicBezier cubic_bezier = GetCubicBezier(
- (start_pin.Pos - editor_center) * scaling + mini_map_center,
- (end_pin.Pos - editor_center) * scaling + mini_map_center,
- start_pin.Type,
- GImNodes->Style.LinkLineSegmentsPerLength / scaling);
- // It's possible for a link to be deleted in begin_link_interaction. A user
- // may detach a link, resulting in the link wire snapping to the mouse
- // position.
- //
- // In other words, skip rendering the link if it was deleted.
- if (GImNodes->DeletedLinkIdx == link_idx)
- {
- return;
- }
- const ImU32 link_color =
- GImNodes->Style.Colors
- [editor.SelectedLinkIndices.contains(link_idx) ? ImNodesCol_MiniMapLinkSelected
- : ImNodesCol_MiniMapLink];
- #if IMGUI_VERSION_NUM < 18000
- GImNodes->CanvasDrawList->AddBezierCurve(
- #else
- GImNodes->CanvasDrawList->AddBezierCubic(
- #endif
- cubic_bezier.P0,
- cubic_bezier.P1,
- cubic_bezier.P2,
- cubic_bezier.P3,
- link_color,
- GImNodes->Style.LinkThickness * scaling,
- cubic_bezier.NumSegments);
- }
- static void MiniMapUpdate()
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ImU32 mini_map_background;
- // NOTE: use normal background when panning (typically opaque)
- if (editor.ClickInteraction.Type != ImNodesClickInteractionType_MiniMapPanning &&
- IsMiniMapHovered())
- {
- mini_map_background = GImNodes->Style.Colors[ImNodesCol_MiniMapBackgroundHovered];
- }
- else
- {
- mini_map_background = GImNodes->Style.Colors[ImNodesCol_MiniMapBackground];
- }
- const ImRect& editor_rect = GImNodes->CanvasRectScreenSpace;
- const ImVec2 editor_center(
- 0.5f * (editor_rect.Min.x + editor_rect.Max.x),
- 0.5f * (editor_rect.Min.y + editor_rect.Max.y));
- const ImRect& mini_map_rect = GImNodes->MiniMapRectScreenSpace;
- const ImVec2 mini_map_center(
- 0.5f * (mini_map_rect.Min.x + mini_map_rect.Max.x),
- 0.5f * (mini_map_rect.Min.y + mini_map_rect.Max.y));
- // Draw minimap background and border
- GImNodes->CanvasDrawList->AddRectFilled(
- mini_map_rect.Min, mini_map_rect.Max, mini_map_background);
- GImNodes->CanvasDrawList->AddRect(
- mini_map_rect.Min, mini_map_rect.Max, GImNodes->Style.Colors[ImNodesCol_MiniMapOutline]);
- // Clip draw list items to mini-map rect (after drawing background/outline)
- GImNodes->CanvasDrawList->PushClipRect(
- mini_map_rect.Min, mini_map_rect.Max, true /* intersect with editor clip-rect */);
- // Get zoom scaling (0, 1]
- const float scaling = GImNodes->MiniMapZoom;
- // Draw links first so they appear under nodes, and we can use the same draw channel
- for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
- {
- if (editor.Links.InUse[link_idx])
- {
- MiniMapDrawLink(editor, link_idx, editor_center, mini_map_center, scaling);
- }
- }
- for (int node_idx = 0; node_idx < editor.Nodes.Pool.size(); ++node_idx)
- {
- if (editor.Nodes.InUse[node_idx])
- {
- MiniMapDrawNode(editor, node_idx, editor_center, mini_map_center, scaling);
- }
- }
- // Have to pop mini-map clip rect
- GImNodes->CanvasDrawList->PopClipRect();
- // Reset callback info after use
- GImNodes->MiniMapNodeHoveringCallback = NULL;
- GImNodes->MiniMapNodeHoveringCallbackUserData = NULL;
- // Reset mini-map area so that it will disappear if MiniMap(...) is not called on the next frame
- GImNodes->MiniMapRectScreenSpace = ImRect(ImVec2(0.f, 0.f), ImVec2(0.f, 0.f));
- }
- // [SECTION] selection helpers
- template<typename T>
- void SelectObject(const ImObjectPool<T>& objects, ImVector<int>& selected_indices, const int id)
- {
- const int idx = ObjectPoolFind(objects, id);
- assert(idx >= 0);
- assert(selected_indices.find(idx) == selected_indices.end());
- selected_indices.push_back(idx);
- }
- template<typename T>
- void ClearObjectSelection(
- const ImObjectPool<T>& objects,
- ImVector<int>& selected_indices,
- const int id)
- {
- const int idx = ObjectPoolFind(objects, id);
- assert(idx >= 0);
- assert(selected_indices.find(idx) != selected_indices.end());
- selected_indices.find_erase_unsorted(idx);
- }
- template<typename T>
- bool IsObjectSelected(const ImObjectPool<T>& objects, ImVector<int>& selected_indices, const int id)
- {
- const int idx = ObjectPoolFind(objects, id);
- return selected_indices.find(idx) != selected_indices.end();
- }
- } // namespace
- } // namespace ImNodes
- // [SECTION] API implementation
- ImNodesIO::EmulateThreeButtonMouse::EmulateThreeButtonMouse() : Modifier(NULL) {}
- ImNodesIO::LinkDetachWithModifierClick::LinkDetachWithModifierClick() : Modifier(NULL) {}
- ImNodesIO::ImNodesIO()
- : EmulateThreeButtonMouse(), LinkDetachWithModifierClick(),
- AltMouseButton(ImGuiMouseButton_Middle)
- {
- }
- ImNodesStyle::ImNodesStyle()
- : GridSpacing(32.f), NodeCornerRounding(4.f), NodePaddingHorizontal(8.f),
- NodePaddingVertical(8.f), NodeBorderThickness(1.f), LinkThickness(3.f),
- LinkLineSegmentsPerLength(0.1f), LinkHoverDistance(10.f), PinCircleRadius(4.f),
- PinQuadSideLength(7.f), PinTriangleSideLength(9.5), PinLineThickness(1.f),
- PinHoverRadius(10.f), PinOffset(0.f),
- Flags(ImNodesStyleFlags_NodeOutline | ImNodesStyleFlags_GridLines), Colors()
- {
- }
- namespace ImNodes
- {
- ImNodesContext* CreateContext()
- {
- ImNodesContext* ctx = IM_NEW(ImNodesContext)();
- if (GImNodes == NULL)
- SetCurrentContext(ctx);
- Initialize(ctx);
- return ctx;
- }
- void DestroyContext(ImNodesContext* ctx)
