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@@ -0,0 +1,503 @@
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+package giu
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+
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+import "github.com/AllenDang/imgui-go"
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+
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+// InputTextFlags represents input text flags.
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+type InputTextFlags int
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+
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+// input text flags.
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+const (
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+ // InputTextFlagsNone sets everything default.
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+ InputTextFlagsNone InputTextFlags = imgui.InputTextFlagsNone
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+ // InputTextFlagsCharsDecimal allows 0123456789.+-.
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+ InputTextFlagsCharsDecimal InputTextFlags = imgui.InputTextFlagsCharsDecimal
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+ // InputTextFlagsCharsHexadecimal allow 0123456789ABCDEFabcdef.
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+ InputTextFlagsCharsHexadecimal InputTextFlags = imgui.InputTextFlagsCharsHexadecimal
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+ // InputTextFlagsCharsUppercase turns a..z into A..Z.
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+ InputTextFlagsCharsUppercase InputTextFlags = imgui.InputTextFlagsCharsUppercase
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+ // InputTextFlagsCharsNoBlank filters out spaces, tabs.
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+ InputTextFlagsCharsNoBlank InputTextFlags = imgui.InputTextFlagsCharsNoBlank
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+ // InputTextFlagsAutoSelectAll selects entire text when first taking mouse focus.
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+ InputTextFlagsAutoSelectAll InputTextFlags = imgui.InputTextFlagsAutoSelectAll
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+ // InputTextFlagsEnterReturnsTrue returns 'true' when Enter is pressed (as opposed to when the value was modified).
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+ InputTextFlagsEnterReturnsTrue InputTextFlags = imgui.InputTextFlagsEnterReturnsTrue
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+ // InputTextFlagsCallbackCompletion for callback on pressing TAB (for completion handling).
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+ InputTextFlagsCallbackCompletion InputTextFlags = imgui.InputTextFlagsCallbackCompletion
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+ // InputTextFlagsCallbackHistory for callback on pressing Up/Down arrows (for history handling).
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+ InputTextFlagsCallbackHistory InputTextFlags = imgui.InputTextFlagsCallbackHistory
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+ // InputTextFlagsCallbackAlways for callback on each iteration. User code may query cursor position, modify text buffer.
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+ InputTextFlagsCallbackAlways InputTextFlags = imgui.InputTextFlagsCallbackAlways
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+ // InputTextFlagsCallbackCharFilter for callback on character inputs to replace or discard them.
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+ // Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
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+ InputTextFlagsCallbackCharFilter InputTextFlags = imgui.InputTextFlagsCallbackCharFilter
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+ // InputTextFlagsAllowTabInput when pressing TAB to input a '\t' character into the text field.
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+ InputTextFlagsAllowTabInput InputTextFlags = imgui.InputTextFlagsAllowTabInput
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+ // InputTextFlagsCtrlEnterForNewLine in multi-line mode, unfocus with Enter, add new line with Ctrl+Enter
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+ // (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
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+ InputTextFlagsCtrlEnterForNewLine InputTextFlags = imgui.InputTextFlagsCtrlEnterForNewLine
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+ // InputTextFlagsNoHorizontalScroll disables following the cursor horizontally.
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+ InputTextFlagsNoHorizontalScroll InputTextFlags = imgui.InputTextFlagsNoHorizontalScroll
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+ // InputTextFlagsAlwaysInsertMode sets insert mode.
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+ InputTextFlagsAlwaysInsertMode InputTextFlags = imgui.InputTextFlagsAlwaysInsertMode
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+ // InputTextFlagsReadOnly sets read-only mode.
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+ InputTextFlagsReadOnly InputTextFlags = imgui.InputTextFlagsReadOnly
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+ // InputTextFlagsPassword sets password mode, display all characters as '*'.
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+ InputTextFlagsPassword InputTextFlags = imgui.InputTextFlagsPassword
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+ // InputTextFlagsNoUndoRedo disables undo/redo. Note that input text owns the text data while active,
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+ // if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
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+ InputTextFlagsNoUndoRedo InputTextFlags = imgui.InputTextFlagsNoUndoRedo
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+ // InputTextFlagsCharsScientific allows 0123456789.+-*/eE (Scientific notation input).
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+ InputTextFlagsCharsScientific InputTextFlags = imgui.InputTextFlagsCharsScientific
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+)
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+
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+// WindowFlags represents a window flags (see (*WindowWidget).Flags.
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+type WindowFlags int
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+
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+// window flags.
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+const (
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+ // WindowFlagsNone default = 0.
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+ WindowFlagsNone WindowFlags = imgui.WindowFlagsNone
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+ // WindowFlagsNoTitleBar disables title-bar.
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+ WindowFlagsNoTitleBar WindowFlags = imgui.WindowFlagsNoTitleBar
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+ // WindowFlagsNoResize disables user resizing with the lower-right grip.
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+ WindowFlagsNoResize WindowFlags = imgui.WindowFlagsNoResize
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+ // WindowFlagsNoMove disables user moving the window.
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+ WindowFlagsNoMove WindowFlags = imgui.WindowFlagsNoMove
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+ // WindowFlagsNoScrollbar disables scrollbars. Window can still scroll with mouse or programmatically.
