// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build android // +build android /* Android Apps are built with -buildmode=c-shared. They are loaded by a running Java process. Before any entry point is reached, a global constructor initializes the Go runtime, calling all Go init functions. All cgo calls will block until this is complete. Next JNI_OnLoad is called. When that is complete, one of two entry points is called. All-Go apps built using NativeActivity enter at ANativeActivity_onCreate. Go libraries (for example, those built with gomobile bind) do not use the app package initialization. */ package app /* #cgo LDFLAGS: -landroid -llog -lEGL -lGLESv2 #include #include #include #include #include #include #include #include #include #include #include extern EGLDisplay display; extern EGLSurface surface; char* createEGLSurface(ANativeWindow* window); char* destroyEGLSurface(); int32_t getKeyRune(JNIEnv* env, AInputEvent* e); void showKeyboard(JNIEnv* env, int keyboardType); void hideKeyboard(JNIEnv* env); void showFileOpen(JNIEnv* env, char* mimes); void showFileSave(JNIEnv* env, char* mimes, char* filename); void Java_org_golang_app_GoNativeActivity_filePickerReturned(JNIEnv *env, jclass clazz, jstring str); */ import "C" import ( "fmt" "log" "mime" "os" "runtime" "runtime/debug" "strings" "time" "unsafe" "fyne.io/fyne/v2/internal/driver/mobile/app/callfn" "fyne.io/fyne/v2/internal/driver/mobile/event/key" "fyne.io/fyne/v2/internal/driver/mobile/event/lifecycle" "fyne.io/fyne/v2/internal/driver/mobile/event/paint" "fyne.io/fyne/v2/internal/driver/mobile/event/size" "fyne.io/fyne/v2/internal/driver/mobile/event/touch" "fyne.io/fyne/v2/internal/driver/mobile/mobileinit" ) // mimeMap contains standard mime entries that are missing on Android var mimeMap = map[string]string{ ".txt": "text/plain", } // RunOnJVM runs fn on a new goroutine locked to an OS thread with a JNIEnv. // // RunOnJVM blocks until the call to fn is complete. Any Java // exception or failure to attach to the JVM is returned as an error. // // The function fn takes vm, the current JavaVM*, // env, the current JNIEnv*, and // ctx, a jobject representing the global android.context.Context. func RunOnJVM(fn func(vm, jniEnv, ctx uintptr) error) error { return mobileinit.RunOnJVM(fn) } //export setCurrentContext func setCurrentContext(vm *C.JavaVM, ctx C.jobject) { mobileinit.SetCurrentContext(unsafe.Pointer(vm), uintptr(ctx)) } //export callMain func callMain(mainPC uintptr) { for _, name := range []string{"FILESDIR", "TMPDIR", "PATH", "LD_LIBRARY_PATH"} { n := C.CString(name) os.Setenv(name, C.GoString(C.getenv(n))) C.free(unsafe.Pointer(n)) } // Set timezone. // // Note that Android zoneinfo is stored in /system/usr/share/zoneinfo, // but it is in some kind of packed TZiff file that we do not support // yet. As a stopgap, we build a fixed zone using the tm_zone name. var curtime C.time_t var curtm C.struct_tm C.time(&curtime) C.localtime_r(&curtime, &curtm) tzOffset := int(curtm.tm_gmtoff) tz := C.GoString(curtm.tm_zone) time.Local = time.FixedZone(tz, tzOffset) go callfn.CallFn(mainPC) } //export onStart func onStart(activity *C.ANativeActivity) { } //export onResume func onResume(activity *C.ANativeActivity) { } //export onSaveInstanceState