package imgui const ( // ConfigFlagNone default = 0 ConfigFlagNone = 0 // ConfigFlagNavEnableKeyboard master keyboard navigation enable flag. NewFrame() will automatically fill // io.NavInputs[] based on io.KeysDown[]. ConfigFlagNavEnableKeyboard = 1 << 0 // ConfigFlagNavEnableGamepad master gamepad navigation enable flag. // This is mostly to instruct your imgui back-end to fill io.NavInputs[]. Back-end also needs to set // BackendFlagHasGamepad. ConfigFlagNavEnableGamepad = 1 << 1 // ConfigFlagNavEnableSetMousePos instruct navigation to move the mouse cursor. May be useful on TV/console systems // where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you // MUST honor io.WantSetMousePos requests in your binding, otherwise ImGui will react as if the mouse is jumping // around back and forth. ConfigFlagNavEnableSetMousePos = 1 << 2 // ConfigFlagNavNoCaptureKeyboard instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive // is set. ConfigFlagNavNoCaptureKeyboard = 1 << 3 // ConfigFlagNoMouse instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse // information set by the back-end. ConfigFlagNoMouse = 1 << 4 // ConfigFlagNoMouseCursorChange instruct back-end to not alter mouse cursor shape and visibility. Use if the // back-end cursor changes are interfering with yours and you don't want to use SetMouseCursor() to change mouse // cursor. You may want to honor requests from imgui by reading GetMouseCursor() yourself instead. ConfigFlagNoMouseCursorChange = 1 << 5 ConfigFlagEnablePowerSavingMode = 1 << 6 // User storage (to allow your back-end/engine to communicate to code that may be shared between multiple projects. // Those flags are not used by core Dear ImGui) // ConfigFlagIsSRGB application is SRGB-aware. ConfigFlagIsSRGB = 1 << 20 // ConfigFlagIsTouchScreen application is using a touch screen instead of a mouse. ConfigFlagIsTouchScreen = 1 << 21 )