package giu import "github.com/AllenDang/imgui-go" // MouseButton represents imgui.MoseButton. type MouseButton int // mouse buttons. const ( MouseButtonLeft MouseButton = 0 MouseButtonRight MouseButton = 1 MouseButtonMiddle MouseButton = 2 ) // IsItemHovered returns true if mouse is over the item. func IsItemHovered() bool { return imgui.IsItemHovered() } // IsItemClicked returns true if mouse is clicked // NOTE: if you're looking for clicking detection, see EventHandler.go. func IsItemClicked(mouseButton MouseButton) bool { return imgui.IsItemClicked(int(mouseButton)) } // IsItemActive returns true if item is active. func IsItemActive() bool { return imgui.IsItemActive() } // IsKeyDown returns true if key `key` is down. func IsKeyDown(key Key) bool { return imgui.IsKeyDown(int(key)) } // IsKeyPressed returns true if key `key` is pressed. func IsKeyPressed(key Key) bool { return imgui.IsKeyPressed(int(key)) } // IsKeyReleased returns true if key `key` is released. func IsKeyReleased(key Key) bool { return imgui.IsKeyReleased(int(key)) } // IsMouseDown returns true if mouse button `button` is down. func IsMouseDown(button MouseButton) bool { return imgui.IsMouseDown(int(button)) } // IsMouseClicked returns true if mouse button `button` is clicked // NOTE: if you're looking for clicking detection, see EventHandler.go. func IsMouseClicked(button MouseButton) bool { return imgui.IsMouseClicked(int(button)) } // IsMouseReleased returns true if mouse button `button` is released. func IsMouseReleased(button MouseButton) bool { return imgui.IsMouseReleased(int(button)) } // IsMouseDoubleClicked returns true if mouse button `button` is double clicked. func IsMouseDoubleClicked(button MouseButton) bool { return imgui.IsMouseDoubleClicked(int(button)) } // IsWindowAppearing returns true if window is appearing. func IsWindowAppearing() bool { return imgui.IsWindowAppearing() } // IsWindowCollapsed returns true if window is disappearing. func IsWindowCollapsed() bool { return imgui.IsWindowCollapsed() } // IsWindowFocused returns true if window is focused // NOTE: see also (*Window).HasFocus and (*Window).BringToFront. func IsWindowFocused(flags FocusedFlags) bool { return imgui.IsWindowFocused(int(flags)) } // IsWindowHovered returns true if the window is hovered. func IsWindowHovered(flags HoveredFlags) bool { return imgui.IsWindowHovered(int(flags)) }