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+ WindowFlagsNoScrollbar WindowFlags = imgui.WindowFlagsNoScrollbar
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+ // WindowFlagsNoScrollWithMouse disables user vertically scrolling with mouse wheel. On child window, mouse wheel
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+ // will be forwarded to the parent unless NoScrollbar is also set.
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+ WindowFlagsNoScrollWithMouse WindowFlags = imgui.WindowFlagsNoScrollWithMouse
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+ // WindowFlagsNoCollapse disables user collapsing window by double-clicking on it.
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+ WindowFlagsNoCollapse WindowFlags = imgui.WindowFlagsNoCollapse
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+ // WindowFlagsAlwaysAutoResize resizes every window to its content every frame.
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+ WindowFlagsAlwaysAutoResize WindowFlags = imgui.WindowFlagsAlwaysAutoResize
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+ // WindowFlagsNoBackground disables drawing background color (WindowBg, etc.) and outside border. Similar as using
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+ // SetNextWindowBgAlpha(0.0f).
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+ WindowFlagsNoBackground WindowFlags = imgui.WindowFlagsNoBackground
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+ // WindowFlagsNoSavedSettings will never load/save settings in .ini file.
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+ WindowFlagsNoSavedSettings WindowFlags = imgui.WindowFlagsNoSavedSettings
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+ // WindowFlagsNoMouseInputs disables catching mouse, hovering test with pass through.
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+ WindowFlagsNoMouseInputs WindowFlags = imgui.WindowFlagsNoMouseInputs
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+ // WindowFlagsMenuBar has a menu-bar.
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+ WindowFlagsMenuBar WindowFlags = imgui.WindowFlagsMenuBar
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+ // WindowFlagsHorizontalScrollbar allows horizontal scrollbar to appear (off by default). You may use
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+ // SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo
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+ // in the "Horizontal Scrolling" section.
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+ WindowFlagsHorizontalScrollbar WindowFlags = imgui.WindowFlagsHorizontalScrollbar
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+ // WindowFlagsNoFocusOnAppearing disables taking focus when transitioning from hidden to visible state.
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+ WindowFlagsNoFocusOnAppearing WindowFlags = imgui.WindowFlagsNoFocusOnAppearing
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+ // WindowFlagsNoBringToFrontOnFocus disables bringing window to front when taking focus. e.g. clicking on it or
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+ // programmatically giving it focus.
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+ WindowFlagsNoBringToFrontOnFocus WindowFlags = imgui.WindowFlagsNoBringToFrontOnFocus
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+ // WindowFlagsAlwaysVerticalScrollbar always shows vertical scrollbar, even if ContentSize.y < Size.y .
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+ WindowFlagsAlwaysVerticalScrollbar WindowFlags = imgui.WindowFlagsAlwaysVerticalScrollbar
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+ // WindowFlagsAlwaysHorizontalScrollbar always shows horizontal scrollbar, even if ContentSize.x < Size.x .
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+ WindowFlagsAlwaysHorizontalScrollbar WindowFlags = imgui.WindowFlagsAlwaysHorizontalScrollbar
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+ // WindowFlagsAlwaysUseWindowPadding ensures child windows without border uses style.WindowPadding (ignored by
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+ // default for non-bordered child windows, because more convenient).
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+ WindowFlagsAlwaysUseWindowPadding WindowFlags = imgui.WindowFlagsAlwaysUseWindowPadding
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+ // WindowFlagsNoNavInputs has no gamepad/keyboard navigation within the window.
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+ WindowFlagsNoNavInputs WindowFlags = imgui.WindowFlagsNoNavInputs
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+ // WindowFlagsNoNavFocus has no focusing toward this window with gamepad/keyboard navigation
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+ // (e.g. skipped by CTRL+TAB).
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+ WindowFlagsNoNavFocus WindowFlags = imgui.WindowFlagsNoNavFocus
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+ // WindowFlagsUnsavedDocument appends '*' to title without affecting the ID, as a convenience to avoid using the
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+ // ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one
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+ // frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
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+ WindowFlagsUnsavedDocument WindowFlags = imgui.WindowFlagsUnsavedDocument
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+
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+ // WindowFlagsNoNav combines WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
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+ WindowFlagsNoNav WindowFlags = imgui.WindowFlagsNoNav
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+ // WindowFlagsNoDecoration combines WindowFlagsNoTitleBar, WindowFlagsNoResize, WindowFlagsNoScrollbar and
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+ // WindowFlagsNoCollapse.
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+ WindowFlagsNoDecoration WindowFlags = imgui.WindowFlagsNoDecoration
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+ // WindowFlagsNoInputs combines WindowFlagsNoMouseInputs, WindowFlagsNoNavInputs and WindowFlagsNoNavFocus.
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+ WindowFlagsNoInputs WindowFlags = imgui.WindowFlagsNoInputs
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+)
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+
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+// ComboFlags represents imgui.ComboFlags.
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+type ComboFlags int
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+
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+// combo flags list.
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+const (
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+ // ComboFlagsNone default = 0.
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+ ComboFlagsNone ComboFlags = imgui.ComboFlagsNone
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+ // ComboFlagsPopupAlignLeft aligns the popup toward the left by default.