func onSaveInstanceState(activity *C.ANativeActivity, outSize *C.size_t) unsafe.Pointer { return nil } //export onPause func onPause(activity *C.ANativeActivity) { } //export onStop func onStop(activity *C.ANativeActivity) { } //export onCreate func onCreate(activity *C.ANativeActivity) { // Set the initial configuration. // // Note we use unbuffered channels to talk to the activity loop, and // NativeActivity calls these callbacks sequentially, so configuration // will be set before <-windowRedrawNeeded is processed. windowConfigChange <- windowConfigRead(activity) } //export onDestroy func onDestroy(activity *C.ANativeActivity) { activityDestroyed <- struct{}{} } //export onWindowFocusChanged func onWindowFocusChanged(activity *C.ANativeActivity, hasFocus C.int) { } //export onNativeWindowCreated func onNativeWindowCreated(activity *C.ANativeActivity, window *C.ANativeWindow) { } //export onNativeWindowRedrawNeeded func onNativeWindowRedrawNeeded(activity *C.ANativeActivity, window *C.ANativeWindow) { // Called on orientation change and window resize. // Send a request for redraw, and block this function // until a complete draw and buffer swap is completed. // This is required by the redraw documentation to // avoid bad draws. windowRedrawNeeded <- window <-windowRedrawDone } //export onNativeWindowDestroyed func onNativeWindowDestroyed(activity *C.ANativeActivity, window *C.ANativeWindow) { windowDestroyed <- window } //export onInputQueueCreated func onInputQueueCreated(activity *C.ANativeActivity, q *C.AInputQueue) { inputQueue <- q <-inputQueueDone } //export onInputQueueDestroyed func onInputQueueDestroyed(activity *C.ANativeActivity, q *C.AInputQueue) { inputQueue <- nil <-inputQueueDone } //export onContentRectChanged func onContentRectChanged(activity *C.ANativeActivity, rect *C.ARect) { } //export setDarkMode func setDarkMode(dark C.bool) { darkMode = bool(dark) } type windowConfig struct { orientation size.Orientation pixelsPerPt float32 } func windowConfigRead(activity *C.ANativeActivity) windowConfig { aconfig := C.AConfiguration_new() C.AConfiguration_fromAssetManager(aconfig, activity.assetManager) orient := C.AConfiguration_getOrientation(aconfig) density := C.AConfiguration_getDensity(aconfig) C.AConfiguration_delete(aconfig) // Calculate the screen resolution. This value is approximate. For example, // a physical resolution of 200 DPI may be quantized to one of the // ACONFIGURATION_DENSITY_XXX values such as 160 or 240. // // A more accurate DPI could possibly be calculated from // https://developer.android.com/reference/android/util/DisplayMetrics.html#xdpi // but this does not appear to be accessible via the NDK. In any case, the // hardware might not even provide a more accurate number, as the system // does not apparently use the reported value. See golang.org/issue/13366 // for a discussion. var dpi int switch density { case C.ACONFIGURATION_DENSITY_DEFAULT: dpi = 160 case C.ACONFIGURATION_DENSITY_LOW, C.ACONFIGURATION_DENSITY_MEDIUM, 213, // C.ACONFIGURATION_DENSITY_TV C.ACONFIGURATION_DENSITY_HIGH, 320, // ACONFIGURATION_DENSITY_XHIGH 480, // ACONFIGURATION_DENSITY_XXHIGH 640: // ACONFIGURATION_DENSITY_XXXHIGH dpi = int(density) case C.ACONFIGURATION_DENSITY_NONE: log.Print("android