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- MODULE filler; (* filler game, color more fields than the opponent *)
- IMPORT
- SYSTEM,
- out IN "./common/out.ob07",
- unix IN "./common/unix.ob07",
- gr IN "./common/gr.ob07";
- CONST
- Side = 11; (* nr of pixels of a field side *)
- width = 62; height = 48; (* board size *)
- nrFields = width * height;
- BackGroundColor = 0B0B050H;
- VAR fdRandom :INTEGER; (* /dev/urandom *)
- base, stride, screenBufSize :INTEGER;
- palette :ARRAY 6 OF INTEGER;
- field :ARRAY nrFields OF INTEGER; (* color 0..5 *)
- visit :ARRAY nrFields OF INTEGER; (* 0 unvisited, 1 neighbour to do, 2 done *)
- Acount, Acolor, Bcount, Bcolor :INTEGER; (* player conquered fields and current color *)
- rndSeed, rndIndex :INTEGER;
- PROCEDURE check (b :BOOLEAN; n :INTEGER);
- BEGIN
- IF ~b THEN
- out.formatInt ("internal check failed: filler.mod: %", n); out.nl;
- out.exit(1)
- END
- END check;
- PROCEDURE random6 () :INTEGER; (* return random 0..5 *)
- VAR n :INTEGER;
- b :BYTE;
- BEGIN
- IF rndIndex = 3 THEN
- (* 6 ^ 3 = 216 so 3 random6 nrs fit in one random byte, don't waste entropy *)
- n := unix.readByte (fdRandom, b); ASSERT (n = 1);
- rndSeed := b; rndIndex := 0;
- END;
- n := rndSeed MOD 6; rndSeed := rndSeed DIV 6; INC (rndIndex)
- RETURN n
- END random6;
- PROCEDURE drawRect (x, y, color :INTEGER);
- VAR p, i, j :INTEGER;
- BEGIN
- p := (y*stride + x*4)*Side;
- check (p + (Side-1)*stride + (Side-1)*4 <= screenBufSize, 20);
- p := base + p;
- FOR j := 0 TO Side-1 DO
- FOR i := 0 TO Side-1 DO SYSTEM.PUT32 (p, color); INC(p, 4) END;
- p := p + stride - Side*4;
- END;
- END drawRect;
- PROCEDURE clearVisit;
- VAR i :INTEGER;
- BEGIN FOR i := 0 TO nrFields-1 DO visit[i] := 0 END; END clearVisit;
- PROCEDURE doNeighbour (i, old, new, v :INTEGER; VAR changed :BOOLEAN);
- (* helper routine for connect() *)
- BEGIN
- IF visit[i] = 0 THEN
- IF (v = 1) & (field[i] = old) THEN visit[i] := 1; changed := TRUE END;
- IF field[i] = new THEN visit[i] := 2; changed := TRUE END
- END
- END doNeighbour;
- (*
- all visit := 0; count := 0; visit[corner] := 1
- repeat
- changed := false;
- foreach:
- if (visit = 1) or (visit = 2) then
- curVisit = visit
- color := new; visit := 3; count++
- foreach neighbour:
- if visit = 0 then
- if curVisit = 1 then
- if color = old then visit := 1; changed := true
- if color = new then visit := 2; changed := true
- if curVisit = 2 then
- if color = new then visit := 2; changed := true
- until no changes
- *)
- PROCEDURE connect (old, new :INTEGER) :INTEGER;
- VAR count, i, x, y, v :INTEGER;
- changed :BOOLEAN;
- BEGIN
- out.formatInt2 ("connect: old new % % ", old+1, new+1);
- count := 0;
- REPEAT
- changed := FALSE;
- FOR i := 0 TO nrFields-1 DO
- v := visit[i];
- IF (v=1) OR (v=2) THEN
- field[i] := new; visit[i] := 3; INC(count);
- x := i MOD width; y := i DIV width;
- IF x > 0 THEN doNeighbour (i-1, old, new, v, changed) END;
- IF x < width-1 THEN doNeighbour (i+1, old, new, v, changed) END;
- IF y > 0 THEN doNeighbour (i-width, old, new, v, changed) END;
- IF y < height-1 THEN doNeighbour (i+width, old, new, v, changed) END;
- END
- END
- UNTIL ~changed
- RETURN count
- END connect;
- PROCEDURE doMaxGainNeighbour (i, old, new, v :INTEGER; VAR changed :BOOLEAN);
- (* helper routine for maxGain() *)
- BEGIN
- IF visit[i] = 0 THEN
- IF v = 1 THEN
- IF field[i] = old THEN visit[i] := 1 ELSE visit[i] := 2 END;
- changed := TRUE
- ELSE
- IF field[i] = new THEN visit[i] := 2; changed := TRUE END