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+ ComboFlagsPopupAlignLeft ComboFlags = imgui.ComboFlagsPopupAlignLeft
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+ // ComboFlagsHeightSmall has max ~4 items visible.
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+ // Tip: If you want your combo popup to be a specific size you can use SetNextWindowSizeConstraints() prior to calling BeginCombo().
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+ ComboFlagsHeightSmall ComboFlags = imgui.ComboFlagsHeightSmall
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+ // ComboFlagsHeightRegular has max ~8 items visible (default).
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+ ComboFlagsHeightRegular ComboFlags = imgui.ComboFlagsHeightRegular
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+ // ComboFlagsHeightLarge has max ~20 items visible.
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+ ComboFlagsHeightLarge ComboFlags = imgui.ComboFlagsHeightLarge
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+ // ComboFlagsHeightLargest has as many fitting items as possible.
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+ ComboFlagsHeightLargest ComboFlags = imgui.ComboFlagsHeightLargest
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+ // ComboFlagsNoArrowButton displays on the preview box without the square arrow button.
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+ ComboFlagsNoArrowButton ComboFlags = imgui.ComboFlagsNoArrowButton
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+ // ComboFlagsNoPreview displays only a square arrow button.
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+ ComboFlagsNoPreview ComboFlags = imgui.ComboFlagsNoPreview
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+)
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+
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+// SelectableFlags represents imgui.SelectableFlags.
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+type SelectableFlags int
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+
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+// selectable flags list.
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+const (
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+ // SelectableFlagsNone default = 0.
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+ SelectableFlagsNone SelectableFlags = imgui.SelectableFlagsNone
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+ // SelectableFlagsDontClosePopups makes clicking the selectable not close any parent popup windows.
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+ SelectableFlagsDontClosePopups SelectableFlags = imgui.SelectableFlagsDontClosePopups
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+ // SelectableFlagsSpanAllColumns allows the selectable frame to span all columns (text will still fit in current column).
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+ SelectableFlagsSpanAllColumns SelectableFlags = imgui.SelectableFlagsSpanAllColumns
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+ // SelectableFlagsAllowDoubleClick generates press events on double clicks too.
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+ SelectableFlagsAllowDoubleClick SelectableFlags = imgui.SelectableFlagsAllowDoubleClick
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+ // SelectableFlagsDisabled disallows selection and displays text in a greyed out color.
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+ SelectableFlagsDisabled SelectableFlags = imgui.SelectableFlagsDisabled
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+)
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+
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+// TabItemFlags represents tab item flags.
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+type TabItemFlags int
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+
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+// tab item flags list.
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+const (
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+ // TabItemFlagsNone default = 0.
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+ TabItemFlagsNone TabItemFlags = imgui.TabItemFlagsNone
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+ // TabItemFlagsUnsavedDocument Append '*' to title without affecting the ID, as a convenience to avoid using the
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+ // ### operator. Also: tab is selected on closure and closure is deferred by one frame to allow code to undo it
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+ // without flicker.
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+ TabItemFlagsUnsavedDocument TabItemFlags = imgui.TabItemFlagsUnsavedDocument
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+ // TabItemFlagsSetSelected Trigger flag to programmatically make the tab selected when calling BeginTabItem().
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+ TabItemFlagsSetSelected TabItemFlags = imgui.TabItemFlagsSetSelected
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+ // TabItemFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with
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+ // p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if
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+ // (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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+ TabItemFlagsNoCloseWithMiddleMouseButton TabItemFlags = imgui.TabItemFlagsNoCloseWithMiddleMouseButton
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+ // TabItemFlagsNoPushID Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem().
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+ TabItemFlagsNoPushID TabItemFlags = imgui.TabItemFlagsNoPushID
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+)
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+
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+// TabBarFlags represents imgui.TabBarFlags.
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+type TabBarFlags int
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+
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+// tab bar flags list.
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+const (
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+ // TabBarFlagsNone default = 0.
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+ TabBarFlagsNone TabBarFlags = imgui.TabBarFlagsNone
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+ // TabBarFlagsReorderable Allow manually dragging tabs to re-order them + New tabs are appended at the end of list.
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+ TabBarFlagsReorderable TabBarFlags = imgui.TabBarFlagsReorderable
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+ // TabBarFlagsAutoSelectNewTabs Automatically select new tabs when they appear.
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+ TabBarFlagsAutoSelectNewTabs TabBarFlags = imgui.TabBarFlagsAutoSelectNewTabs
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+ // TabBarFlagsTabListPopupButton Disable buttons to open the tab list popup.
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+ TabBarFlagsTabListPopupButton TabBarFlags = imgui.TabBarFlagsTabListPopupButton
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+ // TabBarFlagsNoCloseWithMiddleMouseButton Disable behavior of closing tabs (that are submitted with p_open != NULL)
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+ // with middle mouse button. You can still repro this behavior on user's side with if
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+ // (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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+ TabBarFlagsNoCloseWithMiddleMouseButton TabBarFlags = imgui.TabBarFlagsNoCloseWithMiddleMouseButton
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+ // TabBarFlagsNoTabListScrollingButtons Disable scrolling buttons (apply when fitting policy is
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+ // TabBarFlagsFittingPolicyScroll).
