package fyne import "time" // Driver defines an abstract concept of a Fyne render driver. // Any implementation must provide at least these methods. type Driver interface { // CreateWindow creates a new UI Window. CreateWindow(string) Window // AllWindows returns a slice containing all app windows. AllWindows() []Window // RenderedTextSize returns the size required to render the given string of specified // font size and style. It also returns the height to text baseline, measured from the top. // If the source is specified it will be used, otherwise the current theme will be asked for the font. RenderedTextSize(text string, fontSize float32, style TextStyle, source Resource) (size Size, baseline float32) // CanvasForObject returns the canvas that is associated with a given CanvasObject. CanvasForObject(CanvasObject) Canvas // AbsolutePositionForObject returns the position of a given CanvasObject relative to the top/left of a canvas. AbsolutePositionForObject(CanvasObject) Position // Device returns the device that the application is currently running on. Device() Device // Run starts the main event loop of the driver. Run() // Quit closes the driver and open windows, then exit the application. // On some some operating systems this does nothing, for example iOS and Android. Quit() // StartAnimation registers a new animation with this driver and requests it be started. StartAnimation(*Animation) // StopAnimation stops an animation and unregisters from this driver. StopAnimation(*Animation) // DoubleTapDelay returns the maximum duration where a second tap after a first one // will be considered a DoubleTap instead of two distinct Tap events. // // Since: 2.5 DoubleTapDelay() time.Duration // SetDisableScreenBlanking allows an app to ask the device not to sleep/lock/blank displays // // Since: 2.5 SetDisableScreenBlanking(bool) }