- {
- if (ctx == NULL)
- ctx = GImNodes;
- Shutdown(ctx);
- if (GImNodes == ctx)
- SetCurrentContext(NULL);
- IM_DELETE(ctx);
- }
- ImNodesContext* GetCurrentContext() { return GImNodes; }
- void SetCurrentContext(ImNodesContext* ctx) { GImNodes = ctx; }
- ImNodesEditorContext* EditorContextCreate()
- {
- void* mem = ImGui::MemAlloc(sizeof(ImNodesEditorContext));
- new (mem) ImNodesEditorContext();
- return (ImNodesEditorContext*)mem;
- }
- void EditorContextFree(ImNodesEditorContext* ctx)
- {
- ctx->~ImNodesEditorContext();
- ImGui::MemFree(ctx);
- }
- void EditorContextSet(ImNodesEditorContext* ctx) { GImNodes->EditorCtx = ctx; }
- ImVec2 EditorContextGetPanning()
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- return editor.Panning;
- }
- void EditorContextResetPanning(const ImVec2& pos)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- editor.Panning = pos;
- }
- void EditorContextMoveToNode(const int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ImNodeData& node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
- editor.Panning.x = -node.Origin.x;
- editor.Panning.y = -node.Origin.y;
- }
- void SetImGuiContext(ImGuiContext* ctx) { ImGui::SetCurrentContext(ctx); }
- ImNodesIO& GetIO() { return GImNodes->Io; }
- ImNodesStyle& GetStyle() { return GImNodes->Style; }
- void StyleColorsDark()
- {
- GImNodes->Style.Colors[ImNodesCol_NodeBackground] = IM_COL32(50, 50, 50, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeBackgroundHovered] = IM_COL32(75, 75, 75, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeBackgroundSelected] = IM_COL32(75, 75, 75, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeOutline] = IM_COL32(100, 100, 100, 255);
- // title bar colors match ImGui's titlebg colors
- GImNodes->Style.Colors[ImNodesCol_TitleBar] = IM_COL32(41, 74, 122, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBarHovered] = IM_COL32(66, 150, 250, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBarSelected] = IM_COL32(66, 150, 250, 255);
- // link colors match ImGui's slider grab colors
- GImNodes->Style.Colors[ImNodesCol_Link] = IM_COL32(61, 133, 224, 200);
- GImNodes->Style.Colors[ImNodesCol_LinkHovered] = IM_COL32(66, 150, 250, 255);
- GImNodes->Style.Colors[ImNodesCol_LinkSelected] = IM_COL32(66, 150, 250, 255);
- // pin colors match ImGui's button colors
- GImNodes->Style.Colors[ImNodesCol_Pin] = IM_COL32(53, 150, 250, 180);
- GImNodes->Style.Colors[ImNodesCol_PinHovered] = IM_COL32(53, 150, 250, 255);
- GImNodes->Style.Colors[ImNodesCol_BoxSelector] = IM_COL32(61, 133, 224, 30);
- GImNodes->Style.Colors[ImNodesCol_BoxSelectorOutline] = IM_COL32(61, 133, 224, 150);
- GImNodes->Style.Colors[ImNodesCol_GridBackground] = IM_COL32(40, 40, 50, 200);
- GImNodes->Style.Colors[ImNodesCol_GridLine] = IM_COL32(200, 200, 200, 40);
- // minimap colors
- GImNodes->Style.Colors[ImNodesCol_MiniMapBackground] = IM_COL32(25, 25, 25, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapBackgroundHovered] = IM_COL32(25, 25, 25, 200);
- GImNodes->Style.Colors[ImNodesCol_MiniMapOutline] = IM_COL32(150, 150, 150, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapOutlineHovered] = IM_COL32(150, 150, 150, 200);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackground] = IM_COL32(200, 200, 200, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundHovered] = IM_COL32(200, 200, 200, 255);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected] =
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeOutline] = IM_COL32(200, 200, 200, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapLink] = GImNodes->Style.Colors[ImNodesCol_Link];
- GImNodes->Style.Colors[ImNodesCol_MiniMapLinkSelected] =
- GImNodes->Style.Colors[ImNodesCol_LinkSelected];
- }
- void StyleColorsClassic()
- {
- GImNodes->Style.Colors[ImNodesCol_NodeBackground] = IM_COL32(50, 50, 50, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeBackgroundHovered] = IM_COL32(75, 75, 75, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeBackgroundSelected] = IM_COL32(75, 75, 75, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeOutline] = IM_COL32(100, 100, 100, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBar] = IM_COL32(69, 69, 138, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBarHovered] = IM_COL32(82, 82, 161, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBarSelected] = IM_COL32(82, 82, 161, 255);
- GImNodes->Style.Colors[ImNodesCol_Link] = IM_COL32(255, 255, 255, 100);
- GImNodes->Style.Colors[ImNodesCol_LinkHovered] = IM_COL32(105, 99, 204, 153);
- GImNodes->Style.Colors[ImNodesCol_LinkSelected] = IM_COL32(105, 99, 204, 153);
- GImNodes->Style.Colors[ImNodesCol_Pin] = IM_COL32(89, 102, 156, 170);
- GImNodes->Style.Colors[ImNodesCol_PinHovered] = IM_COL32(102, 122, 179, 200);
- GImNodes->Style.Colors[ImNodesCol_BoxSelector] = IM_COL32(82, 82, 161, 100);
- GImNodes->Style.Colors[ImNodesCol_BoxSelectorOutline] = IM_COL32(82, 82, 161, 255);
- GImNodes->Style.Colors[ImNodesCol_GridBackground] = IM_COL32(40, 40, 50, 200);
- GImNodes->Style.Colors[ImNodesCol_GridLine] = IM_COL32(200, 200, 200, 40);
- // minimap colors
- GImNodes->Style.Colors[ImNodesCol_MiniMapBackground] = IM_COL32(25, 25, 25, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapBackgroundHovered] = IM_COL32(25, 25, 25, 200);