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+ TabBarFlagsNoTabListScrollingButtons TabBarFlags = imgui.TabBarFlagsNoTabListScrollingButtons
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+ // TabBarFlagsNoTooltip Disable tooltips when hovering a tab.
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+ TabBarFlagsNoTooltip TabBarFlags = imgui.TabBarFlagsNoTooltip
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+ // TabBarFlagsFittingPolicyResizeDown Resize tabs when they don't fit.
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+ TabBarFlagsFittingPolicyResizeDown TabBarFlags = imgui.TabBarFlagsFittingPolicyResizeDown
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+ // TabBarFlagsFittingPolicyScroll Add scroll buttons when tabs don't fit.
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+ TabBarFlagsFittingPolicyScroll TabBarFlags = imgui.TabBarFlagsFittingPolicyScroll
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+ // TabBarFlagsFittingPolicyMask combines
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+ // TabBarFlagsFittingPolicyResizeDown and TabBarFlagsFittingPolicyScroll.
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+ TabBarFlagsFittingPolicyMask TabBarFlags = imgui.TabBarFlagsFittingPolicyMask
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+ // TabBarFlagsFittingPolicyDefault alias for TabBarFlagsFittingPolicyResizeDown.
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+ TabBarFlagsFittingPolicyDefault TabBarFlags = imgui.TabBarFlagsFittingPolicyDefault
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+)
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+
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+// TreeNodeFlags represents tree node widget flags.
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+type TreeNodeFlags int
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+
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+// tree node flags list.
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+const (
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+ // TreeNodeFlagsNone default = 0.
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+ TreeNodeFlagsNone TreeNodeFlags = imgui.TreeNodeFlagsNone
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+ // TreeNodeFlagsSelected draws as selected.
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+ TreeNodeFlagsSelected TreeNodeFlags = imgui.TreeNodeFlagsSelected
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+ // TreeNodeFlagsFramed draws full colored frame (e.g. for CollapsingHeader).
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+ TreeNodeFlagsFramed TreeNodeFlags = imgui.TreeNodeFlagsFramed
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+ // TreeNodeFlagsAllowItemOverlap hit testing to allow subsequent widgets to overlap this one.
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+ TreeNodeFlagsAllowItemOverlap TreeNodeFlags = imgui.TreeNodeFlagsAllowItemOverlap
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+ // TreeNodeFlagsNoTreePushOnOpen doesn't do a TreePush() when open
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+ // (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack.
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+ TreeNodeFlagsNoTreePushOnOpen TreeNodeFlags = imgui.TreeNodeFlagsNoTreePushOnOpen
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+ // TreeNodeFlagsNoAutoOpenOnLog doesn't automatically and temporarily open node when Logging is active
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+ // (by default logging will automatically open tree nodes).
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+ TreeNodeFlagsNoAutoOpenOnLog TreeNodeFlags = imgui.TreeNodeFlagsNoAutoOpenOnLog
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+ // TreeNodeFlagsDefaultOpen defaults node to be open.
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+ TreeNodeFlagsDefaultOpen TreeNodeFlags = imgui.TreeNodeFlagsDefaultOpen
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+ // TreeNodeFlagsOpenOnDoubleClick needs double-click to open node.
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+ TreeNodeFlagsOpenOnDoubleClick TreeNodeFlags = imgui.TreeNodeFlagsOpenOnDoubleClick
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+ // TreeNodeFlagsOpenOnArrow opens only when clicking on the arrow part.
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+ // If TreeNodeFlagsOpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
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+ TreeNodeFlagsOpenOnArrow TreeNodeFlags = imgui.TreeNodeFlagsOpenOnArrow
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+ // TreeNodeFlagsLeaf allows no collapsing, no arrow (use as a convenience for leaf nodes).
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+ TreeNodeFlagsLeaf TreeNodeFlags = imgui.TreeNodeFlagsLeaf
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+ // TreeNodeFlagsBullet displays a bullet instead of an arrow.
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+ TreeNodeFlagsBullet TreeNodeFlags = imgui.TreeNodeFlagsBullet
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+ // TreeNodeFlagsFramePadding uses FramePadding (even for an unframed text node) to
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+ // vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
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+ TreeNodeFlagsFramePadding TreeNodeFlags = imgui.TreeNodeFlagsFramePadding
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+ // TreeNodeFlagsSpanAvailWidth extends hit box to the right-most edge, even if not framed.
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+ // This is not the default in order to allow adding other items on the same line.
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+ // In the future we may refactor the hit system to be front-to-back, allowing natural overlaps
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+ // and then this can become the default.
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+ TreeNodeFlagsSpanAvailWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanAvailWidth
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+ // TreeNodeFlagsSpanFullWidth extends hit box to the left-most and right-most edges (bypass the indented area).
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+ TreeNodeFlagsSpanFullWidth TreeNodeFlags = imgui.TreeNodeFlagsSpanFullWidth
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+ // TreeNodeFlagsNavLeftJumpsBackHere (WIP) Nav: left direction may move to this TreeNode() from any of its child
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+ // (items submitted between TreeNode and TreePop).
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+ TreeNodeFlagsNavLeftJumpsBackHere TreeNodeFlags = imgui.TreeNodeFlagsNavLeftJumpsBackHere
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+ // TreeNodeFlagsCollapsingHeader combines TreeNodeFlagsFramed and TreeNodeFlagsNoAutoOpenOnLog.