- END
- END
- END doMaxGainNeighbour;
- (* v=1 & field=old -> visit := 1
- v=1 & field # old -> visit := 2
- v=2 & field = new -> visit := 2
- *)
- PROCEDURE maxGain (old :INTEGER) :INTEGER;
- (* return the color which will conquer the most fields *)
- VAR
- i, x, y, new, v :INTEGER;
- max :ARRAY 6 OF INTEGER;
- changed :BOOLEAN;
- BEGIN
- FOR i := 0 TO 5 DO max[i] := 0 END;
- REPEAT
- changed := FALSE;
- FOR i := 0 TO nrFields-1 DO
- v := visit[i];
- IF (v=1) OR (v=2) THEN
- visit[i] := 3; new := field[i]; INC (max[new]);
- x := i MOD width; y := i DIV width;
- IF x > 0 THEN doMaxGainNeighbour (i-1, old, new, v, changed) END;
- IF x < width-1 THEN doMaxGainNeighbour (i+1, old, new, v, changed) END;
- IF y > 0 THEN doMaxGainNeighbour (i-width, old, new, v, changed) END;
- IF y < height-1 THEN doMaxGainNeighbour (i+width, old, new, v, changed) END;
- END
- END
- UNTIL ~changed;
- x := -1; y := -1; max[Acolor] := -1; max[Bcolor] := -1;
- out.str ("maxGain"); out.nl;
- FOR i := 0 TO 5 DO out.formatInt2 (" % %", i+1, max[i]); out.nl END;
- FOR i := 0 TO 5 DO IF (max[i] > y) & (i # old) THEN x := i; y := max[i] END END
- RETURN x
- END maxGain;
- PROCEDURE drawAll;
- VAR x, y :INTEGER;
- BEGIN
- gr.screenBegin;
- gr.clear (BackGroundColor);
- FOR y := 0 TO 5 DO drawRect (0, 6 + y DIV 3 + 2*y, palette[y]) END;
- FOR y := 0 TO 47 DO
- FOR x := 0 TO 61 DO drawRect (x+2, y, palette[ field[y*width + x] ]) END
- END;
- gr.screenEnd;
- END drawAll;
- PROCEDURE run*;
- VAR stop :BOOLEAN;
- ev :gr.EventPars;
- x, y, i, old :INTEGER;
- ch :CHAR;
- BEGIN
- FOR i := 0 TO nrFields-1 DO field[i] := random6() END;
- Acolor := field[47*width]; field[47*width+1] := Acolor; field[46*width] := Acolor; field[46*width+1] := Acolor;
- Bcolor := field[width-1]; field[width-2] := Bcolor; field[2*width-2] := Bcolor; field[2*width-1] := Bcolor;
- base := gr.base; stride := gr.stride;
- gr.createWindow (800, 600);
- screenBufSize := gr.winHeight * stride;
- stop := FALSE;
- drawAll;
- REPEAT
- gr.nextEvent (0, ev);
- IF ev[0] = gr.EventKeyPressed THEN
- (* o.formatInt("key pressed %",ev[2]);o.nl; *)
- (* ev[2]: q=24, ESC=9, CR=36 *)
- ch := CHR (ev[4]);
- IF ev[2] = 9 THEN stop := TRUE END; (* ESC *)
- (* IF ch = "q" THEN stop := TRUE END; *)
- IF (ch >= "1") & (ch <= "6") THEN
- i := ev[4] - ORD("1");
- IF (i # Acolor) & (i # Bcolor) THEN
- (* player A *)
- old := Acolor; Acolor := i;
- out.formatInt ("play color %", Acolor+1); out.nl;
- clearVisit; visit[47*width] := 1;
- Acount := connect (old, Acolor)
- ;out.formatInt ("count A = %", Acount); out.nl; out.nl;
- (* player B *)
- clearVisit; visit[width-1] := 1; old := field[width-1];
- Bcolor := maxGain (old);
- clearVisit; visit[width-1] := 1;
- Bcount := connect (old, Bcolor);
- out.formatInt ("count B = %", Bcount); out.nl; out.nl;
- drawAll;
- END
- END;
- ELSIF ev[0] = gr.EventButtonPressed THEN
- x := ev[2] DIV Side; y := ev[3] DIV Side;
- END;
- UNTIL stop;
- gr.finish;
- unix.finish;
- END run;
- BEGIN
- fdRandom := unix.open ("/dev/urandom", unix.O_RDONLY, 0); ASSERT (fdRandom # -1);
- rndIndex := 3;
- (* a partial copy of the lexaloffle pico-8 16-color palette *)
- palette[0] := 0FF004DH; (* red *)
- palette[1] := 0FFA300H; (* orange *)
- palette[2] := 07E2553H; (* dark purple *)
- palette[3] := 0008751H; (* dark green *)
- palette[4] := 029ADFFH; (* blue *)
- palette[5] := 0FF77A8H; (* pink *)
- run;
- END filler.
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