device reports no screen density") dpi = 72 default: log.Printf("android device reports unknown density: %d", density) // All we can do is guess. if density > 0 { dpi = int(density) } else { dpi = 72 } } o := size.OrientationUnknown switch orient { case C.ACONFIGURATION_ORIENTATION_PORT: o = size.OrientationPortrait case C.ACONFIGURATION_ORIENTATION_LAND: o = size.OrientationLandscape } return windowConfig{ orientation: o, pixelsPerPt: float32(dpi) / 72, } } //export onConfigurationChanged func onConfigurationChanged(activity *C.ANativeActivity) { // A rotation event first triggers onConfigurationChanged, then // calls onNativeWindowRedrawNeeded. We extract the orientation // here and save it for the redraw event. windowConfigChange <- windowConfigRead(activity) } //export onLowMemory func onLowMemory(activity *C.ANativeActivity) { runtime.GC() debug.FreeOSMemory() } var ( inputQueue = make(chan *C.AInputQueue) inputQueueDone = make(chan struct{}) windowDestroyed = make(chan *C.ANativeWindow) windowRedrawNeeded = make(chan *C.ANativeWindow) windowRedrawDone = make(chan struct{}) windowConfigChange = make(chan windowConfig) activityDestroyed = make(chan struct{}) screenInsetTop, screenInsetBottom, screenInsetLeft, screenInsetRight int darkMode bool ) func init() { theApp.registerGLViewportFilter() } func main(f func(App)) { mainUserFn = f // TODO: merge the runInputQueue and mainUI functions? go func() { if err := mobileinit.RunOnJVM(runInputQueue); err != nil { log.Fatalf("app: %v", err) } }() // Preserve this OS thread for: // 1. the attached JNI thread // 2. the GL context if err := mobileinit.RunOnJVM(mainUI); err != nil { log.Fatalf("app: %v", err) } } // driverShowVirtualKeyboard requests the driver to show a virtual keyboard for text input func driverShowVirtualKeyboard(keyboard KeyboardType) { err := mobileinit.RunOnJVM(func(vm, jniEnv, ctx uintptr) error { env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer C.showKeyboard(env, C.int(int32(keyboard))) return nil }) if err != nil { log.Fatalf("app: %v", err) } } // driverHideVirtualKeyboard requests the driver to hide any visible virtual keyboard func driverHideVirtualKeyboard() { if err := mobileinit.RunOnJVM(hideSoftInput); err != nil { log.Fatalf("app: %v", err) } } func hideSoftInput(vm, jniEnv, ctx uintptr) error { env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer C.hideKeyboard(env) return nil } var fileCallback func(string, func()) //export filePickerReturned func filePickerReturned(str *C.char) { if fileCallback == nil { return } fileCallback(C.GoString(str), nil) fileCallback = nil } //export insetsChanged func insetsChanged(top, bottom, left, right int) { screenInsetTop, screenInsetBottom, screenInsetLeft, screenInsetRight = top, bottom, left, right } func mimeStringFromFilter(filter *FileFilter) string { mimes := "*/*" if filter.MimeTypes != nil { mimes = strings.Join(filter.MimeTypes, "|") } else if filter.Extensions != nil { var mimeTypes []string for _, ext := range filter.Extensions { if mimeEntry, ok := mimeMap[ext]; ok { mimeTypes = append(mimeTypes, mimeEntry) continue } mimeType := mime.TypeByExtension(ext) if mimeType == "" { log.Println("Could not find mime for extension " + ext + ", allowing all") return "*/*" // could