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+ TreeNodeFlagsCollapsingHeader TreeNodeFlags = imgui.TreeNodeFlagsCollapsingHeader
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+)
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+
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+// FocusedFlags represents imgui.FocusedFlags.
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+type FocusedFlags int
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+
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+// focused flags list.
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+const (
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+ FocusedFlagsNone = imgui.FocusedFlagsNone
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+ FocusedFlagsChildWindows = imgui.FocusedFlagsChildWindows // Return true if any children of the window is focused
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+ FocusedFlagsRootWindow = imgui.FocusedFlagsRootWindow // Test from root window (top most parent of the current hierarchy)
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+ FocusedFlagsAnyWindow = imgui.FocusedFlagsAnyWindow // Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs do NOT use this. Use 'io.WantCaptureMouse' instead! Please read the FAQ!
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+ FocusedFlagsNoPopupHierarchy = imgui.FocusedFlagsNoPopupHierarchy // Do not consider popup hierarchy (do not treat popup emitter as parent of popup) (when used with ChildWindows or RootWindow)
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+ // FocusedFlagsDockHierarchy = 1 << 4 // Consider docking hierarchy (treat dockspace host as parent of docked window) (when used with ChildWindows or RootWindow).
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+ FocusedFlagsRootAndChildWindows = imgui.FocusedFlagsRootAndChildWindows
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+)
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+
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+// HoveredFlags represents a hovered flags.
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+type HoveredFlags int
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+
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+// hovered flags list.
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+const (
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+ // HoveredFlagsNone Return true if directly over the item/window, not obstructed by another window,
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+ // not obstructed by an active popup or modal blocking inputs under them.
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+ HoveredFlagsNone HoveredFlags = imgui.HoveredFlagsNone
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+ // HoveredFlagsChildWindows IsWindowHovered() only: Return true if any children of the window is hovered.
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+ HoveredFlagsChildWindows HoveredFlags = imgui.HoveredFlagsChildWindows
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+ // HoveredFlagsRootWindow IsWindowHovered() only: Test from root window (top most parent of the current hierarchy).
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+ HoveredFlagsRootWindow HoveredFlags = imgui.HoveredFlagsRootWindow
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+ // HoveredFlagsAnyWindow IsWindowHovered() only: Return true if any window is hovered.
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+ HoveredFlagsAnyWindow HoveredFlags = imgui.HoveredFlagsAnyWindow
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+ // HoveredFlagsAllowWhenBlockedByPopup Return true even if a popup window is normally blocking access to this item/window.
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+ HoveredFlagsAllowWhenBlockedByPopup HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByPopup
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+ // HoveredFlagsAllowWhenBlockedByActiveItem Return true even if an active item is blocking access to this item/window.
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+ // Useful for Drag and Drop patterns.
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+ HoveredFlagsAllowWhenBlockedByActiveItem HoveredFlags = imgui.HoveredFlagsAllowWhenBlockedByActiveItem
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+ // HoveredFlagsAllowWhenOverlapped Return true even if the position is overlapped by another window.
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+ HoveredFlagsAllowWhenOverlapped HoveredFlags = imgui.HoveredFlagsAllowWhenOverlapped
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+ // HoveredFlagsAllowWhenDisabled Return true even if the item is disabled.
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+ HoveredFlagsAllowWhenDisabled HoveredFlags = imgui.HoveredFlagsAllowWhenDisabled
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|
+)
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|
+
|
|
|
+// ColorEditFlags for ColorEdit3V(), etc.
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|
+type ColorEditFlags int
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|
+
|
|
|
+// list of color edit flags.
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|
+const (
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|
+ // ColorEditFlagsNone default = 0.
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|
+ ColorEditFlagsNone ColorEditFlags = imgui.ColorEditFlagsNone
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+ // ColorEditFlagsNoAlpha ignores Alpha component (read 3 components from the input pointer).
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|
+ ColorEditFlagsNoAlpha ColorEditFlags = imgui.ColorEditFlagsNoAlpha
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|
|
+ // ColorEditFlagsNoPicker disables picker when clicking on colored square.
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|
+ ColorEditFlagsNoPicker ColorEditFlags = imgui.ColorEditFlagsNoPicker
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+ // ColorEditFlagsNoOptions disables toggling options menu when right-clicking on inputs/small preview.
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|
+ ColorEditFlagsNoOptions ColorEditFlags = imgui.ColorEditFlagsNoOptions
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|
|
+ // ColorEditFlagsNoSmallPreview disables colored square preview next to the inputs. (e.g. to show only the inputs).
|
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|
+ ColorEditFlagsNoSmallPreview ColorEditFlags = imgui.ColorEditFlagsNoSmallPreview
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|
|
+ // ColorEditFlagsNoInputs disables inputs sliders/text widgets (e.g. to show only the small preview colored square).
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|
+ ColorEditFlagsNoInputs ColorEditFlags = imgui.ColorEditFlagsNoInputs
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|
|
+ // ColorEditFlagsNoTooltip disables tooltip when hovering the preview.
