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- #pragma once
- #include "imguiWrapperTypes.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- extern int iggDrawListGetCommandCount(IggDrawList handle);
- extern IggDrawCmd iggDrawListGetCommand(IggDrawList handle, int index);
- extern void iggDrawListGetRawIndexBuffer(IggDrawList handle, void **data,
- int *byteSize);
- extern void iggDrawListGetRawVertexBuffer(IggDrawList handle, void **data,
- int *byteSize);
- extern void iggGetIndexBufferLayout(size_t *entrySize);
- extern void iggGetVertexBufferLayout(size_t *entrySize, size_t *posOffset,
- size_t *uvOffset, size_t *colOffset);
- extern void iggDrawListAddLine(IggDrawList handle, IggVec2 *p1, IggVec2 *p2,
- unsigned int col, float thickness);
- extern void iggDrawListAddRect(IggDrawList handle, IggVec2 *p_min,
- IggVec2 *p_max, unsigned int col, float rounding,
- int rounding_corners, float thickness);
- extern void iggDrawListAddRectFilled(IggDrawList handle, IggVec2 *p_min,
- IggVec2 *p_max, unsigned int col,
- float rounding, int rounding_corners);
- extern void iggDrawListAddText(IggDrawList handle, IggVec2 *pos,
- unsigned int col, const char *text);
- extern void iggDrawListAddBezierCubic(IggDrawList handle, IggVec2 *pos0,
- IggVec2 *cp0, IggVec2 *cp1, IggVec2 *pos1,
- unsigned int col, float thickness,
- int num_segments);
- extern void iggDrawListAddTriangle(IggDrawList handle, IggVec2 *p1, IggVec2 *p2,
- IggVec2 *p3, unsigned int col,
- float thickness);
- extern void iggDrawListAddTriangleFilled(IggDrawList handle, IggVec2 *p1,
- IggVec2 *p2, IggVec2 *p3,
- unsigned int col);
- extern void iggDrawListAddCircle(IggDrawList handle, IggVec2 *center,
- float radius, unsigned int col,
- int num_segments, float thickness);
- extern void iggDrawListAddCircleFilled(IggDrawList handle, IggVec2 *center,
- float radius, unsigned int col,
- int num_segments);
- extern void iggDrawListAddQuad(IggDrawList handle, IggVec2 *p1, IggVec2 *p2,
- IggVec2 *p3, IggVec2 *p4, unsigned int col,
- float thickness);
- extern void iggDrawListAddQuadFilled(IggDrawList handle, IggVec2 *p1,
- IggVec2 *p2, IggVec2 *p3, IggVec2 *p4,
- unsigned int col);
- extern void iggDrawListPathClear(IggDrawList handle);
- extern void iggDrawListPathLineTo(IggDrawList handle, IggVec2 *pos);
- extern void iggDrawListPathLineToMergeDuplicate(IggDrawList handle,
- IggVec2 *pos);
- extern void iggDrawListPathFillConvex(IggDrawList handle, unsigned int col);
- extern void iggDrawListPathStroke(IggDrawList handle, unsigned int col,
- IggBool closed, float thickness);
- extern void iggDrawListPathArcTo(IggDrawList handle, IggVec2 *center,
- float radius, float a_min, float a_max,
- int num_segments);
- extern void iggDrawListPathArcToFast(IggDrawList handle, IggVec2 *center,
- float radius, int a_min_of_12,
- int a_max_of_12);
- extern void iggDrawListPathBezierCubicCurveTo(IggDrawList handle, IggVec2 *p1,
- IggVec2 *p2, IggVec2 *p3,
- int num_segments);
- extern void iggDrawListAddImage(IggDrawList handle, IggTextureID id,
- IggVec2 *p_min, IggVec2 *p_max);
- extern void iggDrawListAddImageV(IggDrawList handle, IggTextureID id,
- IggVec2 *p_min, IggVec2 *p_max,
- IggVec2 *uv_min, IggVec2 *uv_max,
- unsigned int color);
- #ifdef __cplusplus
- }
- #endif
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