not find one, so allow all } mimeTypes = append(mimeTypes, mimeType) } mimes = strings.Join(mimeTypes, "|") } return mimes } func driverShowFileOpenPicker(callback func(string, func()), filter *FileFilter) { fileCallback = callback mimes := mimeStringFromFilter(filter) mimeStr := C.CString(mimes) defer C.free(unsafe.Pointer(mimeStr)) open := func(vm, jniEnv, ctx uintptr) error { // TODO pass in filter... env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer C.showFileOpen(env, mimeStr) return nil } if err := mobileinit.RunOnJVM(open); err != nil { log.Fatalf("app: %v", err) } } func driverShowFileSavePicker(callback func(string, func()), filter *FileFilter, filename string) { fileCallback = callback mimes := mimeStringFromFilter(filter) mimeStr := C.CString(mimes) defer C.free(unsafe.Pointer(mimeStr)) filenameStr := C.CString(filename) defer C.free(unsafe.Pointer(filenameStr)) save := func(vm, jniEnv, ctx uintptr) error { env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer C.showFileSave(env, mimeStr, filenameStr) return nil } if err := mobileinit.RunOnJVM(save); err != nil { log.Fatalf("app: %v", err) } } var mainUserFn func(App) var DisplayMetrics struct { WidthPx int HeightPx int } func mainUI(vm, jniEnv, ctx uintptr) error { workAvailable := theApp.worker.WorkAvailable() donec := make(chan struct{}) go func() { mainUserFn(theApp) close(donec) }() var pixelsPerPt float32 for { select { case <-donec: return nil case cfg := <-windowConfigChange: pixelsPerPt = cfg.pixelsPerPt case w := <-windowRedrawNeeded: if C.surface == nil { if errStr := C.createEGLSurface(w); errStr != nil { return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError()) } DisplayMetrics.WidthPx = int(C.ANativeWindow_getWidth(w)) DisplayMetrics.HeightPx = int(C.ANativeWindow_getHeight(w)) } theApp.sendLifecycle(lifecycle.StageFocused) widthPx := int(C.ANativeWindow_getWidth(w)) heightPx := int(C.ANativeWindow_getHeight(w)) theApp.events.In() <- size.Event{ WidthPx: widthPx, HeightPx: heightPx, WidthPt: float32(widthPx) / pixelsPerPt, HeightPt: float32(heightPx) / pixelsPerPt, InsetTopPx: screenInsetTop, InsetBottomPx: screenInsetBottom, InsetLeftPx: screenInsetLeft, InsetRightPx: screenInsetRight, PixelsPerPt: pixelsPerPt, Orientation: screenOrientation(widthPx, heightPx), // we are guessing orientation here as it was not always working DarkMode: darkMode, } theApp.events.In() <- paint.Event{External: true} case <-windowDestroyed: if C.surface != nil { if errStr := C.destroyEGLSurface(); errStr != nil { return fmt.Errorf("%s (%s)", C.GoString(errStr), eglGetError()) } } C.surface = nil theApp.sendLifecycle(lifecycle.StageAlive) case <-activityDestroyed: theApp.sendLifecycle(lifecycle.StageDead) case <-workAvailable: theApp.worker.DoWork() case <-theApp.publish: // TODO: compare a generation number to redrawGen for stale paints? if C.surface != nil { // eglSwapBuffers blocks until vsync. if C.eglSwapBuffers(C.display, C.surface) == C.EGL_FALSE { log.Printf("app: failed to swap buffers (%s)", eglGetError()) } } select { case windowRedrawDone <- struct{}{}: default: } theApp.publishResult <- PublishResult{} } } } func runInputQueue(vm, jniEnv, ctx uintptr) error { env := (*C.JNIEnv)(unsafe.Pointer(jniEnv)) // not a Go heap pointer // Android loopers select on OS file descriptors, not Go channels, so we // translate the inputQueue channel to an ALooper_wake call. l := C.ALooper_prepare(C.ALOOPER_PREPARE_ALLOW_NON_CALLBACKS) pending := make(chan *C.AInputQueue, 1) go func() { for q := range inputQueue { pending <- q C.ALooper_wake(l) } }() var q *C.AInputQueue for { if C.ALooper_pollAll(-1, nil, nil, nil) == C.ALOOPER_POLL_WAKE { select { default: case p := <-pending: if q != nil { processEvents(env, q) C.AInputQueue_detachLooper(q) } q = p if q != nil { C.AInputQueue_attachLooper(q, l, 0, nil, nil) } inputQueueDone <- struct{}{} } } if q != nil { processEvents(env, q) } } } func processEvents(env *C.JNIEnv, q *C.AInputQueue) { var e *C.AInputEvent for C.AInputQueue_getEvent(q, &e) >= 0 { if C.AInputQueue_preDispatchEvent(q, e) != 0 { continue } processEvent(env, e) C.AInputQueue_finishEvent(q, e, 0) } } func processEvent(env *C.JNIEnv, e *C.AInputEvent) { switch C.AInputEvent_getType(e) { case C.AINPUT_EVENT_TYPE_KEY: processKey(env, e) case C.AINPUT_EVENT_TYPE_MOTION: // At most one of the events in this batch is an up or down event; get its index and change. upDownIndex := C.size_t(C.AMotionEvent_getAction(e)&C.AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> C.AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT upDownType := touch.TypeMove switch C.AMotionEvent_getAction(e) & C.AMOTION_EVENT_ACTION_MASK { case C.AMOTION_EVENT_ACTION_DOWN, C.AMOTION_EVENT_ACTION_POINTER_DOWN: upDownType = touch.TypeBegin case C.AMOTION_EVENT_ACTION_UP, C.AMOTION_EVENT_ACTION_POINTER_UP: upDownType = touch.TypeEnd } for i, n := C.size_t(0), C.AMotionEvent_getPointerCount(e); i < n; i++ { t := touch.TypeMove if i == upDownIndex { t = upDownType } theApp.events.In() <- touch.Event{ X: float32(C.AMotionEvent_getX(e, i)), Y: float32(C.AMotionEvent_getY(e, i)), Sequence: touch.Sequence(C.AMotionEvent_getPointerId(e, i)), Type: t, } } default: log.Printf("unknown input event, type=%d", C.AInputEvent_getType(e)) } } func processKey(env *C.JNIEnv, e *C.AInputEvent) { deviceID := C.AInputEvent_getDeviceId(e) if deviceID == 0 { // Software keyboard input, leaving for scribe/IME. return } k := key.Event{ Rune: rune(C.getKeyRune(env, e)), Code: convAndroidKeyCode(int32(C.AKeyEvent_getKeyCode(e))), } if k.Rune >= '0' && k.Rune <= '9' { // GBoard generates key events for numbers, but we see them in textChanged return } switch C.AKeyEvent_getAction(e) { case C.AKEY_STATE_DOWN: k.Direction = key.DirPress case C.AKEY_STATE_UP: k.Direction = key.DirRelease default: k.Direction = key.DirNone } // TODO(crawshaw): set Modifiers. theApp.events.In() <- k } func eglGetError() string { switch errNum := C.eglGetError(); errNum { case C.EGL_SUCCESS: return "EGL_SUCCESS" case C.EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED" case C.EGL_BAD_ACCESS: return "EGL_BAD_ACCESS" case C.EGL_BAD_ALLOC: return "EGL_BAD_ALLOC" case C.EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE" case C.EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT" case C.EGL_BAD_CONFIG: return "EGL_BAD_CONFIG" case C.EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE" case C.EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY" case C.EGL_BAD_SURFACE: return "EGL_BAD_SURFACE" case