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+ ColorEditFlagsNoTooltip ColorEditFlags = imgui.ColorEditFlagsNoTooltip
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|
+ // ColorEditFlagsNoLabel disables display of inline text label (the label is still forwarded to the tooltip and picker).
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|
+ ColorEditFlagsNoLabel ColorEditFlags = imgui.ColorEditFlagsNoLabel
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|
|
+ // ColorEditFlagsNoDragDrop disables drag and drop target. ColorButton: disable drag and drop source.
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|
+ ColorEditFlagsNoDragDrop ColorEditFlags = imgui.ColorEditFlagsNoDragDrop
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+
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+ // User Options (right-click on widget to change some of them). You can set application defaults using SetColorEditOptions().
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|
+ // The idea is that you probably don't want to override them in most of your calls, let the user choose and/or call SetColorEditOptions()
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+ // during startup.
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+
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+ // ColorEditFlagsAlphaBar shows vertical alpha bar/gradient in picker.
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+ ColorEditFlagsAlphaBar ColorEditFlags = imgui.ColorEditFlagsAlphaBar
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+ // ColorEditFlagsAlphaPreview displays preview as a transparent color over a checkerboard, instead of opaque.
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+ ColorEditFlagsAlphaPreview ColorEditFlags = imgui.ColorEditFlagsAlphaPreview
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+ // ColorEditFlagsAlphaPreviewHalf displays half opaque / half checkerboard, instead of opaque.
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+ ColorEditFlagsAlphaPreviewHalf ColorEditFlags = imgui.ColorEditFlagsAlphaPreviewHalf
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|
+ // ColorEditFlagsHDR = (WIP) surrently only disable 0.0f..1.0f limits in RGBA edition (note: you probably want to use
|
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|
+ // ImGuiColorEditFlags_Float flag as well).
|
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|
+ ColorEditFlagsHDR ColorEditFlags = imgui.ColorEditFlagsHDR
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|
+ // ColorEditFlagsRGB sets the format as RGB.
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+ ColorEditFlagsRGB ColorEditFlags = imgui.ColorEditFlagsRGB
|
|
|
+ // ColorEditFlagsHSV sets the format as HSV.
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+ ColorEditFlagsHSV ColorEditFlags = imgui.ColorEditFlagsHSV
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|
+ // ColorEditFlagsHEX sets the format as HEX.
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|
+ ColorEditFlagsHEX ColorEditFlags = imgui.ColorEditFlagsHEX
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|
|
+ // ColorEditFlagsUint8 _display_ values formatted as 0..255.
|
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|
+ ColorEditFlagsUint8 ColorEditFlags = imgui.ColorEditFlagsUint8
|
|
|
+ // ColorEditFlagsFloat _display_ values formatted as 0.0f..1.0f floats instead of 0..255 integers. No round-trip of value via integers.
|
|
|
+ ColorEditFlagsFloat ColorEditFlags = imgui.ColorEditFlagsFloat
|
|
|
+)
|
|
|
+
|
|
|
+// TableFlags represents table flags.
|
|
|
+type TableFlags int
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|
|
+
|
|
|
+// Table flags enum:.
|
|
|
+const (
|
|
|
+ TableFlagsNone TableFlags = TableFlags(imgui.TableFlags_None)
|
|
|
+ TableFlagsResizable TableFlags = TableFlags(imgui.TableFlags_Resizable)
|
|
|
+ TableFlagsReorderable TableFlags = TableFlags(imgui.TableFlags_Reorderable)
|
|
|
+ TableFlagsHideable TableFlags = TableFlags(imgui.TableFlags_Hideable)
|
|
|
+ TableFlagsSortable TableFlags = TableFlags(imgui.TableFlags_Sortable)
|
|
|
+ TableFlagsNoSavedSettings TableFlags = TableFlags(imgui.TableFlags_NoSavedSettings)
|
|
|
+ TableFlagsContextMenuInBody TableFlags = TableFlags(imgui.TableFlags_ContextMenuInBody)
|
|
|
+ TableFlagsRowBg TableFlags = TableFlags(imgui.TableFlags_RowBg)
|
|
|
+ TableFlagsBordersInnerH TableFlags = TableFlags(imgui.TableFlags_BordersInnerH)
|
|
|
+ TableFlagsBordersOuterH TableFlags = TableFlags(imgui.TableFlags_BordersOuterH)
|
|
|
+ TableFlagsBordersInnerV TableFlags = TableFlags(imgui.TableFlags_BordersInnerV)
|
|
|
+ TableFlagsBordersOuterV TableFlags = TableFlags(imgui.TableFlags_BordersOuterV)
|
|
|
+ TableFlagsBordersH TableFlags = TableFlags(imgui.TableFlags_BordersH)
|
|
|