- GImNodes->Style.Colors[ImNodesCol_MiniMapOutline] = IM_COL32(150, 150, 150, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapOutlineHovered] = IM_COL32(150, 150, 150, 200);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackground] = IM_COL32(200, 200, 200, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected] =
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected] = IM_COL32(200, 200, 240, 255);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeOutline] = IM_COL32(200, 200, 200, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapLink] = GImNodes->Style.Colors[ImNodesCol_Link];
- GImNodes->Style.Colors[ImNodesCol_MiniMapLinkSelected] =
- GImNodes->Style.Colors[ImNodesCol_LinkSelected];
- }
- void StyleColorsLight()
- {
- GImNodes->Style.Colors[ImNodesCol_NodeBackground] = IM_COL32(240, 240, 240, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeBackgroundHovered] = IM_COL32(240, 240, 240, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeBackgroundSelected] = IM_COL32(240, 240, 240, 255);
- GImNodes->Style.Colors[ImNodesCol_NodeOutline] = IM_COL32(100, 100, 100, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBar] = IM_COL32(248, 248, 248, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBarHovered] = IM_COL32(209, 209, 209, 255);
- GImNodes->Style.Colors[ImNodesCol_TitleBarSelected] = IM_COL32(209, 209, 209, 255);
- // original imgui values: 66, 150, 250
- GImNodes->Style.Colors[ImNodesCol_Link] = IM_COL32(66, 150, 250, 100);
- // original imgui values: 117, 138, 204
- GImNodes->Style.Colors[ImNodesCol_LinkHovered] = IM_COL32(66, 150, 250, 242);
- GImNodes->Style.Colors[ImNodesCol_LinkSelected] = IM_COL32(66, 150, 250, 242);
- // original imgui values: 66, 150, 250
- GImNodes->Style.Colors[ImNodesCol_Pin] = IM_COL32(66, 150, 250, 160);
- GImNodes->Style.Colors[ImNodesCol_PinHovered] = IM_COL32(66, 150, 250, 255);
- GImNodes->Style.Colors[ImNodesCol_BoxSelector] = IM_COL32(90, 170, 250, 30);
- GImNodes->Style.Colors[ImNodesCol_BoxSelectorOutline] = IM_COL32(90, 170, 250, 150);
- GImNodes->Style.Colors[ImNodesCol_GridBackground] = IM_COL32(225, 225, 225, 255);
- GImNodes->Style.Colors[ImNodesCol_GridLine] = IM_COL32(180, 180, 180, 100);
- // minimap colors
- GImNodes->Style.Colors[ImNodesCol_MiniMapBackground] = IM_COL32(25, 25, 25, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapBackgroundHovered] = IM_COL32(25, 25, 25, 200);
- GImNodes->Style.Colors[ImNodesCol_MiniMapOutline] = IM_COL32(150, 150, 150, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapOutlineHovered] = IM_COL32(150, 150, 150, 200);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackground] = IM_COL32(200, 200, 200, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected] =
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundHovered];
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeBackgroundSelected] = IM_COL32(200, 200, 240, 255);
- GImNodes->Style.Colors[ImNodesCol_MiniMapNodeOutline] = IM_COL32(200, 200, 200, 100);
- GImNodes->Style.Colors[ImNodesCol_MiniMapLink] = GImNodes->Style.Colors[ImNodesCol_Link];
- GImNodes->Style.Colors[ImNodesCol_MiniMapLinkSelected] =
- GImNodes->Style.Colors[ImNodesCol_LinkSelected];
- }
- void BeginNodeEditor()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- GImNodes->CurrentScope = ImNodesScope_Editor;
- // Reset state from previous pass
- ImNodesEditorContext& editor = EditorContextGet();
- ObjectPoolReset(editor.Nodes);
- ObjectPoolReset(editor.Pins);
- ObjectPoolReset(editor.Links);
- GImNodes->HoveredNodeIdx.Reset();
- GImNodes->HoveredLinkIdx.Reset();
- GImNodes->HoveredPinIdx.Reset();
- GImNodes->DeletedLinkIdx.Reset();
- GImNodes->SnapLinkIdx.Reset();
- GImNodes->NodeIndicesOverlappingWithMouse.clear();
- GImNodes->ImNodesUIState = ImNodesUIState_None;
- GImNodes->MousePos = ImGui::GetIO().MousePos;
- GImNodes->LeftMouseClicked = ImGui::IsMouseClicked(0);
- GImNodes->LeftMouseReleased = ImGui::IsMouseReleased(0);
- GImNodes->AltMouseClicked =
- (GImNodes->Io.EmulateThreeButtonMouse.Modifier != NULL &&
- *GImNodes->Io.EmulateThreeButtonMouse.Modifier && GImNodes->LeftMouseClicked) ||
- ImGui::IsMouseClicked(GImNodes->Io.AltMouseButton);
- GImNodes->LeftMouseDragging = ImGui::IsMouseDragging(0, 0.0f);
- GImNodes->AltMouseDragging =
- (GImNodes->Io.EmulateThreeButtonMouse.Modifier != NULL && GImNodes->LeftMouseDragging &&
- (*GImNodes->Io.EmulateThreeButtonMouse.Modifier)) ||
- ImGui::IsMouseDragging(GImNodes->Io.AltMouseButton, 0.0f);
- GImNodes->AltMouseScrollDelta = ImGui::GetIO().MouseWheel;
- GImNodes->ActiveAttribute = false;
- ImGui::BeginGroup();
- {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1.f, 1.f));
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.f, 0.f));
- ImGui::PushStyleColor(ImGuiCol_ChildBg, GImNodes->Style.Colors[ImNodesCol_GridBackground]);
- ImGui::BeginChild(
- "scrolling_region",
- ImVec2(0.f, 0.f),
- true,
- ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove |
- ImGuiWindowFlags_NoScrollWithMouse);
- GImNodes->CanvasOriginScreenSpace = ImGui::GetCursorScreenPos();
- // NOTE: we have to fetch the canvas draw list *after* we call
- // BeginChild(), otherwise the ImGui UI elements are going to be
- // rendered into the parent window draw list.