C.EGL_BAD_MATCH: return "EGL_BAD_MATCH" case C.EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER" case C.EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP" case C.EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW" case C.EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST" default: return fmt.Sprintf("Unknown EGL err: %d", errNum) } } var androidKeycoe = map[int32]key.Code{ C.AKEYCODE_HOME: key.CodeHome, C.AKEYCODE_0: key.Code0, C.AKEYCODE_1: key.Code1, C.AKEYCODE_2: key.Code2, C.AKEYCODE_3: key.Code3, C.AKEYCODE_4: key.Code4, C.AKEYCODE_5: key.Code5, C.AKEYCODE_6: key.Code6, C.AKEYCODE_7: key.Code7, C.AKEYCODE_8: key.Code8, C.AKEYCODE_9: key.Code9, C.AKEYCODE_VOLUME_UP: key.CodeVolumeUp, C.AKEYCODE_VOLUME_DOWN: key.CodeVolumeDown, C.AKEYCODE_A: key.CodeA, C.AKEYCODE_B: key.CodeB, C.AKEYCODE_C: key.CodeC, C.AKEYCODE_D: key.CodeD, C.AKEYCODE_E: key.CodeE, C.AKEYCODE_F: key.CodeF, C.AKEYCODE_G: key.CodeG, C.AKEYCODE_H: key.CodeH, C.AKEYCODE_I: key.CodeI, C.AKEYCODE_J: key.CodeJ, C.AKEYCODE_K: key.CodeK, C.AKEYCODE_L: key.CodeL, C.AKEYCODE_M: key.CodeM, C.AKEYCODE_N: key.CodeN, C.AKEYCODE_O: key.CodeO, C.AKEYCODE_P: key.CodeP, C.AKEYCODE_Q: key.CodeQ, C.AKEYCODE_R: key.CodeR, C.AKEYCODE_S: key.CodeS, C.AKEYCODE_T: key.CodeT, C.AKEYCODE_U: key.CodeU, C.AKEYCODE_V: key.CodeV, C.AKEYCODE_W: key.CodeW, C.AKEYCODE_X: key.CodeX, C.AKEYCODE_Y: key.CodeY, C.AKEYCODE_Z: key.CodeZ, C.AKEYCODE_COMMA: key.CodeComma, C.AKEYCODE_PERIOD: key.CodeFullStop, C.AKEYCODE_ALT_LEFT: key.CodeLeftAlt, C.AKEYCODE_ALT_RIGHT: key.CodeRightAlt, C.AKEYCODE_SHIFT_LEFT: key.CodeLeftShift, C.AKEYCODE_SHIFT_RIGHT: key.CodeRightShift, C.AKEYCODE_TAB: key.CodeTab, C.AKEYCODE_SPACE: key.CodeSpacebar, C.AKEYCODE_ENTER: key.CodeReturnEnter, C.AKEYCODE_DEL: key.CodeDeleteBackspace, C.AKEYCODE_GRAVE: key.CodeGraveAccent, C.AKEYCODE_MINUS: key.CodeHyphenMinus, C.AKEYCODE_EQUALS: key.CodeEqualSign, C.AKEYCODE_LEFT_BRACKET: key.CodeLeftSquareBracket, C.AKEYCODE_RIGHT_BRACKET: key.CodeRightSquareBracket, C.AKEYCODE_BACKSLASH: key.CodeBackslash, C.AKEYCODE_SEMICOLON: key.CodeSemicolon, C.AKEYCODE_APOSTROPHE: key.CodeApostrophe, C.AKEYCODE_SLASH: key.CodeSlash, C.AKEYCODE_PAGE_UP: key.CodePageUp, C.AKEYCODE_PAGE_DOWN: key.CodePageDown, C.AKEYCODE_ESCAPE: key.CodeEscape, C.AKEYCODE_FORWARD_DEL: key.CodeDeleteForward, C.AKEYCODE_CTRL_LEFT: key.CodeLeftControl, C.AKEYCODE_CTRL_RIGHT: key.CodeRightControl, C.AKEYCODE_CAPS_LOCK: key.CodeCapsLock, C.AKEYCODE_META_LEFT: key.CodeLeftGUI, C.AKEYCODE_META_RIGHT: key.CodeRightGUI, C.AKEYCODE_INSERT: key.CodeInsert, C.AKEYCODE_F1: key.CodeF1, C.AKEYCODE_F2: key.CodeF2, C.AKEYCODE_F3: key.CodeF3, C.AKEYCODE_F4: key.CodeF4, C.AKEYCODE_F5: key.CodeF5, C.AKEYCODE_F6: key.CodeF6, C.AKEYCODE_F7: key.CodeF7, C.AKEYCODE_F8: key.CodeF8, C.AKEYCODE_F9: key.CodeF9, C.AKEYCODE_F10: key.CodeF10, C.AKEYCODE_F11: key.CodeF11, C.AKEYCODE_F12: key.CodeF12, C.AKEYCODE_NUM_LOCK: key.CodeKeypadNumLock, C.AKEYCODE_NUMPAD_0: key.CodeKeypad0, C.AKEYCODE_NUMPAD_1: key.CodeKeypad1, C.AKEYCODE_NUMPAD_2: key.CodeKeypad2, C.AKEYCODE_NUMPAD_3: key.CodeKeypad3, C.AKEYCODE_NUMPAD_4: key.CodeKeypad4, C.AKEYCODE_NUMPAD_5: key.CodeKeypad5, C.AKEYCODE_NUMPAD_6: key.CodeKeypad6, C.AKEYCODE_NUMPAD_7: key.CodeKeypad7, C.AKEYCODE_NUMPAD_8: key.CodeKeypad8, C.AKEYCODE_NUMPAD_9: key.CodeKeypad9, C.AKEYCODE_NUMPAD_DIVIDE: key.CodeKeypadSlash, C.AKEYCODE_NUMPAD_MULTIPLY: key.CodeKeypadAsterisk, C.AKEYCODE_NUMPAD_SUBTRACT: key.CodeKeypadHyphenMinus, C.AKEYCODE_NUMPAD_ADD: key.CodeKeypadPlusSign, C.AKEYCODE_NUMPAD_DOT: key.CodeKeypadFullStop, C.AKEYCODE_NUMPAD_ENTER: key.CodeKeypadEnter, C.AKEYCODE_NUMPAD_EQUALS: key.CodeKeypadEqualSign, C.AKEYCODE_VOLUME_MUTE: key.CodeMute, } func convAndroidKeyCode(aKeyCode int32) key.Code { if code, ok := androidKeycoe[aKeyCode]; ok { return code } return key.CodeUnknown } /* Many Android key codes do not map into USB HID codes. For those, key.CodeUnknown is returned. This switch has all cases, even the unknown ones, to serve as a documentation and search aid. C.AKEYCODE_UNKNOWN C.AKEYCODE_SOFT_LEFT C.AKEYCODE_SOFT_RIGHT C.AKEYCODE_BACK C.AKEYCODE_CALL C.AKEYCODE_ENDCALL C.AKEYCODE_STAR C.AKEYCODE_POUND C.AKEYCODE_DPAD_UP C.AKEYCODE_DPAD_DOWN C.AKEYCODE_DPAD_LEFT C.AKEYCODE_DPAD_RIGHT C.AKEYCODE_DPAD_CENTER C.AKEYCODE_POWER C.AKEYCODE_CAMERA C.AKEYCODE_CLEAR C.AKEYCODE_SYM C.AKEYCODE_EXPLORER C.AKEYCODE_ENVELOPE C.AKEYCODE_AT C.AKEYCODE_NUM C.AKEYCODE_HEADSETHOOK C.AKEYCODE_FOCUS C.AKEYCODE_PLUS C.AKEYCODE_MENU C.AKEYCODE_NOTIFICATION C.AKEYCODE_SEARCH C.AKEYCODE_MEDIA_PLAY_PAUSE C.AKEYCODE_MEDIA_STOP C.AKEYCODE_MEDIA_NEXT C.AKEYCODE_MEDIA_PREVIOUS C.AKEYCODE_MEDIA_REWIND C.AKEYCODE_MEDIA_FAST_FORWARD C.AKEYCODE_MUTE C.AKEYCODE_PICTSYMBOLS C.AKEYCODE_SWITCH_CHARSET C.AKEYCODE_BUTTON_A C.AKEYCODE_BUTTON_B C.AKEYCODE_BUTTON_C C.AKEYCODE_BUTTON_X C.AKEYCODE_BUTTON_Y C.AKEYCODE_BUTTON_Z C.AKEYCODE_BUTTON_L1 C.AKEYCODE_BUTTON_R1 C.AKEYCODE_BUTTON_L2 C.AKEYCODE_BUTTON_R2 C.AKEYCODE_BUTTON_THUMBL C.AKEYCODE_BUTTON_THUMBR C.AKEYCODE_BUTTON_START C.AKEYCODE_BUTTON_SELECT C.AKEYCODE_BUTTON_MODE C.AKEYCODE_SCROLL_LOCK C.AKEYCODE_FUNCTION C.AKEYCODE_SYSRQ C.AKEYCODE_BREAK C.AKEYCODE_MOVE_HOME C.AKEYCODE_MOVE_END C.AKEYCODE_FORWARD C.AKEYCODE_MEDIA_PLAY C.AKEYCODE_MEDIA_PAUSE C.AKEYCODE_MEDIA_CLOSE C.AKEYCODE_MEDIA_EJECT C.AKEYCODE_MEDIA_RECORD C.AKEYCODE_NUMPAD_COMMA C.AKEYCODE_NUMPAD_LEFT_PAREN C.AKEYCODE_NUMPAD_RIGHT_PAREN C.AKEYCODE_INFO C.AKEYCODE_CHANNEL_UP C.AKEYCODE_CHANNEL_DOWN C.AKEYCODE_ZOOM_IN C.AKEYCODE_ZOOM_OUT C.AKEYCODE_TV C.AKEYCODE_WINDOW C.AKEYCODE_GUIDE C.AKEYCODE_DVR C.AKEYCODE_BOOKMARK C.AKEYCODE_CAPTIONS C.AKEYCODE_SETTINGS C.AKEYCODE_TV_POWER C.AKEYCODE_TV_INPUT C.AKEYCODE_STB_POWER C.AKEYCODE_STB_INPUT C.AKEYCODE_AVR_POWER C.AKEYCODE_AVR_INPUT C.AKEYCODE_PROG_RED C.AKEYCODE_PROG_GREEN C.AKEYCODE_PROG_YELLOW C.AKEYCODE_PROG_BLUE C.AKEYCODE_APP_SWITCH C.AKEYCODE_BUTTON_1 C.AKEYCODE_BUTTON_2 C.AKEYCODE_BUTTON_3 C.AKEYCODE_BUTTON_4 C.AKEYCODE_BUTTON_5 C.AKEYCODE_BUTTON_6 C.AKEYCODE_BUTTON_7 C.AKEYCODE_BUTTON_8 C.AKEYCODE_BUTTON_9 C.AKEYCODE_BUTTON_10 C.AKEYCODE_BUTTON_11 C.AKEYCODE_BUTTON_12 C.AKEYCODE_BUTTON_13 C.AKEYCODE_BUTTON_14 C.AKEYCODE_BUTTON_15 C.AKEYCODE_BUTTON_16 C.AKEYCODE_LANGUAGE_SWITCH C.AKEYCODE_MANNER_MODE C.AKEYCODE_3D_MODE C.AKEYCODE_CONTACTS C.AKEYCODE_CALENDAR C.AKEYCODE_MUSIC C.AKEYCODE_CALCULATOR Defined in an NDK API version beyond what we use today: C.AKEYCODE_ASSIST C.AKEYCODE_BRIGHTNESS_DOWN C.AKEYCODE_BRIGHTNESS_UP C.AKEYCODE_RO C.AKEYCODE_YEN C.AKEYCODE_ZENKAKU_HANKAKU */