package imgui const ( // WindowFlagsNone default = 0 WindowFlagsNone = 0 // WindowFlagsNoTitleBar disables title-bar. WindowFlagsNoTitleBar = 1 << 0 // WindowFlagsNoResize disables user resizing with the lower-right grip. WindowFlagsNoResize = 1 << 1 // WindowFlagsNoMove disables user moving the window. WindowFlagsNoMove = 1 << 2 // WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically. WindowFlagsNoScrollbar = 1 << 3 // WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel // will be forwarded to the parent unless NoScrollbar is also set. WindowFlagsNoScrollWithMouse = 1 << 4 // WindowFlagsNoCollapse disables user collapsing window by double-clicking on it. WindowFlagsNoCollapse = 1 << 5 // WindowFlagsAlwaysAutoResize resizes every window to its content every frame. WindowFlagsAlwaysAutoResize = 1 << 6 // WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using // SetNextWindowBgAlpha(0.0f). WindowFlagsNoBackground = 1 << 7 // WindowFlagsNoSavedSettings will never load/save settings in .ini file. WindowFlagsNoSavedSettings = 1 << 8 // WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through. WindowFlagsNoMouseInputs = 1 << 9 // WindowFlagsMenuBar has a menu-bar. WindowFlagsMenuBar = 1 << 10 // WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use // SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo // in the "Horizontal Scrolling" section. WindowFlagsHorizontalScrollbar = 1 << 11 // WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state. WindowFlagsNoFocusOnAppearing = 1 << 12 // WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or // programmatically giving it focus. WindowFlagsNoBringToFrontOnFocus = 1 << 13 // WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y . WindowFlagsAlwaysVerticalScrollbar = 1 << 14 // WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x . WindowFlagsAlwaysHorizontalScrollbar = 1 << 15 // WindowFlagsAlwaysUseWindowPadding ensures child windows without border uses style.WindowPadding (ignored by // default for non-bordered child windows, because more convenient). WindowFlagsAlwaysUseWindowPadding = 1 << 16 // WindowFlagsNoNavInputs has no gamepad/keyboard navigation within the window. WindowFlagsNoNavInputs = 1 << 18 // WindowFlagsNoNavFocus has no focusing toward this window with gamepad/keyboard navigation // (e.g. skipped by CTRL+TAB) WindowFlagsNoNavFocus = 1 << 19 // WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the // ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one // frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. WindowFlagsUnsavedDocument = 1 << 20 // WindowFlagsNoNav combines WindowFlagsNoNavInputs and WindowFlagsNoNavFocus. WindowFlagsNoNav = WindowFlagsNoNavInputs | WindowFlagsNoNavFocus // WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and // WindowFlagsNoCollapse. WindowFlagsNoDecoration = WindowFlagsNoTitleBar | WindowFlagsNoResize | WindowFlagsNoScrollbar | WindowFlagsNoCollapse // WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus. WindowFlagsNoInputs = WindowFlagsNoMouseInputs | WindowFlagsNoNavInputs | WindowFlagsNoNavFocus )