- DrawListSet(ImGui::GetWindowDrawList());
- {
- const ImVec2 canvas_size = ImGui::GetWindowSize();
- GImNodes->CanvasRectScreenSpace = ImRect(
- EditorSpaceToScreenSpace(ImVec2(0.f, 0.f)), EditorSpaceToScreenSpace(canvas_size));
- if (GImNodes->Style.Flags & ImNodesStyleFlags_GridLines)
- {
- DrawGrid(editor, canvas_size);
- }
- }
- }
- }
- void EndNodeEditor()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_Editor);
- GImNodes->CurrentScope = ImNodesScope_None;
- ImNodesEditorContext& editor = EditorContextGet();
- // Detect ImGui interaction first, because it blocks interaction with the rest of the UI
- if (GImNodes->LeftMouseClicked && ImGui::IsAnyItemActive())
- {
- editor.ClickInteraction.Type = ImNodesClickInteractionType_ImGuiItem;
- }
- // Detect which UI element is being hovered over. Detection is done in a hierarchical fashion,
- // because a UI element being hovered excludes any other as being hovered over.
- // Don't do hovering detection for nodes/links/pins when interacting with the mini-map, since
- // its an *overlay* with its own interaction behavior and must have precedence during mouse
- // interaction.
- if ((editor.ClickInteraction.Type == ImNodesClickInteractionType_None ||
- editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation) &&
- MouseInCanvas() && !IsMiniMapHovered())
- {
- // Pins needs some special care. We need to check the depth stack to see which pins are
- // being occluded by other nodes.
- ResolveOccludedPins(editor, GImNodes->OccludedPinIndices);
- GImNodes->HoveredPinIdx = ResolveHoveredPin(editor.Pins, GImNodes->OccludedPinIndices);
- if (!GImNodes->HoveredPinIdx.HasValue())
- {
- // Resolve which node is actually on top and being hovered using the depth stack.
- GImNodes->HoveredNodeIdx = ResolveHoveredNode(editor.NodeDepthOrder);
- }
- // We don't check for hovered pins here, because if we want to detach a link by clicking and
- // dragging, we need to have both a link and pin hovered.
- if (!GImNodes->HoveredNodeIdx.HasValue())
- {
- GImNodes->HoveredLinkIdx = ResolveHoveredLink(editor.Links, editor.Pins);
- }
- }
- for (int node_idx = 0; node_idx < editor.Nodes.Pool.size(); ++node_idx)
- {
- if (editor.Nodes.InUse[node_idx])
- {
- DrawListActivateNodeBackground(node_idx);
- DrawNode(editor, node_idx);
- }
- }
- // In order to render the links underneath the nodes, we want to first select the bottom draw
- // channel.
- GImNodes->CanvasDrawList->ChannelsSetCurrent(0);
- for (int link_idx = 0; link_idx < editor.Links.Pool.size(); ++link_idx)
- {
- if (editor.Links.InUse[link_idx])
- {
- DrawLink(editor, link_idx);
- }
- }
- // Render the click interaction UI elements (partial links, box selector) on top of everything
- // else.
- DrawListAppendClickInteractionChannel();
- DrawListActivateClickInteractionChannel();
- // Handle node graph interaction
- {
- if (GImNodes->LeftMouseClicked && GImNodes->HoveredLinkIdx.HasValue())
- {
- BeginLinkInteraction(editor, GImNodes->HoveredLinkIdx.Value());
- }
- else if (GImNodes->LeftMouseClicked && GImNodes->HoveredPinIdx.HasValue())
- {
- BeginLinkCreation(editor, GImNodes->HoveredPinIdx.Value());
- }
- else if (GImNodes->LeftMouseClicked && GImNodes->HoveredNodeIdx.HasValue())
- {
- BeginNodeSelection(editor, GImNodes->HoveredNodeIdx.Value());
- }
- else if (
- GImNodes->LeftMouseClicked || GImNodes->LeftMouseReleased ||
- GImNodes->AltMouseClicked || GImNodes->AltMouseScrollDelta != 0.f)
- {
- BeginCanvasInteraction(editor);
- }
- ClickInteractionUpdate(editor);
- }
- // Mini-map rect will be set with non-zero width if MiniMap(...) was called
- if (IsMiniMapActive())
- {
- MiniMapUpdate();
- }
- // At this point, draw commands have been issued for all nodes (and pins). Update the node pool
- // to detect unused node slots and remove those indices from the depth stack before sorting the
- // node draw commands by depth.
- ObjectPoolUpdate(editor.Nodes);
- ObjectPoolUpdate(editor.Pins);
- DrawListSortChannelsByDepth(editor.NodeDepthOrder);
- // After the links have been rendered, the link pool can be updated as well.
- ObjectPoolUpdate(editor.Links);
- // Finally, merge the draw channels
- GImNodes->CanvasDrawList->ChannelsMerge();
- // pop style
- ImGui::EndChild(); // end scrolling region
- ImGui::PopStyleColor(); // pop child window background color
- ImGui::PopStyleVar(); // pop window padding
- ImGui::PopStyleVar(); // pop frame padding
- ImGui::EndGroup();
- }
- void MiniMap(
- const float minimap_size_fraction,
- const ImNodesMiniMapLocation location,
- const ImNodesMiniMapNodeHoveringCallback node_hovering_callback,
- void* node_hovering_callback_data)
- {
- // Check that editor size fraction is sane; must be in the range (0, 1]
- assert(minimap_size_fraction > 0.f && minimap_size_fraction <= 1.f);
- // Remember to call before EndNodeEditor
- assert(GImNodes->CurrentScope == ImNodesScope_Editor);
- // Set the size of the mini map to the global state
- GImNodes->MiniMapRectScreenSpace =
- ToMiniMapRect(minimap_size_fraction, GImNodes->CanvasRectScreenSpace, location);
- // We'll know that the mini map is active if GImNodes->MiniMapRectScreenSpace specifies
- // a non-zero area (actually, just the width is checked for non-zero size)
- // Set node hovering callback information
- GImNodes->MiniMapNodeHoveringCallback = node_hovering_callback;
- GImNodes->MiniMapNodeHoveringCallbackUserData = node_hovering_callback_data;
- // Actual drawing/updating of the MiniMap is done in EndNodeEditor so that
- // mini map is draw over everything and all pin/link positions are updated
- // correctly relative to their respective nodes. Hence, we must store some of
- // of the state for the mini map in GImNodes for the actual drawing/updating
- }
- void BeginNode(const int node_id)
- {
- // Remember to call BeginNodeEditor before calling BeginNode
- assert(GImNodes->CurrentScope == ImNodesScope_Editor);
- GImNodes->CurrentScope = ImNodesScope_Node;
- ImNodesEditorContext& editor = EditorContextGet();
- const int node_idx = ObjectPoolFindOrCreateIndex(editor.Nodes, node_id);
- GImNodes->CurrentNodeIdx = node_idx;
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- node.ColorStyle.Background = GImNodes->Style.Colors[ImNodesCol_NodeBackground];
- node.ColorStyle.BackgroundHovered = GImNodes->Style.Colors[ImNodesCol_NodeBackgroundHovered];
- node.ColorStyle.BackgroundSelected = GImNodes->Style.Colors[ImNodesCol_NodeBackgroundSelected];
- node.ColorStyle.Outline = GImNodes->Style.Colors[ImNodesCol_NodeOutline];
- node.ColorStyle.Titlebar = GImNodes->Style.Colors[ImNodesCol_TitleBar];
- node.ColorStyle.TitlebarHovered = GImNodes->Style.Colors[ImNodesCol_TitleBarHovered];
- node.ColorStyle.TitlebarSelected = GImNodes->Style.Colors[ImNodesCol_TitleBarSelected];
- node.LayoutStyle.CornerRounding = GImNodes->Style.NodeCornerRounding;
- node.LayoutStyle.Padding =
- ImVec2(GImNodes->Style.NodePaddingHorizontal, GImNodes->Style.NodePaddingVertical);
- node.LayoutStyle.BorderThickness = GImNodes->Style.NodeBorderThickness;
- // ImGui::SetCursorPos sets the cursor position, local to the current widget
- // (in this case, the child object started in BeginNodeEditor). Use
- // ImGui::SetCursorScreenPos to set the screen space coordinates directly.
