#pragma once #include "imguiWrapperTypes.h" #ifdef __cplusplus extern "C" { #endif extern int iggDrawListGetCommandCount(IggDrawList handle); extern IggDrawCmd iggDrawListGetCommand(IggDrawList handle, int index); extern void iggDrawListGetRawIndexBuffer(IggDrawList handle, void **data, int *byteSize); extern void iggDrawListGetRawVertexBuffer(IggDrawList handle, void **data, int *byteSize); extern void iggGetIndexBufferLayout(size_t *entrySize); extern void iggGetVertexBufferLayout(size_t *entrySize, size_t *posOffset, size_t *uvOffset, size_t *colOffset); extern void iggDrawListAddLine(IggDrawList handle, IggVec2 *p1, IggVec2 *p2, unsigned int col, float thickness); extern void iggDrawListAddRect(IggDrawList handle, IggVec2 *p_min, IggVec2 *p_max, unsigned int col, float rounding, int rounding_corners, float thickness); extern void iggDrawListAddRectFilled(IggDrawList handle, IggVec2 *p_min, IggVec2 *p_max, unsigned int col, float rounding, int rounding_corners); extern void iggDrawListAddText(IggDrawList handle, IggVec2 *pos, unsigned int col, const char *text); extern void iggDrawListAddBezierCubic(IggDrawList handle, IggVec2 *pos0, IggVec2 *cp0, IggVec2 *cp1, IggVec2 *pos1, unsigned int col, float thickness, int num_segments); extern void iggDrawListAddTriangle(IggDrawList handle, IggVec2 *p1, IggVec2 *p2, IggVec2 *p3, unsigned int col, float thickness); extern void iggDrawListAddTriangleFilled(IggDrawList handle, IggVec2 *p1, IggVec2 *p2, IggVec2 *p3, unsigned int col); extern void iggDrawListAddCircle(IggDrawList handle, IggVec2 *center, float radius, unsigned int col, int num_segments, float thickness); extern void iggDrawListAddCircleFilled(IggDrawList handle, IggVec2 *center, float radius, unsigned int col, int num_segments); extern void iggDrawListAddQuad(IggDrawList handle, IggVec2 *p1, IggVec2 *p2, IggVec2 *p3, IggVec2 *p4, unsigned int col, float thickness); extern void iggDrawListAddQuadFilled(IggDrawList handle, IggVec2 *p1, IggVec2 *p2, IggVec2 *p3, IggVec2 *p4, unsigned int col); extern void iggDrawListPathClear(IggDrawList handle); extern void iggDrawListPathLineTo(IggDrawList handle, IggVec2 *pos); extern void iggDrawListPathLineToMergeDuplicate(IggDrawList handle, IggVec2 *pos); extern void iggDrawListPathFillConvex(IggDrawList handle, unsigned int col); extern void iggDrawListPathStroke(IggDrawList handle, unsigned int col, IggBool closed, float thickness); extern void iggDrawListPathArcTo(IggDrawList handle, IggVec2 *center, float radius, float a_min, float a_max, int num_segments); extern void iggDrawListPathArcToFast(IggDrawList handle, IggVec2 *center, float radius, int a_min_of_12, int a_max_of_12); extern void iggDrawListPathBezierCubicCurveTo(IggDrawList handle, IggVec2 *p1, IggVec2 *p2, IggVec2 *p3, int num_segments); extern void iggDrawListAddImage(IggDrawList handle, IggTextureID id, IggVec2 *p_min, IggVec2 *p_max); extern void iggDrawListAddImageV(IggDrawList handle, IggTextureID id, IggVec2 *p_min, IggVec2 *p_max, IggVec2 *uv_min, IggVec2 *uv_max, unsigned int color); #ifdef __cplusplus } #endif