+ TableFlagsBordersV TableFlags = TableFlags(imgui.TableFlags_BordersV)
|
|
|
+ TableFlagsBordersInner TableFlags = TableFlags(imgui.TableFlags_BordersInner)
|
|
|
+ TableFlagsBordersOuter TableFlags = TableFlags(imgui.TableFlags_BordersOuter)
|
|
|
+ TableFlagsBorders TableFlags = TableFlags(imgui.TableFlags_Borders)
|
|
|
+ TableFlagsNoBordersInBody TableFlags = TableFlags(imgui.TableFlags_NoBordersInBody)
|
|
|
+ TableFlagsNoBordersInBodyUntilResize TableFlags = TableFlags(imgui.TableFlags_NoBordersInBodyUntilResizeTableFlags)
|
|
|
+ TableFlagsSizingFixedFit TableFlags = TableFlags(imgui.TableFlags_SizingFixedFit)
|
|
|
+ TableFlagsSizingFixedSame TableFlags = TableFlags(imgui.TableFlags_SizingFixedSame)
|
|
|
+ TableFlagsSizingStretchProp TableFlags = TableFlags(imgui.TableFlags_SizingStretchProp)
|
|
|
+ TableFlagsSizingStretchSame TableFlags = TableFlags(imgui.TableFlags_SizingStretchSame)
|
|
|
+ TableFlagsNoHostExtendX TableFlags = TableFlags(imgui.TableFlags_NoHostExtendX)
|
|
|
+ TableFlagsNoHostExtendY TableFlags = TableFlags(imgui.TableFlags_NoHostExtendY)
|
|
|
+ TableFlagsNoKeepColumnsVisible TableFlags = TableFlags(imgui.TableFlags_NoKeepColumnsVisible)
|
|
|
+ TableFlagsPreciseWidths TableFlags = TableFlags(imgui.TableFlags_PreciseWidths)
|
|
|
+ TableFlagsNoClip TableFlags = TableFlags(imgui.TableFlags_NoClip)
|
|
|
+ TableFlagsPadOuterX TableFlags = TableFlags(imgui.TableFlags_PadOuterX)
|
|
|
+ TableFlagsNoPadOuterX TableFlags = TableFlags(imgui.TableFlags_NoPadOuterX)
|
|
|
+ TableFlagsNoPadInnerX TableFlags = TableFlags(imgui.TableFlags_NoPadInnerX)
|
|
|
+ TableFlagsScrollX TableFlags = TableFlags(imgui.TableFlags_ScrollX)
|
|
|
+ TableFlagsScrollY TableFlags = TableFlags(imgui.TableFlags_ScrollY)
|
|
|
+ TableFlagsSortMulti TableFlags = TableFlags(imgui.TableFlags_SortMulti)
|
|
|
+ TableFlagsSortTristate TableFlags = TableFlags(imgui.TableFlags_SortTristate)
|
|
|
+ TableFlagsSizingMask TableFlags = TableFlags(imgui.TableFlags_SizingMask_)
|
|
|
+)
|
|
|
+
|
|
|
+// TableRowFlags represents table row flags.
|
|
|
+type TableRowFlags int
|
|
|
+
|
|
|
+// table row flags:.
|
|
|
+const (
|
|
|
+ TableRowFlagsNone TableRowFlags = TableRowFlags(imgui.TableRowFlags_None)
|
|
|
+ // Identify header row (set default background color + width of its contents accounted different for auto column width).
|
|
|
+ TableRowFlagsHeaders TableRowFlags = TableRowFlags(imgui.TableRowFlags_Headers)
|
|
|
+)
|
|
|
+
|
|
|
+// TableColumnFlags represents a flags for table column (see (*TableColumnWidget).Flags()).
|
|
|
+type TableColumnFlags int
|
|
|
+
|
|
|
+// table column flags list.
|
|
|
+const (
|
|
|
+ // Input configuration flags.
|
|
|
+ TableColumnFlagsNone TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_None)
|
|
|
+ TableColumnFlagsDefaultHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultHide)
|
|
|
+ TableColumnFlagsDefaultSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_DefaultSort)
|
|
|
+ TableColumnFlagsWidthStretch TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthStretch)
|
|
|
+ TableColumnFlagsWidthFixed TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthFixed)
|
|
|
+ TableColumnFlagsNoResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoResize)
|
|
|
+ TableColumnFlagsNoReorder TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoReorder)
|
|
|
+ TableColumnFlagsNoHide TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHide)
|
|
|
+ TableColumnFlagsNoClip TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoClip)
|
|
|
+ TableColumnFlagsNoSort TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSort)
|
|
|
+ TableColumnFlagsNoSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortAscending)
|
|
|
+ TableColumnFlagsNoSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoSortDescending)
|
|
|
+ TableColumnFlagsNoHeaderWidth TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoHeaderWidth)
|
|
|
+ TableColumnFlagsPreferSortAscending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortAscending)
|
|
|
+ TableColumnFlagsPreferSortDescending TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_PreferSortDescending)
|
|
|
+ TableColumnFlagsIndentEnable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentEnable)
|
|
|
+ TableColumnFlagsIndentDisable TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentDisable)
|
|
|
+
|
|
|
+ // Output status flags read-only via TableGetColumnFlags().
|
|
|
+ TableColumnFlagsIsEnabled TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsEnabled)
|
|
|
+ TableColumnFlagsIsVisible TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsVisible)
|
|
|
+ TableColumnFlagsIsSorted TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsSorted)
|
|
|
+ TableColumnFlagsIsHovered TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IsHovered)
|
|
|
+
|
|
|
+ // [Internal] Combinations and masks.
