//go:build !ios && !android && !wayland // +build !ios,!android,!wayland package mobile import "fyne.io/fyne/v2" const tapYOffset = 0 // no finger compensation on desktop (simulation) func (*device) SystemScaleForWindow(_ fyne.Window) float32 { return 2 // this is simply due to the high number of pixels on a mobile device - just an approximation }