- ImGui::SetCursorPos(GridSpaceToEditorSpace(editor, GetNodeTitleBarOrigin(node)));
- DrawListAddNode(node_idx);
- DrawListActivateCurrentNodeForeground();
- ImGui::PushID(node.Id);
- ImGui::BeginGroup();
- }
- void EndNode()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_Node);
- GImNodes->CurrentScope = ImNodesScope_Editor;
- ImNodesEditorContext& editor = EditorContextGet();
- // The node's rectangle depends on the ImGui UI group size.
- ImGui::EndGroup();
- ImGui::PopID();
- ImNodeData& node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
- node.Rect = GetItemRect();
- node.Rect.Expand(node.LayoutStyle.Padding);
- if (node.Rect.Contains(GImNodes->MousePos))
- {
- GImNodes->NodeIndicesOverlappingWithMouse.push_back(GImNodes->CurrentNodeIdx);
- }
- }
- ImVec2 GetNodeDimensions(int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- const int node_idx = ObjectPoolFind(editor.Nodes, node_id);
- assert(node_idx != -1); // invalid node_id
- const ImNodeData& node = editor.Nodes.Pool[node_idx];
- return node.Rect.GetSize();
- }
- void BeginNodeTitleBar()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_Node);
- ImGui::BeginGroup();
- }
- void EndNodeTitleBar()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_Node);
- ImGui::EndGroup();
- ImNodesEditorContext& editor = EditorContextGet();
- ImNodeData& node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
- node.TitleBarContentRect = GetItemRect();
- ImGui::ItemAdd(GetNodeTitleRect(node), ImGui::GetID("title_bar"));
- ImGui::SetCursorPos(GridSpaceToEditorSpace(editor, GetNodeContentOrigin(node)));
- }
- void BeginInputAttribute(const int id, const ImNodesPinShape shape)
- {
- BeginPinAttribute(id, ImNodesAttributeType_Input, shape, GImNodes->CurrentNodeIdx);
- }
- void EndInputAttribute() { EndPinAttribute(); }
- void BeginOutputAttribute(const int id, const ImNodesPinShape shape)
- {
- BeginPinAttribute(id, ImNodesAttributeType_Output, shape, GImNodes->CurrentNodeIdx);
- }
- void EndOutputAttribute() { EndPinAttribute(); }
- void BeginStaticAttribute(const int id)
- {
- // Make sure to call BeginNode() before calling BeginAttribute()
- assert(GImNodes->CurrentScope == ImNodesScope_Node);
- GImNodes->CurrentScope = ImNodesScope_Attribute;
- GImNodes->CurrentAttributeId = id;
- ImGui::BeginGroup();
- ImGui::PushID(id);
- }
- void EndStaticAttribute()
- {
- // Make sure to call BeginNode() before calling BeginAttribute()
- assert(GImNodes->CurrentScope == ImNodesScope_Attribute);
- GImNodes->CurrentScope = ImNodesScope_Node;
- ImGui::PopID();
- ImGui::EndGroup();
- if (ImGui::IsItemActive())
- {
- GImNodes->ActiveAttribute = true;
- GImNodes->ActiveAttributeId = GImNodes->CurrentAttributeId;
- }
- }
- void PushAttributeFlag(const ImNodesAttributeFlags flag)
- {
- GImNodes->CurrentAttributeFlags |= flag;
- GImNodes->AttributeFlagStack.push_back(GImNodes->CurrentAttributeFlags);
- }
- void PopAttributeFlag()
- {
- // PopAttributeFlag called without a matching PushAttributeFlag!
- // The bottom value is always the default value, pushed in Initialize().