|
|
|
+ TableColumnFlagsWidthMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_WidthMask_)
|
|
|
+ TableColumnFlagsIndentMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_IndentMask_)
|
|
|
+ TableColumnFlagsStatusMask TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_StatusMask_)
|
|
|
+ TableColumnFlagsNoDirectResize TableColumnFlags = TableColumnFlags(imgui.TableColumnFlags_NoDirectResize_)
|
|
|
+)
|
|
|
+
|
|
|
+// SliderFlags represents imgui.SliderFlags
|
|
|
+// TODO: Hard-reffer to these constants.
|
|
|
+type SliderFlags int
|
|
|
+
|
|
|
+// slider flags.
|
|
|
+const (
|
|
|
+ SliderFlagsNone SliderFlags = 0
|
|
|
+ // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
|
|
|
+ SliderFlagsAlwaysClamp SliderFlags = 1 << 4
|
|
|
+ // Make the widget logarithmic (linear otherwise). Consider using ImGuiSliderFlagsNoRoundToFormat with this if using
|
|
|
+ // a format-string with small amount of digits.
|
|
|
+ SliderFlagsLogarithmic SliderFlags = 1 << 5
|
|
|
+ // Disable rounding underlying value to match precision of the display format string (e.g. %.3f values are rounded to those 3 digits).
|
|
|
+ SliderFlagsNoRoundToFormat SliderFlags = 1 << 6
|
|
|
+ // Disable CTRL+Click or Enter key allowing to input text directly into the widget.
|
|
|
+ SliderFlagsNoInput SliderFlags = 1 << 7
|
|
|
+ // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast
|
|
|
+ // to this enum, and will trigger an assert if needed.
|
|
|
+ SliderFlagsInvalidMask SliderFlags = 0x7000000F
|
|
|
+)
|
|
|
+
|
|
|
+// PlotFlags represents imgui.ImPlotFlags.
|
|
|
+type PlotFlags int
|
|
|
+
|
|
|
+// plot flags.
|
|
|
+const (
|
|
|
+ PlotFlagsNone = PlotFlags(imgui.ImPlotFlags_None)
|
|
|
+ PlotFlagsNoTitle = PlotFlags(imgui.ImPlotFlags_NoTitle)
|
|
|
+ PlotFlagsNoLegend = PlotFlags(imgui.ImPlotFlags_NoLegend)
|
|
|
+ PlotFlagsNoMenus = PlotFlags(imgui.ImPlotFlags_NoMenus)
|
|
|
+ PlotFlagsNoBoxSelect = PlotFlags(imgui.ImPlotFlags_NoBoxSelect)
|
|
|
+ PlotFlagsNoMousePos = PlotFlags(imgui.ImPlotFlags_NoMousePos)
|
|
|
+ PlotFlagsNoHighlight = PlotFlags(imgui.ImPlotFlags_NoHighlight)
|
|
|
+ PlotFlagsNoChild = PlotFlags(imgui.ImPlotFlags_NoChild)
|
|
|
+ PlotFlagsEqual = PlotFlags(imgui.ImPlotFlags_Equal)
|
|
|
+ PlotFlagsYAxis2 = PlotFlags(imgui.ImPlotFlags_YAxis2)
|
|
|
+ PlotFlagsYAxis3 = PlotFlags(imgui.ImPlotFlags_YAxis3)
|
|
|
+ PlotFlagsQuery = PlotFlags(imgui.ImPlotFlags_Query)
|
|
|
+ PlotFlagsCrosshairs = PlotFlags(imgui.ImPlotFlags_Crosshairs)
|
|
|
+ PlotFlagsAntiAliased = PlotFlags(imgui.ImPlotFlags_AntiAliased)
|
|
|
+ PlotFlagsCanvasOnly = PlotFlags(imgui.ImPlotFlags_CanvasOnly)
|
|
|
+)
|
|
|
+
|
|
|
+// PlotAxisFlags represents imgui.ImPlotAxisFlags.
|
|
|
+type PlotAxisFlags int
|
|
|
+
|
|
|
+// plot axis flags.
|
|
|
+const (
|
|
|
+ PlotAxisFlagsNone PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_None)
|
|
|
+ PlotAxisFlagsNoLabel PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoLabel)
|
|
|
+ PlotAxisFlagsNoGridLines PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoGridLines)
|
|
|
+ PlotAxisFlagsNoTickMarks PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickMarks)
|
|
|
+ PlotAxisFlagsNoTickLabels PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoTickLabels)
|
|
|
+ PlotAxisFlagsForeground PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Foreground)
|
|
|
+ PlotAxisFlagsLogScale PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LogScale)
|
|
|
+ PlotAxisFlagsTime PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Time)
|
|
|
+ PlotAxisFlagsInvert PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Invert)
|
|
|
+ PlotAxisFlagsNoInitialFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoInitialFit)
|
|
|
+ PlotAxisFlagsAutoFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_AutoFit)
|
|
|
+ PlotAxisFlagsRangeFit PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_RangeFit)
|
|
|
+ PlotAxisFlagsLockMin PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMin)
|
|
|
+ PlotAxisFlagsLockMax PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_LockMax)
|
|
|
+ PlotAxisFlagsLock PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_Lock)
|
|
|
+ PlotAxisFlagsNoDecorations PlotAxisFlags = PlotAxisFlags(imgui.ImPlotAxisFlags_NoDecorations)
|
|
|
+)
|