- assert(GImNodes->AttributeFlagStack.size() > 1);
- GImNodes->AttributeFlagStack.pop_back();
- GImNodes->CurrentAttributeFlags = GImNodes->AttributeFlagStack.back();
- }
- void Link(const int id, const int start_attr_id, const int end_attr_id)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_Editor);
- ImNodesEditorContext& editor = EditorContextGet();
- ImLinkData& link = ObjectPoolFindOrCreateObject(editor.Links, id);
- link.Id = id;
- link.StartPinIdx = ObjectPoolFindOrCreateIndex(editor.Pins, start_attr_id);
- link.EndPinIdx = ObjectPoolFindOrCreateIndex(editor.Pins, end_attr_id);
- link.ColorStyle.Base = GImNodes->Style.Colors[ImNodesCol_Link];
- link.ColorStyle.Hovered = GImNodes->Style.Colors[ImNodesCol_LinkHovered];
- link.ColorStyle.Selected = GImNodes->Style.Colors[ImNodesCol_LinkSelected];
- // Check if this link was created by the current link event
- if ((editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation &&
- editor.Pins.Pool[link.EndPinIdx].Flags & ImNodesAttributeFlags_EnableLinkCreationOnSnap &&
- editor.ClickInteraction.LinkCreation.StartPinIdx == link.StartPinIdx &&
- editor.ClickInteraction.LinkCreation.EndPinIdx == link.EndPinIdx) ||
- (editor.ClickInteraction.LinkCreation.StartPinIdx == link.EndPinIdx &&
- editor.ClickInteraction.LinkCreation.EndPinIdx == link.StartPinIdx))
- {
- GImNodes->SnapLinkIdx = ObjectPoolFindOrCreateIndex(editor.Links, id);
- }
- }
- void PushColorStyle(const ImNodesCol item, unsigned int color)
- {
- GImNodes->ColorModifierStack.push_back(ImNodesColElement(GImNodes->Style.Colors[item], item));
- GImNodes->Style.Colors[item] = color;
- }
- void PopColorStyle()
- {
- assert(GImNodes->ColorModifierStack.size() > 0);
- const ImNodesColElement elem = GImNodes->ColorModifierStack.back();
- GImNodes->Style.Colors[elem.Item] = elem.Color;
- GImNodes->ColorModifierStack.pop_back();
- }
- float& LookupStyleVar(const ImNodesStyleVar item)
- {
- // TODO: once the switch gets too big and unwieldy to work with, we could do
- // a byte-offset lookup into the Style struct, using the StyleVar as an
- // index. This is how ImGui does it.
- float* style_var = 0;
- switch (item)
- {
- case ImNodesStyleVar_GridSpacing:
- style_var = &GImNodes->Style.GridSpacing;
- break;
- case ImNodesStyleVar_NodeCornerRounding:
- style_var = &GImNodes->Style.NodeCornerRounding;
- break;
- case ImNodesStyleVar_NodePaddingHorizontal:
- style_var = &GImNodes->Style.NodePaddingHorizontal;
- break;
- case ImNodesStyleVar_NodePaddingVertical:
- style_var = &GImNodes->Style.NodePaddingVertical;
- break;
- case ImNodesStyleVar_NodeBorderThickness:
- style_var = &GImNodes->Style.NodeBorderThickness;
- break;
- case ImNodesStyleVar_LinkThickness:
- style_var = &GImNodes->Style.LinkThickness;
- break;
- case ImNodesStyleVar_LinkLineSegmentsPerLength:
- style_var = &GImNodes->Style.LinkLineSegmentsPerLength;
- break;
- case ImNodesStyleVar_LinkHoverDistance:
- style_var = &GImNodes->Style.LinkHoverDistance;
- break;
- case ImNodesStyleVar_PinCircleRadius:
- style_var = &GImNodes->Style.PinCircleRadius;
- break;
- case ImNodesStyleVar_PinQuadSideLength:
- style_var = &GImNodes->Style.PinQuadSideLength;
- break;
- case ImNodesStyleVar_PinTriangleSideLength:
- style_var = &GImNodes->Style.PinTriangleSideLength;
- break;
- case ImNodesStyleVar_PinLineThickness:
- style_var = &GImNodes->Style.PinLineThickness;
- break;
- case ImNodesStyleVar_PinHoverRadius:
- style_var = &GImNodes->Style.PinHoverRadius;
- break;
- case ImNodesStyleVar_PinOffset:
- style_var = &GImNodes->Style.PinOffset;
- break;
- default:
- assert(!"Invalid StyleVar value!");
- }
- return *style_var;
- }
- void PushStyleVar(const ImNodesStyleVar item, const float value)
- {
- float& style_var = LookupStyleVar(item);
- GImNodes->StyleModifierStack.push_back(ImNodesStyleVarElement(style_var, item));
- style_var = value;
- }
- void PopStyleVar()
- {
- assert(GImNodes->StyleModifierStack.size() > 0);
- const ImNodesStyleVarElement style_elem = GImNodes->StyleModifierStack.back();
- GImNodes->StyleModifierStack.pop_back();
- float& style_var = LookupStyleVar(style_elem.Item);
- style_var = style_elem.Value;
- }
- void SetNodeScreenSpacePos(const int node_id, const ImVec2& screen_space_pos)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ImNodeData& node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
- node.Origin = ScreenSpaceToGridSpace(editor, screen_space_pos);
- }
- void SetNodeEditorSpacePos(const int node_id, const ImVec2& editor_space_pos)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ImNodeData& node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
- node.Origin = EditorSpaceToGridSpace(editor, editor_space_pos);
- }
- void SetNodeGridSpacePos(const int node_id, const ImVec2& grid_pos)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ImNodeData& node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
- node.Origin = grid_pos;
- }
- void SetNodeDraggable(const int node_id, const bool draggable)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ImNodeData& node = ObjectPoolFindOrCreateObject(editor.Nodes, node_id);
- node.Draggable = draggable;
- }
- ImVec2 GetNodeScreenSpacePos(const int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- const int node_idx = ObjectPoolFind(editor.Nodes, node_id);
- assert(node_idx != -1);
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- return GridSpaceToScreenSpace(editor, node.Origin);
- }
- ImVec2 GetNodeEditorSpacePos(const int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- const int node_idx = ObjectPoolFind(editor.Nodes, node_id);
- assert(node_idx != -1);
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- return GridSpaceToEditorSpace(editor, node.Origin);
- }
- ImVec2 GetNodeGridSpacePos(const int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- const int node_idx = ObjectPoolFind(editor.Nodes, node_id);
- assert(node_idx != -1);
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- return node.Origin;
- }
- bool IsEditorHovered() { return MouseInCanvas(); }
- bool IsNodeHovered(int* const node_id)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- assert(node_id != NULL);
- const bool is_hovered = GImNodes->HoveredNodeIdx.HasValue();
- if (is_hovered)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- *node_id = editor.Nodes.Pool[GImNodes->HoveredNodeIdx.Value()].Id;
- }
- return is_hovered;
- }
- bool IsLinkHovered(int* const link_id)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- assert(link_id != NULL);
- const bool is_hovered = GImNodes->HoveredLinkIdx.HasValue();
- if (is_hovered)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- *link_id = editor.Links.Pool[GImNodes->HoveredLinkIdx.Value()].Id;
- }
- return is_hovered;
- }
- bool IsPinHovered(int* const attr)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- assert(attr != NULL);
- const bool is_hovered = GImNodes->HoveredPinIdx.HasValue();
- if (is_hovered)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- *attr = editor.Pins.Pool[GImNodes->HoveredPinIdx.Value()].Id;
- }
- return is_hovered;
- }
- int NumSelectedNodes()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- const ImNodesEditorContext& editor = EditorContextGet();
- return editor.SelectedNodeIndices.size();
- }
- int NumSelectedLinks()
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- const ImNodesEditorContext& editor = EditorContextGet();
- return editor.SelectedLinkIndices.size();
- }
- void GetSelectedNodes(int* node_ids)
- {
- assert(node_ids != NULL);
- const ImNodesEditorContext& editor = EditorContextGet();
- for (int i = 0; i < editor.SelectedNodeIndices.size(); ++i)
- {
- const int node_idx = editor.SelectedNodeIndices[i];
- node_ids[i] = editor.Nodes.Pool[node_idx].Id;
- }
- }
- void GetSelectedLinks(int* link_ids)
- {
- assert(link_ids != NULL);
- const ImNodesEditorContext& editor = EditorContextGet();
- for (int i = 0; i < editor.SelectedLinkIndices.size(); ++i)
- {
- const int link_idx = editor.SelectedLinkIndices[i];
- link_ids[i] = editor.Links.Pool[link_idx].Id;
- }
- }
- void ClearNodeSelection()
- {
- ImNodesEditorContext& editor = EditorContextGet();
- editor.SelectedNodeIndices.clear();
- }
- void ClearNodeSelection(int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ClearObjectSelection(editor.Nodes, editor.SelectedNodeIndices, node_id);
- }
- void ClearLinkSelection()
- {
- ImNodesEditorContext& editor = EditorContextGet();
- editor.SelectedLinkIndices.clear();
- }
- void ClearLinkSelection(int link_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- ClearObjectSelection(editor.Links, editor.SelectedLinkIndices, link_id);
- }
- void SelectNode(int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- SelectObject(editor.Nodes, editor.SelectedNodeIndices, node_id);
- }
- void SelectLink(int link_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- SelectObject(editor.Links, editor.SelectedLinkIndices, link_id);
- }
- bool IsNodeSelected(int node_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- return IsObjectSelected(editor.Nodes, editor.SelectedNodeIndices, node_id);
- }
- bool IsLinkSelected(int link_id)
- {
- ImNodesEditorContext& editor = EditorContextGet();
- return IsObjectSelected(editor.Links, editor.SelectedLinkIndices, link_id);
- }
- bool IsAttributeActive()
- {
- assert((GImNodes->CurrentScope & ImNodesScope_Node) != 0);
- if (!GImNodes->ActiveAttribute)
- {
- return false;
- }
- return GImNodes->ActiveAttributeId == GImNodes->CurrentAttributeId;
- }
- bool IsAnyAttributeActive(int* const attribute_id)
- {
- assert((GImNodes->CurrentScope & (ImNodesScope_Node | ImNodesScope_Attribute)) == 0);
- if (!GImNodes->ActiveAttribute)
- {
- return false;
- }
- if (attribute_id != NULL)
- {
- *attribute_id = GImNodes->ActiveAttributeId;
- }
- return true;
- }
- bool IsLinkStarted(int* const started_at_id)
- {
- // Call this function after EndNodeEditor()!
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- assert(started_at_id != NULL);
- const bool is_started = (GImNodes->ImNodesUIState & ImNodesUIState_LinkStarted) != 0;
- if (is_started)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- const int pin_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
- *started_at_id = editor.Pins.Pool[pin_idx].Id;
- }
- return is_started;
- }
- bool IsLinkDropped(int* const started_at_id, const bool including_detached_links)
- {
- // Call this function after EndNodeEditor()!
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- const ImNodesEditorContext& editor = EditorContextGet();
- const bool link_dropped =
- (GImNodes->ImNodesUIState & ImNodesUIState_LinkDropped) != 0 &&
- (including_detached_links ||
- editor.ClickInteraction.LinkCreation.Type != ImNodesLinkCreationType_FromDetach);
- if (link_dropped && started_at_id)
- {
- const int pin_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
- *started_at_id = editor.Pins.Pool[pin_idx].Id;
- }
- return link_dropped;
- }
- bool IsLinkCreated(
- int* const started_at_pin_id,
- int* const ended_at_pin_id,
- bool* const created_from_snap)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- assert(started_at_pin_id != NULL);
- assert(ended_at_pin_id != NULL);
- const bool is_created = (GImNodes->ImNodesUIState & ImNodesUIState_LinkCreated) != 0;
- if (is_created)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- const int start_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
- const int end_idx = editor.ClickInteraction.LinkCreation.EndPinIdx.Value();
- const ImPinData& start_pin = editor.Pins.Pool[start_idx];
- const ImPinData& end_pin = editor.Pins.Pool[end_idx];
- if (start_pin.Type == ImNodesAttributeType_Output)
- {
- *started_at_pin_id = start_pin.Id;
- *ended_at_pin_id = end_pin.Id;
- }
- else
- {
- *started_at_pin_id = end_pin.Id;
- *ended_at_pin_id = start_pin.Id;
- }
- if (created_from_snap)
- {
- *created_from_snap =
- editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation;
- }
- }
- return is_created;
- }
- bool IsLinkCreated(
- int* started_at_node_id,
- int* started_at_pin_id,
- int* ended_at_node_id,
- int* ended_at_pin_id,
- bool* created_from_snap)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- assert(started_at_node_id != NULL);
- assert(started_at_pin_id != NULL);
- assert(ended_at_node_id != NULL);
- assert(ended_at_pin_id != NULL);
- const bool is_created = (GImNodes->ImNodesUIState & ImNodesUIState_LinkCreated) != 0;
- if (is_created)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- const int start_idx = editor.ClickInteraction.LinkCreation.StartPinIdx;
- const int end_idx = editor.ClickInteraction.LinkCreation.EndPinIdx.Value();
- const ImPinData& start_pin = editor.Pins.Pool[start_idx];
- const ImNodeData& start_node = editor.Nodes.Pool[start_pin.ParentNodeIdx];
- const ImPinData& end_pin = editor.Pins.Pool[end_idx];
- const ImNodeData& end_node = editor.Nodes.Pool[end_pin.ParentNodeIdx];
- if (start_pin.Type == ImNodesAttributeType_Output)
- {
- *started_at_pin_id = start_pin.Id;
- *started_at_node_id = start_node.Id;
- *ended_at_pin_id = end_pin.Id;
- *ended_at_node_id = end_node.Id;
- }
- else
- {
- *started_at_pin_id = end_pin.Id;
- *started_at_node_id = end_node.Id;
- *ended_at_pin_id = start_pin.Id;
- *ended_at_node_id = start_node.Id;
- }
- if (created_from_snap)
- {
- *created_from_snap =
- editor.ClickInteraction.Type == ImNodesClickInteractionType_LinkCreation;
- }
- }
- return is_created;
- }
- bool IsLinkDestroyed(int* const link_id)
- {
- assert(GImNodes->CurrentScope == ImNodesScope_None);
- const bool link_destroyed = GImNodes->DeletedLinkIdx.HasValue();
- if (link_destroyed)
- {
- const ImNodesEditorContext& editor = EditorContextGet();
- const int link_idx = GImNodes->DeletedLinkIdx.Value();
- *link_id = editor.Links.Pool[link_idx].Id;
- }
- return link_destroyed;
- }
- namespace
- {
- void NodeLineHandler(ImNodesEditorContext& editor, const char* const line)
- {
- int id;
- int x, y;
- if (sscanf(line, "[node.%i", &id) == 1)
- {
- const int node_idx = ObjectPoolFindOrCreateIndex(editor.Nodes, id);
- GImNodes->CurrentNodeIdx = node_idx;
- ImNodeData& node = editor.Nodes.Pool[node_idx];
- node.Id = id;
- }
- else if (sscanf(line, "origin=%i,%i", &x, &y) == 2)
- {
- ImNodeData& node = editor.Nodes.Pool[GImNodes->CurrentNodeIdx];
- node.Origin = ImVec2((float)x, (float)y);
- }
- }
- void EditorLineHandler(ImNodesEditorContext& editor, const char* const line)
- {
- (void)sscanf(line, "panning=%f,%f", &editor.Panning.x, &editor.Panning.y);
- }
- } // namespace
- const char* SaveCurrentEditorStateToIniString(size_t* const data_size)
- {
- return SaveEditorStateToIniString(&EditorContextGet(), data_size);
- }
- const char* SaveEditorStateToIniString(
- const ImNodesEditorContext* const editor_ptr,
- size_t* const data_size)
- {
- assert(editor_ptr != NULL);
- const ImNodesEditorContext& editor = *editor_ptr;
- GImNodes->TextBuffer.clear();
- // TODO: check to make sure that the estimate is the upper bound of element
- GImNodes->TextBuffer.reserve(64 * editor.Nodes.Pool.size());
- GImNodes->TextBuffer.appendf(
- "[editor]\npanning=%i,%i\n", (int)editor.Panning.x, (int)editor.Panning.y);
- for (int i = 0; i < editor.Nodes.Pool.size(); i++)
- {
- if (editor.Nodes.InUse[i])
- {
- const ImNodeData& node = editor.Nodes.Pool[i];
- GImNodes->TextBuffer.appendf("\n[node.%d]\n", node.Id);
- GImNodes->TextBuffer.appendf("origin=%i,%i\n", (int)node.Origin.x, (int)node.Origin.y);
- }
- }
- if (data_size != NULL)
- {
- *data_size = GImNodes->TextBuffer.size();
- }
- return GImNodes->TextBuffer.c_str();
- }
- void LoadCurrentEditorStateFromIniString(const char* const data, const size_t data_size)
- {
- LoadEditorStateFromIniString(&EditorContextGet(), data, data_size);
- }
- void LoadEditorStateFromIniString(
- ImNodesEditorContext* const editor_ptr,
- const char* const data,
- const size_t data_size)
- {
- if (data_size == 0u)
- {
- return;
- }
- ImNodesEditorContext& editor = editor_ptr == NULL ? EditorContextGet() : *editor_ptr;
- char* buf = (char*)ImGui::MemAlloc(data_size + 1);
- const char* buf_end = buf + data_size;
- memcpy(buf, data, data_size);
- buf[data_size] = 0;
- void (*line_handler)(ImNodesEditorContext&, const char*);
- line_handler = NULL;
- char* line_end = NULL;
- for (char* line = buf; line < buf_end; line = line_end + 1)
- {
- while (*line == '\n' || *line == '\r')
- {
- line++;
- }
- line_end = line;
- while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
- {
- line_end++;
- }
- line_end[0] = 0;
- if (*line == ';' || *line == '\0')
- {
- continue;
- }
- if (line[0] == '[' && line_end[-1] == ']')
- {
- line_end[-1] = 0;
- if (strncmp(line + 1, "node", 4) == 0)
- {
- line_handler = NodeLineHandler;
- }
- else if (strcmp(line + 1, "editor") == 0)
- {
- line_handler = EditorLineHandler;
- }
- }
- if (line_handler != NULL)
- {
- line_handler(editor, line);
- }
- }
- ImGui::MemFree(buf);
- }
- void SaveCurrentEditorStateToIniFile(const char* const file_name)
- {
- SaveEditorStateToIniFile(&EditorContextGet(), file_name);
- }
- void SaveEditorStateToIniFile(const ImNodesEditorContext* const editor, const char* const file_name)
- {
- size_t data_size = 0u;
- const char* data = SaveEditorStateToIniString(editor, &data_size);
- FILE* file = ImFileOpen(file_name, "wt");
- if (!file)
- {
- return;
- }
- fwrite(data, sizeof(char), data_size, file);
- fclose(file);
- }
- void LoadCurrentEditorStateFromIniFile(const char* const file_name)
- {
- LoadEditorStateFromIniFile(&EditorContextGet(), file_name);
- }
- void LoadEditorStateFromIniFile(ImNodesEditorContext* const editor, const char* const file_name)
- {
- size_t data_size = 0u;
- char* file_data = (char*)ImFileLoadToMemory(file_name, "rb", &data_size);
- if (!file_data)
- {
- return;
- }
- LoadEditorStateFromIniString(editor, file_data, data_size);
- ImGui::MemFree(file_data);
- }
- } // namespace ImNodes
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